Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.23 @ 07:02:49 Player: leiavoia Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (183) 915 Value Destroyed (7150) 7150 Prototype IDs (20) 400 Alien Tech Used (3) 600 Bonus (2124) 2124 TOTAL SCORE: 17989 Bonus ------- High Alert Combat Kills 932 Follower Combat Kills 722 Scanned by Researcher 500 Friendly Fire -30 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 36% Temperature Cool (0) Movement Core (200) Ox3 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- Core Cannon > --- INVENTORY (5) ---- Light Quantum Reactor Large Storage Unit Subatomic Replicator Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Heavy Armor Plating Advanced Shield Generator Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Core Cannon Hypervelocity Railgun > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Biometal Leg Biometal Leg Biometal Leg Large Storage Unit Advanced Targeting Computer Advanced ECM Suite Layered Light Armor Plating Subatomic Replicator Quantum Rifle KE Penetrator Railgun Heavy Gauss Cannon Linear Accelerator [Rating: 181] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Gravmag System Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Medium Armor Plating Artifact Phase Armor Weapon Hypervelocity Railgun Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Compact Mass Driver Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Slots Evolved 16 | . . . 2 2 2 . . 2 2 2 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 2 . 1 . . 1 . . 2 . . . Utility 7 | . . . . 2 1 . . 1 . 2 . . 1 . Weapon 2 | . . . . . . . . . 1 . . . 1 . Parts Attached 312 | 1 3 3 28 34 5 19 9 41 44 31 17 24 28 25 Power 28 | . . . 2 5 . 2 1 3 3 3 3 3 2 1 Engine 14 | . . . 2 2 . 1 . 3 3 2 1 . . . Core 6 | . . . . 3 . 1 1 . . 1 . . . . Reactor 8 | . . . . . . . . . . . 2 3 2 1 Propulsion 98 | . . 2 12 10 1 8 3 15 12 5 2 12 10 6 Treads 19 | . . 2 . 5 . 2 . 3 3 . . 1 3 . Leg 51 | . . . 9 . . . 2 9 8 . . 10 7 6 Wheel 3 | . . . . . . . . 2 1 . . . . . Hover 11 | . . . 3 5 1 1 1 . . . . . . . Flight 14 | . . . . . . 5 . 1 . 5 2 1 . . Utility 101 | 1 1 1 5 8 2 5 2 16 13 15 10 1 11 10 Device 52 | 1 . 1 4 4 1 3 . 5 10 6 6 . 7 4 Storage 8 | . 1 . . . . . . 4 . 1 . 1 1 . Processor 14 | . . . . 2 . . 1 . . 6 1 . 2 2 Hackware 2 | . . . . . . . 1 . . . 1 . . . Protection 24 | . . . 1 2 1 2 . 7 3 2 2 . 1 3 Artifact 1 | . . . . . . . . . . . . . . 1 Weapon 85 | . 2 . 9 11 2 4 3 7 16 8 2 8 5 8 Energy Gun 16 | . 2 . 5 1 . 1 1 1 1 2 . . . 2 Energy Cannon 15 | . . . 1 3 . . . 2 2 2 . . 1 4 Ballistic Gun 20 | . . . 1 1 . . . 2 6 . 1 4 4 1 Ballistic Cannon 9 | . . . . 2 1 . 1 . 2 1 1 1 . . Launcher 9 | . . . 1 1 . 1 1 . 2 . . 3 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . 2 1 . . 1 3 . . . . . Slashing Weapon 9 | . . . 1 1 . 2 . 1 . 3 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 1 . . . . . 3 2 2 1 4 Corrupted Parts 3 | . . . . 2 . . . . 1 . . . . . System Corruption 13 | . . . . 10 . . . . 3 . . . . . Parts Lost 129 | . . 1 5 6 . 9 10 10 33 1 1 25 3 25 Power 18 | . . . 1 2 . . 2 1 4 1 1 4 . 2 Propulsion 50 | . . . 3 3 . 6 3 4 12 . . 11 . 8 Utility 35 | . . 1 . 1 . 3 2 4 7 . . 5 2 10 Weapon 26 | . . . 1 . . . 3 1 10 . . 5 1 5 Highest Loss Streak 25 | . . 1 2 5 . 