Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.24 @ 01:22:35 Player: kiul Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2504) 2504 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5485 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 3/300 Energy 27/100 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Armor Integrity Analyzer > --- WEAPON (3) ------- Rocket Launcher > --- INVENTORY (15) --- Cooling System Improved Sensor Array Light Armor Plating Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Signal Interpreter Armor Integrity Analyzer Improved Shield Generator > --- WEAPON ----------- Improved Spread Laser Heavy Ion Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Titanium Leg Cooling System Improved Sensor Array Propulsion Shielding Improved Weapon Shielding Light Armor Plating Improved Field Recycling Unit Shock Rifle Lightning Gun Flak Gun Advanced Assault Cannon Rocket Launcher Rocket Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Signal Interpreter Device Hardlight Generator Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 72 | 6 9 12 18 22 5 Power 11 | 1 1 1 1 5 2 Engine 8 | 1 . 1 1 3 2 Core 3 | . 1 . . 2 . Reactor . | . . . . . . Propulsion 13 | 2 . 3 7 1 . Treads . | . . . . . . Leg 13 | 2 . 3 7 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 5 6 5 7 1 Device 10 | . . 3 2 5 . Storage 7 | 1 3 1 2 . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 6 | . 1 2 1 1 1 Artifact . | . . . . . . Weapon 23 | 2 3 2 5 9 2 Energy Gun 10 | 1 2 . 1 4 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon 3 | . . 1 1 1 . Launcher 6 | . 1 1 2 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 3 . Parts Lost 37 | . 3 . 3 11 20 Power 10 | . 1 . 1 4 4 Propulsion 6 | . . . . 2 4 Utility 7 | . . . 1 2 4 Weapon 14 | . 2 . 1 3 8 Highest Loss Streak 20 | . 3 . 2 3 20 To Critical Strikes . | . . . . . . Average Backups 10 | 2 6 7 10 13 12 Power 1 | 1 1 1 1 2 1 Propulsion 1 | . . . 1 2 . Utility 3 | . 2 1 3 3 5 Weapon 4 | . 3 3 4 5 5 Tool/Special . | . . . . . . Unused Backups 8 | . . 2 5 . 1 Power 1 | . . 1 . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 4 | . . 1 3 . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 93 93 93 97 80 Engine 8 | . 9 9 8 8 . Core 4 | . 4 1 5 4 9 Leg 24 | . 28 22 25 22 16 Device 9 | . . 13 12 10 9 Storage 9 | . 15 8 9 7 7 Processor 9 | . 5 11 9 12 15 Protection 4 | . 1 4 5 5 2 Energy Gun 9 | . 18 12 4 8 7 Energy Cannon 1 | . . . . 3 4 Ballistic Gun 2 | . . . 2 5 . Ballistic Cannon 2 | . . 5 3 1 . Launcher 5 | . 8 3 6 2 4 Peak Build Rating 47 | 6 11 18 35 47 47 Average Rating 26 | 2 8 15 27 41 35 On Entrance 19 | . 6 11 16 35 47 Naked Turns . | . . . . . . Heaviest Build 93 | 11 93 26 51 62 53 Greatest Support 54 | 20 20 20 54 54 53 Greatest Overweight (x) 7 | . 4 1 . 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 10 15 15 15 Average Capacity 12 | 6 10 7 12 15 15 Most Carried 15 | 5 9 10 15 15 15 Average Carried 10 | 3 6 7 10 13 12 Final Capacity 15 | 8 10 8 15 15 15 Final Carried 15 | 2 8 8 14 15 4 Class Distribution -------------------- 67% | Mutant 17% | Gunner 10% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1438 | 182 128 129 615 298 86 Remotely . | . . . . . . Salvage Created 2097 | . 298 177 618 701 303 Parts 126 | . 26 12 36 42 10 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 5 | . 1 . 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 53 | . 10 9 11 16 7 Guns 16 | . 3 1 3 5 4 Cannons 7 | . . 3 2 1 1 AOE 27 | . 7 5 6 8 1 Classes Destroyed 12 | . 5 2 4 1 . Worker 6 | . . . 4 1 1 Builder 6 | . . . 2 3 1 Hauler 2 | . . . 2 . . Recycler 2 | . 1 . 1 . . Operator 3 | . 2 . . 1 . Watcher 2 | . 1 . 1 . . Swarmer 11 | . 3 4 . 4 . Grunt 28 | . 7 3 7 7 4 Duelist 3 | . . 1 2 . . Sentry 8 | . . 1 1 3 3 Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 11 | . 5 4 11 6 3 Combat Bots Only 6 | . 5 4 6 3 3 Max Kills in Single Turn 4 | . 2 4 3 4 2 Gunslinging 1 | . 1 . . . . Exploded 4 | . 2 4 2 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 806 | . 28 37 110 235 396 Missed 302 | . 