Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 21:04:25 Player: Enathri Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (36) 180 Value Destroyed (1191) 1191 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (608) 608 TOTAL SCORE: 7419 Bonus ------- Follower Combat Kills 116 Entered DSFs 500 Friendly Fire -8 Cogmind --------- Core Integrity 0/1150 Matter 177/300 Energy 15/100 System Corruption 0% Temperature Cool (12) Movement Walking (90) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Advanced VSS Leg Advanced VSS Leg > --- UTILITY (6) ------ Improved Targeting Computer Mini Drone Bay (2/3) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Targeting Computer Core Shielding Dynamic Insulation System Thief Drone Bay Hacking Drone Bay > --- WEAPON ----------- Wave Gun Autogun Autogun Autogun Minigun Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Improved Reaction Control System [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Thief Drone Bay Storage Small Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Slots Evolved 12 | . . . 2 . . . 6 . . 2 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . . . . 1 . . Utility 4 | . . . . . . . 3 . . . . 1 Weapon 4 | . . . . . . . 3 . . . . 1 Parts Attached 46 | 6 3 7 2 . . . 8 6 1 . 3 10 Power 7 | 1 . 1 1 . . . . 1 1 . 1 1 Engine 4 | 1 . 1 . . . . . . . . 1 1 Core 3 | . . . 1 . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 10 | 2 . 2 . . . . . 2 . . . 4 Treads . | . . . . . . . . . . . . . Leg 8 | 2 . 2 . . . . . . . . . 4 Wheel 2 | . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 14 | 1 2 1 . . . . 6 1 . . . 3 Device 7 | . . 1 . . . . 2 1 . . . 3 Storage 3 | 1 2 . . . . . . . . . . . Processor 2 | . . . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 15 | 2 1 3 1 . . . 2 2 . . 2 2 Energy Gun 2 | . . . . . . . 1 1 . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 12 | 2 . 3 1 . . . 1 1 . . 2 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . . . Parts Lost 30 | . . 4 . . . . 2 2 2 . 1 19 Power 6 | . . 1 . . . . 1 . 1 . . 3 Propulsion 7 | . . 1 . . . . 1 . . . . 5 Utility 6 | . . . . . . . . 1 . . . 5 Weapon 11 | . . 2 . . . . . 1 1 . 1 6 Highest Loss Streak 16 | . . 2 . . . . 1 2 2 . 1 16 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 97 76 77 77 77 76 80 84 . 84 46 Engine 3 | . 14 13 6 . . . . . . . 4 2 Core 5 | . . . 3 11 11 11 5 5 4 . 5 2 Leg 17 | . 28 27 22 22 22 22 11 6 6 . 5 6 Wheel 1 | . . . . . . . . 7 13 . 11 3 Device 9 | . . 2 11 11 11 11 13 14 20 . 17 7 Storage 9 | . 25 25 11 11 11 11 . . . . . . Processor 2 | . . . . . . . 5 6 6 . 5 5 Protection 4 | . . . . . . . 13 11 6 . 5 1 Energy Gun 2 | . . . . . . . 6 5 6 . 5 2 Ballistic Gun 19 | . 14 21 22 22 22 22 20 21 20 . 20 13 Launcher 2 | . 13 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 44 | 11 33 19 18 18 18 18 22 26 26 25 39 44 Greatest Support 44 | 20 20 20 20 20 20 20 20 44 44 44 44 36 Greatest Overweight (x) 2 | . 1 1 . . . . 2 2 . . . 2 Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 7 6 5 5 5 5 4 Average Carried 5 | 2 7 7 7 8 7 7 2 4 3 5 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 5 8 7 8 8 7 7 5 3 5 5 5 . Class Distribution -------------------- 63% | Mutant 26% | Tank 6% | Gunner 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Gunner | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Matter Collected 1417 | 292 4 141 14 . 19 234 96 146 107 . 91 273 Remotely . | . . . . . . . . . . . . . Salvage Created 1144 | 91 28 188 14 . . 40 100 174 214 . 65 230 Parts 54 | 2 9 16 2 . . . 2 6 6 . 3 8 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 4 . 4 5 . . . Prevented 2 | . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 34 | . 3 11 1 . . 1 2 6 4 . 1 5 Guns 25 | . . 5 1 . . 1 2 6 4 . 1 5 AOE 9 | . 