Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.28 @ 17:09:33 Player: ker Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (147) 735 Value Destroyed (3120) 3120 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 6775 Bonus ------- High Alert Combat Kills 226 Friendly Fire -46 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Particle Charger Improved EM Pulse Cannon Mini Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Shield Generator > --- WEAPON ----------- Lightning Gun Heavy Particle Gun Ion Cannon Impact Mace > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Improved Terrain Scanner Particle Charger ECM Suite Improved Field Recycling Unit Heavy Particle Gun Particle Cannon Minigun Mini Grenade Launcher Mini Grenade Launcher Heavy Missile Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Minigun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 91 | 8 5 21 32 17 8 Power 15 | 1 . 2 7 4 1 Engine 9 | 1 . 2 1 4 1 Core 6 | . . . 6 . . Reactor . | . . . . . . Propulsion 6 | 2 . . 4 . . Treads 4 | 2 . . 2 . . Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 2 3 6 4 1 Device 12 | 1 1 1 4 4 1 Storage 2 | . . 2 . . . Processor 4 | 1 1 . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 52 | 3 3 16 15 9 6 Energy Gun 20 | 2 . 8 7 1 2 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 15 | 1 . 5 5 3 1 Ballistic Cannon . | . . . . . . Launcher 9 | . 2 3 1 3 . Special Weapon 4 | . 1 . . 1 2 Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 13 | . . 2 . 1 10 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 3 | . . . . 1 2 Weapon 6 | . . 2 . . 4 Highest Loss Streak 10 | . . 1 . 1 10 Average Slot Usage (%) 97 | . 100 98 99 99 49 Engine 7 | . 14 11 2 7 3 Core 3 | . . . 6 7 2 Treads 14 | . 28 22 9 . . Leg 5 | . . . 8 15 7 Device 17 | . 14 17 17 22 7 Storage 7 | . . 10 9 7 4 Processor 8 | . 14 4 8 7 4 Energy Gun 12 | . 17 14 7 15 8 Energy Cannon 2 | . . . 3 7 4 Ballistic Gun 14 | . . 16 25 3 3 Launcher 2 | . 9 1 . . . Naked Turns 30 | . . . . . 30 Heaviest Build 77 | 10 11 51 57 77 65 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 3 | . . 1 2 1 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 12 | 4 4 12 12 12 12 Average Capacity 10 | 4 4 11 12 12 8 Most Carried 12 | 4 4 12 12 12 12 Average Carried 9 | 3 3 8 11 11 8 Final Capacity 12 | 4 4 12 12 12 4 Final Carried 12 | 4 4 12 12 12 4 Class Distribution -------------------- 44% | Gunner 26% | Mutant 23% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2352 | 289 91 579 1140 253 . Remotely . | . . . . . . Salvage Created 5545 | 200 644 1621 1814 916 350 Parts 322 | 20 70 91 100 33 8 Haulers Intercepted 6 | . 2 1 1 2 . Recyclers Shooed 5 | . 1 3 1 . . Parts Field Recycled 1 | . . . . 1 . Retrieved Matter 38 | . . . . 38 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 70 | . 6 22 28 13 1 Melee 1 | . . . . . 1 Guns 55 | . 5 21 24 5 . Cannons 3 | . . . 2 1 . AOE 11 | . 1 1 2 7 . Classes Destroyed 14 | 3 6 1 2 1 1 Worker 18 | 2 7 1 7 1 . Builder 17 | . 6 8 3 . . Tunneler 8 | 5 2 1 . . . Hauler 6 | . 2 1 1 2 . Recycler 13 | 1 1 5 4 2 . Mechanic 2 | . 1 . 1 . . Watcher 13 | . 3 5 1 4 . Swarmer 18 | . 5 3 6 4 . Grunt 32 | . 1 13 12 6 . Brawler 2 | . . . 2 . . Sentry 14 | . . 6 7 1 . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Compactor 1 | . . . . . 1 Best Kill Streak 13 | 4 7 13 4 6 1 Combat Bots Only 5 | . 3 3 4 5 1 Max Kills in Single Turn 4 | 1 3 3 2 4 1 Gunslinging 2 | . 1 2 . . . Exploded 4 | . 1 1 1 4 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2044 | . 76 432 481 241 814 Core 852 | . 29 63 39 13 708 Absorbed by Shields 337 | . . 82 184 71 . Core Remaining (%) 91 | 100 88 84 92 . . Volleys Fired 240 | 13 43 82 62 34 6 Largest 4 | 2 2 3 4 4 4 Hottest 213 | 90 100 129 213 200 195 Shots Fired 694 | 23 60 227 248 118 18 Gun 622 | 23 54 221 231 81 12 Cannon 54 | . . . 15 33 6 Launcher 16 | . 5 6 2 3 . Special 2 | . 1 . . 1 . Kinetic 314 | 3 . 91 200 16 4 Thermal 206 | 10 13 79 28 66 10 Explosive 16 | . 