Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.18 @ 02:47:44 Player: satan5 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3041) 3041 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1955) 1955 TOTAL SCORE: 7956 Bonus ------- High Alert Combat Kills 55 Entered Garrisons 400 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/550 Matter 74/300 Energy 150/150 System Corruption 7% Temperature Cool (94) Movement Walking (330) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- Minigun Gauss Rifle > --- INVENTORY (15) --- Hover Unit Hover Unit Hover Unit Improved Hover Unit Airjet Gravmag System Gravmag System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Hacking Suite Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Hover Unit Hover Unit Hover Unit Improved Hover Unit Airjet High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Hacking Suite Minigun Grenade Launcher [Rating: 33] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . 2 . . . Weapon . | . . . . . . . . Parts Attached 61 | 7 8 13 . 21 8 . 4 Power 8 | 1 2 . . 2 2 . 1 Engine 3 | 1 1 . . 1 . . . Core 5 | . 1 . . 1 2 . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 1 6 . 7 3 . 3 Treads . | . . . . . . . . Leg 21 | 2 1 6 . 6 3 . 3 Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 11 | 1 3 . . 7 . . . Device 4 | . 1 . . 3 . . . Storage 3 | 1 2 . . . . . . Processor 2 | . . . . 2 . . . Hackware 2 | . . . . 2 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 3 2 7 . 5 3 . . Energy Gun 6 | 1 . 2 . 3 . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 10 | 2 1 2 . 2 3 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 1 . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . . . Corrupted Parts 1 | . 1 . . . . . . System Corruption 1 | . 1 . . . . . . Parts Lost 34 | . 4 8 . 9 4 . 9 Power 6 | . 1 1 . 1 2 . 1 Propulsion 16 | . 1 4 . 4 1 . 6 Utility 2 | . . 1 . 1 . . . Weapon 10 | . 2 2 . 3 1 . 2 Highest Loss Streak 8 | . 2 8 . 6 2 . 5 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 10 13 14 14 14 15 14 Power . | . 1 . . 1 1 . . Propulsion 5 | . 3 5 6 5 6 7 6 Utility 3 | . 2 1 1 4 5 5 5 Weapon 3 | . 3 6 7 3 1 3 2 Tool/Special . | . . . . . . . . Unused Backups 15 | . . 1 . 2 . . 12 Power . | . . . . . . . . Propulsion 6 | . . . . . . . 6 Utility 5 | . . . . . . . 5 Weapon 4 | . . 1 . 2 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 97 90 88 90 97 100 96 Engine 4 | . 13 4 11 1 2 . . Core 5 | . . 6 . 6 6 9 8 Leg 34 | . 27 40 44 30 35 36 33 Device 3 | . 12 5 . 3 . . . Storage 10 | . 14 11 11 9 9 9 9 Processor 5 | . . . . 6 9 9 9 Hackware 10 | . . . . 15 18 18 18 Energy Gun 4 | . 5 6 11 9 . . . Energy Cannon 1 | . . 1 11 4 . . . Ballistic Gun 13 | . 22 12 . 3 16 17 16 Peak Build Rating 33 | 6 10 14 14 30 33 30 30 Average Rating 21 | 5 7 11 14 22 30 29 27 On Entrance 16 | . 6 10 14 14 30 30 30 Naked Turns . | . . . . . . . . Heaviest Build 37 | 14 30 31 30 37 35 35 35 Greatest Support 60 | 20 20 40 40 60 60 50 50 Greatest Overweight (x) 11 | 2 1 1 . 11 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 Average Carried 13 | 1 10 13 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 14 14 15 13 15 15 14 Class Distribution -------------------- 47% | Hacker-Mutant 29% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Matter Collected 2244 | 276 259 405 57 276 529 58 384 Remotely . | . . . . . . . . Salvage Created 3238 | 85 478 620 . 831 601 58 565 Parts 218 | 8 29 61 . 54 35 3 28 Haulers Intercepted 7 | . . 4 . 3 . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 77 | . 13 20 . 12 16 1 15 Guns 52 | . 10 6 . 9 16 1 10 Cannons 1 | . . . . 1 . . . AOE 23 | . 3 14 . 1 . . 5 Classes Destroyed 12 | 2 4 4 . 1 . . 1 Worker 4 | . 2 . . 2 . . . Builder 2 | . . 2 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 7 | . . 4 . 3 . . . Recycler 1 | 1 . . . . . . . Watcher 4 | . 1 3 . . . . . Swarmer 21 | . 3 12 . . 3 . 3 Grunt 35 | . 10 5 . 5 10 . 5 Brawler 2 | . . 1 . . . . 1 Sentry 14 | . . 2 . 6 2 . 4 Hunter 3 | . . . . 1 1 1 . Programmer 2 | . . . . . . . 2 Best Kill Streak 9 | 2 4 9 . 