Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 17:18:20 Player: AnotherZach Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (218) 1090 Value Destroyed (6524) 6524 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2747) 2747 TOTAL SCORE: 16941 Bonus ------- High Alert Combat Kills 607 Follower Combat Kills 2053 Entered Garrisons 200 Friendly Fire -113 Cogmind --------- Core Integrity 0/1300 Matter 8/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Combat Linear Gravjet Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Multireflex Exoskeleton > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Terrain Scanner Advanced Salvage Targeting Computer Heavy Armor Plating Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Plasma Rifle Heavy Phase Cannon Railgun > --- INVENTORY -------- Nuclear Pulse Array Disruptor Cannon Disruptor Cannon Axe [Rating: 102] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Cooled Cesium-ion Thruster Utility System Shield Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Slots Evolved 14 | . . 2 . 2 2 2 . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . . . 2 . . . 1 . Utility 9 | . . 1 . 2 2 2 . . . . . 2 . . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 243 | 7 9 22 11 22 28 27 19 21 4 1 36 4 13 19 Power 33 | 1 1 3 2 2 5 4 2 1 . . 5 . 3 4 Engine 15 | 1 1 2 2 2 2 2 . 1 . . 2 . . . Core 10 | . . 1 . . 3 2 . . . . 3 . 1 . Reactor 8 | . . . . . . . 2 . . . . . 2 4 Propulsion 49 | 2 2 6 2 2 7 4 2 3 2 . 5 1 3 8 Treads 3 | . . . . . . . 2 . . . . . . 1 Leg 34 | 2 2 6 2 2 7 4 . . . . 4 . 3 2 Wheel . | . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 1 . 1 Flight 10 | . . . . . . . . 3 2 . 1 . . 4 Utility 95 | 2 3 7 2 7 8 10 11 13 1 1 20 2 4 4 Device 37 | 1 2 2 . 1 3 3 3 3 1 . 12 1 3 2 Storage 5 | 1 1 2 . 1 . . . . . . . . . . Processor 19 | . . . 1 1 2 4 1 6 . . 4 . . . Hackware 11 | . . 2 . 2 . 3 . 2 . . 2 . . . Protection 23 | . . 1 1 2 3 . 7 2 . 1 2 1 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 66 | 2 3 6 5 11 8 9 4 4 1 . 6 1 3 3 Energy Gun 22 | 2 1 1 . 5 3 3 2 . 1 . 2 . 1 1 Energy Cannon 5 | . 1 1 . . . 1 . . . . . . 2 . Ballistic Gun 25 | . . 4 5 4 1 5 1 3 . . . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 6 | . 1 . . 1 1 . 1 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 1 2 . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 13 | . . 4 . 2 1 2 1 1 . . . . . 2 Corrupted Parts 3 | . . . . . . 2 . . . . . . . 1 System Corruption 8 | . . . . . . 6 . . . . . . . 2 Parts Lost 89 | . . . 3 5 15 19 . 5 . 3 10 1 5 23 Power 12 | . . . . 1 . 2 . . . . 3 . 2 4 Propulsion 21 | . . . . 2 5 5 . 1 . . . 1 . 7 Utility 33 | . . . 2 1 6 4 . 3 . 2 5 . 2 8 Weapon 23 | . . . 1 1 4 8 . 1 . 1 2 . 1 4 Highest Loss Streak 8 | . . . 1 3 6 7 . 3 . 3 3 1 3 8 To Critical Strikes 2 | . . . . . 1 . . . . . . . . 1 Average Backups 9 | 1 9 11 14 15 13 6 6 8 2 3 3 3 2 3 Power . | . . . . . . 1 2 1 . . . . . . Propulsion 2 | . 2 2 3 2 2 . . 2 . 2 1 . . . Utility 4 | . 5 5 8 6 5 3 2 3 1 1 . . . . Weapon 2 | 1 1 2 2 5 4 1 . . . . 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 41 | . 2 10 1 5 9 1 2 6 . . 2 1 . 2 Power 4 | . . . . . 1 . 2 1 . . . . . . Propulsion 8 | . . . . . 3 . . 3 . . 1 . . 1 Utility 18 | . . 7 . 3 4 1 . 2 . . 1 . . . Weapon 11 | . 2 3 1 2 1 . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 98 99 98 96 82 77 70 83 90 67 57 66 52 Engine 4 | . 14 . 11 8 3 3 . 1 5 5 2 . . . Core 2 | . . 10 . . 2 1 . . . . 1 5 5 . Reactor 1 | . . . . . . . 4 4 . . . . 1 6 Leg 13 | . 28 22 22 18 14 10 . . . . 9 1 11 9 Flight 1 | . . . . . . . . 2 20 23 5 5 . 1 Device 10 | . 14 14 . 8 13 10 8 11 8 11 12 15 15 11 Storage 7 | . 14 11 11 9 6 3 5 4 . . . . . . Processor 9 | . . . 2 13 15 23 17 14 17 14 10 5 4 4 Hackware 6 | . . 6 11 8 7 11 7 2 11 10 3 10 9 4 Protection 4 | . . . 7 4 6 . 9 6 11 12 6 . 4 4 Energy Gun 7 | . 22 1 . 12 8 5 7 7 . 4 3 . 2 2 Ballistic Gun 12 | . . 29 33 13 12 7 3 6 . . . . 