Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.27 @ 19:11:52 Player: Terminus Result: Crushed by singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (463) 2315 Value Destroyed (22883) 22883 Prototype IDs (101) 2020 Alien Tech Used (12) 2400 Bonus (38166) 38166 TOTAL SCORE: 78884 Bonus ------- High Alert Combat Kills 6977 Follower Combat Kills 4873 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1040 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Friendly Fire -16424 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (7) ---- Experimental Biometal Leg Experimental Biometal Leg Experimental Energy Well (600) Advanced Particle Charger Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Large Storage Unit Zionite Biocell Array Experimental Signal Interpreter Experimental Targeting Computer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating EM Dispersion Field Experimental Force Field Microwarp Drive > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M Zionite Phaser-M Zionite Phaser-H > --- INVENTORY -------- Coolant Network Experimental Energy Well Experimental Energy Well Particle Accelerator Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Transdimensional Reconstructor Integrity Redistributor Compact Tesla Bomb Launcher Improved Plasma Cutter [Rating: 255] Favorites ----------- Power Vortex Chain Reactor Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Enhanced Biometal Leg Leg Enhanced Biometal Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Artifact Microwarp Drive Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . 1 2 . . . . . . . . . 2 . . . . 1 . . . . 2 . 2 . . 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 621 | 6 13 12 21 5 22 70 6 4 3 12 39 1 5 4 13 37 7 3 26 5 30 2 2 4 7 6 29 32 62 35 16 56 26 Power 43 | 1 3 2 2 . 2 3 2 . . 1 5 . . 1 . 2 . . 1 1 2 . . 1 . . . 3 3 . 1 3 4 Engine 22 | 1 3 2 2 . 2 3 2 . . 1 4 . . . . 1 . . 1 . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . 1 . . 1 . 1 . . . . 2 . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 3 3 . 1 3 4 Propulsion 82 | 2 4 6 7 . 7 4 . 2 . 1 2 . . . 4 4 1 . 3 2 2 . 1 2 2 . 4 . 3 5 4 6 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 82 | 2 4 6 7 . 7 4 . 2 . 1 2 . . . 4 4 1 . 3 2 2 . 1 2 2 . 4 . 3 5 4 6 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 298 | 1 1 2 2 . 7 36 2 2 . 6 14 1 2 3 5 22 4 2 17 2 16 . 1 1 1 3 22 23 18 24 8 32 18 Device 209 | . . 2 1 . 2 32 2 2 . 3 12 1 2 1 3 16 4 1 16 2 15 . 1 1 1 3 19 17 12 16 2 13 7 Storage 16 | 1 1 . . . 2 1 . . . 1 . . . . . . . . . . 1 . . . . . . 2 1 . 2 3 1 Processor 16 | . . . . . . 1 . . . . . . . 1 . 2 . . . . . . . . . . . . . 3 . 7 2 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Protection 50 | . . . 1 . 3 2 . . . 2 2 . . 1 2 3 . 1 1 . . . . . . . 3 4 5 2 3 7 8 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 . Weapon 198 | 2 5 2 10 5 6 27 2 . 3 4 18 . 3 . 4 9 2 1 5 . 10 2 . . 4 3 3 6 38 6 3 15 . Energy Gun 101 | . 1 2 7 3 4 11 2 . 3 3 10 . . . . 4 1 . 2 . 3 1 . . 3 1 . 2 24 4 2 8 . Energy Cannon 58 | . . . 1 . 2 9 . . . . 4 . 3 . 2 4 . 1 2 . 6 . . . 1 2 3 4 12 . . 2 . Ballistic Gun 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . . 2 2 . 4 . . . . 3 . . . 2 1 1 . 1 . . . . . . . . . . 2 . 3 . Special Weapon 7 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . 1 . 1 2 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 67 | . . . 3 . 1 2 . . . 2 4 . . . . 2 . . 6 1 6 . 1 2 2 1 2 5 12 5 1 9 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . System Corruption 7 | . . . . . . . . . . . . . . . . . . . 5 2 . . . . . . . . . . . . . Parts Lost 53 | . 1 2 . 1 2 11 . 2 . . . . . . 1 3 3 1 4 . 2 . . . . . . . 3 1 . 2 14 Power 6 | . . 1 . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Propulsion 8 | . . . . . . 1 . 2 . . . . . . 1 1 1 . 2 . . . . . . . . . . . . . . Utility 31 | . . 1 . . 2 4 . . . . . . . . . . 1 1 2 . 1 . . . . . . . 3 1 . 2 13 Weapon 8 | . 1 . . 1 . 4 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 1 . 1 1 5 . 2 . . . . . . 1 2 3 1 3 . 1 . . . . . . . 1 1 . 1 3 Average Slot Usage (%) 96 | . 84 99 100 100 99 99 100 99 77 99 99 100 100 100 99 99 100 100 99 100 100 100 99 100 99 100 99 97 90 86 88 87 88 Engine 5 | . 14 14 11 11 9 7 7 7 7 7 8 6 6 3 . 1 5 5 9 10 2 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 3 6 6 9 13 8 5 5 1 . 2 5 5 3 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 6 10 9 9 6 4 4 7 7 8 Leg 22 | . 27 28 22 22 26 23 23 22 23 23 26 26 26 26 25 22 23 23 23 23 21 21 23 25 25 22 21 20 19 19 19 18 18 Device 20 | . . 13 20 22 18 25 23 23 23 23 19 20 20 20 20 20 17 17 17 17 23 26 25 25 25 31 30 32 26 21 23 18 16 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 8 8 6 7 7 4 Processor 6 | . . . . . . 7 7 7 7 7 6 6 6 6 6 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 7 6 11 Protection 5 | . . . 1 . 8 4 7 7 7 6 6 6 6 5 6 4 5 5 5 5 5 5 5 5 5 4 4 4 5 6 6 11 10 Energy Gun 14 | . 9 26 32 32 13 10 23 23 1 22 15 20 13 13 13 10 13 12 9 . 6 9 10 10 13 4 . . 7 15 15 14 15 Energy Cannon 5 | . . . . . 13 12 . . . . 2 . 5 6 5 5 3 3 6 17 13 10 10 10 6 12 17 15 8 . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 163 | 11 30 34 40 40 68 82 71 71 71 71 89 83 87 86 87 89 86 88 106 100 109 99 99 110 112 127 138 146 163 140 159 153 145 Greatest Support 160 | 20 20 20 26 26 54 58 58 60 57 65 94 94 94 94 96 96 96 96 118 118 118 115 145 150 150 150 150 150 150 152 152 160 160 Greatest Overweight (x) 3 | 3 2 1 1 1 2 1 1 1 1 1 . . . . 1 1 . . . . . . . . . . 1 . 1 . 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 17 17 Average Capacity 18 | 7 13 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 17 16 Most Carried 22 | 2 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 17 20 20 20 20 20 20 20 20 20 20 20 22 21 17 17 Average Carried 18 | 1 12 14 14 14 18 19 18 18 19 19 19 20 19 20 19 19 18 16 19 19 19 20 19 19 19 19 19 19 19 20 17 16 14 Final Capacity 22 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 17 17 7 Final Carried 22 | 2 14 15 15 15 20 16 20 19 19 19 20 20 20 20 19 20 17 16 19 19 20 20 19 20 20 20 19 20 20 22 16 17 7 Class Distribution -------------------- 38% | Scavenger-Skirmisher 20% | Scavenger-Mutant 13% | Scavenger-Tank 9% | Scavenger-Gunner 5% | Gunner 5% | Mutant 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Generator-Gunner | -1/Access Scavenger-Tank | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 7952 | 283 337 128 249 89 198 891 159 61 . 195 472 10 50 40 251 345 129 35 249 20 406 33 45 . 125 70 226 443 741 447 277 733 215 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26246 | 50 682 179 2036 252 1213 2819 104 91 . 128 1168 . 43 . 342 1308 322 . 360 . 1018 . . . 177 396 475 1485 3111 1250 2085 3466 1686 Parts 1217 | . 30 6 106 19 64 126 6 3 . 9 35 . 6 . 8 43 9 . 10 . 35 . . . 3 12 31 71 137 60 121 176 91 Haulers Intercepted 28 | . 2 . 5 . 5 3 . . . . 3 . . . . 1 . . . . 3 . . . . 3 . 1 1 . 1 . . Recyclers Shooed 24 | . 1 . 3 1 . 1 . . . . 1 . . . . 7 . . . . 3 . . . . . 1 1 1 . 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 190 | . . . . . . . 6 5 . 3 . 4 5 1 15 . 9 2 132 . . . 