Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 03:14:49 Player: Scringis Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (4099) 4099 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 8253 Bonus ------- Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 59/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Large Storage Unit Armor Integrity Analyzer Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Light Armored Exoskeleton > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Improved Heavy Laser Cooled Particle Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Large Storage Unit Armor Integrity Analyzer Weapon Cycler Mini Assault Cannon Advanced EMP Blaster [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . . 2 . . 2 Weapon 2 | . . 2 . . . . . Parts Attached 67 | 6 1 8 22 21 3 1 5 Power 12 | 1 1 2 3 4 . 1 . Engine 6 | 1 1 1 1 2 . . . Core 6 | . . 1 2 2 . 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 . 1 8 5 . . . Treads 7 | 2 . 1 4 . . . . Leg 9 | . . . 4 5 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 . 1 4 6 1 . 1 Device 5 | . . . 1 3 . . 1 Storage 3 | 1 . . 2 . . . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 4 | . . 1 . 2 1 . . Artifact . | . . . . . . . . Weapon 25 | 2 . 4 7 6 2 . 4 Energy Gun 8 | 1 . . 1 2 2 . 2 Energy Cannon 2 | . . . . 2 . . . Ballistic Gun 13 | 1 . 4 5 2 . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 2 1 . . 3 Corrupted Parts 4 | . . . . 2 2 . . System Corruption 22 | . . . . 2 20 . . Parts Lost 35 | . . 3 6 9 5 . 12 Power 7 | . . . 2 2 1 . 2 Propulsion 7 | . . 1 2 2 1 . 1 Utility 7 | . . . . 3 . . 4 Weapon 14 | . . 2 2 2 3 . 5 Highest Loss Streak 11 | . . 2 2 3 4 . 11 To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 3 5 7 5 4 5 5 Power . | . 1 2 . . . . . Propulsion . | . . . 1 . . . . Utility 2 | . . . 2 2 4 4 3 Weapon 2 | . 1 2 3 2 . 1 1 Tool/Special . | . . . . . . . . Unused Backups 14 | 1 . 2 8 . . . 3 Power 3 | . . 2 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . 1 . . . 3 Weapon 6 | 1 . . 5 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 86 | . 83 85 94 91 80 73 73 Engine 9 | . 13 2 14 7 7 7 5 Core 4 | . . 8 2 5 4 4 5 Treads 4 | . 27 19 7 . . . . Leg 12 | . . . 16 16 11 7 5 Device 6 | . . . 5 7 7 7 10 Storage 7 | . 14 11 9 7 7 7 5 Processor 5 | . . . 1 8 7 7 6 Protection 3 | . . 4 1 4 7 7 5 Energy Gun 10 | . 14 2 4 13 13 15 12 Energy Cannon 3 | . . . . 2 7 7 5 Ballistic Gun 16 | . 14 36 31 12 4 . 4 Peak Build Rating 57 | 6 6 13 33 49 50 45 57 Average Rating 36 | 4 5 9 28 40 43 43 52 On Entrance 23 | . 6 6 13 33 49 39 45 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 76 | 12 12 19 50 61 63 67 76 Greatest Support 62 | 40 40 40 62 48 48 30 30 Greatest Overweight (x) 17 | 1 2 . 10 15 17 2 9 Average Overweight (x) . | . . . . 1 1 1 2 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 8 10 15 15 15 14 Most Carried 10 | 4 7 8 10 10 6 6 7 Average Carried 5 | 1 3 5 7 5 4 5 5 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 9 | 1 6 8 9 5 5 5 3 Class Distribution -------------------- 34% | Scavenger-Tank 24% | Gunner 18% | Tank 8% | Skirmisher 7% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2753 | 137 145 287 1084 442 490 31 137 Remotely . | . . . . . . . . Salvage Created 5410 | . 206 541 1695 1444 437 105 982 Parts 268 | . 18 24 91 75 13 3 44 Haulers Intercepted 11 | . 1 1 5 2 . . 2 Recyclers Shooed 7 | . . 2 3 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . Prevented 2 | . . . . . 2 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 96 | . 7 10 30 25 12 . 12 Guns 75 | . 7 10 30 21 3 . 4 Cannons 13 | . . . . 2 8 . 3 AOE 5 | . . . . 2 1 . 2 Classes Destroyed 14 | . 3 2 4 4 1 . . Worker 5 | . . . 2 2 . . 1 Builder 5 | . . 1 1 2 . . 1 Tunneler 1 | . . . 1 . . . . Hauler 11 | . 1 1 5 2 . . 2 Recycler 8 | . . . 4 3 . . 1 Swarmer 30 | . 