1 2 Peak Build Rating 102 | 9 11 23 20 32 41 51 88 86 65 65 81 77 101 102 Average Rating 39 | 6 9 19 18 29 36 39 66 70 57 61 58 63 75 73 On Entrance 40 | . 9 11 20 15 31 22 18 84 41 65 56 73 56 101 Avg Prop Armor Cover (%) 20 | . . . . . 20 25 . . . . 23 9 . 28 Naked Turns 21 | . . . . . . . . 16 . . 5 . . . Heaviest Build 102 | 15 49 34 41 102 48 39 96 95 23 26 50 21 72 98 Greatest Support 96 | 20 20 26 20 29 32 35 70 70 33 42 77 36 96 76 Greatest Overweight (x) 5 | . 2 1 2 5 2 1 3 1 1 . 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 15 25 25 10 10 10 5 5 5 5 5 5 Average Capacity 11 | 7 15 11 15 16 14 8 9 8 5 5 5 5 5 5 Most Carried 22 | 4 18 18 15 22 21 10 10 10 5 5 5 5 5 5 Average Carried 10 | 1 9 11 14 15 13 6 7 8 2 4 4 4 3 3 Final Capacity 25 | 8 20 15 15 25 5 5 10 5 5 5 5 5 5 5 Final Carried 22 | 4 18 15 15 22 3 5 10 4 5 4 3 5 5 2 Class Distribution -------------------- 21% | Scavenger-Tank 20% | Scavenger-Gunner 14% | Mutant 9% | Gunner 9% | Scavenger-Mutant 5% | Scavenger-Skirmisher 5% | Hacker-Mutant 3% | Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Mutant | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Garrison Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Tank | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Matter Collected 6133 | 289 211 742 742 846 689 699 350 633 . . 530 154 248 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 9936 | 193 725 1223 1179 1093 1265 1159 . 1195 . . 768 154 467 515 Parts 482 | 15 49 65 64 57 69 54 . 48 . . 29 3 14 15 Haulers Intercepted 14 | . 2 5 2 2 3 . . . . . . . . . Recyclers Shooed 13 | . 1 1 2 1 3 2 . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Combat Hostiles Destroyed 128 | . 13 17 16 12 19 20 . 12 . . 8 . 5 6 Melee 1 | . . . . . 1 . . . . . . . . . Guns 101 | . 10 17 16 12 15 17 . 10 . . 2 . . 2 Cannons 12 | . . . . . . 1 . . . . 4 . 5 2 AOE 11 | . 3 . . . 3 2 . 2 . . . . . 1 Classes Destroyed 16 | 3 6 2 1 . 1 . . 2 . . 1 . . . Worker 24 | 1 2 3 6 2 3 4 . 3 . . . . . . Builder 7 | . 3 . . . . . . 2 . . 2 . . . Tunneler 9 | 5 . . . 2 . . . . . . 1 . 1 . Hauler 14 | . 2 5 2 2 3 . . . . . . . . . Recycler 22 | 1 1 4 2 4 3 2 . 2 . . 2 1 . . Mechanic 5 | . 1 . 1 2 1 . . . . . . . . . Operator 3 | . 2 . 1 . . . . . . . . . . . Watcher 6 | . . 1 1 2 1 . . . . . 1 . . . Swarmer 29 | . 3 6 . 3 4 11 . 1 . . . . . 1 Grunt 58 | . 10 6 9 6 7 7 . 7 . . 1 . 3 2 Brawler 5 | . . . . . . . . 1 . . . . 1 3 Duelist 2 | . . . 1 . 1 . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . Sentry 17 | . . 5 6 3 1 . . . . . 1 . 1 . Hunter 3 | . . . . . . . . . . . 3 . . . Programmer 12 | . . . . . 6 2 . 1 . . 3 . . . Wasp 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 16 | 7 4 16 9 8 5 6 . 5 . . 3 1 4 2 Combat Bots Only 8 | . 3 8 3 3 3 6 . 3 . . 2 . 4 2 Max Kills in Single Turn 3 | 2 2 2 2 2 2 2 . 3 . . 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 2 | . 1 . . . 2 2 . 1 . . . . . 1 Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Hostile Shots Fired 1525 | . 65 62 79 110 278 231 . 156 2 19 216 17 72 218 Missed 519 | . 20 21 20 31 87 89 . 40 1 7 93 6 24 80 Hits 1006 | . 45 41 59 79 191 142 . 116 1 12 123 11 48 138 Melee 53 | . . . 2 . 5 1 . 11 . 2 . . 6 26 Projectile 953 | . 45 41 57 79 186 141 . 105 1 10 123 11 42 112 AOE 16 | . . . 2 . 1 1 . . . . 2 . . 10 Critical Strikes 53 | . 1 2 1 4 5 4 . 9 . 1 8 . 6 12 Actively Blocked 1 | . . 1 . . . . . . . . . . . . Damage Taken 18888 | . 492 487 979 1180 3202 2273 . 2317 23 201 2481 251 1137 3865 Core 3759 | . 103 91 205 184 580 660 . 131 . 23 420 61 132 1169 Absorbed by Shields 139 | . . . . . . . . . . 72 . . . 67 Redirected to Shielding 66 | . . 36 . . . . . 6 . 5 19 . . . Ignored by Resistances 128 | . . . . . . . . 128 . . . . . . Regen/Repaired (Parts) 906 | . . 64 57 . . 111 195 219 . . 43 . 217 . Core Remaining (%) 52 | 100 58 . 26 66 17 . . 6 . . 55 94 . . Volleys Fired 504 | 15 65 51 59 51 55 75 7 39 . 1 30 . 22 34 Largest 3 | 2 2 3 3 3 3 3 1 3 . 1 3 . 2 3 Hottest 236 | 100 115 166 69 183 210 153 81 236 . 