Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 13:31:28 Player: reason Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (356) 356 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 2754 Bonus ------- Follower Combat Kills 178 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 258/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Axe > --- INVENTORY (15) --- Angular Momentum Engine Medium Storage Unit Experimental Sensor Array Medium Armor Plating Improved Medium Armor Plating Insulated Plating Hacking Drone Bay Plasma Cutter RU-N14's Throwing Claymores (2) RU-N14's Throwing Claymores (2) Heavy Mace Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- RU-N14's Throwing Claymores Axe > --- INVENTORY -------- Large Storage Unit Experimental Sensor Array Medium Armor Plating Insulated Plating Heavy EM Pulse Gun Plasma Cutter Makeshift Hammer Axe Self-destruct Interrupter [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Axe Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 28 | 6 7 8 1 4 2 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . . 2 . Treads . | . . . . . . Leg 4 | 2 . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 3 . . 1 Device 1 | . . 1 . . . Storage 4 | 1 2 . . . 1 Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 5 4 1 2 . Energy Gun 3 | . 1 1 . 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | 2 2 . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . 2 1 1 . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 85 98 100 100 99 Engine 11 | . 14 11 11 11 11 Leg 22 | . 28 22 22 22 22 Device 10 | . . 11 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 20 | . . 22 22 22 22 Energy Gun 5 | . 3 6 . 2 10 Launcher 6 | . 11 8 11 8 . Slashing Weapon 8 | . . . 11 11 11 Naked Turns . | . . . . . . Heaviest Build 37 | 14 35 25 24 29 37 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 3 | 3 1 1 1 1 1 Average Overweight (x) . | 1 . . 1 . . Largest Inventory Capacity 15 | 8 15 10 10 10 15 Average Capacity 10 | 7 8 10 10 10 10 Most Carried 13 | 6 8 10 10 10 13 Average Carried 9 | 3 3 8 9 9 10 Final Capacity 15 | 8 10 10 10 10 15 Final Carried 12 | 2 6 9 9 10 12 Class Distribution -------------------- 72% | Scavenger-Assassin 15% | Skirmisher 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Assassin | -9/Mines Scavenger-Assassin | -7/Zion Scavenger-Assassin | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 600 | 246 52 162 3 60 77 Remotely . | . . . . . . Salvage Created 304 | . 115 182 7 . . Parts 39 | . 16 21 2 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 5 7 2 . . Melee 1 | . . 1 . . . Guns 2 | . . 2 . . . Cannons 1 | . . 1 . . . AOE 10 | . 5 3 2 . . Classes Destroyed 6 | . 5 1 . . . Builder 1 | . 1 . . . . Recycler 1 | . 1 . . . . Watcher 4 | . 1 3 . . . Swarmer 10 | . 3 5 2 . . Grunt 2 | . 2 . . . . Sentry 2 | . . 2 . . . Best Kill Streak 8 | . 8 6 2 . . Combat Bots Only 5 | . 5 3 2 . . Max Kills in Single Turn 3 | . 3 3 1 . . Gunslinging . | . . . . . . Exploded 3 | . 3 3 1 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 76 | . 7 32 3 . 34 Missed 26 | . . 11 1 . 14 Damage Taken 897 | . 212 261 35 . 389 Core 173 | . 31 81 6 . 55 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 28 | . 7 19 2 . . Largest 1 | . 1 1 1 . . Hottest 56 | . 30 56 30 . . Shots Fired 28 | . 7 19 2 . . Gun 6 | . . 6 . . . Cannon 9 | . . 9 . . . Launcher 13 | . 7 4 2 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 13 | . 7 4 2 . . Electromagnetic 15 | . . 15 . . . Robot Hit Streak 5 | . 3 5 . . . Robot Miss Streak 4 | . 1 4 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 21 | . 3 11 . . 7 Core Hits 28 | . 11 13 2 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 . . 3 Sever 4 | . . 1 . . 3 Melee Attacks 14 | . . 6 . . 8 Impact . | . . . . . . Slashing 14 | . . 6 . . 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1421 | . 547 517 119 . 238 Guns 24 | . . 24 . . . Cannons 94 | . . 94 . . . Explosions 950 | . 547 284 119 . . Melee 353 | . . 115 . . 238 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 950 | . 547 284 119 . . Electromagnetic 118 | . . 118 . . . Impact . | . . . . . . Slashing 353 | . . 115 . . 238 Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 2 | . . . . . 