6 . 10 6 6 . 2 Grunt 32 | . 1 6 12 7 6 . . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 15 | . . 4 6 2 . . 3 Specialist 3 | . . . . 2 . . 1 Hunter 6 | . . . 2 2 . . 2 Programmer 8 | . . . . 4 . . 4 Samaritan 4 | . . . . . 1 3 . Best Kill Streak 10 | . 3 4 5 6 7 . 10 Combat Bots Only 7 | . 3 3 5 4 7 . 6 Max Kills in Single Turn 3 | . 2 2 2 3 2 1 2 Gunslinging 1 | . 1 1 1 1 . . . Exploded 2 | . . . . 2 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 725 | . 27 54 139 214 46 . 245 Missed 218 | . 5 13 43 59 12 . 86 Hits 507 | . 22 41 96 155 34 . 159 Melee 6 | . . . . 5 . . 1 Projectile 501 | . 22 41 96 150 34 . 158 Critical Strikes 11 | . 1 . 3 3 2 . 2 Damage Taken 7573 | . 232 574 1389 2049 607 . 2722 Core 1598 | . 33 172 200 308 34 . 851 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 86 57 63 . . 51 . Volleys Fired 278 | . 13 37 92 70 25 7 34 Largest 4 | . 2 4 4 4 4 3 4 Hottest 206 | . 60 100 132 176 176 155 206 Shots Fired 896 | . 26 126 325 230 80 18 91 Gun 796 | . 26 126 325 201 52 12 54 Cannon 94 | . . . . 29 26 6 33 Launcher 6 | . . . . . 2 . 4 Special . | . . . . . . . . Kinetic 584 | . 13 112 315 96 19 . 29 Thermal 215 | . . . 10 78 51 18 58 Explosive . | . . . . . . . . Electromagnetic 97 | . 13 14 . 56 10 . 4 Robot Hit Streak 23 | . 4 23 20 12 9 5 11 Robot Miss Streak 6 | . 3 3 6 6 4 2 3 Penetration Max 1 | . . . 1 . . . . Secondary Targets 11 | . 2 1 6 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 583 | . 13 78 204 156 62 12 58 Core Hits 275 | . 9 29 85 84 31 5 32 Critical Kills 2 | . . 1 1 . . . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 11 | . . 1 3 1 . 2 4 Burn 6 | . . . . 1 . 2 3 Destroy 4 | . . 1 3 . . . . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11453 | . 179 779 3320 3105 1316 250 2504 Guns 8024 | . 171 764 3142 2079 636 194 1038 Cannons 1667 | . . . . 432 563 56 616 Explosions 1616 | . . . 100 556 117 . 843 Melee . | . . . . . . . . Ramming 146 | . 8 15 78 38 . . 7 Kinetic 5625 | . 78 675 3022 1001 235 . 614 Thermal 4207 | . . . 120 1761 886 250 1190 Explosive 100 | . . . 100 . . . . Electromagnetic 1375 | . 93 89 . 305 195 . 693 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 32 | . . . 2 12 32 32 12 Average Corruption 11 | . . . 2 7 19 32 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 181 | . . . 15 61 87 11 7 Message Errors 40 | . . . 2 15 20 1 2 Matter Fused 40 | . . . 4 10 23 2 1 Heat Flow Errors 23 | . . . 3 6 13 1 . Energy Discharges 16 | . . . 4 6 5 . 1 Parts Rejected 3 | . . . . 2 1 . . Data Loss (minor) 24 | . . . 1 6 12 3 2 Data Loss (major) 12 | . . . 1 3 6 1 1 Misfires 11 | . . . . 6 5 . . Alerts 3 | . . . . 2 1 . . Weapon Failures 9 | . . . . 5 1 3 . Overload Shots . | . . . . . . . . Overflow Damage 254 | . . . . 101 57 26 70 Projectiles 120 | . . . . 9 37 26 48 Explosions 134 | . . . . 92 20 . 22 Melee . | . . . . . . . . Knockbacks 3 | . . . 1 . . . 2 Impact 1 | . . . 1 . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 224 | . . . 101 . 52 . 71 Shots 7 | . . . 1 . 2 . 4 Rammed 11 | . 1 4 6 . . . . Targets Rammed 31 | . 1 4 16 7 . . 3 Kicked 19 | . . . 9 7 . . 3 Crushed 1 | . . . 1 . . . . Highest Temperature 574 | . 12 228 347 574 257 150 157 Average Temperature 100 | . 10 71 89 154 60 84 49 Received Heat Transfer 1608 | . 12 252 504 498 252 . 90 Effects 18 | . . 1 5 12 . . . Shutdowns 7 | . . . 2 5 . . . Energy Bleed 5 | . . 1 2 2 . . . Interference 4 | . . . 1 3 . . . Matter Decay 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | . . 1 . . . . 7 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 15 | . . . . 6 1 1 7 Heat Transferred 7042 | . . . 259 2657 1480 592 2054 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 50 | 100 100 100 24 35 . . 100 Level 1 49 | . . . 75 64 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 326 | . 70 87 326 311 . . 