Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.10 @ 10:43:39 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1422) 1422 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4222 Bonus ------- High Alert Combat Kills 22 Friendly Fire -22 Cogmind --------- Core Integrity 507/700 Matter 144/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Terrain Scan Processor Targeting Computer > --- WEAPON (4) ------- Particle Gun Improved EM Pulse Cannon Plasma Cannon Heavy Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Field Recycling Unit (0) Advanced Assault Cannon Precision Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scan Processor Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- Particle Gun Improved EM Pulse Cannon Plasma Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Assault Cannon Precision Rocket Launcher Heavy Flail [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . . 1 Weapon 2 | . . . . 2 . Parts Attached 67 | . 4 4 35 13 11 Power 8 | . . 1 3 3 1 Engine 6 | . . 1 3 2 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 14 | . 1 1 8 3 1 Treads 8 | . . . 5 3 . Leg 6 | . 1 1 3 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 2 1 10 . 5 Device 9 | . . . 6 . 3 Storage 1 | . 1 . . . . Processor 3 | . . 1 . . 2 Hackware . | . . . . . . Protection 5 | . 1 . 4 . . Artifact . | . . . . . . Weapon 27 | . 1 1 14 7 4 Energy Gun 1 | . . . . 1 . Energy Cannon 4 | . . . 1 . 3 Ballistic Gun 16 | . 1 . 9 5 1 Ballistic Cannon . | . . . . . . Launcher 6 | . . 1 4 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 11 | . 1 1 8 . 1 Power 1 | . . . 1 . . Propulsion 3 | . . . 3 . . Utility 1 | . . . 1 . . Weapon 6 | . 1 1 3 . 1 Highest Loss Streak 3 | . 1 1 3 . 1 Average Slot Usage (%) 94 | . 98 92 90 98 95 Engine 7 | . 14 11 9 5 . Core 2 | . . . . 3 7 Treads 14 | . . . 10 26 23 Leg 14 | . 28 28 21 . 2 Storage 10 | . 14 11 11 9 7 Processor 9 | . . 11 11 9 15 Protection 6 | . 11 11 5 9 3 Energy Gun 5 | . 22 4 . 1 7 Energy Cannon 1 | . . . 3 . 3 Ballistic Gun 18 | . 5 11 14 32 19 Launcher 1 | . . 5 3 . . Naked Turns . | . . . . . . Heaviest Build 45 | 10 18 20 33 37 45 Greatest Support 60 | 20 20 30 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 Average Capacity 7 | 6 7 8 8 8 8 Most Carried 8 | 5 4 5 8 8 8 Average Carried 6 | 3 2 4 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 2 4 5 8 8 8 Class Distribution -------------------- 35% | Mutant 25% | Scavenger-Mutant 20% | Scavenger-Tank 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1320 | 144 69 53 532 320 202 Remotely . | . . . . . . Salvage Created 1355 | . 96 53 673 375 158 Parts 89 | . 2 4 60 20 3 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled 1 | . . . . . 1 Retrieved Matter 5 | . . . . . 5 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 40 | . 2 1 24 10 3 Guns 16 | . 1 1 4 7 3 Cannons 4 | . . . 4 . . AOE 20 | . 1 . 16 3 . Classes Destroyed 7 | . 1 1 5 . . Worker 4 | . . . 4 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 2 | . . . 2 . . Swarmer 15 | . . . 12 3 . Grunt 17 | . 2 . 6 6 3 Sentry 8 | . . 1 6 1 . Best Kill Streak 7 | . 1 1 7 3 3 Combat Bots Only 6 | . 1 1 6 3 3 Max Kills in Single Turn 5 | . 1 1 5 3 1 Gunslinging . | . . . . . . Exploded 5 | . 1 . 5 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 2832 | . 206 104 1461 500 561 Core 562 | . 39 . 315 15 193 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 84 . 21 97 . Volleys Fired 102 | . 8 5 56 22 11 Largest 4 | . 2 2 2 4 4 Hottest 231 | . 80 60 91 94 231 Shots Fired 239 | . 16 7 88 85 43 Gun 205 | . 16 7 64 84 34 Cannon 19 | . . . 10 . 9 Launcher 15 | . . . 14 1 . Special . | . . . . . . Kinetic 179 | . 3 5 64 84 23 Thermal 31 | . 5 . 10 . 16 Explosive 15 | . . . 14 1 . Electromagnetic 14 | . 8 2 . . 4 Robot Hit Streak 20 | . 5 6 19 20 11 Robot Miss Streak 4 | . 4 1 2 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 182 | . 11 6 62 69 34 Core Hits 87 | . 5 2 50 21 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4498 | . 242 29 2453 1238 536 Guns 2006 | . 124 29 441 1019 393 Cannons 288 | . . . 145 . 143 Explosions 2204 | . 118 . 1867 219 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1773 | . 26 29 441 1019 258 Thermal 509 | . 149 . 145 . 215 Explosive 2086 | . . . 1867 219 . Electromagnetic 130 | . 67 . . . 63 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . 1 . . Average Corruption 1 | . 1 . 1 . . Corruption Purged . | . . . . . . Effects 6 | . 3 . 3 . . Energy Discharges 4 | . 1 . 3 . . Data Loss (minor) 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 208 | . 31 . 170 7 . Projectiles . | . . . . . . Explosions 208 | . 31 . 170 7 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 202 | . 54 . 148 . . Shots 5 | . 1 . 4 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 313 | . 141 37 128 210 313 Average Temperature 65 | . 64 20 27 77 100 Received Heat Transfer 945 | . 87 36 414 243 165 Effects 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 917 | . 175 . 