Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 17:33:38 Player: DrZettl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (150) 750 Value Destroyed (5155) 5155 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1060) 1060 TOTAL SCORE: 9645 Bonus ------- High Alert Combat Kills 1035 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/700 Matter 152/300 Energy 79/160 System Corruption 16% Temperature Cool (9) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (7) ------- Power Maul > --- INVENTORY (15) --- Advanced Heat Sink Improved Sensor Array Advanced Targeting Computer Armor Integrity Analyzer Recoil Stabilizer Kinecellerator Hardened Medium Armor Plating Improved Light Armor Plating Improved Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Minigun High-powered Shotgun Gauss Rifle Gauss Rifle Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Treads Improved Treads Improved Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Recoil Stabilizer Kinecellerator Weapon Cycler Improved Light Armor Plating Gauss Rifle Gauss Rifle Shock Bomb Launcher Rocket Launcher Heavy Flail [Rating: 51] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Precision Shock Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 5 | . . . 2 1 2 Parts Attached 125 | 7 6 19 15 44 34 Power 11 | 1 . 2 3 3 2 Engine 8 | 1 . 2 3 1 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 39 | 2 2 7 3 14 11 Treads 17 | . . . . 12 5 Leg 4 | . . . . 1 3 Wheel 10 | 2 2 6 . . . Hover 6 | . . . 3 1 2 Flight 2 | . . 1 . . 1 Utility 21 | 2 3 . 2 8 6 Device 5 | 1 . . . 3 1 Storage 8 | 1 3 . 1 2 1 Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 5 | . . . . 2 3 Artifact . | . . . . . . Weapon 54 | 2 1 10 7 19 15 Energy Gun 9 | . . . 2 4 3 Energy Cannon . | . . . . . . Ballistic Gun 31 | 2 1 6 5 13 4 Ballistic Cannon 2 | . . . . . 2 Launcher 9 | . . 4 . 2 3 Special Weapon 2 | . . . . . 2 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 1 2 Corrupted Parts 1 | . . . . . 1 System Corruption 7 | . . . . . 7 Parts Lost 38 | . . 5 3 5 25 Power 4 | . . . 2 . 2 Propulsion 13 | . . 3 1 2 7 Utility 5 | . . . . 2 3 Weapon 16 | . . 2 . 1 13 Highest Loss Streak 9 | . . 2 2 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 99 99 99 92 Engine 7 | . 14 14 10 4 6 Core 1 | . . . . 4 . Treads 15 | . . . . 23 20 Wheel 4 | . 28 26 1 . . Hover 3 | . . . 20 2 . Device 2 | . 14 14 . 1 . Storage 9 | . 14 14 11 9 7 Processor 2 | . . . 10 2 . Protection 4 | . . . . 5 6 Energy Gun 5 | . . . 8 7 4 Ballistic Gun 32 | . 28 25 35 36 30 Ballistic Cannon 1 | . . . . . 3 Launcher 1 | . . 2 . . 3 Special Weapon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 67 | 15 30 22 29 59 67 Greatest Support 74 | 26 26 26 26 63 74 Greatest Overweight (x) 22 | 3 1 1 3 2 22 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 10 10 15 15 Average Capacity 13 | 7 8 10 10 14 15 Most Carried 15 | 6 11 10 10 15 15 Average Carried 12 | 2 8 9 9 14 14 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 15 | 6 10 8 10 15 10 Class Distribution -------------------- 17% | Tank 16% | Mutant 15% | Scavenger-Tank 12% | Skirmisher 11% | Executioner 10% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Scavenger-Executioner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Executioner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 4521 | 137 154 458 671 1567 1534 Remotely . | . . . . . . Salvage Created 5891 | 42 154 466 669 2264 2296 Parts 362 | 6 15 33 42 133 133 Haulers Intercepted 10 | . 