Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 14:54:53 Player: Tuja Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (138) 690 Value Destroyed (5523) 5523 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1707) 1707 TOTAL SCORE: 14260 Bonus ------- High Alert Combat Kills 649 Follower Combat Kills 489 Met Imprinter 300 Was Imprinted 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/1150 Matter 139/300 Energy 375/375 System Corruption 17% Temperature Critical (548) Movement Hovering (59) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Neutrino Core > --- PROPULSION (5) --- Cooled Gravmag System Combat Gravmag System Combat Gravmag System Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Improved Trap Scanner Improved Sensor Array Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- Tesla Rifle Plasma Rifle Railgun > --- INVENTORY (5) ---- Antimatter Reactor Improved Fusion Compressor Combat Linear Gravjet Plasma Rifle Autogun Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Gravmag System Combat Gravmag System Combat Gravmag System Improved Gyrokinetic Inverter > --- UTILITY ---------- Experimental Heat Sink Coolant Injector Improved Sensor Array Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Railgun Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Fusion Compressor Improved Gyrokinetic Inverter [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved VSS Leg Treads Light Treads Leg Improved VSS Leg Hover Unit Combat Gravmag System Flight Unit Flightbrick Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Plasma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Slots Evolved 12 | . . . 4 2 . . . . 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . 1 . . . . . . Utility 6 | . . . 2 . . . . . 1 1 . . 2 . . Weapon 2 | . . . . 1 . . . . . 1 . . . . . Parts Attached 115 | 5 5 7 9 7 . . 1 1 37 13 . 5 23 1 1 Power 17 | . 1 1 2 1 . . . 1 5 1 . 1 4 . . Engine 8 | . 1 1 1 . . . . 1 3 . . 1 . . . Core 9 | . . . 1 1 . . . . 2 1 . . 4 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 25 | 2 . 1 1 . . . . . 12 2 . . 7 . . Treads 3 | 2 . 1 . . . . . . . . . . . . . Leg 13 | . . . . . . . . . 10 2 . . 1 . . Wheel . | . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . 6 . . Flight 3 | . . . 1 . . . . . 2 . . . . . . Utility 40 | 1 3 1 5 4 . . 1 . 9 6 . 1 7 1 1 Device 21 | . . 1 2 3 . . . . 4 4 . 1 4 1 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . . Processor 8 | . 1 . 2 1 . . . . 1 1 . . 2 . . Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . 1 . . . . . 1 . 4 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 1 4 1 2 . . . . 11 4 . 3 5 . . Energy Gun 7 | . . 1 . . . . . . 3 . . . 3 . . Energy Cannon 1 | . . . . . . . . . . 1 . . . . . Ballistic Gun 16 | 2 1 1 1 1 . . . . 5 1 . 3 1 . . Ballistic Cannon 3 | . . . . 1 . . . . . 1 . . 1 . . Launcher 4 | . . 1 . . . . . . 3 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . Unidentified Prototypes 6 | . . . . . . . . . . 3 . . 3 . . Parts Lost 67 | . . 5 4 1 1 . . 1 20 9 . 6 18 . 2 Power 14 | . . 1 1 . . . . 1 5 1 . 1 4 . . Propulsion 14 | . . 1 . . . . . . 4 3 . 1 4 . 1 Utility 17 | . . . 2 1 1 . . . 4 2 . 2 5 . . Weapon 22 | . . 3 1 . . . . . 7 3 . 2 5 . 1 Highest Loss Streak 12 | . . 3 3 1 1 . . 1 12 4 . 5 8 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 3 12 9 4 4 5 5 5 5 4 4 5 4 4 3 4 Power 1 | 1 2 1 . . . . . . . 1 2 2 2 1 2 Propulsion 1 | 1 2 . . 1 1 1 1 2 . . . . . . 1 Utility 1 | . 1 3 . . 1 1 1 1 1 1 1 . . . . Weapon 2 | . 4 3 2 1 2 2 2 2 1 . 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 29 | . . 8 2 4 1 . 