Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 19:00:12 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1190) 1190 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 3717 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 100 Met Imprinter 300 Cogmind --------- Core Integrity 207/400 Matter 300/300 Energy 17/100 System Corruption 9% Temperature Cool (0) Movement Flying (34) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit Makeshift Flight Unit > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (8) ---- Cesium-ion Thruster Xenon Bombardment Thruster 0b10 Decoder Chip [Scout] Layered Light Armor Plating Advanced System Shield EM Shotgun Autogun EMP Blaster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Makeshift Sensor Array Experimental Core Analyzer > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Spear > --- INVENTORY -------- Cesium-ion Thruster Xenon Bombardment Thruster ECM Suite Layered Light Armor Plating EM Shotgun Autogun EMP Blaster Self-destruct Interrupter [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 85 | . 12 3 40 6 23 1 Power 6 | . 1 1 3 . 1 . Engine 5 | . 1 1 2 . 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 23 | . 3 1 12 1 6 . Treads 16 | . 2 1 11 1 1 . Leg 1 | . 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . 1 . 5 . Utility 27 | . 4 . 8 1 13 1 Device 5 | . . . 2 1 1 1 Storage 6 | . 4 . 1 . 1 . Processor 7 | . . . . . 7 . Hackware . | . . . . . . . Protection 9 | . . . 5 . 4 . Artifact . | . . . . . . . Weapon 29 | . 4 1 17 4 3 . Energy Gun 1 | . 1 . . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 17 | . 1 . 14 1 1 . Ballistic Cannon . | . . . . . . . Launcher 6 | . . 1 3 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 1 . . 1 1 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 2 . 5 . Parts Lost 8 | . 2 . 1 . . 5 Power 2 | . . . 1 . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 3 | . 2 . . . . 1 Highest Loss Streak 4 | . 1 . 1 . . 4 Average Slot Usage (%) 98 | . 99 100 96 99 98 97 Engine 10 | . 14 14 6 11 11 11 Core 1 | . . . 4 . . . Treads 24 | . 13 28 30 32 26 . Leg 2 | . 13 . . . . . Flight 4 | . . . . . 6 33 Device 3 | . . . 4 9 3 11 Storage 22 | . 27 28 22 22 19 11 Processor 1 | . . . . . 1 9 Protection 3 | . . . 6 1 6 . Energy Gun 1 | . 11 . . . . . Energy Cannon 1 | . 8 1 . . . . Ballistic Gun 12 | . 7 . 21 20 10 10 Launcher 1 | . . 12 . . . . Slashing Weapon 4 | . 1 14 . 1 9 . Piercing Weapon 1 | . . . . . 2 11 Naked Turns . | . . . . . . . Heaviest Build 50 | 13 40 40 48 50 49 20 Greatest Support 68 | 20 40 40 60 60 68 20 Greatest Overweight (x) 7 | . 7 . 1 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | . 16 16 16 16 16 8 Average Capacity 14 | . 13 16 16 16 14 8 Most Carried 16 | . 14 16 16 16 16 8 Average Carried 14 | . 11 15 15 15 14 8 Final Capacity 16 | 6 16 16 16 16 8 8 Final Carried 16 | 6 14 16 16 16 8 8 Class Distribution -------------------- 58% | Scavenger-Mutant 17% | Mutant 13% | Derelict-Sprinter 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1760 | 179 356 30 793 92 264 46 Remotely . | . . . . . . . Salvage Created 1720 | . 360 . 1271 89 . . Parts 134 | . 22 . 107 5 . . Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 7 . 24 3 1 . Guns 25 | . 7 . 16 1 1 . AOE 10 | . . . 8 2 . . Classes Destroyed 12 | . 4 . 6 1 1 . Worker 2 | . . . 2 . . . Builder 1 | . . . 1 . . . Hauler 8 | . 2 . 6 . . . Recycler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 13 | . 3 . 10 . . . Grunt 10 | . 4 . 4 2 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 9 | . . . 9 . . . Hunter 1 | . . . . . 1 . Best Kill Streak 14 | . 4 . 14 3 1 . Combat Bots Only 10 | . 4 . 10 3 1 . Max Kills in Single Turn 3 | . 1 . 3 2 1 . Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2044 | . 521 . 940 146 74 363 Core 251 | . 58 . 98 . . 95 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 120 | . 37 . 69 4 10 . Largest 2 | . 2 . 2 2 1 . Hottest 100 | . 100 . 46 46 23 . Shots Fired 217 | . 70 . 130 6 10 1 Gun 200 | . 62 . 123 4 10 1 Cannon 8 | . 8 . . . . . Launcher 9 | . . . 7 2 . . Special . | . . . . . . . Kinetic 158 | . 20 . 123 4 10 1 Thermal 50 | . 50 . . . . . Explosive 9 | . . . 