3 . 5 . . . . . . . . Prevented 33 | . . . . . . . . . . . . . 1 . 4 . . . 26 . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 329 | . 11 2 32 11 16 44 4 4 . 1 18 . 1 . 9 10 5 . 9 . 8 . . . 2 1 4 16 33 17 16 37 18 Melee 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Guns 190 | . 9 2 27 5 3 22 4 4 . 1 8 . 1 . 3 6 3 . 4 . 4 . . . . . . . 15 12 16 23 18 Cannons 73 | . 2 . . . 12 14 . . . . . . . . 2 3 . . 2 . 3 . . . 1 1 4 15 14 . . . . AOE 31 | . . . 5 6 . 5 . . . . 8 . . . 3 . . . . . . . . . . . . . . 2 . 2 . Classes Destroyed 25 | 1 5 . 5 . 1 2 . . . . 1 . . . 1 1 . . 2 . . . . . . . . 2 1 . . 3 . Worker 20 | . 2 . 4 . 1 6 . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 3 . Builder 12 | . . . 3 . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . 2 . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 28 | . 2 . 5 . 5 3 . . . . 3 . . . . 1 . . . . 3 . . . . 3 . 1 1 . 1 . . Recycler 31 | 1 2 1 4 1 1 5 . . . . 1 . . . . 4 . . . . 1 . . . . . 1 . 2 . 4 3 . Mechanic 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 33 | . 2 . 4 . 4 5 . . . . 4 . . . . 1 . . . . . . . . . . 1 1 3 . 7 1 . Swarmer 39 | . 5 . 1 8 4 . 3 4 . 1 7 . . . . . . . 2 . . . . . . . . . . . . 4 . Saboteur 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . Grunt 124 | . 6 2 25 2 4 25 . . . . 5 . . . 6 3 3 . 4 . . . . . 1 . 1 6 17 3 1 10 . Brawler 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . Duelist 9 | . . . 1 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . 3 . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 35 | . . . 6 . 6 4 . . . . 4 . . . 1 3 . . . . 5 . . . 1 1 . . . 4 . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 20 | . . . . . 2 4 1 . . . . . . . . 2 . . 1 . . . . . . . . 3 . . 4 3 . Programmer 65 | . . . . . . 9 . . . . 2 . 1 . . 1 1 . . . 3 . . . . . 3 6 13 6 11 9 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 12 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | 1 5 2 10 5 4 10 3 4 . 1 9 . 1 . 7 5 4 . 3 . 2 . . . 2 2 3 4 6 5 9 11 6 Combat Bots Only 9 | . 3 2 7 4 4 8 3 4 . 1 7 . 1 . 7 4 4 . 3 . 2 . . . 2 1 3 3 5 5 3 9 6 Max Kills in Single Turn 4 | 1 1 1 2 2 2 2 1 1 . 1 4 . 1 . 2 1 1 . 1 . 1 . . . 1 1 3 2 1 2 2 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Exploded 4 | . . . 2 2 . 2 . . . . 4 . . . 2 . . . . . . . . . . . . . . 1 . 1 . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 21909 | . 403 367 632 158 667 2741 162 168 . 32 694 . 31 . 715 609 637 93 1014 . 316 . . . 65 83 478 457 2533 1243 813 1565 5233 Core 2666 | . 131 78 99 . 65 279 . 25 . . 73 . 15 . 37 66 58 . 132 . 47 . . . . . 63 17 170 533 89 318 371 Absorbed by Shields 6070 | . . . . . . . . . . . . . . . . . . . 60 . . . . . . . . 477 735 651 756 1375 2016 Core Remaining (%) 69 | 100 . 16 . 75 88 . . . . 56 . . . . 85 . . . . 74 . . . . 95 . 81 . . 22 . . . Volleys Fired 1584 | 7 50 18 98 14 62 131 6 5 . 29 119 . 26 . 16 50 41 25 31 19 51 3 4 . 15 5 37 56 173 82 74 211 126 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 3 . 3 . 3 3 3 1 3 1 4 1 1 . 4 4 4 4 4 4 4 4 4 Hottest 387 | 40 70 106 168 168 199 240 180 180 . 180 250 . 190 . 190 251 243 90 252 90 246 20 30 . 222 254 254 203 387 340 319 299 299 Shots Fired 3761 | 14 100 36 286 33 182 371 19 17 . 35 199 . 28 . 30 121 70 25 62 19 108 3 4 . 30 20 60 150 376 202 267 390 504 Gun 2549 | 14 81 36 282 29 68 221 19 17 . 11 121 . 2 . 14 68 44 . 35 . 31 . . . 20 5 1 . 213 197 266 250 504 Cannon 1010 | . 19 . . . 114 139 . . . . 75 . 26 . 7 53 25 25 27 19 75 . 4 . 10 15 59 150 162 . . 6 . Launcher 58 | . . . 4 4 . 11 . . . . 3 . . . 9 . 1 . . . . . . . . . . . . 5 . 21 . Special 144 | . . . . . . . . . . 24 . . . . . . . . . . 2 3 . . . . . . 1 . 1 113 . Kinetic 94 | 14 69 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2419 | . 31 25 282 29 182 360 19 17 . 35 196 . 28 . 21 121 69 25 62 19 108 3 4 . 20 20 60 150 320 57 37 119 . Explosive 32 | . . . 4 4 . 11 . . . . 3 . . . 9 . 1 . . . . . . . . . . . . . . . . Electromagnetic 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 21 . Phasic 1190 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 56 140 230 250 504 Robot Hit Streak 37 | 2 12 8 12 10 14 21 12 4 . 10 31 . 13 . 10 19 12 . 10 . 17 . . . 8 15 16 21 14 17 19 37 36 Robot Miss Streak 8 | 4 7 2 5 2 4 4 8 6 . 4 7 . 1 . 7 3 2 . 3 . 3 . . . 1 1 2 5 3 2 4 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 28 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 3 2 6 4 10 Max Gunslinging Chain 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 1 Shots Hit Robots 2193 | 5 63 20 160 17 111 246 12 12 . 25 107 . 3 . 24 78 31 . 39 . 53 . . . 15 16 19 74 199 102 109 265 388 Core Hits 1024 | 2 27 8 72 13 41 144 9 8 . 9 86 . 3 . 34 42 11 . 16 . 24 . . . 4 7 13 38 79 35 45 115 139 Critical Kills 8 | . 1 . . . . . . . . . . . . . . 2 . . 1 . . . . . 1 . . 1 2 . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Critical Strikes 114 | . 5 1 15 1 2 5 . . . 1 . . . . . 2 1 . 4 . 1 . . . 1 . . 1 7 6 6 23 32 Burn 30 | . 2 1 15 1 2 5 . . . . . . . . . . 1 . 2 . 1 . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 2 . . . . Destroy 6 | . 1 . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . 2 . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 10 . Intensify 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 6 13 32 Melee Attacks 23 | . . . . . . 13 . . . . 5 . . . . . . . . . . . . . . . . . 5 . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Piercing 13 | . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 82336 | 64 790 237 3558 820 2267 6853 213 202 . 243 3228 . 54 . 1567 2150 863 . 1130 . 1513 18 . . 405 582 987 3117 9929 4829 6071 10946 19700 Guns 58192 | 64 673 228 2919 268 742 3483 213 176 . 110 2236 . 54 . 261 1429 788 . 548 . 595 . . . 217 151 . . 5393 4297 6034 7613 19700 Cannons 15198 | . 117 . . . 1467 2253 . . . . 94 . . . 82 695 . . 582 . 883 . . . 188 431 950 3117 4339 . . . . Explosions 6972 | . . . 623 546 . 1029 . . . . 867 . . . 1224 . 60 . . . . . . . . . . . . 532 . 2091 . Melee 162 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 . . . . Ramming 372 | . . 9 16 6 58 88 . 26 . . 31 . . . . 26 15 . . . 23 . . . . . 37 . 18 . 19 . . Kinetic 803 | 64 513 64 . . . . . . . . . . . . . . . . . . . . . . . . . . 162 . . . . Thermal 36684 | . 277 164 2919 268 2209 5736 213 176 . 243 2377 . 54 . 343 2124 788 . 1130 . 1490 18 . . 405 582 950 3117 7642 1307 599 1553 . Explosive 4068 | . . . 623 546 . 1029 . . . . 586 . . . 1224 . 60 . . . . . . . . . . . . . . . . Electromagnetic 2546 | . . . . . . . . . . . 234 . . . . . . . . . . . . . . . . . . 532 . 1780 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 37863 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2107 2990 5453 7613 19700 Highest Corruption 22 | . 1 1 . . . 8 8 8 8 8 . . . . . . 3 3 5 7 3 3 3 3 3 . 3 6 22 22 . . . Average Corruption 6 | . 1 1 . . . 6 8 8 8 8 . . . . . . 2 3 4 5 2 3 3 3 3 . 2 4 12 22 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 465 | . 10 2 . . . 89 29 27 7 40 . . . . . . 7 9 5 8 22 10 9 3 5 . 4 9 93 77 . . . Message Errors 124 | . 4 1 . . . 24 11 9 1 14 . . . . . . 2 2 1 1 8 4 3 . 