5 4 1 3 Combat Bots Only 6 | . 4 6 . 5 4 1 3 Max Kills in Single Turn 4 | 1 3 4 . 2 1 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 . 1 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Hostile Shots Fired 385 | . 61 53 6 76 73 6 110 Missed 95 | . 16 15 3 21 19 1 20 Hits 290 | . 45 38 3 55 54 5 90 Melee 8 | . . 8 . . . . . Projectile 282 | . 45 30 3 55 54 5 90 Critical Strikes 13 | . . 2 . 3 3 . 5 Damage Taken 4318 | . 537 669 44 932 787 58 1291 Core 699 | . 58 75 15 134 185 . 232 Absorbed by Shields 67 | . . . . . 24 . 43 Core Remaining (%) 84 | 100 76 . 77 . . . . Volleys Fired 271 | 2 48 50 1 45 73 3 49 Largest 2 | 2 2 2 1 2 2 2 2 Hottest 113 | 60 60 113 45 113 53 58 58 Shots Fired 488 | 4 93 87 1 84 118 6 95 Gun 453 | 4 90 73 1 73 118 5 89 Cannon 12 | . . 1 . 11 . . . Launcher 21 | . 3 11 . . . 1 6 Special 2 | . . 2 . . . . . Kinetic 347 | 2 68 44 . 21 118 5 89 Thermal 14 | . . 3 . 11 . . . Explosive 21 | . 3 11 . . . 1 6 Electromagnetic 106 | 2 22 29 1 52 . . . Robot Hit Streak 14 | 2 10 7 . 14 10 8 11 Robot Miss Streak 4 | . 2 2 2 2 4 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . . 1 1 . 2 Max Gunslinging Chain 1 | . . . . 1 1 . 1 Shots Hit Robots 316 | 2 56 54 . 62 67 4 71 Core Hits 183 | 2 29 47 . 37 35 4 29 Critical Kills 3 | . 1 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 3 1 . . 1 . . Destroy 3 | . 1 1 . . 1 . . Corrupt 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6950 | 28 1041 1736 . 1251 1194 64 1636 Guns 4964 | 28 732 588 . 992 1194 55 1375 Cannons 162 | . . 21 . 141 . . . Explosions 1824 | . 309 1127 . 118 . 9 261 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3904 | 15 600 392 . 273 1194 55 1375 Thermal 341 | . 61 21 . 259 . . . Explosive 1645 | . 248 1127 . . . 9 261 Electromagnetic 1060 | 13 132 196 . 719 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 10 10 . . 1 7 Average Corruption 7 | . 1 9 10 . . 1 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . 14 12 . . . 18 Message Errors 5 | . . 2 2 . . . 1 Matter Fused 11 | . . 5 1 . . . 5 Heat Flow Errors 5 | . . . 2 . . . 3 Energy Discharges 9 | . . 4 5 . . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 2 | . . . 1 . . . 1 Misfires 2 | . . 1 . . . . 1 Alerts 1 | . . . 1 . . . . Misdirections 1 | . . 1 . . . . . Weapon Failures 3 | . . 1 . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 58 | . 4 42 . 12 . . . Projectiles . | . . . . . . . . Explosions 58 | . 4 42 . 12 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 238 | . 11 130 . 94 . 3 . Shots 9 | . 1 5 . 2 . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 261 | . 162 42 227 261 20 . 241 Average Temperature 49 | . 67 9 104 66 7 . 56 Received Heat Transfer 1398 | . 258 126 9 306 378 . 321 Effects 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 4 | . . . . 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 596 | . 100 37 . 459 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Maximum Alert Level 2 | . . 1 . . 2 1 2 Low Security (%) 62 | 100 100 66 100 100 32 . 33 Level 1 24 | . . 33 . . 45 100 28 Level 2 12 | . . . . . 22 . 38 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 503 | 5 149 384 130 130 503 252 482 Initial 245 | . . 55 130 3 . 245 157 Average 175 | 1 56 164 71 33 260 234 333 Influence Increases 2480 | 10 407 644 30 404 543 37 405 Destroy 0b10 Robot/C 1540 | . 260 400 . 240 320 20 300 Destroy 0b10 Robot/NC 95 | 10 15 45 . 25 . . . Destroy Leader 302 | . 62 84 . 96 20 10 30 Successful Hack 59 | . 10 25 . 6 18 . . Disable Machine 75 | . 15 30 . 30 . . . Anti-Garrison Action 200 | . . . . . 150 . 50 Destroy Structure 164 | . 30 60 . 7 35 7 25 Lose Combat Pursuer 45 | . 15 . 30 . . . . Influence Decreases 2008 | 10 274 442 355 414 40 298 175 Entered New Map 633 | . . 78 205 7 . 258 85 Time Decay 907 | 10 234 284 150 189 . 40 . Lost Part 340 | . 40 80 . 90 40 . 90 Purge Threat 128 | . . . . 128 . . . Squads Dispatched 8 | . 3 . . 4 . 1 . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . . 2 . 1 . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Distress Signals 5 | . 