Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 00:15:52 Player: GayPredator Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (50) 250 Value Destroyed (1681) 1681 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1273) 1273 TOTAL SCORE: 8324 Bonus ------- Follower Combat Kills 173 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 143/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY (5) ---- Improved Ion Engine Advanced ECM Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Cooling System Structural Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Transmission Jammer Cloaking Device Improved Field Recycling Unit > --- WEAPON ----------- Tesla Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Heat Sink Advanced Terrain Scanner Advanced ECM Suite Improved Core Shielding Tesla Rifle [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Combat Airjet Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Huge Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Power Shielding Weapon Heavy Machine Gun Energy Gun Tesla Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Slashing Weapon Phasing Sabre Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 . . 1 Utility 5 | . . . 1 . . . 2 . 2 . Weapon 3 | . . . . . . . 2 . . 1 Parts Attached 104 | 7 9 9 4 . 8 4 4 22 32 5 Power 13 | 1 2 2 1 . 1 1 1 2 2 . Engine 12 | 1 2 2 1 . 1 1 . 2 2 . Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 1 3 . . . 1 . 6 9 . Treads . | . . . . . . . . . . . Leg 10 | . . . . . . 1 . 6 3 . Wheel 9 | 2 1 1 . . . . . . 5 . Hover 3 | . . 2 . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 38 | 2 3 3 2 . 4 1 2 4 15 2 Device 18 | 1 1 . 2 . 1 . 1 4 8 . Storage 2 | 1 1 . . . . . . . . . Processor 6 | . . . . . . 1 1 . 2 2 Hackware . | . . . . . . . . . . . Protection 12 | . 1 3 . . 3 . . . 5 . Artifact . | . . . . . . . . . . . Weapon 31 | 2 3 1 1 . 3 1 1 10 6 3 Energy Gun 5 | 2 . . . . . . . 1 2 . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 13 | . 1 . . . 2 1 . 7 2 . Ballistic Cannon 8 | . 1 1 1 . . . . 1 1 3 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 1 . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . 2 1 Parts Lost 34 | . . 4 . . . 1 . 12 16 1 Power 6 | . . 1 . . . . . 1 4 . Propulsion 9 | . . . . . . 1 . 2 6 . Utility 5 | . . 1 . . . . . 2 2 . Weapon 14 | . . 2 . . . . . 7 4 1 Highest Loss Streak 11 | . . 4 . . . 1 . 5 11 1 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 87 | . 100 97 79 88 87 94 68 83 87 5 Engine 10 | . 14 13 11 11 11 11 6 4 10 . Leg 5 | . . . . . . 5 . 15 11 . Wheel 6 | . 28 25 . . . . . . 8 . Hover 11 | . . 2 22 22 22 22 13 8 . . Device 13 | . 11 10 6 11 11 11 6 16 20 . Storage 2 | . 14 12 . . . . . . . . Processor 3 | . . . . . . . 11 7 10 3 Protection 11 | . 3 3 22 22 21 21 6 4 2 . Energy Gun 1 | . 14 . . . . . . 1 2 . Energy Cannon 1 | . 4 12 . . . . . . . . Ballistic Gun 12 | . 5 . . . 12 22 13 16 13 . Ballistic Cannon 4 | . 4 14 17 22 9 . . 1 1 2 Naked Turns 63 | . . . . . . . . . 32 31 Heaviest Build 94 | 13 92 94 16 16 18 27 31 44 58 5 Greatest Support 60 | 32 32 26 24 24 24 24 24 60 60 3 Greatest Overweight (x) 8 | . 3 8 . . . 1 1 2 6 1 Average Overweight (x) . | . 2 3 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 5 5 5 5 5 5 5 5 Average Capacity 8 | 6 24 23 5 5 5 5 5 5 5 5 Most Carried 9 | 2 6 9 5 5 5 5 4 5 5 3 Average Carried 4 | 1 3 7 4 5 4 4 2 3 4 3 Final Capacity 25 | 8 25 5 5 5 5 5 5 5 5 5 Final Carried 6 | 2 6 4 5 5 5 4 2 5 4 3 Class Distribution -------------------- 38% | Scavenger-Mutant 21% | Mutant 15% | Derelict-Mutant 12% | Scavenger-Tank 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Matter Collected 2080 | 201 133 154 40 21 73 320 20 351 767 . Remotely . | . . . . . . . . . . . Salvage Created 1961 | 20 172 70 40 19 . 305 20 503 812 . Parts 119 | 4 8 6 4 . . 13 3 30 51 . Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . . . Prevented 3 | . . . . . . 3 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Combat Hostiles Destroyed 32 | . 3 3 . . . 7 . 12 7 . Melee 2 | . . . . . . . . 1 1 . Guns 25 | . 3 . . . . 7 . 10 5 . Cannons 4 | . . 3 . . . . . 1 . . AOE 1 | . . . . . . . . . 1 . Classes Destroyed 17 | 1 3 2 . . . 4 1 3 3 . Builder 6 | . . . . . . . 1 . 5 . Tunneler 6 | 1 . 3 . 1 . . . . 1 . Hauler 2 | . 1 . 1 . . . . . . . Recycler 4 | . 1 . . . . . . . 3 . Mechanic 1 | . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . 1 . Swarmer 7 | . 3 . . . . . . 3 1 . Cutter 2 | . . . . . . . . 2 . . Grunt 7 | . . . . . . 4 . 3 . . Sentry 1 | . . . . . . . . . 1 . Demolisher 1 | . . 1 . . . . . . . . Specialist 3 | . . . . . . . . 3 . . Hunter 2 | . . . . . . 1 . . 1 . Programmer 5 | . . . . . . 1 . . 4 . Heavy 1 | . . . . . . . . 1 . . Assembled 2 | . . 2 . . . . . . . . Savage 1 | . . . . . . 1 . . . . Best Kill Streak 5 | 1 4 3 1 1 . 2 1 5 5 . Combat Bots Only 5 | . 3 3 . . . 2 . 5 2 . Max Kills in Single Turn 4 | 1 1 1 1 1 . 1 1 1 4 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Hostile Shots Fired 530 | . 35 29 . . . 61 . 106 175 124 Missed 167 | . 11 9 . . . 29 . 19 51 48 Damage Taken 7341 | . 202 629 . . . 449 . 2331 2087 1643 Core 2903 | . 65 114 . . . 50 . 839 664 1171 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 52 | . . 5 . . . 23 . 24 . . Regen/Repaired (Parts) 148 | . . . . . 148 . . . . . Core Remaining (%) 49 | 100 . 28 . . . 87 . 1 33 . Volleys Fired 133 | 2 22 20 1 2 . 23 . 27 28 8 Largest 4 | 2 2 2 2 2 . 2 . 4 4 2 Hottest 155 | 90 95 95 70 70 . 48 . 138 155 120 Shots Fired 322 | 3 44 40 2 4 . 46 . 84 83 16 Gun 228 | 3 38 . . . . 46 . 67 74 . Cannon 94 | . 6 40 2 4 . . . 17 9 16 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 253 | . 9 20 2 4 . 46 . 81 75 16 Thermal 44 | 2 22 20 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 25 | 1 13 . . . . . . 3 8 . Robot Hit Streak 10 | 1 6 4 3 2 . 6 . 10 6 4 Robot Miss Streak 7 | 1 2 7 . 1 . 5 . 4 7 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . 1 . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . Shots Hit Robots 195 | 2 22 17 2 2 . 41 1 46 54 8 Core Hits 101 | 1 9 9 1 1 . 29 . 23 27 1 Critical Kills 2 | . . . . . . . . 1 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Critical Strikes 7 | . . 1 . . . . . 2 2 2 Destroy 3 | . . . . . . . . 2 1 . Blast 3 | . . 1 . . . . . . . 2 Impale 1 | . . . . . . . . . 1 . Melee Attacks 15 | . . . . . . . 1 2 12 . Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . . 1 2 . . Piercing 12 | . . . . . . . . . 12 . Sneak Attacks 6 | . . . . . . . 1 . 5 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4947 | 28 273 289 37 32 . 642 68 1240 2136 202 Guns 2891 | 28 239 . . . . 642 . 959 1023 . Cannons 882 | . 34 289 37 32 . . . 202 86 202 Explosions 478 | . . . . . . . . . 478 . Melee 661 | . . . . . . . 68 79 514 . Ramming 35 | . . . . . . . . . 35 . Kinetic 3246 | . 49 185 37 32 . 642 . 1129 970 202 Thermal 728 | 13 133 104 . . . . . . 478 . Explosive . | . . . . . . . . . . . Electromagnetic 277 | 15 91 . . . . . . 32 139 . Impact . | . . . . . . . . . . . Slashing 147 | . . . . . . . 68 79 . . Piercing 514 | . . . . . . . . . 514 . Highest Corruption 6 | . . 5 . . . . . 3 6 . Average Corruption 2 | . . 5 . . . . . 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . 2 . . . . . 1 12 . Message Errors 2 | . . . . . . . . 1 1 . Matter Fused 2 | . . . . . . . . . 2 . Heat Flow Errors 6 | . . 2 . . . . . . 4 . Energy Discharges 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 157 | . . . . . . . 38 . 119 . Projectiles . | . . . . . . . . . . . Explosions 76 | . . . . . . . . . 76 . Melee 81 | . . . . . . . 38 . 43 . Knockbacks 13 | . 1 3 . 1 . . . 1 2 5 Impact . | . . . . . . . . . . . Kinetic 13 | . 1 3 . 1 . . . 