3 6 . . . . . . . . . . Classes Destroyed 7 | 1 2 1 . . . 1 . 1 . . 1 . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Swarmer 18 | . 3 6 1 . . . . 5 . . . 3 Grunt 13 | . . 5 . . . . 2 . 4 . . 2 Sentry 1 | . . . . . . . . 1 . . . . Specialist 1 | . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . . . Best Kill Streak 4 | 1 4 3 1 . . 1 1 4 4 . 1 3 Combat Bots Only 4 | . 3 3 1 . . 1 1 4 4 . 1 3 Max Kills in Single Turn 3 | 1 3 2 1 . . 1 1 1 2 . 1 3 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 2 | . 2 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Hostile Shots Fired 445 | . 7 89 20 . . 6 54 33 17 . 11 208 Missed 161 | . 2 24 7 . . 4 19 13 2 . 1 89 Damage Taken 4720 | . 44 691 100 . . . 572 335 286 . 396 2296 Core 1468 | . . 112 38 . . . 75 53 . . 37 1153 Absorbed by Shields 24 | . . . . . . . . . . . . 24 Redirected to Shielding 39 | . . . . . . . 16 12 . . 8 3 Core Remaining (%) 85 | 100 . 55 . . . 90 . . 84 . 96 . Volleys Fired 95 | 8 3 32 3 . . 9 5 14 8 . 4 9 Largest 6 | 2 2 2 2 . . 2 4 4 4 . 5 6 Hottest 205 | 40 50 50 40 . . 45 105 105 149 . 172 205 Shots Fired 280 | 16 6 60 6 . . 18 20 56 32 . 18 48 Gun 266 | 16 3 49 6 . . 18 20 56 32 . 18 48 Cannon . | . . . . . . . . . . . . . Launcher 14 | . 3 11 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 228 | 16 3 49 6 . . 18 15 44 24 . 14 39 Thermal 38 | . . . . . . . 5 12 8 . 4 9 Explosive 14 | . 3 11 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | 4 1 9 2 . . 14 5 7 11 . 4 4 Robot Miss Streak 5 | 2 1 4 5 . . 1 1 3 2 . 2 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . 1 . . . . . . 1 . . 3 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . 1 Shots Hit Robots 162 | 11 1 32 2 . . 15 13 33 24 . 10 21 Core Hits 84 | 2 6 18 2 . . 3 7 15 13 . 4 14 Critical Kills 3 | 1 . 2 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | 1 . 2 . . . . . . 1 . . 2 Burn 3 | . . . . . . . . . 1 . . 2 Destroy 3 | 1 . 2 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2977 | 136 210 716 15 . . 258 177 412 444 . 146 463 Guns 2339 | 136 . 288 15 . . 258 177 412 444 . 146 463 Cannons . | . . . . . . . . . . . . . Explosions 635 | . 210 425 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 3 | . . 3 . . . . . . . . . . Kinetic 1915 | 136 . 288 15 . . 258 144 333 278 . 121 342 Thermal 424 | . . . . . . . 33 79 166 . 25 121 Explosive 635 | . 210 425 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 47 | . . 47 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 47 | . . 47 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 52 | . . 52 . . . . . . . . . . Shots 4 | . . 4 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 927 | . . 27 . . . 4 126 72 280 . 164 927 Average Temperature 151 | . . 13 . . . 1 55 32 127 . 66 403 Received Heat Transfer 915 | . 12 174 . . . . 168 36 126 . . 399 Effects 18 | . . . . . . . . . . . . 18 Shutdowns 5 | . . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 4 | . . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 953 | . . . . . . . 75 175 333 . 37 333 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Peak Influence 315 | 5 125 315 222 86 . . 65 . . 67 71 94 Initial 86 | . 3 48 65 86 . . . . . 67 50 34 Average 72 | 1 17 176 128 86 . . 19 . . 67 60 45 Maximum Alert Level 1 | . . 1 1 . . . . . . . . . Low Security (%) 86 | 100 100 53 89 100 . . 100 . . 100 100 100 Level 1 13 | . . 46 10 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . . 2 . . . 1 1 Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . 1 . 1 . . . 2 . . . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Distress Signals 8 | . 2 . 2 . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 89 | . 8 12 13 . . 2 9 9 4 . 5 27 Peak Tracking Total 12 | . 4 3 5 . . 1 6 5 4 . 3 12 Tactical Retreats 13 | . . 2 2 . . . 3 1 . . 