2 . 1 5 2 Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 113 | . 3 17 13 39 41 Melee 2 | . . . . . 2 Guns 86 | . 3 8 13 38 24 Cannons 3 | . . . . . 3 AOE 20 | . . 9 . 1 10 Classes Destroyed 17 | 1 2 5 3 4 2 Worker 7 | . . 1 . 3 3 Builder 7 | . . 2 . . 5 Tunneler 3 | 2 . . . . 1 Hauler 10 | . 2 . 1 5 2 Recycler 4 | . . 1 1 . 2 Mechanic 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 7 | . . . 2 2 3 Swarmer 20 | . 3 9 5 . 3 Grunt 53 | . . 8 3 23 19 Brawler 7 | . . . . 2 5 Protector 3 | . . . . . 3 Sentry 15 | . . . 5 8 2 Specialist 2 | . . . . 2 . Hunter 5 | . . . . 3 2 Programmer 7 | . . . . . 7 Heavy 1 | . . . . 1 . Best Kill Streak 11 | 2 3 5 4 5 11 Combat Bots Only 5 | . 3 4 4 5 5 Max Kills in Single Turn 3 | 1 2 3 1 2 3 Gunslinging 1 | . . . . . 1 Exploded 3 | . . 2 . 1 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 7271 | . 66 679 749 1765 4012 Core 1073 | . 13 163 90 106 701 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 225 | . . . . 225 . Core Remaining (%) 71 | 100 . 29 77 80 . Volleys Fired 283 | 2 18 43 33 90 97 Largest 7 | 2 2 2 4 5 7 Hottest 230 | 40 40 60 114 182 230 Shots Fired 923 | 4 36 84 125 340 334 Gun 850 | 4 36 69 125 333 283 Cannon 30 | . . . . . 30 Launcher 37 | . . 15 . 7 15 Special 6 | . . . . . 6 Kinetic 756 | 4 36 69 97 286 264 Thermal 41 | . . . . 32 9 Explosive 25 | . . 15 . . 10 Electromagnetic 95 | . . . 28 22 45 Robot Hit Streak 20 | 2 5 13 12 20 13 Robot Miss Streak 7 | 1 4 3 7 6 6 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . . . 1 5 4 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 553 | 2 21 49 63 226 192 Core Hits 303 | 2 7 35 32 99 128 Critical Kills 7 | . . . 1 5 1 Critical Parts Destroyed 10 | . . . . 1 9 Critical Strikes 20 | . . . 1 7 12 Burn 2 | . . . . 1 1 Destroy 12 | . . . 1 6 5 Corrupt 1 | . . . . . 1 Smash 5 | . . . . . 5 Melee Attacks 13 | . . . . . 13 Impact 13 | . . . . . 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12174 | 39 270 1357 974 3795 5739 Guns 8800 | 39 270 594 899 3587 3411 Cannons 277 | . . . . . 277 Explosions 2512 | . . 759 55 195 1503 Melee 514 | . . . . . 514 Ramming 71 | . . 4 20 13 34 Kinetic 7681 | 39 270 594 638 2984 3156 Thermal 763 | . . . 55 482 226 Explosive 1615 | . . 759 . . 856 Electromagnetic 1530 | . . . 261 316 953 Impact 514 | . . . . . 514 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . 2 2 6 16 Average Corruption 4 | . . 2 2 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 126 | . . . 13 48 65 Message Errors 32 | . . . 3 11 18 Matter Fused 29 | . . . 3 12 14 Heat Flow Errors 16 | . . . 2 6 8 Energy Discharges 14 | . . . 2 3 9 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 15 | . . . 1 8 6 Data Loss (major) 7 | . . . 2 2 3 Misfires 5 | . . . . 2 3 Weapon Failures 7 | . . . . 3 4 Overload Shots . | . . . . . . Overflow Damage 270 | . . 16 . 6 248 Projectiles . | . . . . . . Explosions 43 | . . 16 . 6 21 Melee 227 | . . . . . 227 Knockbacks 4 | . . . . . 4 Impact 2 | . . . . . 2 Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 166 | . . 29 9 98 30 Shots 9 | . . 1 . 5 3 Rammed 22 | . . 3 7 3 9 Targets Rammed 24 | . . 3 7 4 10 Kicked . | . . . . . . Crushed 2 | . . . . 1 1 Highest Temperature 666 | . . 21 528 456 666 Average Temperature 154 | . . 7 148 134 181 Received Heat Transfer 2931 | . . 228 297 630 1776 Effects 55 | . . . 4 10 41 Shutdowns 13 | . . . 3 2 8 Energy Bleed 7 | . . . 