1 2 5 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . . . . . . 16 . Shots . | . . . . . . . . . . . Rammed 8 | . . . . . . . . . 8 . Targets Rammed 8 | . . . . . . . . . 8 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 2780 | 40 390 483 9 18 . 45 . 2780 200 6 Average Temperature 269 | 25 125 144 6 9 . 15 . 696 46 4 Received Heat Transfer 537 | . . . . . . 87 . 207 129 114 Effects 48 | . . 2 . . . . . 46 . . Shutdowns 17 | . . 1 . . . . . 16 . . Energy Bleed 5 | . . . . . . . . 5 . . Interference 9 | . . . . . . . . 9 . . Matter Decay 3 | . . . . . . . . 3 . . Short Circuit 3 | . . 1 . . . . . 2 . . Damage (minor) 1 | . . . . . . . . 1 . . Damage (major) 5 | . . . . . . . . 5 . . Damage (core) 5 | . . . . . . . . 5 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1079 | 37 370 222 . . . . . . 450 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Peak Influence 245 | 5 138 88 34 18 . . 48 226 245 171 Initial 118 | . 3 53 27 13 . . 38 33 118 105 Average 108 | 1 79 67 31 15 . . 39 146 139 150 Maximum Alert Level 1 | . . . . . . . . 1 1 . Low Security (%) 85 | 100 100 100 100 100 . . 100 58 81 100 Level 1 14 | . . . . . . . . 41 18 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 5 | . . . . . . . . 3 1 1 Investigation 1 | . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . 1 . Reinforcement 3 | . . . . . . . . 3 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Distress Signals . | . . . . . . . . . . . Communications Jammed 12 | . . . . . . . . . 12 . Distress Signals 12 | . . . . . . . . . 12 . Times Spotted 79 | . 6 14 . . . 15 . 14 22 8 Peak Tracking Total 12 | . 3 7 . . . 4 . 6 12 5 Tactical Retreats 7 | . . 1 . . . 2 . 1 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Traps Triggered 6 | . . . . . . . . 2 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Machines Disabled 9 | . 1 . . . . . . 1 7 . Max in Single Turn 5 | . 1 . . . . . . 1 5 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Machines Accessed 11 | . 3 . 1 . . . 1 . 5 1 Terminals 6 | . 3 . 1 . . . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 2 | . . . . . . . . . 1 1 Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . 11 . 4 . . . 3 . 8 5 Successful 12 | . 3 . 1 . . . 1 . 4 3 Failed 19 | . 8 . 3 . . . 2 . 4 2 Catastrophic 3 | . 1 . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 6 . 4 . 1 . . . 2 . Terminals 19 | . 11 . 4 . . . 3 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 4 | . . . . . . . . . 4 . Scanalyzers 7 | . . . . . . . . . 2 5 Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 2 . 1 . . . 1 . 1 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . Alert Level 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . Report Inventory 2 | . . . . . . . . . 2 . Scanalyzer 4 | . . . . . . . . . 1 3 Insert Component 2 | . . . . . . . . . 1 1 Analyze 2 | . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 . 1 . . . 1 . 3 1 Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 14 . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Total Allies 8 | . . . . . 7 . . . 1 . Largest Group 7 | . . . . . 7 7 . . 1 . Highest-Rated Group 227 | . . . . . 227 227 . . 28 . Highest-Rated Ally 41 | . . . . . 41 41 . . 28 . Zionite Dispatches 1 | . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . 5 . ROAM 1 | . . . . . . . . . 1 . DROP 1 | . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . 3 . Ally Attacks 45 | . . . . . . 45 . . . . Total Damage 597 | . . . . . . 597 . . . . Kills 4 | . . . . . . 4 . . . . Allies Corrupted 3 | . . . . . . 2 . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches 3 | . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . 1 4 29 . Traps 19 | . . . . . . . 1 2 16 . Emergency Access 5 | . . . . . . . . 2 3 . Items 10 | . . . . . . . . . 