55 197 . 171 200 Shots Fired 1269 | 30 130 153 178 127 161 173 7 113 . 2 62 . 36 97 Gun 1142 | 30 118 144 178 125 158 162 7 108 . 2 32 . 11 67 Cannon 106 | . 7 9 . . . 6 . . . . 30 . 25 29 Launcher 21 | . 5 . . 2 3 5 . 5 . . . . . 1 Special . | . . . . . . . . . . . . . . . Kinetic 707 | . . 127 178 74 102 95 . 62 . . 30 . 7 32 Thermal 514 | 30 125 26 . 51 56 67 7 46 . . 24 . 25 57 Explosive 14 | . 5 . . . 3 5 . . . . . . . 1 Electromagnetic 34 | . . . . 2 . 6 . 5 . 2 8 . 4 7 Robot Hit Streak 53 | 4 9 16 23 53 12 23 12 12 . 2 7 . 20 9 Robot Miss Streak 5 | 4 3 4 3 2 3 3 . 5 . 1 2 . 1 4 Penetration Max 2 | . . . . 1 . . . . . . 1 . 1 2 Secondary Targets 19 | . 2 5 . 5 2 3 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . 1 . . . . . . Shots Hit Robots 837 | 14 73 95 117 97 106 118 7 73 1 1 48 2 31 54 Core Hits 418 | 8 43 40 46 40 56 61 1 66 . 1 19 1 13 23 Critical Kills 10 | . . 1 1 1 1 . . 2 . . 4 . . . Critical Parts Destroyed 11 | . . . . 1 . . . 1 . . 8 . . 1 Critical Strikes 54 | 1 5 2 2 10 5 3 3 4 . . 16 . . 3 Burn 29 | 1 5 1 . 8 4 3 . 1 . . 4 . . 2 Destroy 22 | . . 1 2 2 . . 3 3 . . 10 . . 1 Smash 3 | . . . . . 1 . . . . . 2 . . . Melee Attacks 61 | . . . . 2 8 . . 13 4 . 32 2 . . Impact 53 | . . . . 2 8 . . 13 4 . 26 . . . Slashing 8 | . . . . . . . . . . . 6 2 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 1 1 . 2 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . Damage Inflicted 18549 | 187 1245 1500 1890 2058 2328 2400 167 2642 74 19 1281 124 911 1723 Guns 13754 | 187 971 1447 1874 1902 1906 1981 167 1564 . 19 486 . 171 1079 Cannons 1830 | . 53 53 . . . 157 . . . . 344 . 740 483 Explosions 1957 | . 214 . . 156 276 228 . 927 . . . . . 156 Melee 782 | . . . . . 129 . . 40 74 . 415 124 . . Ramming 226 | . 7 . 16 . 17 34 . 111 . . 36 . . 5 Kinetic 8623 | . . 1285 1874 1216 1188 1145 . 872 . . 344 . 150 549 Thermal 6700 | 187 1024 215 . 686 786 836 167 771 . . 400 . 716 912 Explosive 806 | . 214 . . . 208 228 . . . . . . . 156 Electromagnetic 1399 | . . . . 156 . 157 . 848 . 19 86 . 45 88 Impact 633 | . . . . . 129 . . 40 74 . 377 . . 13 Slashing 162 | . . . . . . . . . . . 38 124 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . 4 4 2 5 6 2 5 . 5 15 . 5 18 Average Corruption 3 | . . 4 4 1 1 2 2 2 . 5 7 . 5 14 Corruption Purged 5 | . . . . . . 5 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 185 | . . 1 37 15 13 18 12 29 . 1 31 . 7 21 Message Errors 34 | . . . 5 3 3 5 4 4 . . 5 . 1 4 Matter Fused 42 | . . . 9 3 5 3 3 8 . . 7 . 2 2 Heat Flow Errors 27 | . . . 6 3 1 2 3 4 . . 4 . 1 3 Energy Discharges 23 | . . 1 3 3 1 2 1 3 . . 5 . 1 3 Parts Rejected 4 | . . . 1 . . 1 . . . . 1 . . 1 Parts Fused 1 | . . . 1 . . . . . . . . . . . Data Loss (minor) 22 | . . . 8 2 1 1 1 4 . . 4 . . 1 Data Loss (major) 8 | . . . . . 1 2 . 2 . . 1 . 1 1 Misfires 7 | . . . 2 1 . . . 2 . 1 1 . . . Alerts 4 | . . . 1 . 1 1 . 1 . . . . . . Misdirections 7 | . . . . . . . . . . . 2 . . 5 Weapon Failures 6 | . . . 1 . . 1 . 1 . . 1 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 187 | . . . . . 9 59 . 12 . . 93 . 14 . Projectiles 22 | . . . . . . 2 . . . . 6 . 14 . Explosions 59 | . . . . . . 57 . 2 . . . . . . Melee 106 | . . . . . 9 . . 10 . . 87 . . . Knockbacks 10 | . . . . . . . . 1 . . 9 . . . Impact 5 | . . . . . . . . 1 . . 4 . . . Kinetic 5 | . . . . . . . . . . . 5 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 300 | . 4 . . 23 52 79 . 107 . . . . . 35 Shots 15 | . 1 . . 1 1 3 . 8 . . . . . 1 Rammed 28 | . . . . . 6 1 . 19 . . . . . 2 Targets Rammed 40 | . 2 . 3 . 6 4 . 19 . . 4 . . 2 Kicked 12 | . 2 . 3 . . 3 . . . . 4 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 454 | 219 312 178 242 255 232 337 288 454 . 17 221 . 161 276 Average Temperature 71 | 80 52 39 38 82 74 98 132 122 . 17 61 . 53 68 Received Heat Transfer 3648 | . 204 165 378 522 315 411 . 670 . 74 216 63 373 257 Effects 7 | . 3 . . 2 . 1 . 1 . . . . . . Interference 6 | . 3 . . 2 . 1 . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 1 . . 4 . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . Parts Fried 14 | . . . . 1 . . . 4 . . 9 . . . Impact Corruptions 8 | . . . . . 1 . . 1 . . 6 . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 45 | 4 7 4 . 4 6 5 . 3 . . 2 . 4 6 Heat Transferred 15095 | 629 3219 592 . 2072 1815 1813 259 1248 . . 851 . 790 1807 Parts Sabotaged 5 | . . . . . . 4 . 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Maximum Alert Level 5 | . . 1 . 1 1 1 . 5 4 3 3 1 . . Low Security (%) 73 | 100 100 94 100 97 74 89 100 2 . . . . 100 100 Level 1 6 | . . 5 . 2 25 10 . 4 . . . 100 . . Level 2 6 | . . . . . . . . 1 . . 90 . . . Level 3 4 | . . . . . . . . 24 . 100 9 . . . Level 4 1 | . . . . . . . . 8 100 . . . . . Level 5 8 | . . . . . . . . 58 . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 2834 | 10 106 228 151 203 262 339 117 2834 1380 1021 716 340 170 125 Initial 1376 | . . . . . 55 61 117 . 1376 956 535 315 168 46 Average 349 | 2 27 36 30 87 112 88 15 1781 1368 990 615 313 136 49 Influence Increases 8963 | 35 483 558 538 513 812 997 . 3748 30 95 606 55 142 351 Destroy 0b10 Robot/C 3700 | . 260 340 320 240 420 440 . 1300 . . 160 . 100 120 Destroy 0b10 Robot/NC 520 | 35 55 65 65 70 60 30 . 100 . . 30 5 5 . Destroy Leader 828 | . 64 102 86 68 110 80 . 256 . . 42 . 20 . Allied During Kill 1538 | . . . . . 5 10 . 1523 . . . . . . Successful Hack 224 | . 24 20 34 23 . 24 . 19 24 . 56 . . . Select Force Hacks 50 | . . . . . . . . . . . . 50 . . Disable Machine 375 | . 15 . . 15 90 . . 210 . . 15 . . 30 Anti-Garrison Action 200 | . . . . . . 150 . . . 50 . . . . Destroy Structure 313 | . 35 1 3 7 67 38 . 100 6 . 18 . 2 36 Partial Spotted 120 | . . . 30 . 15 . . 45 . . 15 . . 15 Lose Combat Pursuer 1095 | . 30 30 . 90 45 225 . 195 . 45 270 . 15 150 Influence Decreases 8858 | 35 483 558 538 390 808 789 335 937 1475 440 984 378 372 336 Entered New Map 3207 | . . . . . 68 66 218 . 1435 410 486 328 152 44 Time Decay 3927 | 35 406 363 385 340 453 463 97 587 40 . 398 40 170 150 Lost Part 762 | . . . 10 50 130 190 . 50 . 30 100 10 50 142 Lost Ally 410 | . . . . . 20 70 20 300 . . . . . . Purge Threat 552 | . 77 195 143 . 137 . . . . . . . . . Squads Dispatched 77 | . 3 1 1 1 9 10 . 27 2 . 14 2 2 5 Investigation 21 | . 1 1 1 . 3 4 . 3 1 . 4 1 1 1 Extermination 18 | . . . . . 4 3 . 7 . . 3 . . 1 Reinforcement 24 | . 2 . . 1 1 1 . 7 1 . 6 1 1 3 Assault 10 | . . . . . . 2 . 7 . . 1 . . . Garrison 4 | . . . . . 1 . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . 2 . . . Haulers Reinforced 3 | . . . . . 1 1 . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Distress Signals 26 | . 1 6 3 4 1 6 . 1 1 . 3 . . . Communications Jammed 60 | . . . . . . 60 . . . . . . . . Distress Signals 60 | . . . . . . 60 . . . . . . . . Times Spotted 422 | . 41 25 30 25 43 68 1 80 3 7 47 10 11 31 Peak Tracking Total 20 | . 4 6 4 5 12 20 1 9 2 7 11 8 5 16 Tactical Retreats 34 | . 1 2 . 2 2 6 . 4 . 1 10 . 1 5 ECM-based Alert Blocks 5 | . . . . . . . . . . . 5 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Traps Triggered 18 | . 1 . 5 1 . 1 . 2 . 3 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 . . . . . Reprogrammed 3 | . . . . . . 3 . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Machines Disabled 26 | . 1 . . 1 6 1 . 14 . . 1 . . 2 Max in Single Turn 4 | . 1 . . 1 4 1 . 1 . . 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Machines Accessed 73 | . 6 9 11 5 9 9 . 6 4 1 8 3 1 1 Terminals 38 | . 5 5 9 3 3 4 . 3 1 1 3 1 . . Fabricators 8 | . . . . . 3 2 . . 1 . 1 . . 1 Repair Stations 6 | . . 1 1 . 1 1 . . . . 1 . 1 . Recycling Units 9 | . 1 1 1 . . 1 . 1 1 . 2 1 . . Scanalyzers 8 | . . 2 . 2 . 1 . 1 . . 1 1 . . Garrison Access 4 | . . . . . 2 . . 1 1 . . . . . Total Hacks 241 | . 19 48 43 22 27 23 . 15 12 1 17 8 4 2 Successful 122 | . 8 32 25 18 6 12 . 3 6 1 5 4 2 . Failed 118 | . 11 15 18 4 21 11 . 12 6 . 12 4 2 2 Catastrophic 26 | . 1 5 1 1 6 2 . 3 2 . 