7 8 4 16 1 1 11 2 25 To Critical Strikes 3 | . . . . . . . . . 1 . . 2 . . Average Slot Usage (%) 86 | . 99 99 97 88 95 84 83 84 93 68 84 77 79 84 Engine 3 | . 14 14 11 4 . . . 4 10 3 1 . . . Core 2 | . . . . 3 7 6 5 . . 4 4 1 . . Reactor 1 | . . . . . . . . . . . 2 5 2 7 Treads 6 | . . 26 6 11 . 2 12 5 1 . . . 13 3 Leg 10 | . 28 1 34 . . . 1 19 30 . . 11 12 25 Hover 4 | . . . 1 18 34 9 . 1 . . . . . . Flight 6 | . . . . . . 12 19 . . 15 23 14 . . Device 16 | . 14 13 10 9 22 22 20 10 17 12 18 16 14 14 Storage 6 | . 14 14 11 9 7 7 6 3 4 5 . 2 6 3 Processor 3 | . . . . 8 . . . 6 1 7 11 4 6 4 Hackware 1 | . . . . . . . 1 . . . 3 4 4 3 Protection 4 | . . . . 6 7 6 . 12 6 3 2 3 . 3 Energy Gun 5 | . 24 28 14 . 7 5 6 1 . 3 . . . 1 Energy Cannon 1 | . . . 1 5 . . . 2 3 3 1 . 4 4 Ballistic Gun 2 | . 2 . 2 . . . . 1 4 . 2 3 11 7 Ballistic Cannon 1 | . . . . 2 5 . 1 . 2 4 4 . . . Launcher 1 | . . . . . . 6 4 . . . . 1 . . Slashing Weapon 1 | . . . 3 . . 2 . 3 . 1 4 3 . . Naked Turns 5 | . . . . . . . . . 5 . . . . . Heaviest Build 117 | 11 18 18 26 34 31 37 28 84 99 51 56 71 112 117 Greatest Support 249 | 20 20 40 43 86 43 43 40 118 118 54 66 249 144 232 Greatest Overweight (x) 6 | . . . 1 4 1 4 . 6 4 1 . 2 1 . Average Overweight (x) . | . . . . . . 2 . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 20 20 5 5 15 15 15 Average Capacity 11 | 8 8 10 10 10 10 10 9 9 19 5 5 10 15 14 Most Carried 20 | 8 9 10 10 10 10 10 10 20 20 5 5 15 15 15 Average Carried 10 | 6 8 9 9 9 9 9 8 7 18 4 4 9 11 14 Final Capacity 20 | 8 10 10 10 10 10 10 5 20 5 5 5 15 15 5 Final Carried 20 | 8 9 10 10 10 10 10 4 20 5 5 5 10 15 3 Class Distribution -------------------- 46% | Mutant 28% | Scavenger-Mutant 5% | Sprinter 5% | Derelict-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -3/Armory Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Matter Collected 5500 | 224 20 40 243 460 72 498 154 562 712 585 225 360 1072 273 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8383 | 104 . 39 911 427 72 427 463 1281 1643 546 540 262 1399 269 Parts 389 | 4 . . 56 20 4 9 14 44 75 17 40 15 78 13 Haulers Intercepted 7 | . . . 3 . 1 . . 1 . 2 . . . . Recyclers Shooed 8 | 1 . . 4 . . . . 1 . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 8 14 . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Combat Hostiles Destroyed 131 | . . 3 18 10 . 13 10 13 29 . 8 11 13 3 Melee 12 | . . . 2 1 . 2 . 5 . . 1 1 . . Guns 42 | . . 3 11 1 . 2 2 4 8 . 2 1 8 . Cannons 35 | . . . 4 4 . . 5 1 8 . 5 . 5 3 AOE 34 | . . . . 2 . 9 2 2 10 . . 9 . . Classes Destroyed 20 | 2 . 1 7 4 . 2 . 1 1 . 1 . . 1 Worker 13 | . . . 1 1 1 . . 2 3 4 . . 1 . Builder 8 | . . . . 2 . . . . 4 . 1 . 1 . Tunneler 4 | 1 . . . . . . . 1 . 2 . . . . Hauler 7 | . . . 3 . 1 . . 1 . 2 . . . . Recycler 12 | 1 . . 1 1 . . . 3 1 2 1 . 2 . Mechanic 2 | . . . . . . . . . . . 1 . 1 . Operator 2 | . . . . 1 . . . . . . . . . 1 Watcher 7 | . . . 1 1 1 . . . 2 . 2 . . . Swarmer 26 | . . . 4 . . 2 1 . 6 . 4 9 . . Cutter 6 | . . . . . . . . . 3 . 3 . . . Grunt 49 | . . . 11 4 . 7 3 8 15 . . 1 . . Brawler 4 | . . . . 1 . 2 1 . . . . . . . Duelist 3 | . . . 1 . . . 2 . . . . . . . Sentry 14 | . . . 2 4 . 1 2 2 . . . 1 2 . Specialist 1 | . . . . . . . . . . . . . . 1 Hunter 10 | . . . . 1 . . 1 2 2 . . . 4 . Programmer 14 | . . . . . . . . 1 3 . 