1 . 4 3 . . 2 . 4 Power 4 | . . 1 . . . . . . . . . . 1 . 2 Propulsion 6 | . . 2 1 2 . . . . . . . . . . 1 Utility 9 | . . 3 . 2 . . . . 2 2 . . . . . Weapon 9 | . . 2 1 . 1 . 1 . 1 1 . . 1 . 1 Tool/Special 1 | . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 83 | . 82 99 54 75 78 78 78 77 78 98 94 87 82 96 95 Engine 4 | . . 13 5 1 . . . 2 6 8 5 4 . . . Core 5 | . . . 2 9 13 14 14 11 3 2 5 5 8 10 10 Treads 7 | . 28 27 . . . . . . . . . . . . . Leg 6 | . . . . . . . . . 17 28 23 17 5 . . Hover 2 | . . . . . . . . . . . . . 11 26 25 Flight 2 | . . . 6 6 6 7 7 7 3 . . . . . . Device 8 | . . . 8 21 15 14 14 14 6 10 5 14 13 7 7 Storage 3 | . 14 8 1 5 6 7 4 . . . . . . . . Processor 15 | . 5 14 15 12 13 14 14 14 19 17 17 17 20 26 26 Protection 4 | . 6 5 . . . . 2 7 5 5 11 1 . 5 4 Energy Gun 2 | . . 5 7 1 . . . . 3 2 . . 5 10 10 Ballistic Gun 13 | . 28 22 7 9 13 14 14 14 6 8 5 11 9 5 5 Ballistic Cannon 3 | . . . . 6 6 7 7 7 1 2 5 5 4 5 4 Peak Build Rating 105 | 5 9 11 56 73 71 68 70 72 82 83 75 75 105 101 101 Average Rating 52 | 4 8 9 47 67 68 68 68 70 57 77 75 66 81 97 97 On Entrance 56 | . 5 9 11 55 71 68 68 70 72 69 75 75 66 99 96 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 59 | 8 30 31 19 32 30 25 27 35 42 59 49 49 55 50 51 Greatest Support 83 | 40 40 40 24 33 33 33 33 33 83 75 60 60 70 63 51 Greatest Overweight (x) 4 | . . 1 2 1 . . . 1 1 . . . 4 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 14 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 3 13 10 4 4 4 5 4 4 3 4 5 4 4 3 4 Final Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 14 | 5 14 5 5 5 5 5 5 5 5 5 5 5 2 4 5 Class Distribution -------------------- 57% | Gunner 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Matter Collected 3908 | 200 223 150 246 280 60 . . 267 648 587 168 337 592 126 24 Remotely 1079 | . . . . . . . . . . 382 168 337 192 . . Salvage Created 6249 | . 346 268 423 265 49 . . 212 942 787 1104 271 777 760 45 Parts 263 | . 29 17 25 10 5 . . 15 51 26 10 20 40 9 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 2 . . . . . . 1 . 1 2 . . Parts Field Recycled 1 | . . . . . . . . . . 1 . . . . . Retrieved Matter 6 | . . . . . . . . . . 6 . . . . . Parts Self-Destructed 34 | . . 7 . . 5 . . 22 . . . . . . . Prevented 4 | . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 123 | . 11 6 14 6 3 . . 8 25 14 5 8 18 3 2 Guns 75 | . 11 6 14 2 1 . . 6 12 7 . 1 14 . 1 Cannons 31 | . . . . 4 2 . . 2 . 7 5 6 1 3 1 AOE 17 | . . . . . . . . . 13 . . 1 3 . . Classes Destroyed 16 | . 3 1 3 1 . . . 3 2 . 1 2 . . . Worker 2 | . . . . . . . . . 1 . . 1 . . . Builder 5 | . . . . . . . . . . . . 2 3 . . Recycler 1 | . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . 2 . . . . . . . Watcher 6 | . 3 . . . . . . . 2 1 . . . . . Swarmer 44 | . 6 . 10 . 3 . . 3 7 . . 4 9 . 2 Grunt 29 | . 5 . 2 3 . . . 1 9 7 . . 2 . . Brawler 5 | . . . . . . . . 1 3 1 . . . . . Duelist 3 | . . . . . . . . 1 . 2 . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . Sentry 7 | . . . 1 2 . . . . . 2 . 2 . . . Hunter 5 | . . . 1 . . . . . . . . 2 2 . . Programmer 13 | . . . . 1 . . . . 5 2 . . 5 . . Compactor 8 | . . . . . . . . . . . 5 . . 3 . Subdweller 6 | . . 6 . . . . . . . . . . . . . Best Kill Streak 9 | . 3 2 9 2 3 . . 3 4 4 4 5 4 1 2 Combat Bots Only 8 | . 3 2 8 2 3 . . 3 4 4 4 4 4 1 2 Max Kills in Single Turn 4 | . 2 1 1 1 1 . . 1 3 1 1 3 4 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . . 1 3 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Hostile Shots Fired 920 | . 64 29 169 34 13 9 . 41 246 77 . 70 137 . 31 Missed 327 | . 11 6 61 16 9 6 . 