Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.10.06 @ 01:24:14 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (892) 892 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 3881 Bonus ------- Follower Combat Kills 86 Friendly Fire -12 Cogmind --------- Core Integrity 689/700 Matter 250/300 Energy 96/275 System Corruption 0% Temperature Cool (60) Movement Rolling (135) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Improved Titanium Leg Armored Wheel > --- UTILITY (5) ------ Large Storage Unit Advanced Terrain Scan Processor Seismic Detector Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Makeshift Power Source Compact Battery (200) Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved EM Pulse Cannon Improved EM Pulse Cannon Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scan Processor Seismic Detector Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Makeshift Power Source Compact Battery Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved EM Pulse Cannon Improved EM Pulse Cannon Mining Laser [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 . 1 1 Utility 3 | . . . 1 . 1 1 Weapon . | . . . . . . . Parts Attached 35 | 7 2 3 6 3 8 6 Power 6 | 1 . 2 1 . . 2 Engine 6 | 1 . 2 1 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 1 3 . 2 1 Treads . | . . . . . . . Leg 7 | 2 . 1 3 . . 1 Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 1 . . 1 3 2 Device 3 | 1 . . . . 1 1 Storage 2 | 1 1 . . . . . Processor 3 | . . . . 1 2 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 11 | 2 1 . 2 2 3 1 Energy Gun 1 | 1 . . . . . . Energy Cannon 7 | . . . 2 2 2 1 Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 1 . 3 5 3 Power 2 | . . 1 . . 1 . Propulsion 4 | . . . . 1 2 1 Utility 2 | . . . . . 1 1 Weapon 4 | . . . . 2 1 1 Highest Loss Streak 4 | . . 1 . 3 4 3 To Critical Strikes . | . . . . . . . Average Backups 9 | 3 6 9 14 14 10 9 Power 1 | . 1 1 2 3 3 2 Propulsion 2 | 1 2 3 3 2 1 . Utility 2 | . 2 2 4 4 3 3 Weapon 2 | . 1 2 3 3 3 3 Tool/Special . | . . . . . . . Unused Backups 10 | . . 1 2 . 2 5 Power 1 | . . 1 . . . . Propulsion 2 | . . . 2 . . . Utility 5 | . . . . . 2 3 Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 100 99 88 87 84 80 Engine 12 | . 14 13 11 11 7 7 Leg 27 | . 28 28 33 32 24 7 Device 12 | . 14 14 11 11 9 12 Storage 12 | . 14 14 11 11 9 7 Processor 2 | . . . . 1 15 15 Energy Cannon 4 | . . . 7 20 16 14 Ballistic Gun 20 | . 25 28 14 . . . Peak Build Rating 32 | 7 8 12 18 19 30 32 Average Rating 11 | 6 7 7 13 17 24 28 On Entrance 12 | . 7 7 12 18 19 22 Avg Prop Armor Cover (%) . | . . . . . 2 6 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 28 29 38 38 44 47 Greatest Support 35 | 20 20 20 35 35 35 22 Greatest Overweight (x) 3 | . 1 1 1 1 1 3 Average Overweight (x) . | . . 1 . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 6 8 14 15 15 13 10 Average Carried 9 | 3 6 9 14 14 10 8 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 7 14 15 11 11 9 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 748 | 324 18 213 48 40 30 75 Remotely . | . . . . . . . Salvage Created 1221 | 228 18 289 130 109 372 75 Parts 91 | 17 . 28 14 9 20 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 32 | . . 12 4 6 9 1 Guns 12 | . . 12 . . . . Cannons 12 | . . . 4 4 3 1 AOE 8 | . . . . 2 6 . Classes Destroyed 9 | 3 1 2 1 1 1 . Worker 2 | 1 . 1 . . . . Builder 1 | . . . . . 1 . Tunneler 8 | 8 . . . . . . Recycler 1 | 1 . . . . . . Watcher 1 | . 1 . . . . . Swarmer 16 | . . 9 2 4 1 . Grunt 12 | . . 3 1 . 8 . Sentry 2 | . . . 1 . . 1 Assembled 2 | . . . . 2 . . Best Kill Streak 7 | 4 1 4 3 4 7 1 Combat Bots Only 6 | . . 3 3 4 6 1 Max Kills in Single Turn 2 | 1 1 2 1 2 2 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 221 | . . 53 25 39 74 30 Missed 50 | . . 