1 3 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 22 29 2 18 16 5 16 Peak Tracking Total 8 | . 6 8 2 5 4 6 5 Tactical Retreats 2 | . 1 . 1 . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Traps Triggered 11 | . 1 . . 2 3 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Disabled 6 | . 1 2 . 2 1 . . Max in Single Turn 1 | . 1 1 . 1 1 . . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Accessed 19 | . 4 5 . 4 3 2 1 Terminals 14 | . 2 5 . 2 3 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 68 | . 22 20 . 19 3 2 2 Successful 34 | . 11 10 . 9 3 1 . Failed 34 | . 11 10 . 10 . 1 2 Catastrophic 5 | . 1 1 . 1 . 1 1 Database Lockouts . | . . . . . . . . Manual 47 | . 13 18 . 15 . 1 . Terminals 49 | . 14 20 . 9 3 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 17 | . 8 . . 9 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 13 | . 4 3 . 3 3 . . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Level Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Unreport Threat 3 | . . . . 3 . . . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Garrison Registry 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . Retrieve Components 3 | . 2 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 16 | . 5 7 . 4 . . . Terminals 12 | . 4 7 . 1 . . . Track 3 | . 1 2 . . . . . Botnet 7 | . 2 4 . 1 . . . Operators 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . 3 . . . Reject 1 | . . . . 1 . . . Recyclers 1 | . . . . 1 . . . Mask 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 5 . 3 . 1 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . 7 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Used RIF Installer 3 | . . . . . 2 . 1 Zone Cloak 1 | . . . . . 1 . . Alert ID Control 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Active Infowar (turns) 779 | . 566 213 . . . . . Structural 779 | . 566 213 . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Turns Passed 4384 | 67 642 666 315 641 1317 87 649 Spaces Moved 2576 | 44 304 364 261 290 875 62 376 Core 15 | 11 . . . 4 . . . Treads . | . . . . . . . . Legs 2561 | 33 304 364 261 286 875 62 376 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 125 | 108 149 125 120 135 120 120 120 Slowest Speed 600 | 190 190 190 120 600 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 55 30 68 31 53 13 39 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 6 | . . . . . . 6 . Terrain Destroyed 128 | . 26 65 . 5 . 6 26 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 127 | . 26 65 . 5 . 6 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total 3219 | 55 398 480 262 452 1027 67 478 Wait 205 | . 20 33 . 61 65 . 26 Move 2571 | 43 303 363 260 290 874 62 376 Hop . | . . . . . . . . Pick Up 46 | 3 13 12 1 11 2 . 4 Fast Attach 30 | 6 4 . . 16 2 . 2 Attach 24 | . 3 9 . 5 2 . 5 Detach 3 | . 2 . . 1 . . . Swap 34 | 1 3 10 . 10 4 2 4 Drop 18 | . 2 3 . 13 . . . Fire 271 | 2 48 50 1 45 73 3 49 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 17 | . . . . . 5 . 12 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 13) 68 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 678 | -10/Materials | Discovered new exit (range 11) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Propulsion x2 982 | -9/Materials | Identified exit to Materials 1082 | -9/Materials | Build established: Scavenger-Mutant 1088 | -9/Materials | System corruption reached 10% 1130 | -9/Materials | Lost 8 parts (1p4n1u2w) 1151 | -9/Materials | Discovered new exit (range 15) 1376 | -9/Materials | Entered Mines 1542 | -9/Mines | Learned location of Zion (-6) 1568 | -9/Mines | Build established: Mutant 1681 | -9/Mines | Discovered exit to Materials (range 9) 1691 | -9/Mines | Entered Materials 1691 | -8/Materials | Evolved 2 slots: Utility x2 2076 | -8/Materials | Build established: Hacker-Mutant 2144 | -8/Materials | Garrison activated, responded to threat 2216 | -8/Materials | Lost 6 parts (1p2n1u2w) 2286 | -8/Materials | Garrison activated, responded to threat 2332 | -8/Materials | Identified exit to Garrison 2332 | -8/Materials | Entered Garrison 2370 | -8/Garrison | Triggered