7 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 12 . 16 7 3 . Robot Miss Streak 5 | . 5 . 2 . 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 154 | . 42 . 101 6 5 . Core Hits 87 | . 18 . 61 6 2 . Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 38 | . . . . 1 . 37 Impact . | . . . . . . . Slashing 1 | . . . . 1 . . Piercing 37 | . . . . . . 37 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2820 | . 505 . 2015 247 53 . Guns 1839 | . 416 . 1309 61 53 . Cannons 89 | . 89 . . . . . Explosions 892 | . . . 706 186 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1555 | . 132 . 1309 61 53 . Thermal 373 | . 373 . . . . . Explosive 892 | . . . 706 186 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 1 1 3 9 Average Corruption 1 | . . . 1 1 2 3 Corruption Purged . | . . . . . . . Effects 32 | . . . 8 4 5 15 Message Errors 12 | . . . 4 4 1 3 Matter Fused 6 | . . . . . 2 4 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 5 | . . . 2 . 1 2 Data Loss (minor) 3 | . . . 2 . . 1 Misfires 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 14 | . . . 14 . . . Projectiles . | . . . . . . . Explosions 14 | . . . 14 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 57 | . . . 57 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 329 | . 329 . 9 8 235 260 Average Temperature 76 | . 84 . 3 6 121 104 Received Heat Transfer 456 | . 186 . 207 24 . 39 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 941 | . 941 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 443 | . 192 81 443 242 . . Initial 172 | . . . . 172 . . Average 92 | . 33 2 152 144 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 79 | . 100 100 67 48 . . Level 1 18 | . . . 26 51 . . Level 2 2 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 2 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 6 | . 1 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 18 3 41 3 1 16 Peak Tracking Total 9 | . 7 3 5 3 1 9 Tactical Retreats 4 | . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 17 | . 5 . 11 1 . . Terminals 13 | . 5 . 8 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 56 | . 18 . 37 1 . . Successful 34 | . 10 . 23 1 . . Failed 22 | . 8 . 14 . . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts . | . . . . . . . Manual 47 | . 18 . 28 . 1 . Terminals 45 | . 18 . 27 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 3 1 . . Robot Analysis 2 | . 1 . 1 . . . Open Door 1 | . . . . 1 . . Unreport Threat 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 8 . . . Insert Component 4 | . . . 4 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 17 | . 7 . 10 . . . Terminals 17 | . 7 . 10 . . . Track 4 | . 1 . 3 . . . Assimilate 3 | . 1 . 2 . . . Botnet 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 5 . 10 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . 1 5 . . . . Largest Group 6 | . 1 6 6 . . . Highest-Rated Group 105 | . 10 105 105 . . . Highest-Rated Ally 31 | . 10 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 23 | . . 6 17 . . . Total Damage 298 | . . 58 240 . . . Kills 8 | . . 3 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 5 | . . 1 . 2 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 9061 | . 1359 1096 2363 774 2833 636 Spaces Moved 5751 | 1 781 675 1229 459 1864 742 Core 2 | . 2 . . . . . Treads 4153 | . 413 675 1229 459 1377 . Legs 367 | 1 366 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1229 | . . . . . 487 742 Fastest Speed 30 | 120 120 160 160 160 30 30 Average Speed 132 | 120 155 160 163 160 126 30 Slowest Speed 400 | 120 400 160 180 180 160 30 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 3 | . . . 1 . . 2 Exploration Rate (%) 69 | 2 71 95 87 75 89 69 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 10 | . . 3 . 1 5 1 Spaces Dug 35 | . . . . . . 35 Terrain Destroyed 67 | . . . 21 11 . 35 Melee 35 | . . . . . . 35 Projectile . | . . . . . . . AOE 32 | . . . 21 11 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 6969 | . 859 693 1472 488 2340 1117 Wait 864 | . 11 10 90 17 399 337 Move 5743 | . 780 674 1228 458 1863 740 Hop . | . . . . . . . Pick Up 40 | . 10 3 11 1 15 . Fast Attach 24 | . 4 . 4 1 15 . Attach 6 | . 2 . 2 . 2 . Detach 10 | . 1 . 1 . 8 . Swap 55 | . 