1 . . . 15 23 . . . Matter Fused 108 | . . . . . . 22 12 7 2 7 . . . . . . 1 1 1 2 7 2 1 1 1 . 2 3 18 18 . . . Heat Flow Errors 57 | . . . . . . 7 1 1 3 9 . . . . . . . 3 2 1 2 1 2 2 . . . 1 17 5 . . . Energy Discharges 57 | . 3 . . . . 14 2 6 1 4 . . . . . . 1 3 . 2 2 1 1 . 2 . 1 2 5 7 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 52 | . 3 1 . . . 9 . 1 . 5 . . . . . . 2 . . 2 3 2 2 . 1 . . 2 12 7 . . . Data Loss (major) 14 | . . . . . . 7 2 1 . 1 . . . . . . . . . . . . . . . . . . 2 1 . . . Misfires 17 | . . . . . . 5 1 2 . . . . . . . . . . . . . . . . . . . 1 6 2 . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Weapon Failures 28 | . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . 1 . 14 10 . . . Overload Shots 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . Overflow Damage 514 | . . . 30 48 16 64 . 1 . . 9 . . . 19 50 12 . 15 . 8 . . . . . 22 113 101 . . 6 . Projectiles 396 | . . . . . 16 64 . . . . 7 . . . . 50 . . 15 . 8 . . . . . 22 113 101 . . . . Explosions 105 | . . . 30 48 . . . . . . 2 . . . 19 . . . . . . . . . . . . . . . . 6 . Melee 13 | . . . . . . . . 1 . . . . . . . . 12 . . . . . . . . . . . . . . . . Knockbacks 8 | . 3 . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Impact 5 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Kinetic 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . . . . 23 . 20 . . . . 19 . . . . . . . . . . . . . . . 66 . . 32 . 44 . Shots 8 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . 3 . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 52 | . 1 3 6 1 8 11 . 4 . . 4 . . . . 2 2 . . . 2 . . . . . 4 . 1 . 3 . . Kicked 52 | . 1 3 6 1 8 11 . 4 . . 4 . . . . 2 2 . . . 2 . . . . . 4 . 1 . 3 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 433 | . 131 173 249 90 235 258 244 143 219 238 238 . 24 . 35 396 433 295 306 115 169 100 87 192 80 124 . 28 371 216 86 222 116 Average Temperature 59 | . 43 46 33 31 63 46 90 91 99 76 42 . 16 . 9 74 238 124 75 73 48 55 78 104 35 64 . 9 105 66 56 52 41 Received Heat Transfer 3673 | . 168 111 321 18 153 852 . . . . 168 . . . 276 153 297 . 144 . 54 . . . 12 . 69 64 459 48 14 97 195 Effects 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 12 . Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 12 . Parts Fried 25 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 1 19 . Impact Corruptions 4 | . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . Robots Melted 17 | . . . . . 1 3 . . . . 3 . . . . 1 2 . 2 . 1 . . . 1 . . 1 2 . . . . Combat Hostiles 16 | . . . . . 1 3 . . . . 2 . . . . 1 2 . 2 . 1 . . . 1 . . 1 2 . . . . Parts Melted 153 | . 2 . 22 4 13 33 2 . . . 16 . 1 . 1 8 3 . 4 . 10 . . . 1 2 . 7 18 2 . 4 . Heat Transferred 58985 | . 962 555 7733 703 4477 10947 487 386 . 915 4977 . 100 . 711 3418 1221 . 1462 . 2062 37 . . 592 592 851 2960 6863 1110 444 4420 . Parts Sabotaged 7 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2631 | 5 190 64 624 403 297 737 . . . . 484 . . . . 270 . . . . 688 . . . . 72 205 678 1201 1249 1404 2631 . Initial 826 | . 3 14 19 213 47 102 . . . . 7 . . . . 149 . . . . . . . . . . 40 114 339 675 748 826 . Average 426 | . 80 27 322 260 144 340 . . . . 133 . . . . 96 . . . . 426 . . . . 36 88 428 719 969 963 1755 . Maximum Alert Level 5 | . . . 2 2 1 3 . . . . 2 . . . . 1 . . . . 2 . . . . . 1 2 4 4 4 5 . Low Security (%) 41 | 100 100 100 31 22 64 32 . . . . 75 . . . . 87 . . . . 28 . . . . 100 91 16 . . . . . Level 1 15 | . . . 34 54 35 22 . . . . 20 . . . . 12 . . . . 3 . . . . . 8 14 13 . . . . Level 2 19 | . . . 33 22 . 40 . . . . 3 . . . . . . . . . 68 . . . . . . 68 36 15 . . . Level 3 10 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 34 38 75 11 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 45 24 10 . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 94 | . 2 . 11 . . 18 . . . . 7 . . . 1 1 . . . . 5 . . . . . 3 4 14 8 8 12 . Investigation 12 | . 2 . 4 . . 3 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . Extermination 31 | . . . . . . 7 . . . . 2 . . . . 1 . . . . 2 . . . . . 2 2 6 2 3 4 . Reinforcement 23 | . . . 4 . . 3 . . . . 4 . . . . . . . . . 1 . . . . . 1 2 2 4 2 . . Assault 23 | . . . 3 . . 2 . . . . . . . . 1 . . . . . . . . . . . . . 6 2 2 7 . Garrison 5 | . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 1 . . Haulers Reinforced 5 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 38 | . 1 2 3 . 3 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . 3 1 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 661 | . 19 7 53 11 30 63 3 4 . 1 28 . 1 . 21 15 5 . 72 . 18 . 1 . 3 1 19 20 61 37 42 76 50 Peak Tracking Total 20 | . 4 2 5 4 4 5 3 4 . 3 6 . 1 . 6 5 5 . 20 . 5 . 1 . 3 1 8 3 5 12 8 13 7 Tactical Retreats 25 | . . . . . 2 2 . . . . . . . . . . . . 4 . 1 . . . . . . 2 3 5 3 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 21 | . 1 . 1 . . 2 . . . . 1 . . . . 1 . 2 . . 3 . . . . 1 . . 2 1 3 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 17 | . 5 . 6 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . 3 . . . . . . 14 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 77 | . 1 . 2 1 4 4 . . . . 5 . . . . 3 . . 1 . 4 1 . . . . 4 2 15 18 . 8 4 Max in Single Turn 3 | . 1 . 1 1 1 1 . . . . 3 . . . . 1 . . . . 2 . . . . . 1 1 1 1 . 1 1 Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 74 | . 9 1 10 . 9 9 2 . 4 . 12 . . 1 . 3 . . 3 . 1 1 . 4 . 1 1 1 1 . 1 . . Terminals 31 | . 7 . 8 . 6 4 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 . . . . Repair Stations 6 | . 1 . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 7 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . . Total Hacks 237 | . 31 1 32 . 37 23 2 . 28 . 32 . . 4 . 7 . . 10 . 4 1 . 17 . 2 1 1 3 . 1 . . Successful 154 | . 18 1 15 . 24 6 2 . 28 . 19 . . 4 . 4 . . 10 . 3 1 . 17 . . . 1 1 . . . . Failed 83 | . 13 . 17 . 13 17 . . . . 13 . . . . 3 . . . . 1 . . . . 2 1 . 2 . 1 . . Catastrophic 9 | . . . 1 . 1 2 . . . . 3 . . . . . . . . . . . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 202 | . 21 . 21 . 18 4 . . . . 14 . . . . 10 . . 1 . 27 . . . . 3 18 18 2 14 18 13 . Terminals 108 | . 28 . 28 . 26 9 . . . . 17 . . . . . . . . . . . . . . . . . . . . . . Fabricators 24 | . . . . . . 9 . . . . 6 . . . . 2 . . . . 4 . . . . . . . 3 . . . . Repair Stations 19 | . 2 . 3 . 5 . . . . . 5 . . . . 3 . . . . . . . . . . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 3 3 . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 12 | . . . . . 3 2 . . . . 2 . . . . 2 . . . . . . . . . 2 . . . . 1 . . Terminal Hacks 96 | . 10 1 8 . 10 . 2 . 28 . 5 . . 4 . . . . 10 . . 1 . 17 . . . . . . . . . Record 26 | . . . . . . . . . 11 . . . . . . . . . 10 . . . . 5 . . . . . . . . . Part Schematic 17 | . . . . . . . . . 8 . 1 . . 4 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . 1 . . . 1 . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . 1 . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 3 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 2 . . . . 3 . . . . . . . . . 2 . . . . . . . 1 . . . . Load Schematic 6 | . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 15 | . 