Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:59:40 Player: Lunace Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1171) 1171 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (689) 689 TOTAL SCORE: 5650 Bonus ------- Follower Combat Kills 89 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 300/300 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Compact Battery Improved Terrain Scan Processor Improved Melee Analysis Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Grunt] (20) Relay Coupler [Sentry] (18) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Compact Battery Terrain Scanner Improved Terrain Scan Processor Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Improved Datajack Longsword +1 > --- INVENTORY -------- Cesium-ion Thruster Xenon Bombardment Thruster Relay Coupler [Grunt] Relay Coupler [Sentry] [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Improved Terrain Scan Processor Device Terrain Scanner Storage Compact Battery Processor Improved Terrain Scan Processor Hackware System Shield Weapon Longsword +1 Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 4 | . . . . . 3 1 . . . Weapon . | . . . . . . . . . . Parts Attached 68 | 7 4 3 1 4 26 17 . . 6 Power 4 | 1 . . . 1 2 . . . . Engine 3 | 1 . . . 1 1 . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . 2 . 2 16 7 . . 3 Treads 4 | 2 . 2 . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 28 | . . . . 2 16 7 . . 3 Utility 18 | 2 1 . . . 5 8 . . 2 Device 5 | 1 . . . . 3 1 . . . Storage 5 | 1 1 . . . 1 1 . . 1 Processor 5 | . . . . . 1 3 . . 1 Hackware 3 | . . . . . . 3 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 3 1 1 1 3 2 . . 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 2 1 1 . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 2 . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . 2 1 . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 24 | . . 2 . 1 2 6 . . 13 Power 1 | . . . . . . . . . 1 Propulsion 11 | . . 1 . . 1 3 . . 6 Utility 7 | . . . . 1 1 2 . . 3 Weapon 5 | . . 1 . . . 1 . . 3 Highest Loss Streak 8 | . . 2 . 1 1 3 . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 100 98 100 72 69 93 100 100 69 Engine 6 | . 14 14 14 12 8 . . . . Core 2 | . . . . . . 7 7 7 2 Treads 8 | . 28 26 28 7 . . . . . Flight 18 | . . . . 21 26 29 30 30 14 Device 9 | . 14 14 14 . 8 7 15 15 4 Storage 7 | . 14 14 14 3 3 6 7 7 6 Processor 8 | . . . . . 4 19 7 7 11 Hackware 4 | . . . . . . 8 15 15 14 Ballistic Gun 7 | . 20 27 20 14 . 1 . . . Launcher 1 | . 7 . . . . . . . 2 Slashing Weapon 6 | . . . 7 14 9 7 7 7 7 Special Melee Weapon 2 | . . . . . 8 1 7 7 2 Naked Turns . | . . . . . . . . . . Heaviest Build 20 | 13 20 20 20 20 10 13 12 12 12 Greatest Support 40 | 40 40 40 40 40 15 24 24 24 24 Greatest Overweight (x) 3 | . . . . . . 3 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Average Capacity 6 | 7 9 10 10 6 5 5 5 5 5 Most Carried 10 | 4 4 7 10 10 5 5 5 5 5 Average Carried 4 | 1 3 5 7 4 4 4 5 5 3 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 Final Carried 10 | 2 4 7 10 3 5 5 5 5 2 Class Distribution -------------------- 39% | Mutant 24% | Scout 14% | Scavenger-Scout 12% | Hacker-Scout 5% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 1296 | 219 117 180 300 113 156 155 14 . 42 Remotely . | . . . . . . . . . . Salvage Created 1063 | 26 246 96 . 40 353 254 48 . . Parts 72 | 4 17 4 . 6 19 21 1 . . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 2 . 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 19 | . 5 2 . 3 5 3 1 . . Melee 12 | . . . . 3 5 3 1 . . Guns 2 | . . 2 . . . . . . . AOE 5 | . 5 . . . . . . . . Classes Destroyed 11 | 1 5 1 . 1 2 1 . . . Worker 3 | . 1 . . . 2 . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . Operator 6 | . 1 . . . 2 3 . . . Watcher 5 | . 3 . . . 1 1 . . . Swarmer 7 | . . . . 3 4 . . . . Grunt 5 | . 5 . . . . . . . . Sentry 4 | . . 2 . . 1 1 . . . Programmer 3 | . . . . . . 2 1 . . Best Kill Streak 5 | 2 5 2 . 3 4 1 1 . . Combat Bots Only 4 | . 3 2 . 3 4 1 1 . . Max Kills in Single Turn 3 | 1 3 1 . 