1 . 7 2 Samaritan 3 | . . . . . . 3 . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 12 | 2 . 1 11 4 2 8 6 7 12 2 4 8 4 2 Combat Bots Only 8 | . . 1 7 3 . 8 6 5 8 . 3 8 3 2 Max Kills in Single Turn 7 | 1 . 1 2 2 1 2 1 3 7 1 1 6 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 6 | . . . . 1 . 2 1 2 3 . . 6 . . Melee 1 | . . . 1 1 . 1 . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Damage Taken 25955 | . . 198 1013 945 29 821 1137 2171 4881 249 562 6707 1581 5661 Core 3915 | . . 24 176 140 18 87 237 271 799 27 82 591 16 1447 Absorbed by Shields 491 | . . . . . . . . . . . 42 100 274 75 Redirected to Shielding 50 | . . . . . . . . 50 . . . . . . Core Remaining (%) 67 | 100 . 90 56 74 . . 51 68 20 97 . 48 . . Volleys Fired 419 | 7 1 14 53 31 7 33 24 42 58 17 16 34 51 31 Largest 4 | 2 2 2 2 2 2 2 2 2 3 2 2 2 4 4 Hottest 265 | 40 100 100 112 105 105 111 136 149 165 126 101 83 240 265 Shots Fired 791 | 14 2 28 99 51 11 37 41 61 141 23 27 37 155 64 Gun 478 | 14 2 28 84 11 7 23 24 38 60 6 11 30 112 28 Cannon 271 | . . . 14 35 4 . 12 23 70 17 16 1 43 36 Launcher 42 | . . . 1 5 . 14 5 . 11 . . 6 . . Special . | . . . . . . . . . . . . . . . Kinetic 384 | 14 . . 14 29 4 . 12 24 87 14 27 31 112 16 Thermal 347 | . 2 28 84 17 7 23 24 37 34 . . . 43 48 Explosive 31 | . . . 1 5 . 14 5 . . . . 6 . . Electromagnetic 29 | . . . . . . . . . 20 9 . . . . Robot Hit Streak 21 | 6 1 4 12 14 5 21 14 14 8 5 5 5 10 7 Robot Miss Streak 7 | 4 1 6 5 3 3 3 5 4 5 2 2 4 7 4 Penetration Max 1 | . . . . . . . . . 1 . 1 1 1 . Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 578 | 9 1 12 71 52 9 36 38 83 75 20 25 32 82 33 Core Hits 403 | 4 . 5 31 36 6 60 35 55 64 8 13 41 34 11 Critical Kills 9 | . . . . . . . . . 2 . . . 7 . Critical Parts Destroyed 26 | . . . . 4 . . . 1 3 . . 4 11 3 Critical Strikes 62 | . . . 8 5 . . 2 8 8 1 3 6 18 3 Burn 10 | . . . 6 1 . . 2 . 1 . . . . . Meltdown 2 | . . . . . . . . . 2 . . . . . Destroy 27 | . . . . . . . . . 2 . . 4 18 3 Blast 2 | . . . . . . . . . 1 . 1 . . . Corrupt 2 | . . . . . . . . . 1 1 . . . . Smash 6 | . . . . 4 . . . 1 1 . . . . . Sever 13 | . . . 2 . . . . 7 . . 2 2 . . Melee Attacks 194 | . . . 14 20 4 7 . 49 12 11 47 26 . 4 Impact 44 | . . . . 16 4 . . 12 12 . . . . . Slashing 150 | . . . 14 4 . 7 . 37 . 11 47 26 . 4 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . 1 . 1 . . 6 2 5 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . . . Damage Inflicted 22584 | 75 12 149 1512 1561 283 1719 918 3321 4099 1207 1397 2834 2260 1237 Guns 5637 | 75 12 149 893 158 69 554 447 690 734 44 209 360 831 412 Cannons 6195 | . . . 245 738 79 . 288 410 1513 528 226 . 1401 767 Explosions 5669 | . . . 31 461 . 1033 181 394 1524 . . 2045 . . Melee 4881 | . . . 343 204 135 132 . 1817 315 635 962 338 . . Ramming 202 | . . . . . . . 2 10 13 . . 91 28 58 Kinetic 5156 | 75 . . 141 559 79 . 288 523 1307 454 435 360 831 104 Thermal 6879 | . 12 149 997 337 69 554 447 577 1261 . . . 1401 1075 Explosive 4145 | . . . 31 461 . 1033 181 394 . . . 2045 . . Electromagnetic 1321 | . . . . . . . . . 1203 118 . . . . Impact 951 | . . . . 204 135 . . 297 315 . . . . . Slashing 3930 | . . . 343 . . 132 . 1520 . 635 962 338 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . 11 . 1 11 9 26 . 1 19 6 36 Average Corruption 3 | . . . . 