Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 00:45:54 Player: Malakyel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3716) 3716 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 7440 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 41/100 System Corruption 6% Temperature Cool (90) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Targeting Computer System Shield > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (5) ---- Light Treads Improved Heat Sink Hardened Medium Armor Plating Advanced Beam Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Remote Datajack Katana > --- INVENTORY -------- Backup Power I Improved Ion Engine Light Treads Improved Heat Sink Advanced Heat Sink Trap Scanner Improved Targeting Computer Melee Analysis Suite Particle Charger Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Relay Coupler [NC] Relay Coupler [Cutter] Relay Coupler [Grunt] Advanced Beam Cannon Heavy Particle Cannon High-powered Shotgun Improved Datajack [Rating: 39] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . 2 . 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 . 1 . . 2 Weapon . | . . . . . . . . Parts Attached 124 | 6 7 9 9 5 12 32 44 Power 10 | 1 . . 2 . 1 4 2 Engine 8 | 1 . . 2 . . 3 2 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 2 1 3 1 3 9 10 Treads 21 | . 2 1 3 1 3 9 2 Leg 2 | 2 . . . . . . . Wheel 8 | . . . . . . . 8 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 1 2 3 2 3 3 8 16 Device 13 | . 1 1 2 2 . 2 5 Storage 4 | 1 . . . 1 1 1 . Processor 4 | . . . . . . . 4 Hackware 2 | . . . . . . . 2 Protection 15 | . 1 2 . . 2 5 5 Artifact . | . . . . . . . . Weapon 45 | 2 3 5 2 1 5 11 16 Energy Gun 10 | . 2 4 . . . 3 1 Energy Cannon 5 | . . . . . 1 1 3 Ballistic Gun 14 | 2 1 1 2 1 2 2 3 Ballistic Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 11 | . . . . . 2 5 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 44 | . 2 4 1 1 5 9 22 Power 4 | . 1 1 . . . . 2 Propulsion 16 | . . 1 . . 2 3 10 Utility 16 | . 1 2 . 1 3 3 6 Weapon 8 | . . . 1 . . 3 4 Highest Loss Streak 11 | . 2 2 1 1 4 2 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 93 89 100 95 95 97 86 Engine 8 | . 9 11 11 9 2 8 6 Treads 24 | . 5 28 33 31 34 33 8 Leg 1 | . 21 . . . . . . Wheel 2 | . . . . . . . 9 Device 9 | . 10 7 11 23 9 5 8 Storage 11 | . 14 11 11 9 15 16 6 Processor 3 | . . . . . . . 15 Hackware 1 | . . . . . . . 7 Protection 9 | . 2 12 11 3 8 13 5 Energy Gun 5 | . 25 12 3 . . 4 2 Energy Cannon 1 | . . . . . 3 2 3 Ballistic Gun 8 | . 2 6 18 17 9 7 3 Slashing Weapon 1 | . . . . . 5 2 1 Naked Turns . | . . . . . . . . Heaviest Build 75 | 10 17 20 25 62 62 70 75 Greatest Support 83 | 20 40 60 60 83 83 83 83 Greatest Overweight (x) 20 | . 5 . . 1 1 1 20 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 15 | 6 8 8 8 18 20 20 19 Most Carried 20 | 7 8 8 8 17 19 20 20 Average Carried 14 | 3 7 6 7 10 15 19 19 Final Capacity 20 | 8 8 8 8 20 20 20 5 Final Carried 20 | 4 8 7 8 17 19 20 5 Class Distribution -------------------- 50% | Scavenger-Mutant 42% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Matter Collected 2526 | 231 88 221 204 304 237 502 739 Remotely . | . . . . . . . . Salvage Created 3673 | . 88 401 377 581 311 1181 734 Parts 210 | . 3 29 24 38 16 56 44 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 72 | . 2 9 8 12 6 19 16 Melee 11 | . . . . . 1 8 2 Guns 46 | . 2 9 8 12 4 6 5 Cannons 15 | . . . . . 1 5 9 Classes Destroyed 14 | . 1 6 1 1 . 2 3 Worker 6 | . . . . 1 . 2 3 Builder 2 | . . 1 . . . . 1 Tunneler 3 | . . 1 2 . . . . Recycler 3 | . . . . . . 3 . Mechanic 1 | . . . . . . . 1 Operator 2 | . . 1 . . . . 1 Watcher 1 | . . 1 . . . . . Swarmer 6 | . . 3 . 1 . 2 . Grunt 40 | . 2 3 7 6 4 9 9 Brawler 2 | . . . 1 . . 1 . Duelist 3 | . . . . . . 2 1 Sentry 18 | . . 3 . 