4 . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 103 | . 14 15 30 8 10 13 . 3 2 1 3 2 . 2 Terminals 125 | . 16 21 38 9 10 10 . 7 3 1 6 4 . . Fabricators 25 | . . . . . 10 7 . . 4 . 2 . . 2 Repair Stations 14 | . . 2 2 . 3 2 . . . . 1 . 4 . Recycling Units 23 | . 3 3 3 . . 2 . 3 4 . 4 1 . . Scanalyzers 47 | . . 22 . 13 . 2 . 3 . . 4 3 . . Garrison Access 7 | . . . . . 4 . . 2 1 . . . . . Terminal Hacks 30 | . 5 6 8 1 3 3 . 1 1 . 1 1 . . Part Schematic 2 | . . 1 1 . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . Robot Analysis 5 | . 2 1 1 . . 1 . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . Level Access Points 3 | . . . . 1 . . . 1 . . . 1 . . Branch Access Points 2 | . . 1 . . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Unreport Threat 5 | . 1 2 1 . 1 . . . . . . . . . Locate Traps 3 | . . 1 1 . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 2 . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . 1 . . . . . Build 3 | . . . . . 1 1 . . 1 . . . . . Repair Station Hacks 8 | . . 2 2 . . 2 . . . . . . 2 . Scan Component 4 | . . 1 1 . . 1 . . . . . . 1 . Repair 4 | . . 1 1 . . 1 . . . . . . 1 . Recycling Unit Hacks 4 | . . . 1 . . . . 1 . . 1 1 . . Retrieve Components 4 | . . . 1 . . . . 1 . . 1 1 . . Scanalyzer 34 | . . 19 . 11 . . . 1 . . 2 1 . . Insert Component 13 | . . 8 . 4 . . . . . . 1 . . . Analyze 12 | . . 8 . 4 . . . . . . . . . . Retrieve Study 9 | . . 3 . 3 . . . 1 . . 1 1 . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 39 | . 3 5 14 6 1 5 . . 2 1 1 1 . . Terminals 30 | . 2 2 14 6 . 2 . . 2 1 . 1 . . Track 8 | . . 1 4 2 . . . . 1 . . . . . Assimilate 2 | . . . . . . 1 . . 1 . . . . . Botnet 8 | . 2 1 3 2 . . . . . . . . . . Disrupt 2 | . . . 2 . . . . . . . . . . . Skim 7 | . . . 5 2 . . . . . . . . . . Sabotage 2 | . . . . . . 1 . . . . . 1 . . Override 1 | . . . . . . . . . . 1 . . . . Fabricators 4 | . . . . . 1 3 . . . . . . . . Liberate 3 | . . . . . 1 2 . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . . 1 . . . Recycling Units 4 | . 1 3 . . . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . . . Reject 2 | . 1 1 . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 58 | . 6 8 6 4 9 6 . 5 3 . 7 2 1 1 Full Trace Events 13 | . . 1 . . 3 1 . 2 1 . 3 . 1 1 Feedback Events 2 | . . . . . . 1 . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . Robots Built 6 | . . . . . 3 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 268 | . . . . . 134 134 . . . . . . . . Total Robot Build Rating 24 | . . . . . 12 12 . . . . . . . . Part Schematics Acquired 14 | . . 9 1 4 . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . 36 . . . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . . Part Studies Acquired 8 | . . 3 . 2 . . . 1 . . 1 1 . . Parts Repaired 4 | . . 1 1 . . 1 . . . . . . 1 . Time 207 | . . 51 32 . . 44 . . . . . . 80 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 22 | . . . 9 . . . . 10 . . 2 1 . . Parts Scanalyzed 12 | . . 8 . 4 . . . . . . . . . . Part Schematics Acquired 12 | . . 8 . 4 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 3 4 . . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Total Allies 27 | . . . . . 3 4 20 . . . . . . . Largest Group 20 | . . . . . 3 3 20 19 . . . . . . Highest-Rated Group 764 | . . . . . 90 60 764 738 . . . . . . Highest-Rated Ally 50 | . . . . . 30 20 50 50 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 331 | . . . . . 13 7 3 308 . . . . . . Total Damage 8631 | . . . . . 213 124 86 8208 . . . . . . Kills 73 | . . . . . 3 2 1 67 . . . . . . Allies Corrupted 2 | . . . . . 2 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Active Infowar (turns) 7490 | 70 51 641 . 62 1871 1178 217 1907 86 21 673 81 356 276 Optics 3282 | . . . . . 1871 864 . 400 86 21 40 . . . Sensors 1296 | . . . . . . . . 742 . . 554 . . . Terrain 863 | 70 51 . . . . . . . . . 29 81 356 276 Structural 2995 | . . 641 . 62 1725 . . 222 . . 345 . . . Traps 760 | . . . . . . . 