10 . 1 2 4 5 . 1 2 4 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 110 | . . . . 25 . 17 3 13 16 . 3 10 6 17 Message Errors 27 | . . . . 6 . 3 . 2 8 . . 4 2 2 Matter Fused 24 | . . . . 5 . 7 . 3 4 . 2 1 . 2 Heat Flow Errors 15 | . . . . 5 . 4 1 1 . . . 1 1 2 Energy Discharges 14 | . . . . 4 . 1 1 1 1 . 1 3 1 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . 2 . . 1 4 1 . . . . 5 Data Loss (major) 3 | . . . . . . 1 . . . . . . 1 1 Misfires 3 | . . . . 1 . 1 . . . . . . . 1 Alerts 1 | . . . . 1 . . . . . . . . . . Misdirections 3 | . . . . . . . . . 1 . . . . 2 Weapon Failures 6 | . . . . 1 . . . 2 1 . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1833 | . . . . 184 110 76 . 300 442 319 247 25 75 55 Projectiles 262 | . . . . 2 . . . 16 19 88 7 . 75 55 Explosions 358 | . . . . 8 . 76 . 38 211 . . 25 . . Melee 1213 | . . . . 174 110 . . 246 212 231 240 . . . Knockbacks 38 | . . . . 11 1 . 13 1 8 3 . 1 . . Impact 3 | . . . . . . . . 1 1 . . 1 . . Kinetic 32 | . . . . 9 1 . 13 . 6 3 . . . . Secondary 3 | . . . . 2 . . . . 1 . . . . . Self-Inflicted Damage 652 | . . . 40 82 . 135 59 124 145 . . 66 . 1 Shots 16 | . . . 1 2 . 4 2 1 5 . . 1 . . Rammed 3 | . . . . . . . 1 . 1 . . . . 1 Targets Rammed 28 | . . . . . . . 1 . 1 . . 10 3 13 Kicked 25 | . . . . . . . . . . . . 10 3 12 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 517 | . 39 195 326 517 . 177 216 201 347 183 201 235 413 196 Average Temperature 95 | . 20 82 139 169 . 39 92 82 106 62 61 28 109 72 Received Heat Transfer 4175 | . . . 279 360 12 343 234 492 876 9 15 1249 21 285 Effects 10 | . . . 2 6 . . 1 . . . . . 1 . Shutdowns 1 | . . . . 1 . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . . . 1 . Interference 1 | . . . 1 . . . . . . . . . . . Short Circuit 3 | . . . 1 2 . . . . . . . . . . Damage (major) 3 | . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Fried 21 | . . . . 1 1 . . 3 14 2 . . . . Impact Corruptions 17 | . . . . 6 2 . . 3 6 . . . . . Robots Melted 4 | . . . 1 . . . 1 . 2 . . . . . Combat Hostiles 4 | . . . 1 . . . 1 . 2 . . . . . Parts Melted 28 | . . . 8 . . . . 6 10 . . . 2 2 Heat Transferred 10040 | . 37 444 2627 629 148 455 912 1133 1583 . . . 1110 962 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Peak Influence 1085 | 10 21 7 393 360 184 . . 362 998 470 545 1085 727 473 Initial 521 | . 6 7 . 165 147 . . 69 65 346 137 264 521 365 Average 322 | 8 9 5 149 257 160 . . 150 408 380 370 658 537 416 Maximum Alert Level 3 | . . . 1 1 . . . 1 3 2 2 3 3 2 Low Security (%) 38 | 100 100 100 69 41 100 . . 73 30 . 18 . . . Level 1 26 | . . . 30 58 . . . 26 30 51 30 23 3 37 Level 2 28 | . . . . . . . . . 18 48 50 34 96 62 Level 3 6 | . . . . . . . . . 21 . . 41 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 . . 1 . . 1 7 8 2 2 7 2 5 Investigation 8 | . 1 . . . . . . 2 2 1 . 2 . . Extermination 8 | . . . . . . . . 1 1 . 1 2 2 1 Reinforcement 16 | . 2 . . 1 . . . 4 5 1 1 . . 2 Assault 6 | . . . . . . . 1 . . . . 3 . 2 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 . . . . . Haulers Reinforced 4 | . . . . . . . . 2 . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Distress Signals 12 | . . . 1 1 . . . . . . 1 6 1 2 Communications Jammed 18 | . . . . . . . . . 18 . . . . . Distress Signals 18 | . . . . . . . . . 