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Traps Triggered 1 | . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Machines Accessed 10 | . 2 1 1 . . . 3 1 . 1 . 1 Terminals 6 | . 2 . 1 . . . 1 . . 1 . 1 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 14 | . 4 1 1 . . . 4 1 . 2 . 1 Successful 7 | . 2 1 . . . . 2 1 . 1 . . Failed 7 | . 2 . 1 . . . 2 . . 1 . 1 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 10 | . 4 . 1 . . . 2 . . 2 . 1 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . 2 1 . . . . 2 1 . 1 . . Record 2 | . . . . . . . 2 . . . . . Open Door 2 | . . 1 . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 2 . 1 . . . 3 . . 1 . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Total Allies 6 | . . . . . 6 . . . . . . . Largest Group 6 | . . . . . 6 6 1 . . . . . Highest-Rated Group 155 | . . . . . 155 155 31 . . . . . Highest-Rated Ally 39 | . . . . . 39 39 31 . . . . . Total Orders 5 | . . 1 . . . 1 2 . . . 1 . EXPLORE 1 | . . . . . . . 1 . . . . . RETURN 4 | . . 1 . . . 1 1 . . . 1 . Ally Attacks 130 | . . 19 29 . . 36 29 . 3 . 14 . Total Damage 1388 | . . 110 89 . . 878 235 . 16 . 60 . Kills 5 | . . . 3 . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 . . . . . . Drone Launches 30 | . . 6 6 . . 3 6 . 2 . 5 2 Drone Recoveries 27 | . . 6 6 . . 3 5 . 2 . 3 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Turns Passed 4080 | 151 349 617 122 33 688 440 600 602 73 2 59 344 Spaces Moved 2818 | 97 274 384 88 27 566 330 292 396 37 3 39 285 Core 179 | 2 . . . . . . . . . . . 177 Treads . | . . . . . . . . . . . . . Legs 2259 | 95 274 384 88 27 566 330 292 95 . . . 108 Wheels 380 | . . . . . . . . 301 37 3 39 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 100 100 100 100 50 Average Speed 128 | 118 120 122 120 120 120 120 195 136 100 100 100 102 Slowest Speed 260 | 120 190 190 120 120 120 120 260 260 100 100 100 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 32 84 13 18 69 49 16 50 3 . 44 9 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . 1 . . 1 2 . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 88 | . 15 72 . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . . AOE 87 | . 15 72 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac DSF Fac Total 3110 | 115 288 474 99 27 576 358 314 427 57 2 51 322 Wait 109 | . . 43 5 1 8 20 . 12 11 . 5 4 Move 2806 | 96 273 383 87 26 565 329 291 395 36 2 38 285 Hop . | . . . . . . . . . . . . . Pick Up 19 | 5 4 3 . . 1 . 3 . 1 . . 2 Fast Attach 20 | 6 3 2 2 . . . 1 4 . . 1 1 Attach 26 | . . 5 . . . . 7 2 1 . 2 9 Detach 8 | . 2 2 . . . . 3 . . . . 1 Swap . | . . . . . . . . . . . . . Drop 15 | . 3 3 2 . 2 . 4 . . . 1 . Fire 95 | 8 3 32 3 . . 9 5 14 8 . 4 9 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 7) 501 | -10/Materials | Entered Mines 647 | -10/Mines | Learned location of Zion (-7) 671 | -10/Mines | Found a hidden stash of uninstalled traps 974 | -10/Mines | Found the Drone Emporium 978 | -10/Mines | Found Prototype Device 981 | -10/Mines | Identified Thief Drone Bay 1100 | -10/Mines | Discovered new exit (range 5) 1118 | -10/Mines | Entered Materials 1118 | -9/Materials | Evolved 2 slots: Propulsion x2 1190 | -9/Materials | Discovered new exit (range 16) 1240 | -9/Materials | Entered Mines 1251 | -9/Mines | Discovered new exit (range 14) 1253 | -9/Mines | Met a Derelict bent on vengeance 1265 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1273 | -9/Mines | Entered Zion 1855 | -7/Zion | Gained Derelict followers 1924 | -7/Zion | Identified exit to Deep Caves 1933 | -7/Zion | Given the Hacking Drone Bay 1937 | -7/Zion | Found Prototype Device 1944 | -7/Zion | Discovered new exit (range 9) 1961 | -7/Zion | Entered Proximity Caves 1961 | -6/Proximity Caves | Accompanied by 6 allies 1969 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2159 | -6/Proximity Caves | Learned Factory stockpile data 2303 | -6/Proximity Caves | Spotted B-75 Beast 2348 | -6/Proximity Caves | Destroyed B-75 Beast 2379 | -6/Proximity Caves | Lost 5 allies 2392 | -6/Proximity Caves | Discovered new exit (range 9) 2401 | -6/Proximity Caves | Entered Factory 2401 | -6/Factory | Accompanied by 1 ally 2401 | -6/Factory | Evolved 6 slots: Utility x3, Weapon x3 2407 | -6/Factory | Identified Hacking Drone Bay 2698 | -6/Factory | Build established: Tank 2986 | -6/Factory | Discovered new exit (range 6) 3001 | -6/Factory | Entered Lower Caves 3379 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3587 | -6/Lower Caves | Discovered new exit (range 14) 3603 | -6/Lower Caves | Entered another Lower Caves area 3640 | -6/Lower Caves | Discovered new exit (range 5) 3676 | -6/Lower Caves | Entered Factory 3676 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3678 | -5/Factory | Identified exit to DSF 3678 | -5/Factory | Entered DSF 3716 | -5/DSF | Discovered new exit (range 16) 3725 | -5/DSF | Additional patrols routed to DSF 3737 | -5/DSF | Entered Factory 3737 | -4/Factory | Accompanied by 1 ally 3737 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3856 | -4/Factory | Lost 3 parts (2n1u) 3974 | -4/Factory | Core integrity fell below 50% 4020 | -4/Factory | Lost 16 parts (3p3n4u6w) 4048 | -4/Factory | Core integrity fell below 20% 4081 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04022_ Field strength at 31. 04023_ Field strength at 25. 04024_ Field strength at 15. 04025_ Field strength at 9. 04026_ Stasis field depleted. 04034_ Connecting with Terminal... 04034_ Current location identified: Factory 04065_ Acquired 165 matter. 04070_ Mini Drone released from Mni. Drone Bay. 04071_ Mini Drone destroyed. 04071_ Mini Drone retrieved by Mni. Drone Bay. 04074_ Power Conduit explodes. 04074_ G-73 Enforcer destroyed. 04074_ S-27 Virus destroyed. 04074_ G-67 Veteran destroyed. 04074_ Critical hit (Burn: +50). 04074_ Acquired 13 matter. 04077_ Critical hit (Burn: +50). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# # "???? | | ??????????????????????# #? ???? | | ??????????????????????# #? ??? | | ??????????????????????# #?? "?? | | ??????????????????????# #???" ? | | ??????????????????????# #???" ? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ????????????????????### ###???? | | ????????????????????# #???? | | ????????????????????# #???? | | ????????????????????# #! ?? | | ????????????????????# T # ??? | | ????????????????????# "" /???? | | ????????????????????# #???? | | ????????######??????# #???? | | ??????### # ####???# #???? | | ??????# ###?# #???? | | ???####;; ;;#### ###### | | ???# g #^ # | | ???# # + | | ???# [ t# # | | ???# ! =% g%g g + | | ???# [% = # # | | ???# = # # | | ???#! * @ # # | | ???######; ;;;# ###### | | ????????# ;#####+####????? | | ????????##### # # ??????? | | ?????????????###??##?""" """ ????? | | ???????????????????# """ """ ??? | | ???????????????????# """ """ #?? | | ???????????????????# #?? | | ???????????????????? """ #?? | | ???????????????????? """ #?? | | ???????????????????#=== ????? #?? | | ????????????????????=== ?????????? | | ????????????????????== ?????????? | | ???????????????????? ?????????? | | ????????????????????? ??????????? | | ????????????????????###???????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 38 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Leap Before You Look Robot Respite Serviceable Loadout The More The Merrier Tourist Challenges ------------ None Game ------ Seed ChromaticSignalThrower Manual? 0 Play Time 01:06:06 Cumulative 4.8 hours Start 2024.05.30 @ 19:46:58 End 2024.05.30 @ 21:04:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95ab8b12-f19a-4a43-8641-2b7c5b483bcd