2 . 2 . 4 . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . Scan Component 8 | . 1 . 1 . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Repair 7 | . 1 . 1 . 2 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 3 3 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Analyze 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 6 . 5 . 6 1 . . . . 5 . . . . . . . . . 1 . . . . . . . . . . . . Terminals 21 | . 5 . 4 . 6 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 19 | . 5 . 4 . 6 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 8 . 9 . 8 9 . . . . 11 . . . . 3 . . . . 1 . . . . 1 1 . 1 . 1 . . Full Trace Events 7 | . 1 . 2 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 5 . . 4 . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . 1 1 . . 8 . 1 . . 4 . . . . . . 8 . . 4 . . 11 . . . 11 . . Parts Built 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Matter 768 | . . . . . . . . . . . 384 . . . . . . . . . 384 . . . . . . . . . . . . Time 306 | . . . . . . . . . . . 102 . . . . . . . . . 204 . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 8 . . . . . . . . . 8 . . . . . . . . . . . . Parts Repaired 7 | . 1 . 1 . 2 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Time 318 | . 26 . 32 . 83 . . . . . 88 . . . . 89 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . 1 . . . 5 . . . . . . . . . . . . . . Allies Hacked 8 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . 5 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 120 | . . 5 . . . . . . . 1 1 . . 7 1 5 . . 5 . 8 . . . . 1 . 13 . 6 4 56 7 Largest Group 24 | . . 4 4 . . . . . . 1 1 . . 7 7 3 . . 5 . 5 2 2 2 2 1 . 6 6 6 2 24 7 Highest-Rated Group 2040 | . . 70 67 . . . . . . 95 26 . . 229 229 210 . . 255 . 500 206 206 206 206 31 . 684 684 78 244 2040 103 Highest-Rated Ally 269 | . . 31 31 . . . . . . 95 26 . . 39 49 70 . . 65 . 165 103 103 103 103 31 . 114 114 14 122 269 15 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 1 . 5 . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Light 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 4 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Total Orders 13 | . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . 1 . 1 . . . 5 . STAY 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Ally Attacks 763 | . . 33 57 . . . . . . 10 . . . . 72 30 . . 34 . 57 3 1 . 4 . . 37 40 18 19 314 34 Total Damage 30416 | . . 469 767 . . . . . . 407 . . . . 1341 930 . . 1138 . 2256 254 76 . 408 . . 1519 2206 253 1504 16583 305 Kills 149 | . . 5 11 . . . . . . 3 . . . . 12 5 . . 6 . 10 1 1 . 1 . . 7 6 1 6 74 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 8 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . 1 . . 1 2 . 2 . 1 . 2 1 . 2 . . 2 . . 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 5 1 . 4 2 3 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 39527 | 88 1418 1553 2433 1035 1996 3941 831 914 197 1485 2368 442 530 1375 598 1633 1254 697 1262 289 1419 427 486 185 407 314 763 933 2123 1307 1393 2570 861 Spaces Moved 21076 | 49 630 700 943 489 803 1467 388 421 92 647 1124 353 356 1098 401 928 580 415 683 211 933 377 387 159 314 233 485 515 984 1084 750 1704 373 Core 27 | 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 20647 | 27 630 700 943 489 803 1467 388 421 92 647 1124 353 356 1098 401 928 580 415 683 211 933 377 387 159 314 233 485 515 984 849 710 1577 368 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 200 200 200 200 200 206 206 210 126 122 122 122 122 122 120 120 120 105 105 105 105 104 104 108 108 108 112 112 108 112 110 50 Average Speed 144 | 116 177 200 200 200 200 202 206 209 210 209 122 122 122 122 122 122 120 120 115 105 105 105 104 105 108 108 111 112 142 110 134 112 123 Slowest Speed 280 | 200 280 200 200 200 280 206 206 210 210 210 125 122 122 122 200 200 120 120 120 105 105 105 105 108 108 108 195 112 195 112 188 195 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 1 1 1 Microwarps 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 6 3 . Exploration Rate (%) 53 | 4 96 98 79 95 56 42 59 55 70 54 26 59 59 87 55 18 48 59 66 47 33 61 49 60 55 11 63 16 73 66 21 55 21 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 15 | . 1 3 1 . . . . . 1 . . 1 . 2 1 . . . 1 . . . 1 3 . . . . . . . . . Known Exits Taken 26 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . 1 . 2 . . 2 1 . 3 . 3 3 4 1 . 1 1 . 2 . 2 . . . . . . . . . . . Spaces Dug 420 | . . . 7 23 . 14 . . . 1 50 . 10 . 10 11 36 22 . 16 17 . 1 . 10 . 25 12 35 40 52 20 8 Terrain Destroyed 993 | . . . 26 48 . 60 . . . 1 75 . 15 . 60 17 40 25 4 19 34 . 1 . 10 3 50 55 102 61 128 60 99 Melee 12 | . . . . . . 7 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Projectile 729 | . . . . . . . . . . 1 43 . 15 . . 17 27 25 4 19 34 . 1 . 10 3 30 55 102 61 128 55 99 AOE 252 | . . . 26 48 . 53 . . . . 27 . . . 60 . 13 . . . . . . . . . 20 . . . . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 27732 | 64 833 818 1279 518 1050 2098 402 436 97 722 1913 365 423 1133 477 1329 1086 588 1114 258 1298 401 464 177 366 286 670 790 1464 1095 1008 2125 585 Wait 4118 | 1 119 71 175 5 116 357 . 2 . 16 594 10 35 27 40 284 457 145 326 22 244 20 70 4 22 38 80 157 185 73 180 196 47 Move 20661 | 48 629 699 942 488 802 1466 385 420 91 646 1123 352 355 1097 400 927 579 414 682 210 930 376 386 158 313 232 484 514 983 865 715 1579 371 Hop 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Pick Up 239 | 2 14 6 15 3 21 22 1 1 . 7 13 1 1 1 1 11 . . 11 . 13 . . 4 3 1 10 7 11 13 8 28 10 Fast Attach 209 | 6 5 2 5 . 2 1 2 . 2 3 5 . . 3 4 10 . 1 6 1 16 . 2 4 3 3 14 18 34 18 2 26 11 Attach 110 | . 1 2 3 1 6 13 1 2 1 . 4 . 1 . 2 7 3 1 6 1 2 . 1 1 . 2 6 3 7 5 6 8 14 Detach 12 | . . . . . 1 . 2 . 1 . . . . . . 1 . . 1 1 1 . . . . 1 . 1 1 1 . . . Swap 321 | . 7 8 13 4 14 56 3 2 . 9 30 1 4 1 7 20 4 1 14 3 14 2 . . 4 1 12 11 23 18 9 24 2 Drop 357 | . 7 9 22 2 18 23 1 . 2 12 16 1 1 4 1 17 . 1 13 1 24 . 1 6 6 3 23 23 41 20 11 45 3 Fire 1584 | 7 50 18 98 14 62 131 6 5 . 29 119 . 26 . 16 50 41 25 31 19 51 3 4 . 15 5 37 56 173 82 74 211 126 Melee 23 | . . . . . . 13 . . . . 5 . . . . . . . . . . . . . . . . . 5 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 52 | . 1 3 6 1 8 11 . 4 . . 4 . . . . 2 2 . . . 2 . . . . . 4 . 1 . 3 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Rewire 30 | . . . . . . . . . . . . . . . 6 . . . 