259 . 483 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 433 | . 74 66 433 386 317 Average Influence 180 | . 33 51 217 195 223 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 66 | 100 100 100 55 67 54 Level 1 28 | . . . 31 32 45 Level 2 5 | . . . 12 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 1 4 3 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . . 1 2 2 2 Assault 1 | . . . . 1 . Garrison 3 | . . . 2 . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 5 | . . 1 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 6 2 32 18 6 Peak Tracking Total 6 | . 4 3 6 5 3 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 4 | . 1 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 7 | . 1 . 5 1 . Max in Single Turn 1 | . 1 . 1 1 . Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 9 | . 2 . 4 2 1 Terminals 4 | . 2 . 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . 1 . . Total Hacks 15 | . 2 . 7 4 2 Successful 11 | . 1 . 5 4 1 Failed 4 | . 1 . 2 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 6 | . 2 . 2 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . . . 1 . . Scanalyzers 4 | . . . . 2 2 Garrison Access 2 | . . . 2 . . Terminal Hacks 4 | . 1 . 1 2 . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 3 | . . . . 2 1 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 1 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 1 1 Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 3 | . . . 3 . . ROAM 2 | . . . 2 . . FOLLOW 1 | . . . 1 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 11 | . . . 11 . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 2206 | 5 294 112 887 483 425 Spaces Moved 1193 | 2 220 79 447 228 217 Core . | . . . . . . Treads 579 | . . . 134 228 217 Legs 614 | 2 220 79 313 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 160 160 Average Speed 141 | 120 120 120 138 160 160 Slowest Speed 160 | 120 120 120 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 2 37 8 75 23 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . 20 . . Terrain Destroyed 172 | . 6 . 160 6 . Melee . | . . . . . . Projectile . | . . . . . . AOE 172 | . 6 . 160 6 . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 1533 | 7 233 89 634 297 273 Wait 105 | . . . 69 25 11 Move 1188 | 1 219 78 446 227 217 Hop . | . . . . . . Pick Up 19 | 1 1 2 4 2 9 Fast Attach 31 | . 2 1 19 6 3 Attach 13 | . 1 2 2 2 6 Detach 11 | . 1 . 4 2 4 Swap 23 | . 1 1 14 5 2 Drop 41 | 5 . . 20 6 10 Fire 102 | . 8 5 56 22 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 321 | -9/Materials | Build established: Mutant 327 | -9/Materials | Discovered new exit (range 16) 384 | -9/Materials | Identified exit to Storage 412 | -9/Materials | Entered Storage 474 | -9/Storage | Repaired Aluminum Leg 728 | -9/Storage | Garrison activated, responded to threat 1023 | -9/Storage | Lost 3 parts (1n1u1w) 1046 | -9/Storage | Core integrity fell below 50% 1200 | -9/Storage | Discovered new exit (range 16) 1297 | -9/Storage | Identified exit to Materials 1299 | -9/Storage | Entered Materials 1299 | -8/Materials | Evolved 2 slots: Weapon x2 1609 | -8/Materials | Build established: Scavenger-Tank 1743 | -8/Materials | Discovered new exit (range 10) 1780 | -8/Materials | Identified exit to Factory 1782 | -8/Materials | Entered Factory 1782 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2093 | -7/Factory | Garrison activated, responded to threat 2097 | -7/Factory | Build established: Scavenger-Gunner 2207 | -7/Factory | Self-destructed Last Messages --------------- 02144_ Acquired Hvy. Flail. 02181_ Fusion Modulator explodes. 02181_ EM Pulse Cannon destroyed. 02181_ Fusion Modulator explodes. 02181_ T-07 Excavator destroyed. 02181_ Fusion Modulator explodes. 02184_ Y-54 Guardian heat damages core (-15). 02189_ Acquired Unknown Device. 02190_ Dropped Lgt. Nuclear Core. 02190_ Acquired Lgt. Nuclear Core. 02192_ U-05 Engineer lays Concrete. 02192_ Dropped Imp. Heat Sink. 02192_ Identified Imp. Field Recycling Unit. 02193_ Imp. Field Recycling Unit collects Imp. Heat Sink, recycling 5 matter... 02193_ U-05 Engineer lays Concrete. 02200_ Acquired 43 matter. 02200_ U-05 Engineer lays Concrete. 02203_ Acquired 1 matter. 02204_ U-05 Engineer lays Concrete. 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"??????????????????? | | #??# #??????????????? ""?????????????????? | | #??# #???????????????? ?????????????????? | | #??# #????????????????? ?????????????????? | | #### #?????????????????? ????????????????? | | ## #????????????????????????????????????? | | !+ #????????????????????????????????????? | | ## #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 225 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Release The Drones! Challenges ------------ None Game ------ Seed SlugFortressDevice Manual? 0 Play Time 00:37:16 Cumulative 4.4 hours Start 2020.05.10 @ 00:07:34 End 2020.05.10 @ 10:43:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2c209f1-5769-4c56-9554-64f4b053547d