5 2 5 3 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 6 | . 1 4 3 3 2 6 5 Combat Bots Only 4 | . 1 4 3 3 2 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Damage Taken 7937 | . 330 687 125 410 989 2248 3148 Core 1124 | . 68 71 10 26 102 140 707 Absorbed by Shields 398 | . . . . 159 239 . . Redirected to Shielding 37 | . . . . . 9 28 . Regen/Repaired (Parts) 423 | . . . . . . 262 161 Core Remaining (%) 75 | 100 72 . 79 . . 51 . Volleys Fired 285 | . 20 38 20 37 37 69 64 Largest 2 | . 2 2 2 2 2 2 2 Hottest 112 | . 112 96 63 46 83 92 100 Shots Fired 513 | . 35 71 38 74 50 131 114 Gun 418 | . 35 71 38 74 45 100 55 Cannon 93 | . . . . . 5 31 57 Launcher . | . . . . . . . . Special 2 | . . . . . . . 2 Kinetic 306 | . . 29 32 74 45 65 61 Thermal 205 | . 35 42 6 . 5 66 51 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 4 10 22 16 17 11 19 Robot Miss Streak 8 | . 4 8 3 2 3 8 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . Shots Hit Robots 364 | . 16 42 33 47 37 94 95 Core Hits 182 | . 4 21 22 28 16 40 51 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . 1 2 . . . 3 7 Burn 3 | . 1 2 . . . . . Blast 4 | . . . . . . . 4 Sever 6 | . . . . . . 3 3 Melee Attacks 57 | . . . . . 4 37 16 Impact . | . . . . . . . . Slashing 56 | . . . . . 4 37 15 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7567 | . 231 589 533 759 703 2169 2583 Guns 4238 | . 230 589 520 759 505 844 791 Cannons 1589 | . . . . . 96 381 1112 Explosions 148 | . . . . . . . 148 Melee 1500 | . . . . . 102 925 473 Ramming 92 | . 1 . 13 . . 19 59 Kinetic 3705 | . . 247 454 759 505 576 1164 Thermal 2122 | . 230 342 66 . 96 649 739 Explosive . | . . . . . . . . Electromagnetic 148 | . . . . . . . 148 Impact . | . . . . . . . . Slashing 1500 | . . . . . 102 925 473 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . . . . . 7 30 Message Errors 9 | . . . . . . 3 6 Matter Fused 9 | . . . . . . 4 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Alerts 4 | . . . . . . . 4 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 52 | . . . . . . 15 37 Projectiles 2 | . . . . . . 2 . Explosions . | . . . . . . . . Melee 50 | . . . . . . 13 37 Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 215 | . . . . . . . 215 Shots 5 | . . . . . . . 5 Rammed 8 | . 1 . 1 . . 3 3 Targets Rammed 9 | . 1 . 2 . . 3 3 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 778 | . 778 147 24 19 57 488 444 Average Temperature 142 | . 426 37 7 6 18 119 116 Received Heat Transfer 3012 | . 162 249 69 166 416 855 1095 Effects 31 | . 22 . . . . 7 2 Shutdowns 4 | . 3 . . . . 1 . Energy Bleed 5 | . 4 . . . . 1 . Interference 4 | . 3 . . . . 1 . Matter Decay 2 | . 1 . . . . . 1 Short Circuit 5 | . 4 . . . . . 1 Damage (minor) 6 | . 2 . . . . 4 . Damage (major) 4 | . 4 . . . . . . Damage (core) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 4612 | . 666 945 150 . 148 1147 1556 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Peak Influence 508 | . 30 227 161 325 410 508 221 Initial 199 | . . . 36 14 100 199 186 Average 176 | . 16 73 38 121 280 355 138 Maximum Alert Level 2 | . . 1 . 1 2 2 1 Low Security (%) 65 | 100 100 88 100 75 20 11 93 Level 1 22 | . . 11 . 24 64 47 6 Level 2 12 | . . . . . 15 40 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . 2 . 7 . 4 6 Investigation 7 | . . 2 . 1 . 2 2 Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . . . 1 . 1 2 Assault 1 | . . . . . . 1 . Garrison 5 | . . . . 5 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Distress Signals 5 | . 1 . . . . 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 5 18 8 14 9 40 31 Peak Tracking Total 7 | . 4 7 3 3 3 6 5 Tactical Retreats 4 | . . 1 . . 1 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Traps Triggered 7 | . . 2 . 1 . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 14 | . 6 . . . . 