24 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 (discovered 1 exit: *Sur) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 12) 518 | -10/Materials | Discovered new exit (range 14) 746 | -10/Materials | Repaired Aluminum Leg 935 | -10/Materials | Discovered new exit (range 9) 1245 | -10/Materials | Discovered new exit (range 10) 1307 | -10/Materials | Core integrity fell below 50% 1507 | -10/Materials | Entered Mines 1541 | -10/Mines | Discovered new exit (range 5) 1616 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1648 | -10/Mines | Found a hidden stash of uninstalled traps 1738 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1781 | -10/Mines | Assembled infested the area 1987 | -10/Mines | Learned location of Zion (-6) 2177 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2208 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2341 | -10/Mines | Build established: Scavenger-Mutant 2558 | -10/Mines | Core integrity fell below 20% 2616 | -10/Mines | Learned location of Storage (-7) 2651 | -10/Mines | Discovered new exit (range 4) 3060 | -10/Mines | Entered Materials 3060 | -9/Materials | Accompanied by 4 allies 3060 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3065 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3364 | -9/Materials | Build established: Scavenger-Tank 3671 | -9/Materials | Discovered new exit (range 16) 3773 | -9/Materials | Build established: Scavenger-Gunner 3807 | -9/Materials | Discovered new exit (range 16) 4627 | -9/Materials | Repaired Imp. Aluminum Leg? 4654 | -9/Materials | Build established: Gunner 4660 | -9/Materials | First assault squad dispatched 4764 | -9/Materials | Discovered new exit (range 16) 5257 | -9/Materials | Destroyed 7 combat bots 5260 | -9/Materials | Discovered new exit (range 16) 5493 | -9/Materials | Entered Mines 5671 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5675 | -9/Mines | Found Prototype Device 6010 | -9/Mines | Learned Materials interactive machine intel 6132 | -9/Mines | Discovered new exit (range 4) 6384 | -9/Mines | Discovered new exit (range 10) 6528 | -9/Mines | Entered Materials 6528 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6529 | -8/Materials | Loaded intel: 19 interactive machine locations 6827 | -8/Materials | Build established: Scavenger-Tank 7157 | -8/Materials | Discovered new exit (range 5) 7738 | -8/Materials | Repaired Imp. Aluminum Leg 7803 | -8/Materials | Repaired Hvy. Ion Engine? 8137 | -8/Materials | Identified Exp. Sensor Array 8524 | -8/Materials | Entered Factory 8524 | -7/Factory | Evolved 2 slots: Utility x2 9105 | -7/Factory | Crushed by falling debris 9244 | -7/Factory | Build established: Scavenger-Skirmisher 9534 | -7/Factory | Garrison activated, responded to threat 9765 | -7/Factory | Discovered new exit (range 15) 9813 | -7/Factory | Identified exit to Factory 10195 | -7/Factory | Destroyed 8 combat bots 10825 | -7/Factory | Discovered exit to Factory (range 15) 11724 | -7/Factory | First assault squad dispatched 12251 | -7/Factory | Lost 5 parts (1p2u2w) 12280 | -7/Factory | Discovered new exit (range 3) 12301 | -7/Factory | Identified exit to Lower Caves 12465 | -7/Factory | Entered Lower Caves 12466 | -7/Lower Caves | Encountered a Warlord checkpoint 12488 | -7/Lower Caves | Learned location of 2 exits from Factory 12756 | -7/Lower Caves | Found Prototype Device 12964 | -7/Lower Caves | Discovered new exit (range 8) 12978 | -7/Lower Caves | Identified exit to Lower Caves 13296 | -7/Lower Caves | Entered another Lower Caves area 13347 | -7/Lower Caves | Discovered exit to Factory (range 5) 13407 | -7/Lower Caves | Learned Factory non-interactive machine intel 13699 | -7/Lower Caves | Encountered a Warlord checkpoint 13952 | -7/Lower Caves | Discovered new exit (range 11) 13971 | -7/Lower Caves | Identified exit to Data Miner 14118 | -7/Lower Caves | Learned 4 Factory zone layouts 14210 | -7/Lower Caves | Entered Data Miner 14212 | -7/Data Miner | Discovered new exit (range 6) 14252 | -7/Data Miner | Met Data Miner 14292 | -7/Data Miner | Learned location of Section 7 (-2) 14292 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14321 | -7/Data Miner | Received God Mode back door access code from Data Miner 14405 | -7/Data Miner | Identified exit to Proximity Caves 14407 | -7/Data Miner | Entered Proximity Caves 14423 | -6/Proximity Caves | Learned Factory stockpile data 14643 | -6/Proximity Caves | Learned Factory stockpile data 14913 | -6/Proximity Caves | Discovered exit to Factory (range 16) 15418 | -6/Proximity Caves | Escorted by Enhanced Grunt 15892 | -6/Proximity Caves | Entered Factory 15892 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 15893 | -6/Factory | Identified exit to Factory 15893 | -6/Factory | Identified exit to Extension 15896 | -6/Factory | Loaded intel: 214 non-interactive machine locations 15939 | -6/Factory | Found Powered Armor 15942 | -6/Factory | Found Powered Armor 15944 | -6/Factory | Found Powered Armor 16020 | -6/Factory | Found Prototype Launcher 16020 | -6/Factory | Identified Scatter Rocket Array 16284 | -6/Factory | Discovered new exit (range 10) 16298 | -6/Factory | Identified exit to Lower Caves 16562 | -6/Factory | Incoming investigation squad redirected 17038 | -6/Factory | Repaired Gatling Laser 17086 | -6/Factory | Repaired Gatling Laser 17479 | -6/Factory | Build established: Scavenger-Mutant 17713 | -6/Factory | Destroyed 7 combat bots 17859 | -6/Factory | Fabricated Exp. Sensor Array (x1) 18260 | -6/Factory | Entered Lower Caves 18541 | -6/Lower Caves | Discovered new exit (range 10) 18549 | -6/Lower Caves | Identified exit to Lower Caves 18575 | -6/Lower Caves | Build established: Scavenger-Skirmisher 18702 | -6/Lower Caves | Entered another Lower Caves area 19150 | -6/Lower Caves | Discovered new exit (range 9) 19158 | -6/Lower Caves | Identified exit to Zion 19232 | -6/Lower Caves | Entered Zion 19258 | -6/Zion | Found CR-A16's Pointy Stick 19333 | -6/Zion | Discovered new exit (range 15) 19562 | -6/Zion | Learned location of 1 exit from Factory 19716 | -6/Zion | Learned location of Warlord (-5) 19864 | -6/Zion | Learned location of 1 exit from Factory 20053 | -6/Zion | Gained Derelict followers 20299 | -6/Zion | Imprinted 20301 | -6/Zion | Declared Zion's savior 20577 | -6/Zion | Identified exit to Proximity Caves 20607 | -6/Zion | Entered Proximity Caves 20607 | -5/Proximity Caves | Accompanied by 7 allies 20636 | -5/Proximity Caves | Learned location of Armory (-3) 21036 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 21105 | -5/Proximity Caves | Destroyed 7 combat bots 21192 | -5/Proximity Caves | Discovered exit to Factory (range 4) 21205 | -5/Proximity Caves | Entered Factory 21205 | -5/Factory | Accompanied by 1 ally 21205 | -5/Factory | Evolved 2 slots: Utility x2 21206 | -5/Factory | Identified exit to Factory 21206 | -5/Factory | Identified exit to Upper Caves 21786 | -5/Factory | Repaired Enh. Flexi-carbon Leg 22042 | -5/Factory | Zion Light squad teleported in 22483 | -5/Factory | Zion Hacker squad teleported in 22669 | -5/Factory | Terminal network hard line cut 22815 | -5/Factory | Found Prototype Launcher 22815 | -5/Factory | Identified Rocket Array 22838 | -5/Factory | Entered Upper Caves 23012 | -5/Upper Caves | Learned Factory machine intel 23018 | -5/Upper Caves | Learned Factory garrison access intel 23199 | -5/Upper Caves | Build established: Scavenger-Mutant 23726 | -5/Upper Caves | Lost 3 parts (1n1u1w) 23804 | -5/Upper Caves | Discovered new exit (range 9) 23812 | -5/Upper Caves | Identified exit to Upper Caves 24005 | -5/Upper Caves | Build established: Scavenger-Skirmisher 24092 | -5/Upper Caves | Entered another Upper Caves area 24409 | -5/Upper Caves | Spotted B-75 Beast 24612 | -5/Upper Caves | Build established: Scavenger-Mutant 24775 | -5/Upper Caves | Discovered