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . Melee 1 | . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Hostile Shots Fired 219 | . 13 28 . 24 18 39 9 . 88 Missed 74 | . 4 9 . 6 5 17 3 . 30 Damage Taken 2184 | . 247 297 . 141 119 332 98 . 950 Core 913 | . 47 104 . 27 25 105 48 . 557 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 5 | . . . . . 5 . . . . Core Remaining (%) 74 | 100 . . . 28 95 . . . . Volleys Fired 34 | 12 11 9 . 1 . 1 . . . Largest 2 | 2 2 2 . 1 . 1 . . . Hottest 50 | 40 50 50 . 20 . 25 . . . Shots Fired 65 | 24 21 18 . 1 . 1 . . . Gun 56 | 24 13 17 . 1 . 1 . . . Cannon . | . . . . . . . . . . Launcher 9 | . 8 1 . . . . . . . Special . | . . . . . . . . . . Kinetic 56 | 24 13 17 . 1 . 1 . . . Thermal . | . . . . . . . . . . Explosive 9 | . 8 1 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | 5 5 9 . 10 . 11 . . . Robot Miss Streak 3 | 3 2 1 . . . 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 105 | 12 15 15 . 5 28 17 4 . 9 Core Hits 47 | 3 18 6 . 1 10 8 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . 1 2 . . 1 Sever 4 | . . . . . 1 2 . . 1 Melee Attacks 83 | . . . . 7 33 29 4 . 10 Impact . | . . . . . . . . . . Slashing 77 | . . . . 7 27 29 4 . 10 Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . 11 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4024 | 111 695 149 . 177 1338 842 214 . 498 Guns 325 | 111 78 114 . 6 . 16 . . . Cannons . | . . . . . . . . . . Explosions 652 | . 617 35 . . . . . . . Melee 3010 | . . . . 171 1338 826 214 . 461 Ramming 37 | . . . . . . . . . 37 Kinetic 325 | 111 78 114 . 6 . 16 . . . Thermal . | . . . . . . . . . . Explosive 652 | . 617 35 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 3010 | . . . . 171 1338 826 214 . 461 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 1 . 5 Average Corruption 1 | . . . . . . 1 1 . 5 Corruption Purged 1 | . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 387 | . . . . 58 237 66 13 . 13 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 387 | . . . . 58 237 66 13 . 13 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 182 | . 137 29 . . . . . . 16 Shots 6 | . 5 1 . . . . . . . Rammed 10 | . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . 10 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 32 | . 32 27 . . . 5 . . . Average Temperature 10 | . 12 11 . . . 1 . . . Received Heat Transfer 360 | . 63 99 . . 9 99 . . 90 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Peak Influence 350 | 10 301 160 . 70 262 350 . . . Initial 119 | . 6 117 . . 27 119 . . . Average 134 | 1 129 153 . 63 74 202 . . . Maximum Alert Level 1 | . 1 . . . 1 1 . . . Low Security (%) 75 | 100 78 100 . 100 95 50 . . . Level 1 24 | . 21 . . . 4 49 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 2 5 . . . Investigation 3 | . . . . . 1 2 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . 1 . . . 1 1 . . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 3 | . 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 57 | . 11 2 . 3 13 12 5 . 11 Peak Tracking Total 8 | . 3 2 . 3 6 4 4 . 8 Tactical Retreats 5 | . . . . . 2 2 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered 3 | . . . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 20 | . 3 2 . . 3 12 . . . Max in Single Turn 2 | . 1 2 . . 1 1 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 28 | . 2 . . . 8 14 . 4 . Terminals 12 | . 2 . . . 4 6 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . . . . . 1 3 . . . Scanalyzers 3 | . . . . . 2 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 100 | . 5 . . . 31 34 . 30 . Successful 71 | . 5 . . . 22 14 . 30 . Failed 29 | . . . . . 9 20 . . . Catastrophic 3 | . . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 1 . 1 . . . . Terminals 32 | . 5 . . . 16 11 . . . Fabricators 8 | . . . . . . 8 . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 11 | . . . . . 1 10 . . . Scanalyzers 15 | . . . . . 12 3 . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 46 | . 5 . . . 9 2 . 30 . Record 15 | . 3 . . . 1 . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 5 | . . . . . 