6 2 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Machines Disabled 7 | . . . . . 2 1 4 Max in Single Turn 4 | . . . . . 1 1 4 Garrison Access 1 | . . . . . . 1 . Garrison Relay 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Machines Accessed 31 | . 4 2 . 5 . 13 7 Terminals 21 | . 3 2 . 4 . 9 3 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . . . . 2 2 Recycling Units 1 | . . . . . . 1 . Scanalyzers 3 | . . . . . . 1 2 Garrison Access 1 | . . . . 1 . . . Total Hacks 82 | . 12 5 . 13 . 33 19 Successful 50 | . 6 2 . 7 . 20 15 Failed 32 | . 6 3 . 6 . 13 4 Catastrophic 4 | . . . . 2 . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 53 | . 10 5 . 10 . 21 7 Fabricators . | . . . . . . . . Repair Stations 15 | . 2 . . . . 6 7 Recycling Units 3 | . . . . . . 3 . Scanalyzers 8 | . . . . . . 3 5 Garrison Access 3 | . . . . 3 . . . Terminal Hacks 29 | . 5 2 . 5 . 10 7 Robot Analysis 2 | . 1 . . . . 1 . Prototype ID Bank 3 | . 1 . . 2 . . . Open DSF 2 | . . . . . . . 2 Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 3 | . . . . . . 2 1 Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . . . . . . . 1 Locate Traps 3 | . 1 . . 1 . . 1 Disarm Traps 3 | . 1 . . . . 1 1 Dispatch Records 3 | . . 1 . . . 2 . Investigation Status 1 | . . . . . . . 1 Reinforcement Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . Zone Layout 4 | . . . . 2 . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 1 . . . . 5 6 Scan Component 5 | . . . . . . 3 2 Repair 4 | . . . . . . 2 2 Refit 3 | . 1 . . . . . 2 Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 5 | . . . . . . 3 2 Insert Component 3 | . . . . . . 2 1 Analyze 2 | . . . . . . 1 1 Garrison Access Hacks 2 | . . . . 2 . . . Unlock Access 1 | . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 3 1 . 5 . 9 5 Full Trace Events 10 | . . 1 . 3 . 5 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . . . . 2 2 Time 140 | . . . . . . 64 76 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed 2 | . . . . . . 1 1 Part Schematics Acquired 2 | . . . . . . 1 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 8 | . . . . . 8 . . Machine Destruction 8 | . . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 1 . . . Highest-Rated Group 40 | . . . 40 16 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . 7 8 . . . Total Damage 124 | . . . 54 70 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Robot Analysis Total 2 | . 1 . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Turns Passed 6032 | 53 483 525 934 416 440 1686 1495 Spaces Moved 2908 | 44 206 249 515 153 188 745 808 Core 99 | 19 73 . . . . . 7 Treads 2142 | . 64 249 515 153 188 745 228 Legs 94 | 25 69 . . . . . . Wheels 573 | . . . . . . . 573 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 50 Average Speed 155 | 89 179 160 160 174 162 166 132 Slowest Speed 1050 | 120 300 160 160 240 240 243 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 43 28 78 14 43 59 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 7 | . . . . . . 3 4 Melee 1 | . . . . . . 1 . Projectile 6 | . . . . . . 2 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Total 3819 | 56 283 306 589 228 264 1002 1091 Wait 288 | . 37 . 28 18 15 72 118 Move 2902 | 43 205 248 514 153 187 744 808 Hop . | . . . . . . . . Pick Up 96 | 7 9 7 8 14 8 25 18 Fast Attach 19 | 3 1 . . . . 3 12 Attach 45 | 3 3 6 3 4 5 10 11 Detach . | . . . . . . . . Swap 63 | . 3 3 6 1 7 19 24 Drop 55 | . 4 4 8 1 1 20 17 Fire 285 | . 20 38 20 37 37 69 64 Melee 57 | . . . . . 4 37 16 Ram 3 | . 1 . . . . . 2 Kick . | . . . . . . . . Crush 6 | . . . 2 . . 