Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 00:19:40 Player: Morgan Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (527) 527 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 1705 Bonus ------- Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 26/300 Energy 76/100 System Corruption 5% Temperature Warm (135) Movement Core (700) Ox13 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Small Storage Unit Compact Battery (200) Small Laser Small Laser Heavy Assault Rifle High-powered Shotgun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Grenade Launcher Rocket Launcher Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Small Storage Unit Compact Battery Small Laser Small Laser Pulse Rifle Grenade Launcher Rocket Launcher Rocket Launcher [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Weapon Grenade Launcher Energy Gun Pulse Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 27 | 6 2 6 13 Power 4 | 1 . 2 1 Engine 3 | 1 . 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads 6 | 2 . . 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 1 1 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 1 3 7 Energy Gun 6 | 2 . 2 2 Energy Cannon . | . . . . Ballistic Gun 2 | . . . 2 Ballistic Cannon 1 | . . . 1 Launcher 4 | . 1 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . 1 . 11 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 4 | . 1 . 3 Highest Loss Streak 7 | . 1 . 7 To Critical Strikes . | . . . . Average Backups 8 | 1 3 4 12 Power 1 | 1 1 1 2 Propulsion 1 | . . . 2 Utility 1 | . . 1 2 Weapon 3 | . 1 1 6 Tool/Special . | . . . . Unused Backups 6 | . . . 6 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 88 | . 85 85 90 Engine 6 | . 14 3 3 Core 5 | . . 10 6 Treads 23 | . 28 28 20 Device 5 | . . . 10 Storage 12 | . 14 14 11 Processor 5 | . . 1 8 Energy Gun 13 | . 18 13 11 Ballistic Gun 2 | . . . 5 Launcher 12 | . 9 14 12 Peak Build Rating 23 | 6 6 16 23 Average Rating 13 | 4 5 8 20 On Entrance 6 | . 6 5 16 Naked Turns . | . . . . Heaviest Build 63 | 11 48 54 63 Greatest Support 46 | 40 40 40 46 Greatest Overweight (x) 15 | . 1 1 15 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 6 12 20 20 Most Carried 20 | 5 4 10 20 Average Carried 8 | 2 3 4 12 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 4 9 20 Class Distribution -------------------- 62% | Mutant 34% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 508 | 90 45 86 287 Remotely . | . . . . Salvage Created 507 | . 97 104 306 Parts 35 | . 8 5 22 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | . 5 3 6 Guns 5 | . . . 5 AOE 9 | . 5 3 1 Classes Destroyed 8 | . 2 . 6 Worker 2 | . . . 2 Hauler 1 | . . . 1 Mechanic 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 3 | . 3 . . Grunt 8 | . 2 3 3 Brawler 1 | . . . 1 Sentry 2 | . . . 2 Best Kill Streak 5 | . 5 2 2 Combat Bots Only 5 | . 5 2 2 Max Kills in Single Turn 3 | . 3 1 2 Gunslinging . | . . . . Exploded 3 | . 3 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 164 | . 38 2 124 Missed 40 | . 10 . 30 Hits 124 | . 28 2 94 Melee 4 | . . . 4 Projectile 120 | . 28 2 90 Critical Strikes 1 | . . . 1 Damage Taken 1723 | . 251 80 1392 Core 451 | . 51 . 400 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 79 . Volleys Fired 40 | . 5 3 32 Largest 3 | . 2 2 3 Hottest 189 | . 70 70 189 Shots Fired 81 | . 10 6 65 Gun 56 | . 5 3 48 Cannon . | . . . . Launcher 25 | . 5 3 17 Special . | . . . . Kinetic 13 | . . . 13 Thermal 38 | . . 3 35 Explosive 25 | . 5 3 17 Electromagnetic 5 | . 5 . . Robot Hit Streak 9 | . 3 3 9 Robot Miss Streak 4 | . 3 . 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 42 | . 6 2 34 Core Hits 33 | 1 7 8 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1597 | 6 339 168 1084 Guns 583 | . 24 11 548 Cannons . | . . . . Explosions 1001 | . 311 154 536 Melee . | . . . . Ramming 13 | 6 4 3 . Kinetic 229 | . . . 