1 1 . 3 . Branch Access Points 1 | . 1 . . . . . . . . Scanalyzer Index 2 | . 1 . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . . Investigation Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 1 . . . Fabricator Hacks 6 | . . . . . . 6 . . . Network Status 2 | . . . . . . 2 . . . Load Schematic 2 | . . . . . . 2 . . . Build 2 | . . . . . . 2 . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . 1 4 . . . Report Inventory 4 | . . . . . 1 3 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer 12 | . . . . . 10 2 . . . Insert Component 6 | . . . . . 5 1 . . . Analyze 6 | . . . . . 5 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 2 . . . 5 13 . . . Full Trace Events 3 | . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 3 1 . 11 . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 109 | . . . . . . 109 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 1 . . . Part Schematics Acquired 4 | . . . . . 3 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . Non-combat 3 | . . . . . 3 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . no_distress 2 | . . . . . 2 . . . . find_station 1 | . . . . . 1 . . . . Relay Couplers Released 5 | . . . . . . 5 . . . Machine Destruction 2 | . . . . . . 2 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 Total Damage 564 | . . . . . . . . . 564 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 3 . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 3175 | 131 309 177 413 165 688 997 82 26 187 Spaces Moved 4375 | 59 166 91 256 327 1154 1724 238 84 276 Core 37 | 9 . . . . . 2 . . 26 Treads 573 | 50 166 91 256 10 . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3765 | . . . . 317 1154 1722 238 84 250 Fastest Speed 29 | 50 160 160 160 37 29 29 31 31 31 Average Speed 49 | 143 160 160 160 40 33 31 31 31 36 Slowest Speed 200 | 160 160 160 160 160 37 200 31 31 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 42 | . . . . . 9 33 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 36 27 65 63 58 44 30 71 56 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 . . . . 1 . 2 Spaces Dug 2 | . . . . . 1 1 . . . Terrain Destroyed 59 | . 51 6 . . 1 1 . . . Melee 2 | . . . . . 1 1 . . . Projectile . | . . . . . . . . . . AOE 57 | . 51 6 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Total 5225 | 86 190 107 259 354 1426 2126 241 83 353 Wait 598 | . 6 . . . 194 350 . . 48 Move 4287 | 58 165 90 255 326 1135 1662 237 83 276 Hop 37 | . . . . . 9 28 . . . Pick Up 64 | 9 3 5 3 4 16 23 . . 1 Fast Attach . | . . . . . . . . . . Attach 42 | 7 . 2 . 1 13 13 . . 6 Detach 7 | . . . . . 5 . . . 2 Swap 26 | . 4 1 1 3 13 4 . . . Drop 31 | . 1 . . 12 8 10 . . . Fire 34 | 12 11 9 . 1 . 1 . . . Melee 83 | . . . . 7 33 29 4 . 10 Ram 10 | . . . . . . . . . 10 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 14) 132 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 5) 441 | -10/Materials | Entered Mines 460 | -10/Mines | Met a Derelict bent on vengeance 480 | -10/Mines | Core integrity fell below 50% 610 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 611 | -10/Mines | Discovered new exit (range 5) 618 | -10/Mines | Entered Exiles 658 | -10/Exiles | Met 8R-AWN 686 | -10/Exiles | Met EX-HEX 742 | -10/Exiles | Met EX-BIN 759 | -10/Exiles | Aligned with FarCom system 761 | -10/Exiles | Given EX-Vault access code 799 | -10/Exiles | Opened EX-Vault 804 | -10/Exiles | Found Prototype Slashing Weapon 805 | -10/Exiles | Identified Longsword +1 837 | -10/Exiles | Warned to stay clear of 0b10 Research branches 883 | -10/Exiles | Met EX-DEC 1012 | -10/Exiles | Discovered new exit (range 12) 1031 | -10/Exiles | Left Exiles lab with Longsword +1 1031 | -10/Exiles | Entered Mines 1107 | -9/Mines | Learned location of 1 exit from Materials 1114 | -9/Mines | Learned location of 1 exit from Proximity Caves 1130 | -9/Mines | Learned Materials security intel 1191 | -9/Mines | Discovered new exit (range 10) 1196 | -9/Mines | Entered Materials 1196 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1197 | -8/Materials | Identified exit to Factory 1347 | -8/Materials | Repaired Flight Unit 1640 | -8/Materials | Build established: Scavenger-Scout 1878 | -8/Materials | Discovered exit to Factory (range 10) 1884 | -8/Materials | Entered Factory 1884 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2034 | -7/Factory | Lost 3 parts (2n1w) 2138 | -7/Factory | Build established: Scout 2540 | -7/Factory | Discovered new exit (range 15) 2654 | -7/Factory | Fabricated Imp. Datajack? 