217 543 . . . . . . Jamming 816 | . . . . . . 806 . . . . 10 . . . ECM 115 | . . . . . . . . . . . 115 . . . Robot Analysis Total 5 | . 2 1 1 . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Turns Passed 14231 | 121 1614 1569 1674 1399 1872 1301 820 1977 86 55 944 81 356 362 Spaces Moved 8350 | 56 713 944 640 501 840 730 379 1588 197 135 1060 149 157 261 Core 517 | 7 . . . . 66 191 42 32 . . 143 . . 36 Treads 955 | . . . . . . . 313 642 . . . . . . Legs 4709 | 49 713 944 640 501 774 539 . . . . 322 11 157 59 Wheels . | . . . . . . . . . . . . . . . Hover 24 | . . . . . . . 24 . . . . . . . Flight 2145 | . . . . . . . . 914 197 135 595 138 . 166 Fastest Speed 17 | 50 120 105 175 112 50 50 50 26 27 17 27 40 110 42 Average Speed 130 | 111 186 129 212 216 179 114 164 105 28 26 61 45 117 77 Slowest Speed 455 | 120 260 190 245 455 245 200 240 240 112 27 140 120 180 186 Overloaded Moves 205 | . . . . . . . . 196 . 9 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . 2 . . 1 1 . 10 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 89 57 69 36 35 26 94 35 5 28 29 5 6 20 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 4 | . . . 4 . . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 1 . . 1 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 . . . . . . . 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 27 | . . . . 2 2 . . 10 3 . 10 . . . Terrain Destroyed 212 | . 38 . . 3 63 52 . 15 3 . 12 . 1 25 Melee 27 | . . . . 2 2 . . 10 3 . 10 . . . Projectile 19 | . . . . 1 . . . . . . 2 . 1 15 AOE 166 | . 38 . . . 61 52 . 5 . . . . . 10 Terrain Rammed 1 | . . . . . . . . 1 . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Gar Fac Fac Res Arm Total 10547 | 81 868 1186 830 707 1074 1062 570 1774 218 152 1244 160 287 334 Wait 901 | . 47 116 84 75 79 191 130 40 8 . 38 . 90 3 Move 8315 | 55 712 943 640 500 840 730 378 1583 197 134 1057 146 156 244 Hop 11 | . . . . . . . . 2 . . 1 1 . 7 Pick Up 156 | 4 20 22 8 28 15 12 7 12 4 . 14 2 3 5 Fast Attach 147 | 7 1 8 2 7 10 21 14 19 1 . 29 3 10 15 Attach 94 | . . 4 4 8 18 15 2 15 4 1 12 1 4 6 Detach 30 | . 1 . . . 2 6 4 9 . . 4 1 1 2 Swap 77 | . 8 14 9 17 12 2 5 4 . . 2 . 1 3 Drop 174 | . 12 28 12 19 30 6 13 18 . . 21 5 . 10 Fire 504 | 15 65 51 59 51 55 75 7 39 . 1 30 . 22 34 Melee 60 | . . . . 2 8 . . 13 4 . 32 1 . . Ram 9 | . . . . . 5 1 . 1 . . . . . 2 Kick 11 | . 2 . 2 . . 3 . . . . 4 . . . Crush 19 | . . . . . . . . 19 . . . . . . Escape Stasis 29 | . . . 10 . . . . . . 16 . . . 3 Rewire 10 | . . . . . . . 10 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -3/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 9) 275 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 12) 610 | -10/Materials | Discovered new exit (range 7) 981 | -10/Materials | Build established: Scavenger-Mutant 1194 | -10/Materials | Discovered new exit (range 14) 1407 | -10/Materials | Build established: Mutant 1422 | -10/Materials | Discovered new exit (range 10) 1736 | -10/Materials | Entered another Materials area 1736 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1990 | -9/Materials | Destroyed 8 combat bots 1991 | -9/Materials | Discovered new exit (range 7) 2060 | -9/Materials | Discovered new exit (range 12) 2197 | -9/Materials | Repaired Imp. Assault Rifle 2511 | -9/Materials | Build established: Scavenger-Skirmisher 2519 | -9/Materials | Discovered new exit (range 15) 2658 | -9/Materials | Identified exit to Mines 2658 | -9/Materials | Identified exit to Storage 2698 | -9/Materials | Discovered new exit (range 11) 2955 | -9/Materials | Build established: Scavenger-Gunner 3103 | -9/Materials | Central database locked down 3293 | -9/Materials | Build established: Hacker-Gunner 3305 | -9/Materials | Entered Storage 3928 | -9/Storage | Build established: Scavenger-Tank 3994 | -9/Storage | Repaired Med. Armor Plating 4043 | -9/Storage | Discovered new exit (range 12) 4394 | -9/Storage | Learned Materials security intel 4440 | -9/Storage | Identified exit to Recycling 