18 . . . . . Times Spotted 347 | . 2 4 30 15 3 24 19 22 64 8 23 75 17 41 Peak Tracking Total 27 | . 2 1 7 6 1 7 9 5 14 5 7 27 4 24 Tactical Retreats 33 | . . 1 3 . . 6 . 3 4 2 5 7 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Traps Triggered 9 | . 1 . . . . . . . 1 2 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Machines Disabled 23 | . . . . . . 1 . 1 11 . 1 4 2 3 Max in Single Turn 7 | . . . . . . 1 . 1 7 . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Machines Accessed 47 | . 2 . 3 3 3 1 . 4 3 8 9 4 4 3 Terminals 31 | . 1 . 2 3 1 . . 3 2 2 7 4 3 3 Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 7 | . 1 . 1 . 1 . . . 1 3 . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . . . . Garrison Access 4 | . . . . . . . . 1 . 1 1 . 1 . Total Hacks 94 | . 3 . 7 6 4 1 . 9 6 14 24 9 6 5 Successful 27 | . 1 . 3 1 2 1 . 1 1 5 6 3 2 1 Failed 67 | . 2 . 4 5 2 . . 8 5 9 18 6 4 4 Catastrophic 15 | . . . 1 . 1 . . 2 3 . 3 1 3 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 19 | . . . 1 4 . . . . 1 . 10 2 1 . Terminals 71 | . 2 . 6 6 2 . . 6 4 5 21 9 5 5 Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 10 | . 1 . 1 . 1 . . . 2 5 . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . . . . Garrison Access 7 | . . . . . . . . 3 . 1 2 . 1 . Terminal Hacks 17 | . . . 2 1 . 1 . 1 1 1 4 3 2 1 Record 2 | . . . . . . . . . . . . . 1 1 Prototype ID Bank 3 | . . . 2 1 . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . . . 2 1 . Open DSF 1 | . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . Locate Traps 2 | . . . . . . . . . . . 2 . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 1 . 1 . . . . 2 . . . . Retrieve Components 5 | . 1 . 1 . 1 . . . . 2 . . . . Scanalyzer 2 | . . . . . 1 . . . . 1 . . . . Insert Component 2 | . . . . . 1 . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . . . . . 2 . . . Terminals 2 | . . . . . . . . . . . 2 . . . Assimilate 1 | . . . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 . 2 3 2 . . 4 3 5 9 3 4 3 Full Trace Events 6 | . . . . . . . . 2 2 1 . 1 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 17 | . 3 . 9 . 1 . . . . 4 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . 3 . 1 1 1 . 8 . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Total Allies 15 | . . . . . . 3 . 1 1 1 1 8 . . Largest Group 4 | . . . . . . 3 2 1 1 1 1 4 . . Highest-Rated Group 224 | . . . . . . 93 62 30 49 47 10 224 . . Highest-Rated Ally 56 | . . . . . . 31 31 30 49 47 10 56 . . Total Orders 4 | . . . . . . . . . . 4 . . . . EXPLORE 4 | . . . . . . . . . . 4 . . . . Ally Attacks 80 | . . . . . . . 6 5 11 . . 58 . . Total Damage 2768 | . . . . . . . 85 146 259 . . 2278 . . Kills 19 | . . . . . . . . 1 3 . . 15 . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . . 5 . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Turns Passed 8872 | 41 150 539 620 731 228 1906 254 724 877 453 502 609 852 386 Spaces Moved 6304 | 17 111 260 283 587 261 892 132 411 462 757 1007 509 418 197 Core 203 | . . . . . . . 46 146 11 . . . . . Treads 545 | . . 237 3 168 . 34 86 1 15 . . 1 . . Legs 1615 | 17 111 23 241 . . . . 103 405 . . 100 418 197 Wheels 192 | . . . . . . . . 161 31 . . . . . Hover 1408 | . . . 39 419 261 689 . . . . . . . . Flight 2341 | . . . . . . 169 . . . 