15 107 23 . 17 44 . 12 Hits 593 | . 53 23 108 18 4 3 . 26 139 54 . 53 93 . 19 Melee 4 | . . . . . . . . . 4 . . . . . . Projectile 589 | . 53 23 108 18 4 3 . 26 135 54 . 53 93 . 19 AOE 3 | . . . . 2 . . . . . . . . 1 . . Critical Strikes 16 | . . 1 1 1 . . . . 4 4 . . 5 . . Part Disruptions 1 | . . . . . . . . . . . . . 1 . . Damage Taken 11568 | . 519 538 1339 382 52 29 . 464 2785 1280 . 928 2191 184 877 Core 2465 | . 157 57 156 47 . . . 50 454 159 . 111 440 184 650 Absorbed by Shields 48 | . . . . 48 . . . . . . . . . . . Redirected to Shielding 212 | . . . . . . . . . 52 . . 160 . . . Core Remaining (%) 65 | 100 . 14 71 . . . . 86 46 . . 73 . . . Volleys Fired 329 | . 26 25 47 17 5 . . 19 63 36 16 19 32 19 5 Largest 4 | . 2 2 2 3 3 . . 3 3 4 3 4 4 4 3 Hottest 230 | . 43 73 78 115 90 . . 90 119 174 144 144 195 230 195 Shots Fired 822 | . 52 46 94 51 15 . . 57 126 100 40 48 120 58 15 Gun 633 | . 52 45 94 34 10 . . 38 106 62 16 25 101 39 11 Cannon 174 | . . . . 17 5 . . 19 7 37 24 23 19 19 4 Launcher 15 | . . 1 . . . . . . 13 1 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 593 | . 52 38 47 42 15 . . 57 62 77 30 45 93 31 4 Thermal 141 | . . 7 47 9 . . . . 37 . . . 27 8 6 Explosive 15 | . . 1 . . . . . . 13 1 . . . . . Electromagnetic 73 | . . . . . . . . . 14 22 10 3 . 19 5 Robot Hit Streak 26 | . 11 26 15 9 4 . . 6 15 19 10 8 7 12 2 Robot Miss Streak 11 | . 1 1 4 5 3 . . 4 11 6 3 2 6 3 7 Penetration Max 1 | . . . 1 1 . . . 1 1 . . . . . . Secondary Targets 5 | . 2 . 1 . . . . . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . 1 . . Shots Hit Robots 517 | . 40 36 63 31 10 . . 39 79 66 31 33 50 37 2 Core Hits 265 | . 19 12 25 13 5 . . 21 61 32 13 16 33 13 2 Critical Kills 3 | . . 1 . . . . . 1 . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 . . . 1 . Critical Strikes 22 | . . 2 5 . . . . 1 2 3 . 1 3 4 1 Burn 8 | . . . 5 . . . . . 1 . . . 1 . 1 Destroy 7 | . . 2 . . . . . 1 . 2 . . . 2 . Blast 5 | . . . . . . . . . . 1 . 1 2 1 . Corrupt 2 | . . . . . . . . . 1 . . . . 1 . Melee Attacks 8 | . . . . . . . . . . 4 1 3 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 4 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13842 | 3 552 468 750 637 169 . . 777 3480 1878 788 1233 1977 964 166 Guns 7229 | . 518 464 750 444 97 . . 519 1204 1001 263 321 1153 367 128 Cannons 3290 | . . . . 193 72 . . 258 27 602 525 548 430 597 38 Explosions 3271 | . . 4 . . . . . . 2240 275 . 364 388 . . Melee . | . . . . . . . . . . . . . . . . Ramming 52 | 3 34 . . . . . . . 9 . . . 6 . . Kinetic 8525 | . 518 388 335 573 169 . . 777 655 1407 766 792 1297 810 38 Thermal 2840 | . . 76 415 64 . . . . 1228 210 . 364 286 133 64 Explosive 1902 | . . 4 . . . . . . 1445 65 . . 388 . . Electromagnetic 523 | . . . . . . . . . 143 196 22 77 . 21 64 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 5 . 14 14 4 17 17 Average Corruption 6 | . . . . . . . . . 3 . 10 14 3 10 17 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 81 | . . . . . . . . . 27 . 7 19 16 6 6 Message Errors 14 | . . . . . . . . . 7 . 1 3 2 1 . Matter Fused 19 | . . . . . . . . . 5 . 3 4 2 1 4 Heat Flow Errors 12 | . . . . . . . . . 2 . . 4 6 . . Energy Discharges 13 | . . . . . . . . . 5 . 1 6 . 1 . Parts Rejected 2 | . . . . . . . . . 1 . . . . . 1 Parts Fused 2 | . . . . . . . . . 2 . . . . . . Data Loss (minor) 9 | . . . . . . . . . 3 . . 1 3 2 . Data Loss (major) 3 | . . . . . . . . . 2 . . . 1 . . Misfires 3 | . . . . . . . . . . . . 1 1 . 1 Alerts 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 409 | . . . . 30 . . . . 138 115 . 67 59 . . Projectiles 33 | . . . . 