6 3 34 5 6 1 Drop 67 | . 8 3 33 1 22 . Fire 120 | . 37 . 69 4 10 . Melee 38 | . . . . 1 . 37 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 5) 891 | -10/Materials | Discovered new exit (range 7) 1360 | -10/Materials | Entered Mines 1360 | -10/Mines | Accompanied by 1 ally 1416 | -10/Mines | Learned location of Storage (-9) 1534 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1601 | -10/Mines | Discovered new exit (range 13) 1649 | -10/Mines | Discovered new exit (range 6) 1832 | -10/Mines | Build established: Commander-Mutant 2456 | -10/Mines | Entered Materials 2456 | -9/Materials | Accompanied by 6 allies 2456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2461 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2864 | -9/Materials | Build established: Scavenger-Mutant 3096 | -9/Materials | Discovered new exit (range 7) 3555 | -9/Materials | Crushed by falling debris 3588 | -9/Materials | Discovered new exit (range 13) 3628 | -9/Materials | Discovered new exit (range 5) 3722 | -9/Materials | Discovered new exit (range 16) 3802 | -9/Materials | Discovered new exit (range 15) 3803 | -9/Materials | Discovered new exit (range 8) 4076 | -9/Materials | Repaired Hvy. Assault Rifle 4470 | -9/Materials | Destroyed 10 combat bots 4580 | -9/Materials | Discovered new exit (range 13) 4819 | -9/Materials | Entered Mines 5026 | -9/Mines | Identified exit to Materials 5037 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5038 | -9/Mines | Discovered new exit (range 5) 5093 | -9/Mines | Discovered exit to Materials (range 8) 5108 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5288 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5472 | -9/Mines | Learned Materials security intel 5503 | -9/Mines | Excavation squad dispatched 5503 | -9/Mines | A large section of the Mines collapsed 5593 | -9/Mines | Entered Zion 5657 | -7/Zion | System corruption cleaned by Quarantine Array 5864 | -7/Zion | Discovered new exit (range 7) 6877 | -7/Zion | Learned Factory security intel 7140 | -7/Zion | Given the Hacking Drone Bay 7309 | -7/Zion | Received a visual enhancement algorithm 8052 | -7/Zion | Found Prototype Processor 8052 | -7/Zion | Identified Exp. Core Analyzer 8055 | -7/Zion | Found Prototype Processor 8055 | -7/Zion | Identified Exp. Target Analyzer 8073 | -7/Zion | Found Prototype Processor 8073 | -7/Zion | Identified Spectral Analyzer 8076 | -7/Zion | Found Prototype Processor 8076 | -7/Zion | Identified Exp. Targeting Computer 8078 | -7/Zion | Found Prototype Processor 8078 | -7/Zion | Identified Exp. Melee Analysis Suite 8121 | -7/Zion | Build established: Derelict-Sprinter 8426 | -7/Zion | Entered Proximity Caves 8785 | -6/Proximity Caves | Learned Factory stockpile data 8928 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8966 | -6/Proximity Caves | Crushed by falling debris 9061 | -6/Proximity Caves | Crushed by falling debris 9062 | -6/Proximity Caves | Self-destructed Last Messages --------------- 08971_ The unstable cave ceiling collapses. 08971_ G-50 Soldier crushed by falling debris. 08990_ System corrupted: Component data lost. 09015_ System corrupted: FCS attempts to trigger Mak. Shrapnel Gun. 09015_ System corrupted: Mak. Shrapnel Gun misfires. 09039_ Mak. Shrapnel Gun destroyed. 09045_ C-30 ARC bursts open, deploying its payload. 09045_ G-67 Veteran unfolds itself. 09045_ G-50 Soldier unfolds itself. 09045_ L-41 Fighter unfolds itself. 09045_ G-50 Soldier unfolds itself. 09045_ M-28 Smith unfolds itself. 09046_ System corrupted: Matter fused (-7). 09060_ Lgt. Ion Engine destroyed. 09061_ The unstable cave ceiling collapses. 09061_ Crushed by falling debris. 09061_ Mak. Sensor Array destroyed. 09061_ System corrupted by crushing effect (+2). 09061_ Imp. Flight Unit destroyed. 09062_ System corrupted: Energy discharge (-5). 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Flight Unit | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentFlakPod Manual? 0 Play Time 01:20:42 Cumulative 125.4 hours Start 2021.05.20 @ 17:35:22 End 2021.05.20 @ 19:00:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 53 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e7404a0-fe05-479a-a372-beb6c9e26e10