10 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Turns Passed 3488 | 65 281 267 82 34 792 706 61 341 761 98 Spaces Moved 2891 | 49 147 145 92 34 909 691 43 182 488 111 Core 162 | 1 . . . . . . . . 50 111 Treads . | . . . . . . . . . . . Legs 392 | . . . . . . . . 126 266 . Wheels 491 | 48 147 125 . . . . . . 171 . Hover 1846 | . . 20 92 34 909 691 43 56 1 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 77 77 77 77 77 77 77 50 50 Average Speed 90 | 98 131 131 77 77 77 84 127 110 99 51 Slowest Speed 350 | 100 135 200 77 77 77 147 147 270 350 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 34 32 12 16 88 90 1 89 17 2 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 8 | . . . . . 5 3 . . . . Spaces Dug 3 | . . . . . . . . . 3 . Terrain Destroyed 29 | . . . . . . . . 3 18 8 Melee 3 | . . . . . . . . . 3 . Projectile 13 | . . . . . . . . 3 2 8 AOE 13 | . . . . . . . . . 13 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Total 3475 | 59 191 181 100 37 1003 771 47 262 688 136 Wait 231 | . 2 . . 2 69 43 . 13 90 12 Move 2881 | 48 146 144 91 33 908 690 42 181 487 111 Hop . | . . . . . . . . . . . Pick Up 39 | 2 5 3 3 . 5 3 . 10 8 . Fast Attach 69 | 7 4 5 1 . 7 2 2 13 24 4 Attach 25 | . . 3 2 . . 1 2 9 7 1 Detach 5 | . . . . . 1 . . 2 2 . Swap 10 | . 5 1 1 . 1 1 . . 1 . Drop 57 | . 7 5 1 . 12 6 . 5 21 . Fire 133 | 2 22 20 1 2 . 23 . 27 28 8 Melee 15 | . . . . . . . 1 2 12 . Ram 8 | . . . . . . . . . 8 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 10) 347 | -10/Materials | Entered Mines 422 | -10/Mines | Discovered new exit (range 10) 514 | -10/Mines | Assembled infested the area 519 | -10/Mines | Assisted by a Guerilla fighting off Assembled 576 | -10/Mines | Core integrity fell below 50% 614 | -10/Mines | Entered Materials 614 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 629 | -9/Materials | Lost 4 parts (1p1u2w) 691 | -9/Materials | Discovered new exit (range 8) 696 | -9/Materials | Entered Mines 728 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 730 | -9/Mines | Entered Zion 810 | -7/Zion | Given A8's code to call for help 891 | -7/Zion | Gained Derelict followers 945 | -7/Zion | Build established: Scavenger-Mutant 1020 | -7/Zion | Found Prototype Device 1020 | -7/Zion | Identified Bomb Factory No. 2 1098 | -7/Zion | Visited the Megawrench Repair Shop 1098 | -7/Zion | Megawrench repaired 5 parts 1186 | -7/Zion | Learned location of Warlord (-5) 1238 | -7/Zion | Imprinted 1240 | -7/Zion | Declared Zion's savior 1424 | -7/Zion | Received a hallucinogenic algorithm 1469 | -7/Zion | Discovered new exit (range 8) 1522 | -7/Zion | Entered Proximity Caves 1522 | -6/Proximity Caves | Accompanied by 7 allies 1585 | -6/Proximity Caves | Build established: Derelict-Mutant 1606 | -6/Proximity Caves | Learned location of Extension (-4) 1867 | -6/Proximity Caves | P-60 Hacker assimilated allied FZ-XE8(b) 1914 | -6/Proximity Caves | Lost 3 allies 1919 | -6/Proximity Caves | Spotted B-75 Beast 2106 | -6/Proximity Caves | Build established: Scavenger-Mutant 2221 | -6/Proximity Caves | Discovered new exit (range 9) 2228 | -6/Proximity Caves | Entered Factory 2228 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2288 | -6/Factory | Identified exit to DSF 2289 | -6/Factory | Entered DSF 2312 | -6/DSF | Additional patrols routed to DSF 2384 | -6/DSF | Lost 5 parts (2u3w) 2449 | -6/DSF | Sterilization system engaged 2456 | -6/DSF | Lost 3 parts (1p1n1w) 2469 | -6/DSF | Ambient heat levels rising (+10) 2484 | -6/DSF | Ambient heat levels rising (+10) 2499 | -6/DSF | Ambient heat levels rising (+10) 2514 | -6/DSF | Ambient heat levels rising (+10) 2517 | -6/DSF | Lost 4 parts (1n3w) 2529 | -6/DSF | Ambient heat levels rising (+10) 2544 | -6/DSF | Ambient heat levels rising (+10) 2559 | -6/DSF | Ambient heat levels rising (+10) 2574 | -6/DSF | Ambient heat levels rising (+10) 2589 | -6/DSF | Ambient heat levels