30 . . . . . . . . 3 . . Explosions 376 | . . . . . . . . . 138 115 . 67 56 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . 1 . . 3 1 2 . 5 5 . . Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic 16 | . . . . . 1 . . 3 1 2 . 5 4 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 924 | . . 16 . . . . . . 366 186 . 95 261 . . Shots 13 | . . 1 . . . . . . 5 3 . 1 3 . . Rammed 6 | 1 5 . . . . . . . . . . . . . . Targets Rammed 10 | 1 6 . . . . . . . 2 . . . 1 . . Kicked 3 | . . . . . . . . . 2 . . . 1 . . Crushed 1 | . 1 . . . . . . . . . . . . . . Highest Temperature 618 | . . . 321 422 187 2 . 316 272 455 464 571 199 564 618 Average Temperature 129 | . . . 153 138 85 2 . 105 63 164 197 189 79 226 313 Received Heat Transfer 1878 | . 141 18 261 95 . 12 . 75 778 410 . 18 70 . . Effects 41 | . . . . 3 . . . 1 . 8 3 7 . 14 5 Shutdowns 14 | . . . . 2 . . . . . 3 2 2 . 4 1 Energy Bleed 8 | . . . . 1 . . . 1 . 3 1 2 . . . Interference 3 | . . . . . . . . . . 1 . 2 . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . Short Circuit 4 | . . . . . . . . . . 1 . . . 3 . Damage (major) 6 | . . . . . . . . . . . . . . 6 . Damage (core) 5 | . . . . . . . . . . . . . . 1 4 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 2 1 . . . . . . . 1 2 . . Heat Transferred 4992 | . . 222 1591 185 . . . . 1294 200 . 250 700 300 250 Parts Sabotaged 7 | . . . . . . . . . 7 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Maximum Alert Level 3 | . . . 1 . . . . . 3 3 1 1 2 . . Low Security (%) 57 | 100 100 . 54 100 . . . . . . 14 98 80 100 100 Level 1 13 | . . . 45 . . . . . 27 . 85 1 14 . . Level 2 18 | . . . . . . . . . 30 94 . . 4 . . Level 3 10 | . . . . . . . . . 42 5 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1027 | . 155 . 330 171 . . . . 1027 801 277 203 455 157 73 Initial 489 | . . . . 144 . . . . 320 489 277 126 72 155 59 Average 264 | . 36 . 144 110 . . . . 598 550 234 149 104 125 43 Influence Increases 5282 | . 292 . 508 209 115 90 . 365 1697 748 4 297 891 10 56 Destroy 0b10 Robot/C 2360 | . 220 . 280 120 60 . . 200 480 400 . 160 400 . 40 Destroy 0b10 Robot/NC 90 | . 15 . 5 . . . . 10 20 5 . 20 15 . . Destroy Leader 512 | . 56 . 60 30 10 . . 40 114 82 . 40 70 . 10 Allied During Kill 134 | . . . . . . . . 70 . 30 . 8 26 . . Successful Hack 37 | . . . 12 25 . . . . . . . . . . . Select Force Hacks 20 | . . . . . . . . . . . . . 20 . . Disable Machine 360 | . . . . 15 . . . . 135 15 . 45 150 . . Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . . . Destroy Structure 479 | . 1 . 1 4 . . . . 123 126 4 24 180 10 6 Advance Influence 300 | . . . . . . . . . 300 . . . . . . Partial Spotted 135 | . . . 30 15 . . . . 60 15 . . 15 . . Lose Combat Pursuer 705 | . . . 120 . 45 90 . 45 315 75 . . 15 . . Influence Decreases 5237 | . 292 . 191 421 180 58 72 332 731 954 616 329 597 368 96 Entered New Map 1778 | . . . . 173 40 8 72 . 13 510 516 55 77 288 26 Time Decay 2734 | . 292 . 151 238 130 50 . 252 518 334 80 214 345 80 50 Lost Part 558 | . . . 40 10 10 . . . 200 90 . 60 128 . 20 Lost Ally 167 | . . . . . . . . 80 . 20 20 . 47 . . Squads Dispatched 36 | . 2 . 3 3 . . . . 13 7 . 1 6 . 1 Investigation 3 | . 1 . . . . . . . 1 . . . 1 . . Extermination 11 | . . . . 2 . . . . 4 1 . 1 3 . . Reinforcement 11 | . 1 . 3 1 . . . . 2 2 . . 2 . . Assault 10 | . . . . . . . . . 6 4 . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Distress Signals 12 | . 3 . 2 . . . . . 4 1 . . 2 . . Communications Jammed 2 | . . . . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . . 2 . . Times Spotted 247 | . 17 10 34 10 5 6 . 