3 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / [*Sto]) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 14) 484 | -10/Materials | Discovered new exit (range 16) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 684 | -9/Materials | Discovered new exit (range 12) 886 | -9/Materials | Discovered new exit (range 11) 901 | -9/Materials | Discovered new exit (range 12) 1029 | -9/Materials | Build established: Scavenger-Mutant 1062 | -9/Materials | Entered Mines 1447 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1597 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1925 | -9/Mines | Discovered new exit (range 11) 1996 | -9/Mines | Entered Materials 1996 | -8/Materials | Accompanied by 1 ally 1996 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2270 | -8/Materials | Identified exit to Garrison 2412 | -8/Materials | Entered Garrison 2512 | -8/Garrison | Lost 4 parts (2n2u) 2530 | -8/Garrison | Triggered checkpoint 2568 | -8/Garrison | Garrison Relay disabled 2586 | -8/Garrison | Triggered checkpoint 2626 | -8/Garrison | Triggered checkpoint 2678 | -8/Garrison | Discovered new exit (range 9) 2714 | -8/Garrison | Triggered checkpoint 2784 | -8/Garrison | Garrison Relay disabled 2852 | -8/Garrison | Entered Materials 3039 | -8/Materials | Repaired Rnf. Ion Engine 3338 | -8/Materials | Build established: Mutant 3764 | -8/Materials | Repaired Rnf. Ion Engine 4238 | -8/Materials | Discovered new exit (range 10) 4460 | -8/Materials | Build established: Scavenger-Mutant 4538 | -8/Materials | Entered Factory 4538 | -7/Factory | Evolved 2 slots: Utility x2 4872 | -7/Factory | Lost 4 parts (2n2u) 5172 | -7/Factory | Build established: Mutant 5335 | -7/Factory | Repaired Rnf. Ion Engine 5596 | -7/Factory | Repaired Gauss Cannon 5837 | -7/Factory | Build established: Hacker-Mutant 6004 | -7/Factory | Core integrity fell below 50% 6026 | -7/Factory | Core integrity fell below 20% 6033 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06021_ Slug penetrates G-47 Trooper. 06021_ G-47 Trooper knocked back. 06023_ U-05 Engineer lays Concrete. 06024_ Imp. Ion Engine destroyed. 06024_ Lgt. Treads destroyed. 06024_ Gauss Cannon severed. 06025_ U-05 Engineer lays Concrete. 06026_ Acquired Targeting Computer. 06027_ U-05 Engineer lays Concrete. 06028_ G-47 Trooper misfires. 06028_ U-05 Engineer lays Concrete. 06028_ Acquired Gatling Laser. 06030_ Imp. Cooling System destroyed. 06030_ U-05 Engineer lays Concrete. 06031_ Targeting Computer destroyed. 06031_ U-05 Engineer lays Concrete. 06032_ Hacking Suite destroyed. 06032_ Critical hit (Burn: +37). 06032_ L-41 Fighter destroyed. 06032_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????####### ######??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# !!!/ #??????????????????? | | ?????????????????# !![!/ #??????????????????? | | ##???????????????# !!!%!! #??????????????????? | | #???????????????# !!@/! #??????????????????? | | #???????????????# !% #??????????????????? | | #???????????????# = #??????????????????? | | #???????????????# #??????????????????? | | #???????????????# ! ] #??????????????????? | | #???????????????# ug% g #??????????????????? | | ????????????????# %g =% #??????????????????? | | ?????????????????# #??????????????????? | | ########################g###### #??????????????? | | ??????????? | | ??????????? | | ??????????? | | ???????????? | | ???????????? | | ##########/#############+############????????????? | | = |# "" #??? ????????????????????????? | | "" ! # """ ""S #??? ?????????????????????????? | | ""! # """ "" #??? ?????????????????????????? | | "" # """ !#??? ?????????????????????????? | | # = #??? ?????????????????????????? | | #########+##########?????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Melee Analysis Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed ContainmentSuspensionCorpse Manual? 0 Play Time 01:15:08 Cumulative 18.8 hours Start 2022.06.28 @ 23:30:11 End 2022.06.29 @ 00:45:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdfe4f52-280c-46cd-bb22-0cdd9eecbe1c