1 3 3 Interference 8 | . . . . 3 5 Matter Decay 7 | . . . . 1 6 Short Circuit 6 | . . . . 1 5 Damage (minor) 2 | . . . . . 2 Damage (major) 11 | . . . . . 11 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . . . . 1 6 Impact Corruptions 6 | . . . . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1495 | . . . 50 1086 359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 1 2 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1266 | 10 131 532 389 716 1266 Initial 317 | . 6 . 129 60 317 Average 382 | 2 94 296 177 334 579 Maximum Alert Level 4 | . . 2 1 3 4 Low Security (%) 26 | 100 100 14 67 22 3 Level 1 39 | . . 70 32 41 40 Level 2 23 | . . 15 . 35 27 Level 3 4 | . . . . . 12 Level 4 6 | . . . . . 16 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . . 1 . 9 14 Investigation 7 | . . . . 6 1 Extermination 5 | . . . . . 5 Reinforcement 6 | . . . . 3 3 Assault 6 | . . 1 . . 5 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 9 | . 1 . 3 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 180 | . 7 19 24 61 69 Peak Tracking Total 11 | . 5 4 5 7 11 Tactical Retreats 7 | . . . 3 2 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . . . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 25 | . . . 2 3 20 Max in Single Turn 14 | . . . 1 1 14 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 31 | . 5 . 5 13 8 Terminals 25 | . 5 . 3 11 6 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 4 | . . . 2 1 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 77 | . 16 . 9 34 18 Successful 31 | . 6 . 6 15 4 Failed 46 | . 10 . 3 19 14 Catastrophic 12 | . 3 . 1 6 2 Database Lockouts . | . . . . . . Manual 37 | . 13 . 5 19 . Terminals 63 | . 16 . 7 26 14 Fabricators . | . . . . . . Repair Stations 7 | . . . . 7 . Recycling Units 5 | . . . 2 1 2 Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 18 | . 5 . 3 8 2 Robot Analysis 4 | . 1 . 1 2 . Prototype ID Bank 2 | . . . . 1 1 Open DSF 1 | . . . . . 1 Branch Access Points 2 | . 1 . . 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 3 | . 2 . . 1 . Unreport Threat 2 | . . . 1 1 . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 5 . Scan Component 3 | . . . . 3 . Repair 2 | . . . . 2 . Recycling Unit Hacks 4 | . . . 2 1 1 Report Inventory 4 | . . . 2 1 1 Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . Terminals 3 | . 1 . 1 1 . Track 2 | . 1 . 1 . . Assimilate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 25 | . 3 . 3 11 8 Full Trace Events 6 | . . . 1 4 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 102 | . . . . 102 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 3 | . . . . . 3 Combat . | . . . . . . Robot Hacks Applied 3 | . . . . . 3 parse_system 1 | . . . . . 1 no_distress 1 | . . . . . 1 find_recycling 1 | . . . . . 1 Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 2 | . . 1 . 1 . Largest Group 1 | . . 1 . 1 . Highest-Rated Group 31 | . . 31 . 10 . Highest-Rated Ally 31 | . . 31 . 10 . Total Orders 1 | . . . . 1 . ROAM 1 | . . . . 1 . Ally Attacks 4 | . . 4 . . . Total Damage 63 | . . 63 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 4 | . 1 . 1 2 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 6967 | 70 420 590 899 2439 2549 Spaces Moved 3601 | 53 408 462 481 1103 1094 Core 10 | 4 . . . . 6 Treads 2032 | . . . . 1008 1024 Legs 63 | . . . . . 63 Wheels 980 | 49 408 462 61 . . Hover 516 | . . . 