229 Thermal 330 | . . 11 319 Explosive 1001 | . 311 154 536 Electromagnetic 24 | . 24 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 60 | . 36 . 24 Projectiles . | . . . . Explosions 60 | . 36 . 24 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 100 | . 34 46 20 Shots 5 | . 2 2 1 Rammed 9 | 3 4 2 . Targets Rammed 9 | 3 4 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 563 | . 27 36 563 Average Temperature 162 | . 14 20 189 Received Heat Transfer 570 | . 12 18 540 Effects 14 | . . . 14 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 5 | . . . 5 Matter Decay 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 802 | . . 25 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 143 | . 143 76 46 Initial 24 | . . 24 . Average 26 | . 64 26 16 Influence Increases 562 | . 153 99 310 Destroy 0b10 Robot/C 280 | . 100 60 120 Destroy 0b10 Robot/NC 25 | . . . 25 Destroy Leader 64 | . 20 10 34 Successful Hack 5 | . . . 5 Disable Machine 60 | . 15 15 30 Destroy Structure 128 | . 18 14 96 Influence Decreases 562 | . 90 162 310 Entered New Map 39 | . . 39 . Time Decay 459 | . 80 123 256 Lost Part 64 | . 10 . 54 Squads Dispatched 4 | . 2 1 1 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 12 3 13 Peak Tracking Total 5 | . 5 1 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . 1 1 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 7 1 4 Successful 5 | . 3 1 1 Failed 7 | . 4 . 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 7 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 1 1 Open Door 1 | . . 1 . Alert Level 1 | . 1 . . Patrol Status 1 | . 1 . . Assault Status 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 699 | . . 34 665 Optics 563 | . . 34 529 Sensors 665 | . . . 665 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1347 | 102 265 276 704 Spaces Moved 518 | 57 131 104 226 Core 9 | 6 . . 3 Treads 509 | 51 131 104 223 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 219 | 148 183 240 248 Slowest Speed 800 | 160 240 240 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 25 25 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 140 | . 17 14 109 Melee . | . . . . Projectile . | . . . . AOE 140 | . 17 14 109 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 646 | 73 143 121 309 Wait 14 | . . . 14 Move 516 | 57 130 103 226 Hop . | . . . . Pick Up 33 | 8 2 7 16 Fast Attach . | . . . . Attach 15 | 6 . 2 7 Detach 2 | . . . 2 Swap 18 | . 2 4 12 Drop . | . . . . Fire 40 | . 5 3 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 8 | 2 4 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 103 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered Mines 381 | -10/Mines | Learned location of 1 exit from Materials 523 | -10/Mines | Discovered new exit (range 8) 548 | -10/Mines | Met a Derelict shopkeep closing up shop 644 | -10/Mines | Entered Materials 644 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 645 | -9/Materials | Identified exit to Materials 1063 | -9/Materials | Lost 3 parts (1p2n) 1326 | -9/Materials | Core integrity fell below 50% 1339 | -9/Materials | Core integrity fell below 20% 1348 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- System corrupted: Component data lost. Overheating: System interference. Pulse Rifle temporarily disabled. Imp. Sensor Array temporarily disabled. Pulse Rifle temporarily disabled. Overheating: Matter decay (-1). Pulse Rifle destroyed. Overheating: Matter decay (-1). Imp. Ion Engine destroyed. Broken Imp. Treads destroyed. System corrupted: Matter fused (-10). Overheating: Core damaged (-76). Overheating: System interference. Field Laser temporarily disabled. Imp. Sensor Array destroyed. Overheating: Core damaged (-60). Field Laser destroyed. Imp. Treads destroyed. U-05 Engineer builds a Door. System corrupted: Energy discharge (-34). 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