5 6 2 3 . Electromagnetic 157 | 10 42 51 18 32 4 Robot Hit Streak 39 | 12 17 23 39 27 28 Robot Miss Streak 4 | 4 2 3 3 2 . Penetration Max 1 | . . . 1 . . Secondary Targets 13 | . 1 6 6 . . Max Gunslinging Chain 2 | . 1 2 1 . . Shots Hit Robots 501 | 15 46 169 171 82 18 Core Hits 221 | 9 30 64 73 37 8 Critical Hits 3 | . . 1 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9083 | 213 849 2575 3084 2032 330 Guns 6768 | 175 520 2254 2642 1016 161 Cannons 773 | . . . 236 398 139 Explosions 1512 | 38 329 321 206 618 . Melee . | . . . . . . Ramming 30 | . . . . . 30 Kinetic 3373 | 32 . 970 2176 122 73 Thermal 2554 | 76 134 763 435 923 223 Explosive 1125 | . 257 238 149 481 . Electromagnetic 2001 | 105 458 604 324 506 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 52 | . . 27 10 15 . Projectiles 13 | . . . . 13 . Explosions 39 | . . 27 10 2 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 79 | . 29 . . 36 14 Shots 2 | . 1 . . 1 . Rammed 10 | . . . . . 10 Targets Rammed 10 | . . . . . 10 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 412 | 110 104 412 341 199 173 Average Temperature 93 | 43 37 94 100 113 87 Received Heat Transfer 516 | . 12 252 210 42 . Effects 5 | . . 1 4 . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . . 3 1 7 . Heat Transferred 5012 | 161 235 2024 790 1432 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | 1 3 3 1 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 608 | 40 240 536 608 529 126 Average Influence 278 | 22 106 318 353 335 90 Maximum Alert Level 2 | . 1 2 2 2 . Low Security (%) 36 | 100 89 21 26 . 100 Level 1 34 | . 10 43 28 73 . Level 2 28 | . . 34 44 26 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 5 3 2 . Investigation 4 | . 1 2 1 . . Extermination 1 | . . . . 1 . Reinforcement 5 | . . 3 2 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 3 | . . 2 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . 1 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 11 32 32 19 5 Peak Tracking Total 5 | . 2 5 3 5 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 8 | . 1 2 3 2 . Max in Single Turn 2 | . 1 1 1 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 19 | . 5 6 7 1 . Terminals 10 | . 3 4 3 . . Fabricators . | . . . . . . Repair Stations 3 | . . 1 2 . . Recycling Units 4 | . 2 1 1 . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 63 | . 10 23 29 1 . Successful 50 | . 9 15 26 . . Failed 13 | . 1 8 3 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 7 15 7 . . Fabricators . | . . . . . . Repair Stations 17 | . . 6 11 . . Recycling Units 9 | . 3 2 4 . . Scanalyzers 8 | . . . 7 1 . Garrison Access . | . . . . . . Terminal Hacks 20 | . 6 8 6 . . Record 9 | . 2 6 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 5 | . 1 1 3 . . Repair Station Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Recall Assault 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . . 5 11 . . Scan Component 9 | . . 3 6 . . Repair 7 | . . 2 5 . . Recycling Unit Hacks 7 | . 3 2 2 . . Report Inventory 4 | . 2 1 1 . . Retrieve Components 3 | . 1 1 1 . . Scanalyzer 7 | . . . 7 . . Insert Component 3 | . . . 3 . . Analyze 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 4 5 1 . Full Trace Events 7 | . . 4 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . . 2 5 . . Time 200 | . . 52 148 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . 2 10 6 . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 4096 | 196 659 1010 1460 654 117 Spaces Moved 1721 | 88 327 371 610 283 42 Core 20 | 7 . . . . 13 Treads 1060 | 81 327 371 281 . . Legs 641 | . . . 329 283 29 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 166 | 151 160 179 169 160 138 Slowest Speed 200 | 160 160 180 190 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 58 40 53 11 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 135 | 2 50 26 28 29 . Melee . | . . . . . . Projectile 2 | . 1 . 