81 Initial 114 | . . 12 31 114 . . . Average 163 | . 22 53 236 211 . . 7 Influence Increases 2980 | . 167 292 965 919 280 . 357 Destroy 0b10 Robot/C 1920 | . 140 200 600 500 240 . 240 Destroy 0b10 Robot/NC 150 | . 5 10 65 45 . . 25 Destroy Leader 442 | . 22 52 170 124 10 . 64 Successful Hack 30 | . . . 2 26 . . 2 Disable Machine 195 | . . . 45 150 . . . Destroy Structure 93 | . . . 23 59 . . 11 Partial Spotted 30 | . . . 15 15 . . . Lose Combat Pursuer 120 | . . 30 45 . 30 . 15 Influence Decreases 2892 | . 137 246 789 862 589 . 269 Entered New Map 316 | . . 18 45 138 115 . . Time Decay 2246 | . 137 198 684 634 434 . 159 Lost Part 330 | . . 30 60 90 40 . 110 Squads Dispatched 19 | . . . 5 12 . . 2 Investigation 1 | . . . 1 . . . . Extermination 6 | . . . . 4 . . 2 Reinforcement 8 | . . . 3 5 . . . Assault . | . . . . . . . . Garrison 4 | . . . 1 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 5 | . . 1 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 173 | . 11 16 60 35 18 . 33 Peak Tracking Total 11 | . 4 4 6 5 6 . 11 Tactical Retreats 9 | . . 1 3 . 2 . 3 ECM-based Alert Blocks 5 | . . . . . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . 3 . 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 13 | . . . 3 10 . . . Max in Single Turn 5 | . . . 1 5 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 10 | . . . 6 2 1 . 1 Terminals 5 | . . . 4 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 2 1 . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 23 | . . . 14 2 4 . 3 Successful 12 | . . . 3 2 4 . 3 Failed 10 | . . . 10 . . . . Catastrophic 3 | . . . 3 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 8 | . . . 7 1 . . . Terminals 13 | . . . 9 . 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . . 5 1 . . 3 Garrison Access 1 | . . . . 1 . . . Terminal Hacks 6 | . . . 2 . 4 . . Record 5 | . . . 1 . 4 . . Branch Access Points 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . 1 1 . . 3 Retrieve Study 5 | . . . 1 1 . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Watchers 1 | . . . . 1 . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 5 1 1 . . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . . 1 1 . . 3 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 5691 | . . . . 2232 2021 154 1284 Optics 5691 | . . . . 2232 2021 154 1284 ECM 798 | . . . . . . . 798 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 9263 | 61 383 408 2720 2232 2021 154 1284 Spaces Moved 4020 | 37 207 162 1470 963 841 37 303 Core 47 | 15 3 . 18 8 2 . 1 Treads 790 | 22 204 162 402 . . . . Legs 3183 | . . . 1050 955 839 37 302 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 160 120 120 212 250 345 Average Speed 197 | 127 159 160 157 192 228 345 353 Slowest Speed 900 | 160 160 160 550 800 900 360 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 60 22 89 43 94 12 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . . . 21 73 1 2 8 Melee . | . . . . . . . . Projectile 11 | . . . 1 1 1 2 6 AOE 94 | . . . 20 72 . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4766 | 51 233 239 1676 1181 887 50 449 Wait 226 | . 2 10 21 84 10 5 94 Move 4013 | 36 206 161 1469 962 840 36 303 Hop . | . . . . . . . . Pick Up 89 | 8 8 13 31 20 4 1 4 Fast Attach . | . . . . . . . . Attach 64 | 6 3 6 17 19 5 1 7 Detach 5 | . . . 1 1 2 . 1 Swap 16 | . . 3 7 5 . . 1 Drop 43 | 1 . 5 22 12 1 . 2 Fire 278 | . 13 37 92 70 25 7 34 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 19 | . . . 9 7 . . 3 Crush 12 | . 1 4 7 . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 4) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Weapon x2 768 | -9/Materials | Discovered new exit (range 12) 853 | -9/Materials | Entered another Materials area 853 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 945 | -8/Materials | Build established: Scavenger-Tank 1012 | -8/Materials | Garrison activated, responded to threat 1465 | -8/Materials | Discovered new exit (range 5) 1671 | -8/Materials | Build established: Scavenger-Gunner 2095 | -8/Materials | Discovered new exit (range 16) 2170 | -8/Materials | Build established: Gunner 2676 | -8/Materials | Central database locked down 3137 | -8/Materials | Identified exit to Factory 3506 | -8/Materials | Identified exit to Storage 3573 | -8/Materials | Entered Factory 3573 | -7/Factory | Evolved 2 slots: Utility x2 3869 | -7/Factory | Build established: Skirmisher 4310 | -7/Factory | Lost 3 parts (1p2u) 4527 | -7/Factory | Discovered new exit (range 9) 4921 | -7/Factory | Build established: Scavenger-Tank 5210 | -7/Factory | Garrison activated, responded to threat 5214 | -7/Factory | System corruption reached 10% 5766 | -7/Factory | Discovered new exit (range 9) 5805 | -7/Factory | Entered Lower Caves 5904 | -7/Lower Caves | Encountered a Warlord checkpoint 5915 | -7/Lower Caves | Ambushed by wild Derelicts 6939 | -7/Lower Caves | Attracted the attention of an 0b10 base 6979 | -7/Lower Caves | Destroyed 7 combat bots 6988 | -7/Lower Caves | Lost 4 parts (1p1n2w) 7000 | -7/Lower Caves | Learned Research trap positions 7169 | -7/Lower Caves | System corruption reached 30% 7474 | -7/Lower Caves | Build established: Tank 7746 | -7/Lower Caves | Discovered new exit (range 19) 7766 | -7/Lower Caves | Learned location of Extension (-6) 7826 | -7/Lower Caves | Entered another Lower Caves area 7903 | -7/Lower Caves | Discovered new exit (range 19) 7969 | -7/Lower Caves | Encountered a Warlord checkpoint 7980 | -7/Lower Caves | Entered Factory 7980 | -6/Factory | Evolved 2 slots: Utility x2 8168 | -6/Factory | Build established: Scavenger-Tank 8510 | -6/Factory | Build established: Tank 9184 | -6/Factory | Discovered new exit (range 13) 9223 | -6/Factory | Cargo convoy interrupted 9235 | -6/Factory | System corruption reached 10% 9253 | -6/Factory | Core integrity fell below 50% 9263 | -6/Factory | Core integrity fell below 20% 9264 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09253_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 09254_ P-60 Hacker destroyed. 09254_ U-05 Engineer builds a Door. 09255_ P-60 Hacker shuts down. 09255_ Penetrated by Slug. 09255_ Knocked back. 09256_ System corrupted: Component data lost. 09256_ Penetrated by Slug. 09257_ Adv. ECM Suite destroyed. 09257_ K-01 Serf collects debris. 09258_ K-01 Serf destroyed. 09259_ Lrg. Storage Unit destroyed. 09259_ U-05 Engineer lays Concrete. 09260_ U-05 Engineer builds a Wall. 09262_ H-66 Slayer knocked back. 09262_ Knocked back. 09263_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 09264_ X-72 Disruptor destroyed. 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""" ??????????????? | | """" ############ #? ?? ?? ?????????????? | | """" ???????????? #?#=#??###????#????????????? | | "" ???????????? #?#%#??????????????????????? | | ????????????? ??[???????????????????????? | | ????????????? ? ???????????????????????? | | ????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? #??????????????????????? | | ??????????????? #??????????????????????? | | ??????????????? #??????????????????????? | | +## ???????????????? #??????????????????????? | | ??# ????????????????? ??????????????????????? | | ??# ????????????????? ??????????????????????? | | ??#?????????????????? ? ???????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Pulse Rifle | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Plasma Rifle | -6/Factory | Hacked Lgt. Armored Exoskeleton | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZipImpactChainsaw Manual? 0 Play Time 00:43:14 Cumulative 46.4 hours Start 2025.11.14 @ 02:33:23 End 2025.11.14 @ 03:14:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c5d82cf-760a-4523-bfec-589fa10daa56