757 1007 408 . . Fastest Speed 28 | 120 120 120 52 48 44 44 50 50 50 32 28 28 112 110 Average Speed 96 | 120 120 156 122 84 69 193 128 95 124 36 28 47 145 113 Slowest Speed 350 | 120 120 160 190 300 112 300 170 350 245 114 28 200 190 118 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 2 3 . . Cave-ins Triggered 2 | . . . . 1 . . . 1 . . . . . . Exploration Rate (%) 29 | 2 24 51 33 39 10 91 17 13 17 25 31 42 11 30 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . 4 1 . . . . . . . Spaces Dug 96 | . . . . 15 2 . . 10 8 6 41 3 2 9 Terrain Destroyed 486 | . . . 4 61 2 74 36 23 61 11 46 133 18 17 Melee 77 | . . . . 15 2 . . 10 7 6 35 2 . . Projectile 74 | . . . . 1 . . . . 19 5 11 6 15 17 AOE 332 | . . . 4 45 . 74 36 13 35 . . 125 . . Terrain Rammed 3 | . . . . . . . . 1 2 . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Arm Res Qua Total 8058 | 26 129 363 442 732 293 1016 173 600 621 886 1129 796 550 302 Wait 295 | . . 86 24 24 . 11 2 13 15 2 11 84 23 . Move 6281 | 16 110 259 282 586 260 891 131 410 461 756 1002 503 417 197 Hop 4 | . . . . . . . . . . . 2 2 . . Pick Up 139 | 2 7 1 16 14 8 4 5 21 10 9 7 14 16 5 Fast Attach 146 | 1 1 1 8 16 2 10 2 23 6 23 12 11 17 13 Attach 82 | . 1 . 8 4 1 1 6 7 18 5 4 9 7 11 Detach 13 | . . . 2 1 . . . 2 1 1 . 3 . 3 Swap 85 | . 1 2 12 14 2 8 1 11 20 3 1 4 4 2 Drop 167 | . 8 . 23 22 9 7 1 14 13 16 15 9 12 18 Fire 419 | 7 1 14 53 31 7 33 24 42 58 17 16 34 51 31 Melee 191 | . . . 14 20 4 7 . 46 12 11 47 26 . 4 Ram 4 | . . . . . . . . 1 2 . . . . 1 Kick 25 | . . . . . . . . . . . . 10 3 12 Crush 2 | . . . . . . . 1 . 1 . . . . . Escape Stasis 17 | . . . . . . . . . . . 12 . . 5 Rewire 188 | . . . . . . 44 . 10 4 43 . 87 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Arm) -3/Armory -2/Research -2/Quarantine History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 42 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 15) 192 | -10/Materials | Entered Mines 216 | -10/Mines | Assembled infested the area 221 | -10/Mines | Assisted by a Guerilla fighting off Assembled 300 | -10/Mines | Build established: Mutant 376 | -10/Mines | Learned Materials emergency access door positions 715 | -10/Mines | Discovered new exit (range 11) 731 | -10/Mines | Entered Materials 731 | -9/Materials | Evolved 2 slots: Propulsion x2 1326 | -9/Materials | Destroyed 7 combat bots 1343 | -9/Materials | Discovered new exit (range 16) 1351 | -9/Materials | Entered another Materials area 1351 | -8/Materials | Evolved 2 slots: Utility x2 1448 | -8/Materials | Crushed by falling debris 1556 | -8/Materials | Lost 5 parts (1p3n1u) 1574 | -8/Materials | System corruption reached 10% 1872 | -8/Materials | Discovered new exit (range 16) 2082 | -8/Materials | Entered Factory 2082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2263 | -7/Factory | Discovered new exit (range 10) 2310 | -7/Factory | Entered Lower Caves 2430 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2519 | -7/Lower Caves | Destroyed 8 combat bots 2529 | -7/Lower Caves | Lost 7 parts (5n2u) 2757 | -7/Lower Caves | Build established: Scavenger-Mutant 3102 | -7/Lower Caves | Build established: Mutant 3249 | -7/Lower Caves | Encountered a Warlord checkpoint 3770 | -7/Lower Caves | Discovered new exit (range 5) 3985 | -7/Lower Caves | Build