15 66 27 6 10 30 6 5 Peak Tracking Total 16 | . 5 3 16 2 3 7 . 3 13 6 4 4 6 3 5 Tactical Retreats 25 | . . . 5 . 1 2 . 2 10 4 . . 1 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Traps Triggered 5 | . 1 1 . . . . . . 1 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 10 | . . . . . . . . . . 10 . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Machines Disabled 26 | . . 1 . 1 . . . . 10 1 . 3 10 . . Max in Single Turn 5 | . . 1 . 1 . . . . 5 1 . 2 5 . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . 1 . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Machines Accessed 22 | . 4 4 2 5 . . . . 4 1 . . 1 . 1 Terminals 11 | . 4 . 2 3 . . . . 2 . . . . . . Fabricators 2 | . . . . 1 . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 2 1 . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 51 | . 9 15 7 10 . . . . 6 2 . . 1 . 1 Successful 31 | . . 15 5 7 . . . . . 2 . . 1 . 1 Failed 20 | . 9 . 2 3 . . . . 6 . . . . . . Catastrophic 4 | . 3 . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 77 | . 9 . 3 2 . . 2 . 22 4 . 18 14 . 3 Terminals 23 | . 9 . 7 4 . . . . 3 . . . . . . Fabricators 3 | . . . . 2 . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 3 2 . . . . 1 Scanalyzers 4 | . . . . 4 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 23 | . . 15 5 3 . . . . . . . . . . . Record 12 | . . 12 . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 1 . . . . 1 Report Inventory 1 | . . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 4 | . . . . 4 . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . Download 1 | . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 . 2 3 . . . . 4 . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 2 1 1 . . . Non-combat 3 | . . . . . . . . . . 2 . 1 . . . Combat 1 | . . . . . . . . . . . 1 . . . . Robot Hacks Applied 6 | . . . . . . . . . . 4 1 1 . . . parse_system 2 | . . . . . . . . . . 1 1 . . . . no_distress 2 | . . . . . . . . . . 2 . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Total Allies 12 | . . . . . . . 4 . . 2 . 3 3 . . Largest Group 4 | . . . . . . . 4 4 . 2 1 3 3 . . Highest-Rated Group 210 | . . . . . . . 157 157 . 170 85 210 210 . . Highest-Rated Ally 103 | . . . . . . . 40 40 . 85 85 70 103 . . Zionite Dispatches 4 | . . . . . . . . . . 1 . 1 2 . . Heavy 2 | . . . . . . . . . . 1 . . 1 . . Light 1 | . . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 74 | . . . . . . . . 12 . 21 13 2 26 . . Total Damage 3777 | . . . . . . . . 406 . 1403 982 28 958 . . Kills 13 | . . . . . . . . 4 . 6 . . 3 . . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Active Infowar (turns) 2061 | . . 62 408 359 . . . . 145 2 . 358 555 96 76 Optics 829 | . . 62 408 359 . . . . . . . . . . . Sensors 466 | . . . . . . . . . . . . . 370 96 . Structural 2 | . . . . . . . . . . . . . 2 . . Traps 76 | . . . . . . . . . . . . . . . 76 Cloaking 659 | . . . . . . . . . 132 2 . 358 167 . . Jamming 183 | . . . . . . . . . . . . . 183 . . ECM 13 | . . . . . . . . . 13 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . 5 . . 3 1 . . Main Access 1 | . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . 1 1 . . Guard Positions 1 | . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Turns Passed 9504 | 100 1218 1299 409 503 272 116 715 838 1427 742 164 456 974 164 107 Spaces Moved 9402 | 63 681 719 477 783 609 289 1285 745 1593 565 115 363 824 145 146 Core 48 | 15 . . 2 . . . . . 31 . . . . . . Treads 1448 | 48 681 719 . . . . . . . . . . . . . Legs 2058 | . . . . . . . . . 720 565 115 363 295 . . Wheels . | . . . . . . . . . . . . . . . . Hover 820 | . . . . . . . . . . . . . 