checkpoint 2402 | -8/Garrison | Triggered checkpoint 2470 | -8/Garrison | Discovered new exit (range 28) 2470 | -8/Garrison | Discovered new exit (range 71) 2470 | -8/Garrison | Discovered new exit (range 62) 3076 | -8/Garrison | Triggered checkpoint 3104 | -8/Garrison | Installed Relay Interface Framework 3186 | -8/Garrison | Triggered checkpoint 3298 | -8/Garrison | Triggered checkpoint 3304 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 3332 | -8/Garrison | Core integrity fell below 50% 3649 | -8/Garrison | Entered Materials 3736 | -8/Materials | Identified exit to Garrison 3736 | -8/Materials | Entered Garrison 3764 | -8/Garrison | Triggered checkpoint 3867 | -8/Garrison | Core integrity fell below 20% 3891 | -8/Garrison | Lost 5 parts (1p3n1w) 3966 | -8/Garrison | Triggered checkpoint 4005 | -8/Garrison | Triggered checkpoint 4159 | -8/Garrison | Discovered new exit (range 12) 4173 | -8/Garrison | Build established: Scavenger-Mutant 4270 | -8/Garrison | Triggered checkpoint 4293 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 4360 | -8/Garrison | Triggered checkpoint 4385 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04293_ Expanded RIF knowledge: Alert ID Control. 04333_ System corrupted: Substantial component data lost. 04360_ Beams of light sweep through the air. An alarm sounds. 04360_ System corrupted: Heat flow error (+212). 04369_ Slug penetrates Wall. 04369_ Aluminum Leg destroyed. 04374_ Slug penetrates G-47 Trooper. 04375_ Carbon-fiber Leg destroyed. 04377_ Slug penetrates G-47 Trooper. 04379_ System corrupted: FCS attempts to trigger Gauss Rifle. 04379_ System corrupted: Gauss Rifle misfires. 04379_ Slug penetrates G-47 Trooper. 04380_ Destroyed Aluminum Leg. 04380_ G-47 Trooper destroyed. 04381_ Critical hit (Burn: +37). 04383_ Slug penetrates G-47 Trooper. 04383_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #??#????????????????? | | ???????????????????????????? #? #? ??????????? | | ?????????????????????????###"## ## ##????????? | | ????????????????????????? #????????? | | ????????????????????????? #????????? | | ????????????????????????? #????????? | | ?????????????????????????# # ## #????????? | | ???????????????????????### ## % # #????????? | | ???????????????????????# ^ =% "????????? | | ???????????????????????# ^^ "????????? | | ???????????????????????# ^ % "????????? | | ???????????????????????# "????????? | | ???????????????????????###* ## ## #????????? | | ???????????????###########%g ## ## #????????? | | ???????????????# @= #????????? | | ???????????????# #????????? | | ???????????????# ######## = [ #????????? | | ???????????????# #??????## ## ## ##????????? | | ???????????????# #???????# ## ## *#?????????? | | ???????????????# #???????# ######## #?????????? | | ???????????????# #???????# #??????# #?????????? | | ?????###?#####?# #???????# #??????# #?????????? | | ?????# ## #?# #???????# #??????# #?????????? | | ??????# # #### ######### #??????# #?????????? | | ?????## #??????# ########### | | ?????# * = #??????# = ! | | ????### # #### #############??????#!!= | | ????# [ #??# #????????? ????????############## | | ????## # #??# #????????? ?????????????????????# | | ?????## ####??# #????????# #????????????????????# | | ??????# #?????# #####????# #????????????????????# | | ??????# #?????# #????# #????????????????????# | | ??????# #?????##### #????# #????????????????????# | | ??????# #?????????# #????# #????????????????????# | | ??????# #????????## #????# #????????????????????# | | ????### #????????#T ###??# #????????????????????# | | ????# #????????## #### #????????????????????# | | ????# < #?????????# " #????????????????????? | | ????# #?????????# #### #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightArmageddonRailgun Manual? 0 Play Time 00:48:08 Cumulative 290.4 hours Start 2025.06.17 @ 20:31:36 End 2025.06.18 @ 02:47:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 111 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1/0 Lore% 60 Gallery% 71 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37377fa6-e219-49ce-bcb9-ccf5ae637129