Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 20:27:45 Player: cl0y-b1cks Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (918) 918 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 2607 Bonus ------- High Alert Combat Kills 14 Entered Garrisons 200 Cogmind --------- Core Integrity 97/400 Matter 119/300 Energy 194/425 System Corruption 6% Temperature Cool (54) Movement Flying (34) Location -9/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Large Battery Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- Improved EM Shotgun > --- INVENTORY (4) ---- Relay Coupler [NC] (27) Relay Coupler [Swarmer] (36) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Battery Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Swarmer] [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Storage Medium Battery Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 20 | 5 3 1 6 5 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 1 . 2 1 Treads . | . . . . . Leg 3 | 2 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . 2 1 Utility 5 | . 2 1 1 1 Device . | . . . . . Storage 2 | . . 1 . 1 Processor 3 | . 2 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 . . 3 2 Energy Gun 3 | 1 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 10 | . 2 4 . 4 Power 1 | . 1 . . . Propulsion 3 | . . 2 . 1 Utility 1 | . . 1 . . Weapon 5 | . 1 1 . 3 Highest Loss Streak 4 | . 1 4 . 1 Average Slot Usage (%) 75 | . 85 55 60 73 Engine 6 | . 13 . . 1 Leg 15 | . 28 17 . . Flight 7 | . . . 19 20 Storage 5 | . . 7 11 11 Processor 19 | . 18 22 19 22 Energy Gun 8 | . 10 . . 12 Ballistic Gun 7 | . 14 7 . . Launcher 2 | . . . 11 5 Naked Turns . | . . . . . Heaviest Build 13 | 7 7 4 13 12 Greatest Support 20 | 20 20 20 12 12 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | . 1 1 4 4 Average Carried 1 | . . 1 2 2 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | . 1 1 4 2 Class Distribution -------------------- 74% | Mutant 25% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 474 | 124 238 . 46 66 Remotely . | . . . . . Salvage Created 713 | . 326 30 237 120 Parts 50 | . 18 4 12 16 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 23 | . 7 1 7 8 Guns 13 | . 7 1 . 5 AOE 10 | . . . 7 3 Classes Destroyed 6 | . 3 . 2 1 Worker 1 | . 1 . . . Hauler 2 | . . . 2 . Watcher 1 | . 1 . . . Swarmer 7 | . . . . 7 Grunt 13 | . 7 1 5 . Sentry 3 | . . . 2 1 Best Kill Streak 5 | . 5 1 5 5 Combat Bots Only 5 | . 4 1 4 5 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 1254 | . 346 339 158 411 Core 408 | . 105 165 10 128 Absorbed by Shields 77 | . . . . 77 Core Remaining (%) 79 | 100 58 . . . Volleys Fired 58 | . 29 9 5 15 Largest 3 | . 2 1 3 2 Hottest 96 | . 70 20 96 90 Shots Fired 94 | . 47 9 12 26 Gun 77 | . 47 9 . 21 Cannon . | . . . . . Launcher 17 | . . . 12 5 Special . | . . . . . Kinetic 38 | . 29 9 . . Thermal 18 | . 18 . . . Explosive 17 | . . . 12 5 Electromagnetic 21 | . . . . 21 Robot Hit Streak 13 | . 13 3 2 4 Robot Miss Streak 6 | . 3 2 1 6 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 65 | . 37 4 6 18 Core Hits 48 | . 16 5 18 9 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1705 | . 449 80 732 444 Guns 661 | . 449 67 . 145 Cannons . | . . . . . Explosions 1029 | . . . 730 299 Melee . | . . . . . Ramming 15 | . . 13 2 . Kinetic 329 | . 262 67 . . Thermal 187 | . 187 . . . Explosive 1029 | . . . 730 299 Electromagnetic 145 | . . . . 145 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 4 6 6 Average Corruption 5 | . . 4 5 6 Corruption Purged . | . . . . . Effects 11 | . . . 4 7 Message Errors 2 | . . . 1 1 Matter Fused 2 | . . . 1 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . 1 . Targeting Errors 2 | . . . 1 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 23 | . . . 20 3 Projectiles . | . . . . . Explosions 23 | . . . 20 3 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 148 | . . 6 48 94 Shots 4 | . . . 1 3 Rammed 5 | . . 4 1 . Targets Rammed 5 | . . 4 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 153 | . 153 . 26 72 Average Temperature 42 | . 54 . 