420 95 1 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 90 112 160 Average Speed 149 | 91 83 89 144 164 189 Slowest Speed 1150 | 200 95 115 245 250 1150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 59 78 44 86 35 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 211 | . . 67 9 15 120 Melee . | . . . . . . Projectile 15 | . . . . 2 13 AOE 195 | . . 67 9 13 106 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 4535 | 67 454 550 610 1521 1333 Wait 350 | . . 18 55 219 58 Move 3596 | 52 407 461 480 1102 1094 Hop . | . . . . . . Pick Up 60 | 6 11 1 7 24 11 Fast Attach 42 | 7 . 2 6 13 14 Attach 25 | . . 4 4 5 12 Detach 2 | . . . 1 1 . Swap 59 | . 6 13 6 26 8 Drop 81 | . 12 5 11 37 16 Fire 283 | 2 18 43 33 90 97 Melee 13 | . . . . . 13 Ram 10 | . . 3 7 . . Kick . | . . . . . . Crush 14 | . . . . 4 10 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 15) 167 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 491 | -10/Materials | Entered Mines 518 | -10/Mines | Learned Materials emergency access door positions 537 | -10/Mines | Met a Derelict testing a Signal Generator 629 | -10/Mines | Discovered new exit (range 15) 675 | -10/Mines | Discovered new exit (range 9) 869 | -10/Mines | Core integrity fell below 50% 959 | -10/Mines | Build established: Scavenger-Mutant 1081 | -10/Mines | Entered Materials 1081 | -9/Materials | Evolved 2 slots: Weapon x2 1315 | -9/Materials | Discovered new exit (range 13) 1419 | -9/Materials | Discovered new exit (range 10) 1611 | -9/Materials | Build established: Skirmisher 1747 | -9/Materials | Discovered new exit (range 16) 1980 | -9/Materials | Entered another Materials area 1980 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2554 | -8/Materials | Repaired Imp. Assault Rifle 2608 | -8/Materials | Repaired Imp. Assault Rifle 2786 | -8/Materials | Build established: Scavenger-Gunner 2971 | -8/Materials | Discovered new exit (range 11) 3367 | -8/Materials | Build established: Scavenger-Tank 3881 | -8/Materials | Discovered new exit (range 15) 4128 | -8/Materials | Discovered new exit (range 16) 4419 | -8/Materials | Entered Factory 4419 | -7/Factory | Evolved 2 slots: Weapon x2 4505 | -7/Factory | Build established: Tank 4860 | -7/Factory | Discovered new exit (range 15) 5998 | -7/Factory | Build established: Executioner 6419 | -7/Factory | First assault squad dispatched 6615 | -7/Factory | Lost 4 parts (1n1u2w) 6696 | -7/Factory | Core integrity fell below 50% 6715 | -7/Factory | Lost 7 parts (2n1u4w) 6746 | -7/Factory | System corruption reached 10% 6959 | -7/Factory | Core integrity fell below 20% 6968 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06945_ Imp. Light Armor Plating destroyed. 06946_ G-50 Soldier suffers critical hit (Smash). 06946_ Destroyed Carbon-fiber Leg. 06946_ G-50 Soldier system corrupted by crushing effect. 06946_ Unknown Device fried. 06946_ G-50 Soldier destroyed. 06946_ K-01 Serf collects debris. 06948_ Broken Gauss Rifle destroyed. 06948_ Critical hit (Burn: +37). 06949_ K-01 Serf collects debris. 06952_ Particle Gun destroyed. 06952_ K-01 Serf cleans the Neutrino Reactor. 06955_ Aluminum Leg destroyed. 06957_ K-01 Serf collects debris. 06958_ Broken Aluminum Leg destroyed. 06960_ System corrupted: Component data lost. 06960_ Aluminum Leg destroyed. 06962_ K-01 Serf collects debris. 06965_ Gauss Cannon destroyed. 06965_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????"" "" "" # #?##########?# | | ????????" 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