new exit (range 12) 24786 | -5/Upper Caves | Identified exit to Warlord 24789 | -5/Upper Caves | Entered Warlord 24829 | -5/Warlord | System corruption cleaned by Quarantine Array 24887 | -5/Warlord | Learned location of Quarantine (-3) 24887 | -5/Warlord | Learned Armory trap positions 24888 | -5/Warlord | Learned 4 Armory zone layouts 24888 | -5/Warlord | Learned 4 Research zone layouts 24888 | -5/Warlord | Learned 4 Research zone layouts 24889 | -5/Warlord | Learned Armory terminal intel 24889 | -5/Warlord | Learned Armory garrison access intel 24889 | -5/Warlord | Learned Research terminal intel 25118 | -5/Warlord | Rebuked by Warlord 25129 | -5/Warlord | Opened Warlord's prototype stash 25135 | -5/Warlord | Found Prototype Reactor 25138 | -5/Warlord | Found Prototype Device 25138 | -5/Warlord | Identified Exp. Phase Shifter 25143 | -5/Warlord | Warlord's base attacked by MAIN.C 25155 | -5/Warlord | Found Prototype Device 25155 | -5/Warlord | Identified Thermal Barrier 25493 | -5/Warlord | Warlord forces counterattacked 25500 | -5/Warlord | Spotted Striker 25513 | -5/Warlord | Spotted Striker 25614 | -5/Warlord | Spotted Executioner 25636 | -5/Warlord | Spotted B-86 Titan 25818 | -5/Warlord | Warlord base infiltrated, sounded retreat 25836 | -5/Warlord | Spotted Striker 25836 | -5/Warlord | Spotted Executioner 25870 | -5/Warlord | Spotted Striker 25900 | -5/Warlord | Spotted Executioner 25907 | -5/Warlord | Lost 3 parts (1n2u) 25914 | -5/Warlord | Spotted Striker 25915 | -5/Warlord | Spotted Executioner 25920 | -5/Warlord | Spotted Striker 25921 | -5/Warlord | Destroyed Executioner 25923 | -5/Warlord | Spotted Striker 25923 | -5/Warlord | Spotted Striker 25934 | -5/Warlord | Found Corrupted Prototype Launcher 25934 | -5/Warlord | Identified Chain Missile Launcher 26041 | -5/Warlord | Discovered new exit (range 10) 26048 | -5/Warlord | Identified exit to Proximity Caves 26051 | -5/Warlord | Entered Proximity Caves 26057 | -4/Proximity Caves | Learned 4 Research zone layouts 26284 | -4/Proximity Caves | Learned 4 Research zone layouts 26303 | -4/Proximity Caves | Discovered exit to Factory (range 15) 26340 | -4/Proximity Caves | Entered Factory 26340 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 26341 | -4/Factory | Identified exit to Research 26342 | -4/Factory | Loaded intel: 254 machine locations 26343 | -4/Factory | Loaded intel: 4 garrison access locations 26363 | -4/Factory | Zion Light squad teleported in 26497 | -4/Factory | Retrieved Zion intel report: Main Access 26574 | -4/Factory | Garrison activated, responded to threat 26658 | -4/Factory | Fabricated Exp. Sensor Array (x1) 26738 | -4/Factory | Local fabrication network quarantined 26786 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 26787 | -4/Factory | Zion hero teleported in (ME-RLN) 27089 | -4/Factory | Incoming investigation squad redirected 27186 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 27187 | -4/Factory | Zion Recon squad teleported in 27319 | -4/Factory | Build established: Scavenger-Skirmisher 27501 | -4/Factory | Found Prototype Device 27501 | -4/Factory | Identified ME-RLN's Chromatic Screen 27668 | -4/Factory | Zion Heavy squad teleported in 27680 | -4/Factory | Discovered new exit (range 12) 27700 | -4/Factory | Identified exit to Upper Caves 27721 | -4/Factory | Terminal network hard line cut 27759 | -4/Factory | Entered Upper Caves 27759 | -4/Upper Caves | Accompanied by 2 allies 28024 | -4/Upper Caves | Encountered a Warlord checkpoint 28089 | -4/Upper Caves | Discovered new exit (range 15) 28158 | -4/Upper Caves | Identified exit to Upper Caves 28186 | -4/Upper Caves | Entered another Upper Caves area 28186 | -4/Upper Caves | Accompanied by 2 allies 28254 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 28328 | -4/Upper Caves | Found Alien Artifact 28328 | -4/Upper Caves | Identified Core Expander 28328 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 28396 | -4/Upper Caves | Learned location of Testing (-2) 28650 | -4/Upper Caves | Discovered new exit (range 14) 28662 | -4/Upper Caves | Identified exit to Zhirov 28672 | -4/Upper Caves | Entered Zhirov 28672 | -4/Zhirov | Accompanied by 2 allies 28672 | -4/Zhirov | Discovered new exit (range 3) 28691 | -4/Zhirov | Met Zhirov 28721 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28754 | -4/Zhirov | Found Alien Artifact 28754 | -4/Zhirov | Identified Integrated Reactor 28754 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 28768 | -4/Zhirov | Found Alien Artifact 28852 | -4/Zhirov | Identified exit to Proximity Caves 28857 | -4/Zhirov | Entered Proximity Caves 28857 | -3/Proximity Caves | Accompanied by 2 allies 28923 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29247 | -3/Proximity Caves | Discovered exit to Research (range 15) 29264 | -3/Proximity Caves | Entered Research 29264 | -3/Research | Evolved 2 slots: Utility x2 29265 | -3/Research | Identified exit to Quarantine 29266 | -3/Research | Identified exit to Research 29267 | -3/Research | Loaded intel: 20 terminal locations 29455 | -3/Research | Zion Zionite Resupply teleported in 29578 | -3/Research | Entered Quarantine 29652 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 29718 | -3/Quarantine | Found Alien Impact Weapon 29745 | -3/Quarantine | Found Alien Artifact 29745 | -3/Quarantine | Identified Core Reset Matrix 29745 | -3/Quarantine | Identified Transdimensional Reconstructor 29745 | -3/Quarantine | Identified Core Stripper 29745 | -3/Quarantine | Used Core Reset Matrix 29749 | -3/Quarantine | Detected hypermatrix surge 29749 | -3/Quarantine | Sensed 10 artifacts in vicinity 29848 | -3/Quarantine | Found Dimensional Node Initializer 29861 | -3/Quarantine | Found Transdimensional Reconstructor 29867 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 29871 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 29877 | -3/Quarantine | Warped through subspace 29880 | -3/Quarantine | Found Transdimensional Reconstructor 30025 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 30034 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 30202 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 30297 | -3/Quarantine | Discovered exit to Research (range 9) 30298 | -3/Quarantine | Warped through subspace 30341 | -3/Quarantine | Entered Research 30341 | -2/Research | Evolved 2 slots: Utility x2 30494 | -2/Research | Retrieved Zion intel report: Branch Access 30494 | -2/Research | Identified exit to Testing 30495 | -2/Research | Zion Light squad teleported in 30548 | -2/Research | Found Prototype Protection 30552 | -2/Research | Found Prototype Protection 30709 | -2/Research | Zion Light squad teleported in 30726 | -2/Research | Spotted B-90 Cyclops 30729 | -2/Research | Destroyed B-90 Cyclops 30763 | -2/Research | Identified Zio. Weapon Casing (x2) 30766 | -2/Research | Found Zio. Weapon Casing 30809 | -2/Research | Zion Zionite Resupply teleported in 30821 | -2/Research | Identified Vortex Chain Reactor 31120 | -2/Research | Zion Light squad teleported in 31179 | -2/Research | Zion Light squad teleported in 31231 | -2/Research | Found