9 8 8 15 10 Hits 171 | . . 44 17 31 59 20 Melee 1 | . . . . 1 . . Projectile 170 | . . 44 17 30 59 20 Critical Strikes 3 | . . . 1 . 2 . Damage Taken 1833 | . . 426 169 317 698 223 Core 398 | . . 85 6 51 245 11 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 43 | . . . . . 43 . Core Remaining (%) 76 | 100 . 66 . 85 55 . Volleys Fired 83 | 18 3 28 7 12 11 4 Largest 2 | 2 2 2 2 2 2 2 Hottest 138 | 70 40 40 112 112 138 138 Shots Fired 160 | 36 6 56 14 22 18 8 Gun 98 | 36 6 56 . . . . Cannon 58 | . . . 14 22 14 8 Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 80 | 18 6 56 . . . . Thermal 18 | 18 . . . . . . Explosive 4 | . . . . . 4 . Electromagnetic 58 | . . . 14 22 14 8 Robot Hit Streak 10 | 5 1 5 3 3 5 10 Robot Miss Streak 3 | 3 2 3 2 3 2 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 89 | 22 2 30 8 11 9 7 Core Hits 66 | 11 2 17 4 7 22 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | 2 . . . . . . Burn 2 | 2 . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2006 | 268 20 417 168 241 706 186 Guns 705 | 268 20 417 . . . . Cannons 764 | . . . 168 196 214 186 Explosions 537 | . . . . 45 492 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 556 | 119 20 417 . . . . Thermal 225 | 149 . . . 45 31 . Explosive 461 | . . . . . 461 . Electromagnetic 764 | . . . 168 196 214 186 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 19 | . . . . 12 7 . Projectiles 12 | . . . . 12 . . Explosions 7 | . . . . . 7 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 30 | . . . . 30 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 217 | 36 . 6 201 217 135 192 Average Temperature 64 | 13 . 3 85 102 52 89 Received Heat Transfer 399 | . . 78 48 . 243 30 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 1 1 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 742 | 592 . . . 100 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 145 | 15 7 145 111 78 145 49 Initial 49 | . 3 . 48 35 18 49 Average 30 | 2 . 40 37 18 29 32 Influence Increases 1013 | 50 7 430 141 108 247 30 Destroy 0b10 Robot/C 720 | . . 340 100 80 180 20 Destroy 0b10 Robot/NC 65 | 50 5 5 . . 5 . Destroy Leader 132 | . 2 60 20 10 30 10 Allied During Kill 31 | . . 25 6 . . . Disable Machine 15 | . . . . 15 . . Destroy Structure 20 | . . . . 3 17 . Lose Combat Pursuer 30 | . . . 15 . 15 . Influence Decreases 1003 | 45 12 304 176 151 185 130 Entered New Map 227 | . 2 . 78 56 30 61 Time Decay 617 | 45 10 274 78 65 105 40 Lost Part 119 | . . 10 . 30 50 29 Lost Ally 40 | . . 20 20 . . . Squads Dispatched 8 | . . . 1 . 5 2 Investigation 4 | . . . . . 3 1 Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 5 | . . . 4 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 3 15 10 6 22 6 Peak Tracking Total 16 | . 2 3 6 4 16 4 Tactical Retreats 2 | . . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 3 | . . . . . 2 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 6 | . . . . . 3 3 Successful 1 | . . . . . 1 . Failed 5 | . . . . . 2 3 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 2 3 Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Patch 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . 1 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 45 | . . 45 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 35 | . . 24 11 . . . Total Damage 549 | . . 404 145 . . . Kills 6 | . . 5 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 2715 | 148 225 1563 203 201 286 89 Terrain 290 | . . . . . 222 68 Seismic 2487 | 148 225 1563 203 201 64 83 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2828 | 257 225 1563 203 201 290 89 Spaces Moved 1453 | 158 127 755 122 85 145 61 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 1352 | 155 127 755 122 85 108 . Wheels 98 | . . . . . 