2 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 51 | . 12 17 22 . . Shots 3 | . 1 1 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 87 | . 10 87 . . . Average Temperature 30 | . 5 34 . . . Received Heat Transfer 270 | . 48 81 . . 141 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 297 | . 178 297 170 . . Initial 75 | . . 74 75 . . Average 160 | . 87 196 167 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 73 | 100 100 57 100 . . Level 1 26 | . . 42 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 7 14 4 . 15 Peak Tracking Total 6 | . 5 5 4 . 6 Tactical Retreats 5 | . . 1 1 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 2 3 . . . Successful 3 | . 1 2 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Branch Access Points 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 563 | . . . . . 563 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3233 | 68 195 661 139 1445 725 Spaces Moved 1978 | 39 135 326 70 937 471 Core 18 | 18 . . . . . Treads . | . . . . . . Legs 1960 | 21 135 326 70 937 471 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 130 140 Average Speed 150 | 141 120 173 190 150 140 Slowest Speed 210 | 200 190 190 190 190 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 30 33 40 88 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 79 | . 32 27 20 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 79 | . 32 27 20 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2188 | 52 165 398 74 978 521 Wait 76 | . . 20 . 22 34 Move 1973 | 38 134 325 69 936 471 Hop . | . . . . . . Pick Up 40 | 8 7 12 1 8 4 Fast Attach . | . . . . . . Attach 21 | 6 7 6 . 2 . Detach 10 | . 7 2 . 1 . Swap 7 | . . 2 1 2 2 Drop 19 | . 3 6 1 7 2 Fire 28 | . 7 19 2 . . Melee 14 | . . 6 . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 8) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 367 | -9/Materials | Identified exit to Mines 610 | -9/Materials | Discovered new exit (range 3) 612 | -9/Materials | Identified exit to Materials 679 | -9/Materials | Build established: Skirmisher 925 | -9/Materials | Entered Mines 950 | -9/Mines | Learned Materials trap positions 963 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 967 | -9/Mines | Found Prototype Device 1060 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1063 | -9/Mines | Identified exit to Zion 1064 | -9/Mines | Entered Zion 1198 | -7/Zion | Build established: Scavenger-Assassin 1325 | -7/Zion | Found Prototype Special Weapon 1543 | -7/Zion | Learned location of Quarantine (-2) 1636 | -7/Zion | Imprinted 1638 | -7/Zion | Declared Zion's savior 2167 | -7/Zion | Identified RU-N14's Throwing Claymores 2177 | -7/Zion | Found RU-N14's Throwing Claymores 2349 | -7/Zion | Given the Hacking Drone Bay 2352 | -7/Zion | Found Prototype Device 2459 | -7/Zion | Discovered new exit (range 11) 2494 | -7/Zion | Identified exit to Proximity Caves 2509 | -7/Zion | Entered Proximity Caves 2509 | -6/Proximity Caves | Accompanied by 4 allies 2956 | -6/Proximity Caves | Spotted B-75 Beast 3064 | -6/Proximity Caves | Learned Factory terminal intel 3107 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3234 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03128_ Acquired Angular Momentum Engine. 03129_ Corrupted Neutrino Core self-destruct mechanism malfunctions. 03129_ Mace fries itself beyond repair. 03137_ Acquired Imp. Medium Armor Plating. 03172_ Dropped Imp. Ion Engine. 03181_ X4-GYZ(M) destroyed. 03189_ TP-I6V(M) destroyed. 03192_ M-28 Smith repairs G-50 Soldier. 03207_ G-50 Soldier Carbon-fiber Leg severed. 03215_ G-50 Soldier Lgt. Angular Momentum Engine severed. 03215_ Hvy. EM Pulse Gun destroyed. 03218_ Destroyed Hvy. Laser. 03226_ G-67 Veteran Flexi-carbon Leg severed. 03231_ Mak. Leg destroyed. 03233_ Slug penetrates G-50 Soldier. 03233_ Imp. Deuterium Engine destroyed. 03233_ Mak. Leg destroyed. 03234_ M-28 Smith repairs G-50 Soldier. 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System Shield | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionClaymoresPick Manual? 0 Play Time 00:38:35 Cumulative 40.0 hours Start 2024.04.10 @ 12:53:43 End 2024.04.10 @ 13:31:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b339b276-a4d9-49ff-8d07-217b795758dc