rising (+10) 2591 | -6/DSF | Core integrity fell below 50% 2604 | -6/DSF | Ambient heat levels rising (+10) 2604 | -6/DSF | Discovered new exit (range 14) 2619 | -6/DSF | Ambient heat levels rising (+10) 2620 | -6/DSF | Core integrity fell below 20% 2630 | -6/DSF | Entered Factory 2630 | -5/Factory | Evolved 2 slots: Utility x2 2846 | -5/Factory | Zion Infowar Resupply teleported in 3005 | -5/Factory | Lost 3 parts (1p1n1w) 3322 | -5/Factory | Cargo convoy interrupted 3357 | -5/Factory | Released all parts (6) 3364 | -5/Factory | Core integrity fell below 50% 3387 | -5/Factory | Discovered new exit (range 8) 3390 | -5/Factory | Lost 11 parts (2p5n2u2w) 3391 | -5/Factory | Entered another Factory area 3391 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3462 | -4/Factory | Core integrity fell below 50% 3475 | -4/Factory | Core integrity fell below 20% 3489 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03475_ Lgt. Antimatter Cannon destroyed. 03475_ Penetrated by Slug. 03478_ Slug penetrates Power Conduit. 03478_ Acquired Lgt. Antimatter Cannon. 03478_ Penetrated by Slug. 03479_ H-77 Assassin Coil Gun blasted off. 03479_ H-77 Assassin knocked back. 03481_ Slug penetrates Wall. 03481_ Penetrated by Slug. 03481_ Slug penetrates Power Conduit. 03482_ Wall collapses. 03482_ H-77 Assassin knocked back. 03483_ The unstable cave ceiling collapses. 03484_ Penetrated by Slug. 03484_ Slug penetrates Power Conduit. 03484_ Penetrated by Slug. 03485_ H-77 Assassin knocked back. 03487_ Slug penetrates Earth. 03487_ Penetrated by Slug. 03488_ H-77 Assassin knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ????????? | | ??????????????????????????????? ????????? | | ?"""??????????????????????????? ????????? | | ?"""??????????????????????????? ????????? | | ?"""?????????????????????????## ##??????? | | ????????????????????????????# #??""?? | | ?"""???????################## #??""?? | | ?"""???????# + +??T"?? | | ?"""???????# # ###### #??""?? | | ???????????# # #?????? ????""?? | | ?"""???????# # #??????# #???????? | | ?"""???????# "S """ # #???####/######### | | ?"""???????# """ """ # #???# # | | ???????????# "" """ # #???# " " " " " # | | ?"""???????# # ;???# " " " " " # | | ?"""???????#####+##### ;#### " " " " " # | | ?"""????????# # " " " " " # | | ????????????# o # " " " " " # | | ????????????# "" + " " " " " # | | ????????????# "" hY# " " " " " # | | ????????????# "T % # " " " " " # | | ????????????######; # " " " " " # | | ?????????????????## % ; # | | ?????????????????#; [; # | | ?????????????????#; %% [][;##"##+###### | | ??????????????# ; =@% # #????? | | ???????????????###; [= ] [ # #????? | | ?????????????????# =h # #????? | | ?????????????????# # #????? | | ?????????????????#; # #????? | | ?????????????????#; ## #????? | | ????????????????# % # #????? | | ????????????????##; ;## #????? | | ?????????????????#; #????? | | ?????????????????#; #????? | | ?????????????????#; #????? | | ?????????????????## #????? | | ??????????????????# #????? | | ??????????????????###;;;;;##### #????? | | ????????????????????##### #???######????? | | ????????????????????????? ??????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Armor Coverage 225 Core Shielding 30 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Matter Filtering 30 Item Schematics ----------------- Dynamic Insulation System | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Coil Gun | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Ripper | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. ECM Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalMeleeGun Manual? 0 Play Time 01:06:15 Cumulative 64.5 hours Start 2024.05.01 @ 23:11:50 End 2024.05.02 @ 00:15:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 9 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 764f1cbf-6c99-4053-9f81-19649996e699