37 61 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 190 100 100 Average Speed 170 | 118 167 190 132 190 167 113 Slowest Speed 190 | 120 190 190 190 190 190 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 24 100 17 29 20 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . . . 3 16 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 19 | . . . . 3 16 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1645 | 188 133 827 149 103 174 71 Wait 43 | . . 35 4 3 1 . Move 1447 | 157 126 754 121 84 144 61 Hop . | . . . . . . . Pick Up 24 | 6 1 6 5 . 6 . Fast Attach 10 | 7 . 1 . . . 2 Attach 12 | . . . 1 4 4 3 Detach . | . . . . . . . Swap 15 | . 2 2 6 . 4 1 Drop 11 | . 1 1 5 . 4 . Fire 83 | 18 3 28 7 12 11 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 258 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 8) 483 | -10/Materials | Entered Mines 495 | -10/Mines | Met a Derelict bent on vengeance 859 | -10/Mines | Discovered new exit (range 5) 967 | -10/Mines | Discovered new exit (range 9) 1333 | -10/Mines | Learned Materials trap positions 1467 | -10/Mines | Discovered new exit (range 11) 1969 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2046 | -10/Mines | Entered Materials 2046 | -9/Materials | Accompanied by 1 ally 2046 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2047 | -9/Materials | Loaded intel: 29 trap records 2051 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2198 | -9/Materials | Discovered new exit (range 7) 2249 | -9/Materials | Entered Mines 2277 | -9/Mines | Assembled infested the area 2335 | -9/Mines | Build established: Scavenger-Mutant 2347 | -9/Mines | Discovered new exit (range 14) 2404 | -9/Mines | Discovered new exit (range 8) 2450 | -9/Mines | Entered Materials 2450 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2462 | -8/Materials | Lost 3 parts (1n2w) 2694 | -8/Materials | Garrison activated, responded to threat 2725 | -8/Materials | Discovered new exit (range 16) 2737 | -8/Materials | Lost 4 parts (1p2n1w) 2740 | -8/Materials | Entered Factory 2740 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2802 | -7/Factory | Discovered new exit (range 13) 2826 | -7/Factory | Garrison activated, responded to threat 2829 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 02798_ ALERT: All DSF locations entering lockdown mode. 02802_ EXIT=FOUND 02804_ Connecting with Garrison Access... 02804_ Current location identified: Factory 02804_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 02805_ Wheel destroyed. 02808_ Imp. Terrain Scanner destroyed. 02810_ Imp. Heat Sink fried. 02810_ Y-54 Guardian destroyed. 02813_ Acquired 75 matter. 02815_ Acquired Imp. Light Armor Plating. 02819_ Acquired Imp. Titanium Leg. 02826_ H-55 Commando calls for garrison reinforcements. 02826_ ALERT: Activating Garrison Access F004. 02827_ S-27 Virus emerges from the garrison. 02827_ Imp. EM Pulse Cannon destroyed. 02829_ Penetrated by Slug. 02829_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????#??? ??? ????? ?????????? | | ?????????????##????? ? ? ??? ??????? | | ??????????????????? ???????? # ##?#???? | | ??????????????##? ??"" "?? # T#?????? | | ?????????????????? ??"" 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"?? ?? ??? < ??? #????"?#? | | ?????????????#? ???? ???? ?? # ??"????#?? | | ?????????????????? ????????? ??????????? | | ?????????????????#?????? ? ?????##???????? | | ????????????????#??????#??????????????????? | | ?????????????????????#???????????#????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceTeleporterTurbovents Manual? 0 Play Time 00:13:58 Cumulative 201.9 hours Start 2025.10.06 @ 01:11:11 End 2025.10.06 @ 01:24:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 489 Rogue 489 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 96b56233-5e27-4896-bca2-867320c6e7d2