17 29 Received Heat Transfer 399 | . 150 153 42 54 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 555 | . 555 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 517 | . 227 136 321 517 Initial 212 | . . 91 40 212 Average 168 | . 100 107 111 415 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 68 | 100 84 100 87 . Level 1 17 | . 15 . 12 38 Level 2 14 | . . . . 61 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 4 1 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 5 | . 3 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 22 11 10 12 Peak Tracking Total 9 | . 5 9 6 4 Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled 6 | . 1 . 4 1 Max in Single Turn 2 | . 1 . 2 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 4 | . 1 . 3 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 8 | . 3 . 5 . Successful 4 | . . . 4 . Failed 4 | . 3 . 1 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 2 | . . . 2 . Open Door 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 605 | 42 268 74 82 139 Spaces Moved 504 | 35 150 55 156 108 Core 45 | 9 . 23 13 . Treads . | . . . . . Legs 208 | 26 150 32 . . Wheels . | . . . . . Hover . | . . . . . Flight 251 | . . . 143 108 Fastest Speed 32 | 50 120 50 32 32 Average Speed 73 | 102 120 90 33 47 Slowest Speed 120 | 120 120 120 102 109 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 30 7 28 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 104 | . . . 82 22 Melee . | . . . . . Projectile . | . . . . . AOE 104 | . . . 82 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 635 | 39 189 68 171 168 Wait 8 | . 8 . . . Move 500 | 34 149 54 155 108 Hop . | . . . . . Pick Up 5 | . . . 3 2 Fast Attach 16 | 5 2 1 6 2 Attach 3 | . . . . 3 Detach . | . . . . . Swap 1 | . 1 . . . Drop 3 | . . . 1 2 Fire 58 | . 29 9 5 15 Melee . | . . . . . Ram 4 | . . 3 1 . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis 36 | . . . . 36 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 9) 293 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 317 | -9/Materials | Build established: Mutant 375 | -9/Materials | Discovered new exit (range 17) 385 | -9/Materials | Entered Storage 413 | -9/Storage | Lost 4 parts (2n1u1w) 467 | -9/Storage | Identified exit to Garrison 467 | -9/Storage | Entered Garrison 476 | -9/Garrison | Triggered checkpoint 477 | -9/Garrison | Core integrity fell below 50% 485 | -9/Garrison | Garrison Relay disabled 582 | -9/Garrison | Triggered checkpoint 600 | -9/Garrison | Triggered checkpoint 606 | -9/Garrison | Self-destructed Last Messages --------------- 00563_ Field strength at 17. 00564_ Field strength at 12. 00565_ Field strength at 5. 00566_ Stasis field depleted. 00570_ S-10 Pest destroyed. 00575_ System corrupted: Energy discharge (-27). 00576_ Acquired 12 matter. 00578_ Acquired Flight Unit. 00580_ Acquired Lgt. Ion Engine. 00581_ Acquired 19 matter. 00582_ Beams of light sweep through the air. An alarm sounds. 00592_ System corrupted: Component data lost. 00600_ Beams of light sweep through the air. An alarm sounds. 00600_ C-30 ARC bursts open, deploying its payload. 00600_ G-47 Trooper unfolds itself. 00600_ G-34 Mercenary unfolds itself. 00600_ S-10 Pest destroyed. 00600_ Switching to secondary target: G-47 Trooper. 00603_ System corrupted: Imp. EM Shotgun failed to cycle. 00604_ Imp. EM Shotgun destroyed. 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"??????????????? | | ???????????????????# ## ## #??????????????? | | ???????????????????# ?#@ ## #??????????????? | | ?????????????????? #??????????????? | | ???????????????? #??????????????? | | ???????????????##### s #??????????????? | | ???????????????????######gg[ ## ##??????????????? | | ????????????????????????#%=%s#? #???????????????? | | ????????????????????????######? #???????????????? | | ??????????????????????????????? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotCooledArmor Manual? 0 Play Time 00:09:30 Cumulative 120.2 hours Start 2020.09.16 @ 19:31:13 End 2020.09.28 @ 20:27:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 535defdd-9d65-4fd7-8469-15131b3d407c