2671 | -7/Factory | Discovered new exit (range 14) 2709 | -7/Factory | Fabricated Imp. Datajack? 2797 | -7/Factory | Build established: Hacker-Scout 2881 | -7/Factory | Entered Lower Caves 2912 | -7/Lower Caves | Learned Factory stockpile data 2961 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2963 | -7/Lower Caves | Entered Data Miner 2963 | -7/Data Miner | Discovered new exit (range 6) 2969 | -7/Data Miner | Met Data Miner 2977 | -7/Data Miner | Learned location of Section 7 (-2) 2977 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2982 | -7/Data Miner | Received God Mode back door access code from Data Miner 2989 | -7/Data Miner | Entered Proximity Caves 2990 | -6/Proximity Caves | Identified exit to Factory 3050 | -6/Proximity Caves | Escorted by Enhanced Grunt 3082 | -6/Proximity Caves | Lost 8 parts (1p4n2u1w) 3111 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3111 | -6/Proximity Caves | Core integrity fell below 50% 3146 | -6/Proximity Caves | Learned Factory security intel 3167 | -6/Proximity Caves | Core integrity fell below 20% 3176 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Y-54 Guardian Flak Gun severed. Hvy. Rocket Launcher destroyed. Y-54 Guardian heat spikes uncontrollably. Acquired derelict log, extracted data. Data stored: Factory security intel. Cesium-ion Thruster destroyed. Hacking Suite destroyed. Slammed into G-67 Veteran. Slammed into G-50 Soldier. G-50 Soldier knocked back. Slammed into G-50 Soldier. Longsword +1 destroyed. System corrupted by crushing effect (+5). Imp. Terrain Scan Processor broken. Destabilizing: Short circuit. Acquired 2 matter. Slammed into G-50 Soldier. Destabilizing: System interference. Imp. Melee Analysis Suite temporarily disabled. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | # ## #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # ##???????????????????????????????????????? | | ## ### #???????????????????????????????????????? | | ## ### #???????????????????????????????????????? | | ##???????????????????????????????????????? | | #????????????????????????????????????????? | | ### ##???????????????????????????????????????? | | #?# ####????????????????????????????????????? | | #?# #????????????????????????????????????? | | #?# ## #????????????????????????????????????? | | #?# ### ##???????????????????????????????????? | | ?## ### ##??????????????????????????????????? | | #?##### ##?????????????????????????????????? | | #????## #?????????????????????????????????? | | ##???## #?????????????????????????????????? | | ##???## ###?????????????????????????????????? | | #????# ##???????????????????????????????????? | | #????# # ###????????????????????????????????????? | | #????# # #??????????????????????????????????????? | | ?????# # #??????????????????????????????????????? | | ????? # ######?????????????????????????????????? | | ???? ?# ############### #???????????? | | ???####?###### %g%ssgss@g #??????????? | | ?????????????################ #?????????? | | ??????????????????????????????????? #?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 360 Matter Stores 421 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 310 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Imp. Datajack | x1 | -7/Factory Imp. Datajack | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed AngularTractorDissipator Manual? 0 Play Time 00:57:20 Cumulative 30.3 hours Start 2024.04.06 @ 18:10:19 End 2024.04.06 @ 19:59:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 27 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6c937601-5ce2-4ab3-aed7-ed3328e58524