529 145 146 Flight 5028 | . . . 475 783 609 289 1285 745 842 . . . . . . Fastest Speed 37 | 50 160 160 40 40 40 40 40 40 37 90 97 97 51 55 59 Average Speed 74 | 133 160 160 40 45 40 40 40 49 66 92 97 99 86 57 59 Slowest Speed 260 | 160 160 240 150 80 40 40 40 80 180 97 97 100 260 59 59 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . 21 3 . . . . 2 . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 70 37 41 25 72 47 90 72 35 14 84 11 23 71 4 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 9 | . . 2 . . . . 1 . 6 . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 . . 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . 2 . 3 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 331 | . . 5 . 2 1 . . 2 151 72 . 9 81 5 3 Melee . | . . . . . . . . . . . . . . . . Projectile 34 | . . . . 2 1 . . 2 2 10 . 1 8 5 3 AOE 297 | . . 5 . . . . . . 149 62 . 8 73 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Was Fac Total 11183 | 78 754 809 587 885 628 288 1487 1182 1861 715 134 419 1017 183 156 Wait 1097 | . 24 32 52 48 11 . 194 415 109 62 3 22 108 15 2 Move 9344 | 63 680 718 440 776 608 288 1284 744 1588 565 114 362 824 144 146 Hop 20 | . . . 15 3 . . . . 2 . . . . . . Pick Up 168 | 10 12 10 16 16 1 . 4 2 45 17 . 6 24 3 2 Fast Attach . | . . . . . . . . . . . . . . . . Attach 102 | 5 3 5 8 5 . . 1 1 33 11 . 5 23 1 1 Detach . | . . . . . . . . . . . . . . . . Swap 28 | . 2 8 2 5 . . . . 6 4 . 1 . . . Drop 57 | . 1 7 7 11 1 . 4 1 12 6 . 1 5 1 . Fire 329 | . 26 25 47 17 5 . . 19 63 36 16 19 32 19 5 Melee 8 | . . . . . . . . . . 4 1 3 . . . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . 2 . . . 1 . . Crush 6 | . 6 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . 2 . . . 1 . . . . . . Trap 10 | . . . . . . . . . . 10 . . . . . Miscellaneous 8 | . . 4 . 4 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 360 | -10/Materials | Core integrity fell below 50% 428 | -10/Materials | Discovered new exit (range 10) 551 | -10/Materials | Discovered new exit (range 11) 630 | -10/Materials | Discovered new exit (range 16) 835 | -10/Materials | Discovered new exit (range 10) 882 | -10/Materials | Identified exit to Materials 1013 | -10/Materials | Identified exit to Subcaves 1190 | -10/Materials | Identified exit to Mines 1319 | -10/Materials | Entered Subcaves 1343 | -10/Subcaves | Visited Clippyterm 1348 | -10/Subcaves | Learned location of Section 7 (-2) 1415 | -10/Subcaves | Ambushed by swarm of Subdwellers 1471 | -10/Subcaves | Lost 3 allies 1484 | -10/Subcaves | Discovered new exit (range 6) 1491 | -10/Subcaves | Identified exit to Materials 1575 | -10/Subcaves | Learned 8 Materials zone layouts 1624 | -10/Subcaves | Visited 4L-MR0's lab 1903 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1905 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2035 | -10/Subcaves | Learned location of Zion (-7) 2126 | -10/Subcaves | Lost 3 parts (1p1n1w) 2433 | -10/Subcaves | Core integrity fell below 20% 2558 | -10/Subcaves | Found Flightbrick 2618 | -10/Subcaves | Entered Materials 2618 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2619 | -8/Materials | Identified exit to Factory 2619 | -8/Materials | Identified exit to Storage 2621 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 2858 | -8/Materials | Destroyed 8 combat bots 2918 | -8/Materials | Lost 3 parts (1p1u1w) 3027 | -8/Materials | Entered Factory 3027 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3399 | -7/Factory | Identified exit to Lower Caves 3530 | -7/Factory | Entered Lower Caves 3549 | -7/Lower Caves | Build established: Gunner 3610 | -7/Lower Caves | Encountered a Warlord checkpoint 3761 | -7/Lower Caves | Discovered new exit (range 11) 3764 | -7/Lower Caves | Identified exit to Lower Caves 3802 | -7/Lower Caves | Entered another Lower Caves area 3865 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3904 | -7/Lower Caves | Encountered a Warlord checkpoint 3915 | -7/Lower Caves | Discovered new exit (range 7) 3917 | -7/Lower Caves | Identified exit to Zion 3918 | -7/Lower Caves | Entered Zion 3957 | -7/Zion | Discovered new exit (range 14) 4074 | -7/Zion | Received a visual enhancement algorithm 4074 | -7/Zion | Ran a visual enhancement algorithm 4078 | -7/Zion | Ran a visual enhancement algorithm 4202 | -7/Zion | Met Imprinter 4221 | -7/Zion | Imprinted 4223 | -7/Zion | Declared Zion's savior 4453 | -7/Zion | Identified exit to Proximity Caves 4633 | -7/Zion | Entered Proximity Caves 4633 | -6/Proximity Caves | Accompanied by 4 allies 4662 | -6/Proximity Caves | Identified exit to Factory 4718 | -6/Proximity Caves | Spotter reported a threat 4755 | -6/Proximity Caves | Spotter reported a threat 4915 | -6/Proximity Caves | Learned Factory stockpile data 5471 | -6/Proximity Caves | Entered Factory 5471 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5557 | -6/Factory | Spotted B-75 Beast 5727 | -6/Factory | Retrieved Zion intel report: Guard Positions 5990 | -6/Factory | Lost 12 parts (2p3n1u6w) 6160 | -6/Factory | Build established: Mutant 6171 | -6/Factory | First assault squad dispatched 6297 | -6/Factory | Garrison activated, responded to threat 6347 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6411 | -6/Factory | Core integrity fell below 50% 6472 | -6/Factory | Lost 4 parts (2p2u) 6497 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6632 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 6639 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6708 | -6/Factory | Terminal network hard line cut 6882 | -6/Factory | Build established: Gunner 6885 | -6/Factory | Discovered new exit (range 4) 6887 | -6/Factory | Identified exit to Factory 6898 | -6/Factory | Entered another Factory area 6898 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7198 | -5/Factory | First assault squad dispatched 7388 | -5/Factory | Lost 4 parts (2n2w) 7396 | -5/Factory | Zion Heavy squad teleported in 7630 | -5/Factory | Found Prototype Protection 7631 | -5/Factory | Identified Zio. Weapon Casing 7640 | -5/Factory | Sucked down chute 7640 | -5/Factory | Entered Waste 7650 | -5/Waste | 1 allies followed down the chute 7655 | -5/Waste | EMP discharged 7662 | -5/Waste | Spotted C-40 Crusher 7668 | -5/Waste | Destroyed C-40 Crusher 7690 | -5/Waste | Spotted C-40 Crusher 7697 | -5/Waste | Destroyed C-40 Crusher 7703 | -5/Waste | Spotted C-40 Crusher 7706 | -5/Waste | Spotted C-40 Crusher 7709 | -5/Waste | Spotted C-40 Crusher 7711 | -5/Waste | Spotted C-40 Crusher 7711 | -5/Waste | Destroyed C-40 Crusher 7729 | -5/Waste | Destroyed C-40 Crusher 7744 | -5/Waste | Destroyed C-40 Crusher 7755 | -5/Waste | EMP discharged 7755 | -5/Waste | System corruption reached 10% 7794 | -5/Waste | Discovered new exit (range 11) 7804 | -5/Waste | Entered Factory 7918 | -5/Factory | Lost 5 parts (1p1n2u1w) 8034 | -5/Factory | Retrieved Zion intel report: Main Access 8034 | -5/Factory | Identified exit to Factory 8091 | -5/Factory | Retrieved Zion intel report: Active Terminals 8131 | -5/Factory | Retrieved Zion intel report: Emergency Access 8132 | -5/Factory | Zion Light squad teleported in 8260 | -5/Factory | Entered another Factory area 8260 | -4/Factory | Accompanied by 3 allies 8260 | -4/Factory | Evolved 2 slots: Utility x2 8454 | -4/Factory | Lost 3 allies 8502 | -4/Factory | Lost 8 parts (2p2n3u1w) 8599 | -4/Factory | Lost 3 parts (3w) 8758 | -4/Factory | Zion Hover Resupply teleported in 8916 | -4/Factory | Zion Heavy squad teleported in 9032 | -4/Factory | Retrieved Zion intel report: Emergency Access 9079 | -4/Factory | Lost 3 parts (1p1u1w) 9234 | -4/Factory | Sucked down chute 9234 | -4/Factory | Entered Waste 9237 | -4/Waste | Spotted C-40 Crusher 9249 | -4/Waste | EMP discharged 9257 | -4/Waste | Destroyed C-40 Crusher 9289 | -4/Waste | Spotted C-40 Crusher 9300 | -4/Waste | Spotted C-40 Crusher 9305 | -4/Waste | Spotted C-40 Crusher 9306 | -4/Waste | Destroyed C-40 Crusher 9322 | -4/Waste | Core integrity fell below 50% 9331 | -4/Waste | Destroyed C-40 Crusher 9349 | -4/Waste | EMP discharged 9349 | -4/Waste | System corruption reached 10% 9352 | -4/Waste | Spotted C-40 Crusher 9379 | -4/Waste | Spotted C-40 Crusher 9392 | -4/Waste | Discovered new exit (range 12) 9398 | -4/Waste | Entered Factory 9492 | -4/Factory | Garrison activated, responded to threat 9500 | -4/Factory | Core integrity fell below 20% 9506 | -4/Factory | Core destroyed Last Messages --------------- lockdown mode. 09488_ System corrupted: Imp. Light Armor Plating rejected. 09489_ S-27 Virus destroyed. 09492_ S-27 Virus calls for garrison reinforcements. 09492_ ALERT: Activating Garrison Access F002. 09493_ Imp. Gyrokinetic Inverter destroyed. 09494_ S-27 Virus IFF system glitched. 09495_ Door malfunctions. 09496_ S-27 Virus misfires. 09497_ Overheating: Core damaged (-172). 09499_ Hardcell Cannon destroyed. 09499_ S-27 Virus suffers critical hit (Burn). 09500_ Overheating: Core damaged (-126). 09501_ Overheating: Core damaged (-115). 09502_ Acquired 24 matter. 09503_ Power failure, Neutrino Core shutdown. 09503_ Acquired Autogun. 09506_ Overheating: Core damaged (-184). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###############################??????????????????? | | #! #??????????????????? | | """""""" # """ """ """ #??????????????????? | | # """ """@""" #??????????????????? | | """""""" =# " " """ """ """ #??????????????????? | | # "Y" "" "" ="" #??????????????????? | | """""""" # """ "" ""s "" #??????????????????? | | # s*!* #??????????????????? | | #######+#############+#####s######???????????????? | | [ ???????????? | | ???????????? | | ???????????? | | " ????????????? | | " ????????????? | | " ##########+##### ###/##### ?????????????? | | " ???????# ## #? ???? ????????????? | | ???????# ## #? "????? ????????????? | | #??????# ## #? "?????? ????????????? | | #??????# ## #? "????????????????????? | | #??????# ##^^^^^#? ????????????????????? | | #??????# ## #? ?????????????????????? | | #??????# # #? ?????????????????????? | | #??????# #T #?#"?????????????????????? | | ???????# ## ????????????????????????? | | ?????????# #? ???????????????????????? | | ??????????# #? ???????????????????????? | | ??????????# #? ???????????????????????? | | ??????????# #? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 13 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -4/Factory | Downloaded Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Below Knowing Is Half The Battle Slippery One Challenges ------------ None Game ------ Seed WardroneChipTerminator Manual? 0 Play Time 03:04:06 Cumulative 30.7 hours Start 2025.07.17 @ 16:56:16 End 2025.07.19 @ 14:54:53 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 7 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cefece9-ec49-4dec-88e0-ef10c324dd5c