11 13 45 93 140 Hits 504 | . 17 24 65 142 256 Melee 4 | . . . 4 . . Projectile 500 | . 17 24 61 142 256 Critical Strikes 7 | . . . 4 1 2 Part Disruptions 1 | . . . . 1 . Damage Taken 4943 | . 311 302 811 1449 2070 Core 959 | . 60 76 112 140 571 Absorbed by Shields 553 | . . . 144 241 168 Redirected to Shielding 158 | . . . . . 158 Core Remaining (%) 84 | 100 76 81 79 . . Volleys Fired 185 | . 33 21 59 48 24 Largest 3 | . 2 2 2 3 3 Hottest 215 | . 96 93 101 183 215 Shots Fired 328 | . 62 41 70 107 48 Gun 224 | . 49 21 52 74 28 Cannon 66 | . . 15 11 25 15 Launcher 38 | . 13 5 7 8 5 Special . | . . . . . . Kinetic 82 | . 2 15 24 35 6 Thermal 167 | . 30 21 37 46 33 Explosive 34 | . 13 5 7 4 5 Electromagnetic 45 | . 17 . 2 22 4 Robot Hit Streak 11 | . 3 7 7 6 11 Robot Miss Streak 7 | . 5 2 7 6 6 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 174 | . 18 29 44 50 33 Core Hits 158 | . 20 13 38 47 40 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 2 2 5 1 Burn 6 | . . 2 1 3 . Blast 1 | . . . 1 . . Corrupt 3 | . . . . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6128 | . 901 860 1492 1955 920 Guns 1922 | . 94 202 418 730 478 Cannons 905 | . . 240 243 230 192 Explosions 3301 | . 807 418 831 995 250 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1059 | . . 240 375 317 127 Thermal 1535 | . 26 202 272 537 498 Explosive 2918 | . 807 418 831 612 250 Electromagnetic 616 | . 68 . 14 489 45 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 9 4 Message Errors 6 | . . . . 4 2 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 38 | . 16 . 15 7 . Projectiles . | . . . . . . Explosions 38 | . 16 . 15 7 . Melee . | . . . . . . Knockbacks 4 | . . 1 2 1 . Impact . | . . . . . . Kinetic 4 | . . 1 2 1 . Secondary . | . . . . . . Self-Inflicted Damage 287 | . 103 29 24 117 14 Shots 10 | . 3 1 1 4 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 506 | . 506 27 119 293 197 Average Temperature 100 | . 146 12 39 105 99 Received Heat Transfer 1473 | . 108 93 324 308 640 Effects 7 | . 6 . . 1 . Shutdowns 1 | . 1 . . . . Energy Bleed 2 | . 1 . . 1 . Interference 2 | . 2 . . . . Matter Decay 1 | . 1 . . . . Damage (major) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 3 | . . . . 3 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . 1 2 . Heat Transferred 3201 | . 62 666 777 1184 512 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 87 | 100 100 100 80 87 36 Level 1 12 | . . . 19 11 63 Level 2 . | . . . . 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 401 | . 171 119 245 401 284 Initial 176 | . . 9 31 93 176 Average 86 | . 74 46 55 126 217 Influence Increases 2185 | . 348 264 448 841 284 Destroy 0b10 Robot/C 1060 | . 200 180 220 320 140 Destroy 0b10 Robot/NC 105 | . 20 . 50 25 10 Destroy Leader 248 | . 42 40 56 80 30 Successful Hack 14 | . . . . 14 . Disable Machine 360 | . 15 15 45 240 45 Destroy Structure 218 | . 71 29 32 42 44 Lose Combat Pursuer 180 | . . . 45 120 15 Influence Decreases 2015 | . 324 212 319 657 503 Entered New Map 385 | . . 15 45 112 213 Time Decay 1270 | . 294 197 254 435 90 Lost Part 360 | . 30 . 20 110 200 Squads Dispatched 12 | . 2 1 2 6 1 Investigation 2 | . 1 1 . . . Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 . 2 1 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . 1 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 16 15 30 28 11 Peak Tracking Total 7 | . 4 4 7 4 7 Tactical Retreats 8 | . . . 1 6 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 24 | . 1 1 3 16 3 Max in Single Turn 4 | . 1 1 1 4 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 8 | . 1 2 1 4 . Terminals 6 | . 1 2 1 2 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 3 3 2 7 . Successful 3 | . 1 1 . 1 . Failed 12 | . 2 2 2 6 . Catastrophic 4 | . . . 1 3 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 3 3 2 4 . Fabricators 2 | . . . . 2 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 . 1 . Hauler Manifests 2 | . 1 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . 1 . Used . | . . . . . . Hacking Detections 8 | . 