established: Derelict-Mutant 4094 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4216 | -7/Lower Caves | Entered another Lower Caves area 4216 | -7/Lower Caves | Accompanied by 3 allies 4218 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4263 | -7/Lower Caves | Discovered new exit (range 13) 4401 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4437 | -7/Lower Caves | System corruption reached 10% 4441 | -7/Lower Caves | Released all parts (6) 4470 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 4470 | -7/Lower Caves | Entered Factory 4470 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4712 | -6/Factory | Lost 4 parts (1p2n1u) 4920 | -6/Factory | Crushed by falling debris 4925 | -6/Factory | Build established: Scavenger-Mutant 5114 | -6/Factory | Discovered new exit (range 14) 5194 | -6/Factory | Entered another Factory area 5194 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5918 | -5/Factory | Destroyed 8 combat bots 5960 | -5/Factory | Discovered new exit (range 15) 5986 | -5/Factory | Lost 16 parts (2p5n2u7w) 6036 | -5/Factory | Cargo convoy interrupted 6046 | -5/Factory | System corruption reached 10% 6060 | -5/Factory | Core integrity fell below 50% 6066 | -5/Factory | Released all parts (1) 6071 | -5/Factory | Entered another Factory area 6071 | -4/Factory | Evolved 2 slots: Utility x2 6091 | -4/Factory | Found Fusion Bomb Launcher 6093 | -4/Factory | Found Fusion Bomb Launcher 6097 | -4/Factory | Lost 16 parts (2p7n4u3w) 6458 | -4/Factory | Found Prototype Processor 6458 | -4/Factory | Identified Exp. Melee Analysis Suite 6461 | -4/Factory | Found Exp. Melee Analysis Suite 6463 | -4/Factory | Found Exp. Melee Analysis Suite 6466 | -4/Factory | Found Exp. Melee Analysis Suite 6508 | -4/Factory | Discovered new exit (range 5) 6510 | -4/Factory | Build established: Mutant 6524 | -4/Factory | Entered Research 6524 | -3/Research | Evolved 2 slots: Propulsion x2 6584 | -3/Research | Identified exit to Research 6597 | -3/Research | Spotted B-86 Titan 6845 | -3/Research | Spotted B-86 Titan 7017 | -3/Research | Discovered new exit (range 5) 7026 | -3/Research | Entered Armory 7061 | -3/Armory | Found Fusion Bomb Launcher 7315 | -3/Armory | First assault squad dispatched 7419 | -3/Armory | Destroyed 8 combat bots 7446 | -3/Armory | Lost 7 parts (1p3n2u1w) 7498 | -3/Armory | Found Prototype Launcher 7498 | -3/Armory | Identified Tactical Quantum Warhead 7522 | -3/Armory | Spotted B-86 Titan 7523 | -3/Armory | Lost 3 parts (1p1n1u) 7574 | -3/Armory | Lost 3 parts (1p2w) 7593 | -3/Armory | System corruption reached 10% 7627 | -3/Armory | Discovered exit to Research (range 5) 7634 | -3/Armory | Core integrity fell below 50% 7635 | -3/Armory | Entered Research 7635 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7662 | -2/Research | Lost 11 parts (1p6n2u2w) 8150 | -2/Research | Build established: Scavenger-Mutant 8172 | -2/Research | Spotted B-90 Cyclops 8480 | -2/Research | Discovered new exit (range 8) 8487 | -2/Research | Entered Quarantine 8497 | -2/Quarantine | Found Alien Artifact 8497 | -2/Quarantine | Identified Phase Armor 8534 | -2/Quarantine | Found Prototype Processor 8534 | -2/Quarantine | Identified Spectral Analyzer 8625 | -2/Quarantine | Found Alien Artifact 8625 | -2/Quarantine | Identified Subatomic Replicator 8698 | -2/Quarantine | Found Alien Energy Cannon 8698 | -2/Quarantine | Identified Core Cannon 8786 | -2/Quarantine | First assault squad dispatched 8792 | -2/Quarantine | System corruption reached 10% 8848 | -2/Quarantine | System corruption reached 30% 8860 | -2/Quarantine | Core integrity fell below 50% 8866 | -2/Quarantine | Scanned by Researcher 8867 | -2/Quarantine | Core integrity fell below 20% 8873 | -2/Quarantine | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- response. 08866_ Slug penetrates Wall. 08867_ Penetrated by Slug. 08867_ Slug penetrates Wall. 08868_ Slug penetrates C-65 Expert. 08868_ Penetrated by Slug. 08868_ Lrg. Storage Unit destroyed. 08869_ Acquired 3 matter. 08869_ Penetrated by Slug. 08869_ Biometal Leg destroyed. 08870_ Held in stasis. 08870_ C-65 Expert is analyzing... 08870_ Slug penetrates Wall. 08871_ Slug penetrates C-65 Expert. 08871_ Penetrated by Slug. 08872_ L-61 Swordsman suffers critical hit (Destroy). 08872_ Penetrated by Slug. 08872_ Slammed into C-65 Expert. 08873_ Slug penetrates Wall. 08873_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# """ """ # ###########?????????????????????? | | ??# # #???????????????????????????????? | | ??########### #???????????????????????????????? | | ??# * / #???????????????????????????????? | | ??# # #???????????????????????????????? | | ??# """ """ # ###########?????????????????????? | | ??# """ """ # # #?????????????????????? | | ??# """ """ # # #?????????????????????? | | ??# # # """ """ #?????????????????????? | | ??# # # """ """ #?????????????????????? | | ??# = [# + "" """ #?????????????????????? | | ??##"" ""#### #%!! #?????????????????????? | | ???#""S""#??# #=|!! ##????????????????????? | | ???#"""" #??# #!=== [ "#????????????????????? | | ???#######??# ##+#########????????????????????? | | ????????????# ##"##???????????????????????????? | | ????????????# ##|##???????????????????????????? | | ????????????# ##/"####????????????????????????? | | ????????????# # !$% #????????????????????????? | | ????????????# #!%*=! #????????????????????????? | | ????????????# #=%/=%*#????????????????????????? | | ????????????# #!*%*=!#??###???????????????????? | | ????????????# #%!%![%#?? #???????????????????? | | ????????????# #=%=%=%#? #???????????????????? | | ????????????# g###/h####] ###### #??????????? | | ????????" Ab=ggslg@h hh ????? | | ????????" =i%hghgc h #???????? | | ????????" *^*%!g% w #???????? | | ????????#T#" #######!###############+###+#???????? | | ??????????#???????= ????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 75 Energy Capacity 640 Matter Stores 384 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 60 Additional Mass Support 9 Armor Coverage 750 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 36 Armor Integrity Analysis 30 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Subatomic Replicator Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystThermalLoader Manual? 0 Play Time 02:59:04 Cumulative 571.9 hours Start 2022.02.22 @ 04:58:01 End 2022.02.23 @ 07:02:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 105 Adventurer 31 Explorer 0 Win Type - Total 27 Types 22/0/2/3/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca6b1440-0add-43bf-9da7-84140895d4b1