Prototype Device 31231 | -2/Research | Identified Exp. Shock Absorption System 31274 | -2/Research | Entered Testing 31274 | -2/Testing | Accompanied by 6 allies 31340 | -2/Testing | Found Prototype Energy Gun 31340 | -2/Testing | Identified Tachyon Dispersion Ray 31359 | -2/Testing | Spotted PY-A6USA6WNXD 31370 | -2/Testing | Allies destroyed PY-A6USA6WNXD 31413 | -2/Testing | Found Prototype Protection 31413 | -2/Testing | Identified Centrium Heavy Armor Plating 31441 | -2/Testing | Found Zio. Weapon Casing 31524 | -2/Testing | First assault squad dispatched 31548 | -2/Testing | Found Prototype Energy Gun 31548 | -2/Testing | Identified Hyp. EM Gauss Rifle 31632 | -2/Testing | Build established: Scavenger-Tank 31763 | -2/Testing | Spotted Striker 31766 | -2/Testing | Spotted Striker 31782 | -2/Testing | Found Prototype Energy Gun 31782 | -2/Testing | Identified Warp Gun 31838 | -2/Testing | System corruption reached 10% 31897 | -2/Testing | Incoming assault squad redirected 32221 | -2/Testing | Found Prototype Energy Cannon 32221 | -2/Testing | Identified Hpw. Disruptor Cannon 32669 | -2/Testing | Warped through subspace 32679 | -2/Testing | Terminal network hard line cut 32790 | -2/Testing | Warped through subspace 32816 | -2/Testing | Incoming assault squad redirected 32896 | -2/Testing | Discovered new exit (range 12) 32922 | -2/Testing | Found Prototype Protection 32922 | -2/Testing | Identified Hvy. Regenerative Plating 32932 | -2/Testing | Found Prototype Protection 33133 | -2/Testing | Identified exit to Access 33214 | -2/Testing | Spotted Fortress 33243 | -2/Testing | Destroyed Fortress 33256 | -2/Testing | Found Vortex Chain Reactor 33261 | -2/Testing | Found Prototype Device 33261 | -2/Testing | Identified Exp. Force Field 33263 | -2/Testing | Found Prototype Device 33267 | -2/Testing | Found Vortex Chain Reactor 33271 | -2/Testing | Identified EM Dispersion Field 33391 | -2/Testing | Discovered new exit (range 6) 33396 | -2/Testing | Identified exit to Section 7 33397 | -2/Testing | Entered Section 7 33398 | -2/Section 7 | Sensed 21 artifacts in vicinity 33414 | -2/Section 7 | Found Prototype Processor 33414 | -2/Section 7 | Identified Exp. Signal Interpreter 33647 | -2/Section 7 | First assault squad dispatched 33670 | -2/Section 7 | Found Prototype Launcher 33670 | -2/Section 7 | Identified Com. Tesla Bomb Launcher 33678 | -2/Section 7 | Spotted S7 Guard 33693 | -2/Section 7 | Found Core Membrane 33693 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 33705 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 33830 | -2/Section 7 | Retrieved Zion intel report: Branch Access 33891 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 33927 | -2/Section 7 | Found Microwarp Drive 34077 | -2/Section 7 | Found Transdimensional Reconstructor 34079 | -2/Section 7 | Spotted Executioner 34079 | -2/Section 7 | Spotted Executioner 34081 | -2/Section 7 | Found Transdimensional Reconstructor 34096 | -2/Section 7 | Destroyed Executioner 34102 | -2/Section 7 | Destroyed Executioner 34117 | -2/Section 7 | Found Prototype Processor 34117 | -2/Section 7 | Identified Exp. Core Analyzer 34144 | -2/Section 7 | Spotted B-99 Colossus 34148 | -2/Section 7 | Core integrity fell below 50% 34183 | -2/Section 7 | Found Integrity Redistributor 34184 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+214) 34187 | -2/Section 7 | Found Integrity Redistributor 34187 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-379) 34190 | -2/Section 7 | Found Integrity Redistributor 34245 | -2/Section 7 | Found LRC Insulator 34245 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 34252 | -2/Section 7 | Found LRC Storage 34252 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 34254 | -2/Section 7 | Found LRC Energy Well 34254 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 34415 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 34471 | -2/Section 7 | Incoming assault squad redirected 34492 | -2/Section 7 | Emitted hypermatrix ping 34497 | -2/Section 7 | Assembled emerged from beneath the floor 34522 | -2/Section 7 | Found Spacefold Activator 34700 | -2/Section 7 | Discovered exit to Access (range 5) 34704 | -2/Section 7 | Entered Access 34704 | -1/Access | Evolved 2 slots: Power x1, Utility x1 34915 | -1/Access | Spotted B-99 Colossus 35012 | -1/Access | Build established: Generator-Gunner 35426 | -1/Access | Garrison activated, responded to threat 35454 | -1/Access | First assault squad dispatched 35491 | -1/Access | Retrieved Zion intel report: Active Terminals 35492 | -1/Access | Zion Heavy squad teleported in 35560 | -1/Access | Found Zio. Weapon Casing 35564 | -1/Access | Warped through subspace 35764 | -1/Access | Incoming assault squad redirected 35811 | -1/Access | Spotted B-99 Colossus 35860 | -1/Access | Retrieved Zion intel report: Prototype Schematics 35861 | -1/Access | Zion Hacker squad teleported in 35952 | -1/Access | Discovered new exit (range 8) 35992 | -1/Access | Terminal network hard line cut 36009 | -1/Access | Identified exit to Command 36097 | -1/Access | Entered Command 36160 | -1/Command | Disengaged cave seal 36168 | -1/Command | Retrieved Zion intel report: Main Access 36168 | -1/Command | Identified exit to Surface 36248 | -1/Command | Found Prototype Protection 36266 | -1/Command | Found Prototype Protection 36267 | -1/Command | Identified Zio. Shade Armor (x2) 36276 | -1/Command | Found Zio. Shade Armor 36300 | -1/Command | Zionites emerged from the dark tunnel 36325 | -1/Command | Found Zio. Weapon Casing 36337 | -1/Command | Found Zio. Weapon Casing 36343 | -1/Command | Found Prototype Device 36343 | -1/Command | Identified Exp. Weapon Cycler 36348 | -1/Command | Found Prototype Processor 36348 | -1/Command | Identified Exp. Targeting Computer 36356 | -1/Command | Found Zio. Shade Armor 36392 | -1/Command | First assault squad dispatched 36472 | -1/Command | Found Zio. Weapon Casing 36477 | -1/Command | Found Zio. Weapon Casing 36480 | -1/Command | Found Zio. Weapon Casing 36557 | -1/Command | Spotted B-99 Colossus 36588 | -1/Command | Destroyed B-99 Colossus 36617 | -1/Command | Build established: Scavenger-Tank 36668 | -1/Command | Spotted M Guard 36668 | -1/Command | Spotted M Guard 36668 | -1/Command | Spotted Combat Programmer 36668 | -1/Command | Spotted Combat Programmer 36684 | -1/Command | Allies destroyed Combat Programmer 36691 | -1/Command | Combat Programmer assimilated allied M6-P7C(M) 36694 | -1/Command | Destroyed Combat Programmer 36733 | -1/Command | Incoming assault squad redirected 36752 | -1/Command | Destroyed M Guard 36769 | -1/Command | Destroyed M Guard 36769 | -1/Command | All MAIN.C guards destroyed 36782 | -1/Command | Found Corrupted Prototype Reactor 36782 | -1/Command | Identified Zero-point Reactor 36790 | -1/Command | Destroyed 9 combat bots 36790 | -1/Command | Found Corrupted Prototype Energy Cannon 36942 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-134) 36996 | -1/Command | Destroyed 8 combat bots 37047 | -1/Command | Retrieved Zion intel report: Component Stockpiles 37114 | -1/Command | Retrieved Zion intel