1 . . AOE 133 | 2 49 26 27 29 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2486 | 127 403 543 920 405 88 Wait 302 | 8 15 33 168 58 20 Move 1717 | 87 326 370 609 283 42 Hop . | . . . . . . Pick Up 68 | 10 6 23 21 7 1 Fast Attach 19 | 2 1 2 8 1 5 Attach 25 | 5 . 9 7 2 2 Detach 2 | . . 2 . . . Swap 47 | 1 4 10 17 14 1 Drop 56 | 1 8 12 28 6 1 Fire 240 | 13 43 82 62 34 6 Melee . | . . . . . . Ram 10 | . . . . . 10 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 197 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 9) 648 | -10/Materials | Discovered new exit (range 16) 794 | -10/Materials | Discovered new exit (range 15) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 874 | -9/Materials | Repaired Grenade Launcher 900 | -9/Materials | Repaired Hcp. Storage Unit 1566 | -9/Materials | Build established: Tank 1797 | -9/Materials | Discovered new exit (range 12) 1866 | -9/Materials | Entered another Materials area 1866 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1922 | -8/Materials | Repaired Shield Generator 2011 | -8/Materials | Repaired Disposable Heat Sink 2038 | -8/Materials | Repaired Lgt. Treads 2066 | -8/Materials | Repaired Lgt. Treads 2368 | -8/Materials | Repaired Shield Generator 2510 | -8/Materials | Build established: Gunner 3277 | -8/Materials | Discovered new exit (range 5) 3326 | -8/Materials | Entered Factory 3326 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3931 | -7/Factory | Garrison activated, responded to threat 3980 | -7/Factory | Sucked down chute 3980 | -7/Factory | Entered Waste 4004 | -7/Waste | Spotted C-40 Crusher 4011 | -7/Waste | Spotted C-40 Crusher 4028 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4044 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4047 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4050 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4053 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4056 | -7/Waste | Crushed by Compactor (1 part destroyed) 4073 | -7/Waste | Spotted C-40 Crusher 4074 | -7/Waste | Crushed by Compactor (1 part destroyed) 4078 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4079 | -7/Waste | Core integrity fell below 50% 4083 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4087 | -7/Waste | Spotted C-40 Crusher 4092 | -7/Waste | Core integrity fell below 20% 4097 | -7/Waste | Destroyed C-40 Crusher 4097 | -7/Waste | Spotted C-40 Crusher 4097 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Acquired Hvy. Particle Gun. Mni. Grenade Launcher crushed. Hvy. Particle Gun crushed. Remote Datajack crushed. Acquired Imp. Field Recycling Unit. Acquired Remote Datajack. Recoil Stabilizer crushed. Imp. Field Recycling Unit crushed. Remote Datajack crushed. Slammed into C-40 Crusher. Remote Datajack crushed. Slammed into C-40 Crusher. Destabilizing: Core damaged (-35). Slammed into C-40 Crusher. Destabilizing: System corrupted (+1). Slammed into C-40 Crusher. C-40 Crusher destroyed. [Achievement: Fist Fight] Imp. Cooling System crushed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# !!!CC#????????????????????? | | ?????????????????????###%@CC#????????????????????? | | ?????????############??#*= #????????????????????? | | ?????????# #??#CCCC#????????????????????? | | ?????????# #??#CCCC#????????????????????? | | ?????????# #### ######## ??????????? | | ?????????# ?????????? | | ?????????# C ?????????? | | ?????????# C ?????????? | | ?????????#! ?????????? | | ?????????# #### ######## ?????????? | | ?????????# #??# #????????? ??????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ?????????????????? | | ???????????????????????# #####????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Gunslinger Hey, That's Mine! Made in Tau Ceti IV Please Form A Line Challenges ------------ None Game ------ Seed keru Manual? 1 Play Time 01:36:54 Cumulative 4.0 hours Start 2020.03.28 @ 15:33:10 End 2020.03.28 @ 17:09:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 2 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2efd521b-23c3-408e-8bfb-891d60bae15c