4505 | -9/Storage | Learned location of Zion (-6) 4513 | -9/Storage | Core integrity fell below 50% 4537 | -9/Storage | Learned location of Recycling (-9) 4560 | -9/Storage | Learned location of 1 exit from Storage 4593 | -9/Storage | Learned location of 1 exit from Storage 4969 | -9/Storage | Build established: Scavenger-Gunner 4979 | -9/Storage | Entered Materials 4979 | -8/Materials | Evolved 2 slots: Utility x2 5737 | -8/Materials | Lost 3 parts (2n1u) 5835 | -8/Materials | Identified exit to Factory 6378 | -8/Materials | Entered Factory 6378 | -7/Factory | Evolved 2 slots: Utility x2 6513 | -7/Factory | Watched by a mysterious "MATRIX" hacker 6647 | -7/Factory | Fabricated L-41 Fighter? 6815 | -7/Factory | Garrison activated, responded to threat 6892 | -7/Factory | Lost 3 parts (1u2w) 6999 | -7/Factory | Build established: Gunner 8110 | -7/Factory | Cargo convoy interrupted 8157 | -7/Factory | Lost 4 parts (1n2u1w) 8187 | -7/Factory | Core integrity fell below 50% 8229 | -7/Factory | Lost 6 parts (3n2u1w) 8230 | -7/Factory | Discovered new exit (range 11) 8248 | -7/Factory | Core integrity fell below 20% 8250 | -7/Factory | Identified exit to Factory 8250 | -7/Factory | Entered another Factory area 8250 | -6/Factory | Evolved 2 slots: Utility x2 8424 | -6/Factory | Build established: Mutant 8426 | -6/Factory | Repaired Imp. Titanium Leg 8732 | -6/Factory | Discovered new exit (range 8) 8739 | -6/Factory | Identified exit to Lower Caves 9007 | -6/Factory | Build established: Scavenger-Gunner 9011 | -6/Factory | Fabricated B-48 Gladiator? 9085 | -6/Factory | Lost 3 allies 9160 | -6/Factory | Lost 5 parts (1p2n2w) 9390 | -6/Factory | Spotted B-75 Beast 9427 | -6/Factory | Lost 3 parts (3w) 9470 | -6/Factory | Cargo convoy interrupted 9506 | -6/Factory | Core integrity fell below 50% 9532 | -6/Factory | Lost 7 parts (3n3u1w) 9548 | -6/Factory | Discovered new exit (range 12) 9551 | -6/Factory | Manually triggered Chute Trap 9551 | -6/Factory | Sucked down chute 9551 | -6/Factory | Entered Waste 9552 | -6/Waste | Joined by Warlord forces that had cleared the area 9651 | -6/Waste | A Compactor rumbled back to life 9651 | -6/Waste | Allies destroyed C-40 Crusher 9731 | -6/Waste | Build established: Hacker-Mutant 10047 | -6/Waste | Found Broken Gamma Bomb Array 10150 | -6/Waste | Found Damper Plating 10219 | -6/Waste | Discovered new exit (range 12) 10279 | -6/Waste | Found Damper Plating 10348 | -6/Waste | Identified exit to Factory 10371 | -6/Waste | Entered Factory 10371 | -6/Factory | Accompanied by 19 allies 10416 | -6/Factory | Garrison activated, responded to threat 10457 | -6/Factory | Build established: Scavenger-Tank 10721 | -6/Factory | First assault squad dispatched 11122 | -6/Factory | Core integrity fell below 20% 11165 | -6/Factory | P-60 Hacker assimilated allied 8Q-PPN(s) 11820 | -6/Factory | Lost 3 allies 11881 | -6/Factory | Released all parts (9) 11903 | -6/Factory | Lost 6 allies 11911 | -6/Factory | Lost 3 parts (1n1u1w) 12174 | -6/Factory | Identified exit to Factory 12348 | -6/Factory | Entered another Factory area 12348 | -5/Factory | Evolved 2 slots: Propulsion x2 12419 | -5/Factory | Fabricated System Shield? 12434 | -5/Factory | Identified exit to Garrison 12434 | -5/Factory | Entered Garrison 12444 | -5/Garrison | Identified exit to Factory 12487 | -5/Garrison | Spotted B-75 Beast 12489 | -5/Garrison | Entered Factory 12509 | -5/Factory | Lost 3 parts (2u1w) 12631 | -5/Factory | Identified exit to Upper Caves 12649 | -5/Factory | Build established: Scavenger-Sprinter 12789 | -5/Factory | First assault squad dispatched 13045 | -5/Factory | Hacking Suite fried by hacking feedback 13142 | -5/Factory | System corruption reached 10% 13204 | -5/Factory | Released all parts (11) 13217 | -5/Factory | Lost 3 parts (1p1u1w) 13397 | -5/Factory | Discovered new exit (range 15) 13433 | -5/Factory | Entered another Factory area 13433 | -4/Factory | Evolved 2 slots: Utility x2 13471 | -4/Factory | Found Unknown Device 13471 | -4/Factory | Identified Quantum Capacitor 13493 | -4/Factory | Identified exit to Research 13497 | -4/Factory | Discovered new exit (range 16) 13514 | -4/Factory | Entered Research 13514 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13610 | -3/Research | Repaired Multireflex Exoskeleton 13831 | -3/Research | Discovered new exit (range 16) 13870 | -3/Research | Entered Armory 13899 | -3/Armory | System corruption reached 10% 13932 | -3/Armory | Lost 6 parts (1p1n4u) 14070 | -3/Armory | Lost 5 parts (1n3u1w) 14142 | -3/Armory | Lost 8 parts (2p2n1u3w) 14153 | -3/Armory | Core integrity fell below 50% 14179 | -3/Armory | Lost 5 parts (2p2n1u) 14218 | -3/Armory | Core integrity fell below 20% 14232 | -3/Armory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 14183_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 14185_ System corrupted: Heat flow error (+230). 14189_ Knocked back. 14189_ Connecting with Fabricator... 14189_ Current location identified: Armory 14189_ ALERT: Suspicious activity at Fabricator A002. Dispatching Investigation squad. 14204_ Biometal Medium Treads severed. 14204_ Adv. System Shield destroyed. 14204_ Acquired Biometal Medium Treads. 14212_ WQ FWWWS=YU6=1MELMP%JZQVS8WOPEHFUZEG1 14214_ Acquired Impulse Thruster. 14215_ Impulse Thruster severed. 14215_ Biometal Medium Treads severed. 14217_ Impulse Thruster Array destroyed. 14218_ ALERT: Security rotation in progress. 14220_ Slammed into G-67 Veteran. 14221_ Destabilizing: System corrupted (+2). 14222_ Cmb. Linear Gravjet severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########################????????????????????????? | | #????????????????????????? | | = #????????????????????????? | | #????????????????????????? | | ################+#### #????????????????????????? | | ???????????# = # #######+#### ????????????? | | ???????????# """ # ???????????? | | ???????????# """ = =# ???????????? | | ???????????# """ # ???????????? | | ???????????# # #######+#####????????????? | | ???????????# """ = # #????????????????????????? | | ???????????# """ # #????????????????????????? | | ???????????# """ # #????????????????????????? | | ???????????# + #????????????????????????? | | ????????????##########+##########????????????????? | | ????????????????"" """ """ """ #????????????????? | | ???????????????""" """s""" """ #????????????????? | | ?????????????# """ """ """ """ #????????????????? | | ?????????????# #????????????????? | | ?????????????# c@ +????????????????? | | ?????????????# #????????????????? | | ?????????????# ! #????????????????? | | ?????????????# ! / #????????????????? | | ?????????????####################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 41 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 EM Shielding 3 Armor Coverage 1800 Resistance: EX 50 Resistance: EM 90 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 16 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Hacked Med. Storage Unit | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Carbon-fiber Leg | -9/Storage | Hacked Imp. Light Armor Plating | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory | Preloaded System Shield | x1 | -5/Factory Repaired ---------- Imp. Assault Rifle | 54% | -9/Materials Med. Armor Plating | 52% | -9/Storage Imp. Titanium Leg | 32% | -6/Factory Multireflex Exoskeleton | 27% | -3/Research Studied --------- Aluminum Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Gauss Rifle | -8/Materials | Hacked Hvy. Treads | -6/Factory | Hacked Field Propulsion Drive | -5/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyShiftScanner Manual? 0 Play Time 02:16:17 Cumulative 797.6 hours Start 2026.09.05 @ 15:04:43 End 2026.09.05 @ 17:18:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 65 Adventurer 138 Explorer 0 Win Type - Total 12 Types 8/0/1/2/0/0/0/0/1/0 Lore% 80 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed2b6751-3c3a-4e84-a1f4-ca2fa708bef2