1 2 1 4 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 4337 | 66 865 514 1348 1359 185 Spaces Moved 2890 | 73 603 306 933 913 62 Core 48 | 47 . . . . 1 Treads . | . . . . . . Legs 2842 | 26 603 306 933 913 61 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 Average Speed 125 | 74 124 138 122 126 137 Slowest Speed 400 | 120 400 190 130 193 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 72 30 37 15 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 239 | . 82 29 33 47 48 Melee . | . . . . . . Projectile 17 | . . 2 1 8 6 AOE 222 | . 82 27 32 39 42 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3295 | 83 651 356 1072 1013 120 Wait 42 | . . . 18 3 21 Move 2885 | 72 602 305 932 912 62 Hop . | . . . . . . Pick Up 49 | 5 5 6 20 13 . Fast Attach 15 | 3 4 3 2 3 . Attach 36 | 3 2 1 7 11 12 Detach 7 | . 2 . 3 1 1 Swap 45 | . 3 9 14 19 . Drop 31 | . . 11 17 3 . Fire 185 | . 33 21 59 48 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 13) 453 | -10/Materials | Discovered new exit (range 7) 501 | -10/Materials | Discovered new exit (range 8) 653 | -10/Materials | Lost 3 parts (1p2w) 666 | -10/Materials | Identified exit to Mines 931 | -10/Materials | Identified exit to Materials 932 | -10/Materials | Entered another Materials area 932 | -9/Materials | Evolved 2 slots: Utility x2 1427 | -9/Materials | Discovered new exit (range 8) 1437 | -9/Materials | Identified exit to Materials 1446 | -9/Materials | Entered another Materials area 1446 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2609 | -8/Materials | Discovered new exit (range 15) 2637 | -8/Materials | Identified exit to Factory 2794 | -8/Materials | Entered Factory 2794 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3117 | -7/Factory | Discovered new exit (range 15) 3131 | -7/Factory | Build established: Tank 3131 | -7/Factory | Garrison activated, responded to threat 3141 | -7/Factory | Identified exit to Lower Caves 3385 | -7/Factory | Lost 3 parts (1p1n1u) 4136 | -7/Factory | Discovered new exit (range 11) 4141 | -7/Factory | Build established: Gunner 4151 | -7/Factory | Identified exit to Storage 4153 | -7/Factory | Entered Storage 4304 | -7/Storage | Core integrity fell below 50% 4325 | -7/Storage | Core integrity fell below 20% 4338 | -7/Storage | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04302_ System corrupted: Matter fused (-8). 04303_ Titanium Leg destroyed. 04303_ K-01 Serf collects debris. 04307_ Y-54 Guardian misfires. 04308_ K-01 Serf collects debris. 04309_ Shock Rifle destroyed. 04310_ Imp. Weapon Shielding destroyed. 04311_ K-01 Serf collects debris. 04317_ Imp. Spread Laser destroyed. 04318_ K-01 Serf collects debris. 04320_ Adv. Assault Cannon destroyed. 04322_ K-01 Serf collects debris. 04325_ Y-54 Guardian destroyed. 04326_ Penetrated by Slug. 04329_ Slug penetrates Wall. 04330_ Flak Gun destroyed. 04332_ Penetrated by Slug. 04335_ Slug penetrates Wall. 04335_ Rocket Launcher destroyed. 04338_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????/ ??????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# ##????????#???????????????? | | ????######### ?????# ??????? #???????????????? | | ??## #????# ???????? #???????????????? | | "" ## #????# ??????? ????????????????? | | "" #" #????# #??#####/####?????????????? | | ## "" """ #????# #??#!= ?????????????? | | " " """ #????# #??#!= """ ?????????????? | | "" #????# #??#!= """ ##???????????? | | # =% #????# ##?# """ #???????????? | | % #???## ## #????????????? | | # # # ## @#[ " " #????????????? | | = =% h ! % "T" #????????????? | | # """ #????????????? | | ##########?????????????? | | ###### #### ###### #####??????????????????????? | | ?????###??#####????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 25 Energy Capacity 330 Matter Stores 274 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 63 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed LegArchitectMegatreads Manual? 0 Play Time 01:06:38 Cumulative 5.9 hours Start 2025.09.24 @ 00:15:21 End 2025.09.24 @ 01:22:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 841fa83c-3484-48d7-9fcc-1e05e8e207db