report: Unaware Schematics 37120 | -1/Command | Incoming assault squad redirected 37284 | -1/Command | Disengaged cave seal 37284 | -1/Command | Zionites emerged from the dark tunnel 37403 | -1/Command | Zionites emerged from the dark tunnel 37458 | -1/Command | Terminal network hard line cut 37545 | -1/Command | Identified Cld. Nova Cannon 37592 | -1/Command | Met MAIN.C 37592 | -1/Command | 0b10 Conduit disabled 37605 | -1/Command | Allies destroyed MAIN.C Shell 37605 | -1/Command | MAIN.C activated Command garrisons 37610 | -1/Command | Allies destroyed MAIN.C 37772 | -1/Command | Found Vortex Chain Reactor 37775 | -1/Command | Found Zero-point Reactor 37783 | -1/Command | Found Prototype Device 37783 | -1/Command | Identified Exp. Focal Shield 37786 | -1/Command | Found Prototype Device 37786 | -1/Command | Identified Exp. Transmission Jammer 38444 | -1/Command | Spotted B-99 Colossus 38445 | -1/Command | Destroyed B-99 Colossus 38461 | -1/Command | Build established: Scavenger-Gunner 38611 | -1/Command | Found Zio. Weapon Casing 38615 | -1/Command | Found Zio. Weapon Casing 38620 | -1/Command | Found Zio. Shade Armor 38641 | -1/Command | Found Exp. Weapon Cycler 38660 | -1/Command | Warped through subspace to slip node 38660 | -1/Command | Discovered new exit (range 4) 38663 | -1/Command | Found Exp. Targeting Computer 38667 | -1/Command | Entered Access_0 38668 | -1/Access_0 | Sensed 1 artifact in vicinity 38670 | -1/Access_0 | Met Architect 38676 | -1/Access_0 | Architect warped through subspace 38676 | -1/Access_0 | Core integrity fell below 50% 38690 | -1/Access_0 | Destroyed A8 38717 | -1/Access_0 | Architect warped through subspace 38762 | -1/Access_0 | Architect warped through subspace 38795 | -1/Access_0 | Architect warped through subspace 38819 | -1/Access_0 | Subspace Access Node disabled 38825 | -1/Access_0 | Architect warped through subspace 38849 | -1/Access_0 | Architect warped through subspace 38872 | -1/Access_0 | Architect warped through subspace 38921 | -1/Access_0 | Architect warped through subspace 38962 | -1/Access_0 | Architect warped through subspace 38998 | -1/Access_0 | Architect warped through subspace 39016 | -1/Access_0 | Found Exp. Targeting Computer 39019 | -1/Access_0 | Architect warped through subspace 39038 | -1/Access_0 | A6 warped into view 39038 | -1/Access_0 | Architect warped through subspace 39050 | -1/Access_0 | Destroyed A6 39057 | -1/Access_0 | Architect warped through subspace 39081 | -1/Access_0 | Architect warped through subspace 39106 | -1/Access_0 | Architect warped through subspace 39110 | -1/Access_0 | Lost 3 parts (3u) 39130 | -1/Access_0 | Architect warped through subspace 39134 | -1/Access_0 | Subspace Access Node disabled 39156 | -1/Access_0 | Architect warped through subspace 39176 | -1/Access_0 | Architect warped through subspace 39195 | -1/Access_0 | Architect warped through subspace 39212 | -1/Access_0 | Architect warped through subspace 39232 | -1/Access_0 | Architect warped through subspace 39257 | -1/Access_0 | Architect warped through subspace 39280 | -1/Access_0 | Subspace Access Node disabled 39287 | -1/Access_0 | Architect warped through subspace 39317 | -1/Access_0 | Architect warped through subspace 39337 | -1/Access_0 | Architect warped through subspace 39369 | -1/Access_0 | Architect warped through subspace 39384 | -1/Access_0 | Architect warped through subspace 39397 | -1/Access_0 | Architect warped through subspace 39423 | -1/Access_0 | Architect warped through subspace 39442 | -1/Access_0 | Emitted hypermatrix ping 39447 | -1/Access_0 | Assembled emerged from beneath the floor 39447 | -1/Access_0 | Architect warped through subspace 39481 | -1/Access_0 | Subspace Access Node disabled 39516 | -1/Access_0 | Destroyed Architect 39517 | -1/Access_0 | Architect triggered a singularity event 39522 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 39523 | -1/Access_0 | Warped through subspace to slip node 39523 | -1/Access_0 | Discovered exit to Surface (range 8) 39525 | -1/Access_0 | Released all parts (23) 39528 | -1/Access_0 | Crushed by singularity! Last Messages --------------- 39525_ Released Zio. Phaser-M. 39525_ Released Exp. Weapon Cycler. 39525_ Released Lrg. Storage Unit. 39525_ Released Zio. Phaser-M. 39525_ Released Hdn. Centrium Leg. 39525_ Released Zio. Phaser-H. 39525_ Released Exp. Targeting Computer. 39525_ Released Hvy. Regenerative Plating. 39525_ Released Zio. Phaser-M. 39525_ Released Hdn. Centrium Leg. 39525_ Released Adv. Armor Integrity Analyzer. 39525_ Released Exp. Targeting Computer. 39525_ Released Zero-point Reactor. 39525_ Released Hdn. Centrium Leg. 39525_ Released Exp. Cooling System. 39525_ Released Zio. Weapon Casing. 39525_ Released Hdn. Centrium Leg. 39525_ Extracted 1 energy. 39526_ A0_COM: 2. 39527_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# < #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????#=!!##?????????????????????? | | ??????????????????????##=*=#?????????????????????? | | ??????????????????????#[=!=#?????????????????????? | | ??????????????????????#!*!##?????????????????????? | | ??????????????????????#[!*[#?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????##![#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 93 Energy Capacity 2400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 36 Target Analysis 8 Armor Integrity Analysis 40 Particle Charging 30 Offensive Hacking 14 Item Schematics ----------------- Exp. ECM Suite | -3/Quarantine | Z-intel Spectral Analyzer | -3/Quarantine | Z-intel Com. Particle Reactor | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Z-intel Coolant Network | -3/Quarantine | Z-intel Imp. Energy Well | -3/Quarantine | Z-intel Electron Diverter | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Centrium Greatsword | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Hellfire Missile Launcher | -1/Access | Z-intel Imp. Fusion Compressor | -1/Access | Z-intel Imp. KE Penetrator | -1/Access | Z-intel Adv. Plasma Rifle | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Adv. Energy Well | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Hdn. Centrium Leg | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Cld. Gravmag System | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Robot Schematics ------------------ M-36 Artificer | -3/Quarantine | Z-intel Y-64 Sentinel | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel A-15 Conveyor | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix High-powered Transdimensional Reconstructor Transdimensional Reconstructor Core Stripper Core Membrane Microwarp Drive Integrity Redistributor LRC Insulator LRC Storage LRC Energy Well Achievements -------------- None Challenges ------------ None Game ------ Seed NovaCloakingStripper Manual? 0 Play Time 04:54:25 Cumulative 1302.5 hours Start 2021.06.27 @ 11:59:49 End 2021.06.27 @ 19:11:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 439 Rogue 439 Adventurer 0 Explorer 0 Win Type - Total 94 Types 20/12/37/5/1/2/15/1/1 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 146f27e6-0348-4a51-9eb0-76516c37cab8