Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 23:12:16 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (142) 710 Value Destroyed (6373) 6373 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4948) 4948 TOTAL SCORE: 17071 Bonus ------- High Alert Combat Kills 1404 Follower Combat Kills 895 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -151 Cogmind --------- Core Integrity 434/850 Matter 198/300 Energy 91/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Medium Armor Plating Relay Coupler [NC] (23) Relay Coupler [Sentry] (19) System Backup Module > --- WEAPON (2) ------- Great Axe > --- INVENTORY (16) --- Power Amplifier Improved Cooling System High-capacity Battery (400) Matter Compressor (250) Advanced Terrain Scan Processor Experimental Terrain Scan Processor Matter Filter Weapon Cycler Hardened Heavy Armor Plating Remote Force Field Remote Force Field Long-range Tractor Beam Force Rifle Force Rifle Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Target Analyzer Weapon Cycler Improved Weapon Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Force Rifle Heavy Gauss Cannon > --- INVENTORY -------- Armored Leg Power Amplifier High-capacity Battery Matter Compressor Advanced Terrain Scan Processor Matter Filter Improved Medium Armor Plating Remote Force Field Remote Force Field Relay Coupler [NC] Relay Coupler [Sentry] System Backup Module Long-range Tractor Beam Force Rifle Phase Cannon Great Axe [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [Grunt] Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 . . . 4 . . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 7 | . . 1 . . . 4 . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 215 | 6 13 17 8 5 2 25 4 8 21 9 20 9 32 36 Power 11 | 1 2 2 1 . . . 1 . . 1 . . 2 1 Engine 9 | 1 2 2 1 . . . . . . 1 . . 1 1 Core . | . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . 1 . . . . . 1 . Propulsion 26 | 2 3 3 2 1 . 1 . . 3 1 2 . 4 4 Treads 8 | . . 3 2 1 . 1 . . . . 1 . . . Leg 18 | 2 3 . . . . . . . 3 1 1 . 4 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 84 | 1 6 5 2 . . 15 2 4 4 3 6 7 13 16 Device 30 | . . 2 . . . 5 2 1 2 2 1 2 6 7 Storage 11 | 1 5 1 . . . . . 1 . . . 1 1 1 Processor 3 | . . . . . . . . 1 . 1 . . 1 . Hackware 9 | . . . . . . 1 . 1 . . 3 1 1 2 Protection 31 | . 1 2 2 . . 9 . . 2 . 2 3 4 6 Artifact . | . . . . . . . . . . . . . . . Weapon 94 | 2 2 7 3 4 2 9 1 4 14 4 12 2 13 15 Energy Gun 19 | . 2 3 . . 1 2 . 2 4 . . . . 5 Energy Cannon 27 | . . 3 2 2 . 4 . . 2 1 4 1 6 2 Ballistic Gun 5 | 2 . 1 . . . . . 1 . . . . 1 . Ballistic Cannon 7 | . . . . . . . . . 2 . 2 . 1 2 Launcher 17 | . . . 1 2 1 2 . 1 5 1 2 . 2 . Special Weapon 2 | . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 2 2 . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 10 | . . . . . . 1 1 . 1 . 2 1 2 2 Unidentified Prototypes 7 | . . 4 . . 1 . . 1 . . . . . 1 Parts Lost 39 | . 3 3 1 2 . 5 . . 4 . 1 . 12 8 Power 4 | . 1 . . . . . . . . . . . 2 1 Propulsion 9 | . . . . 1 . 1 . . 1 . 1 . 3 2 Utility 13 | . . . . . . 3 . . 2 . . . 5 3 Weapon 13 | . 2 3 1 1 . 1 . . 1 . . . 2 2 Highest Loss Streak 10 | . 3 1 1 2 . 2 . . 2 . 1 . 10 4 Average Slot Usage (%) 97 | . 97 97 99 100 100 97 100 99 96 99 96 96 91 94 Engine 7 | . 14 11 11 11 11 7 5 . . 4 7 6 3 5 Reactor 1 | . . . . . . . 1 7 7 2 . . 2 . Treads 12 | . . 25 33 33 33 22 23 23 15 . . . . . Leg 11 | . 28 5 . . . . . . 5 23 18 20 18 19 Device 6 | . . 3 . . . 7 15 9 9 9 8 11 6 14 Storage 17 | . 25 19 22 22 22 15 15 15 19 15 15 14 13 13 Processor 5 | . . . . . . . . 5 7 12 15 13 16 12 Hackware 1 | . . . . . . 2 . 3 1 . 2 2 1 4 Protection 11 | . . 10 11 11 11 25 23 19 12 15 10 13 14 8 Energy Gun 6 | . 15 15 . . 11 4 . . 8 . . . . 5 Energy Cannon 5 | . . 5 21 16 3 5 . . . 9 4 3 9 . Ballistic Gun 2 | . 12 1 . . . . . . . . . . . . Launcher 1 | . . . . 5 7 3 11 6 1 2 2 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 82 | 11 43 55 55 57 56 68 73 73 75 70 64 70 80 82 Greatest Support 72 | 20 20 66 66 66 66 72 72 72 72 53 53 48 60 60 Greatest Overweight (x) 18 | . 2 1 . . . . 1 1 4 1 1 1 18 1 Average Overweight (x) . | . . . . . . . . . 1 1 . 1 . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 8 14 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 3 11 16 16 16 15 16 16 16 16 16 16 16 16 16 Average Carried 13 | 1 7 12 15 15 14 15 15 15 15 15 15 15 15 15 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 1 10 16 16 15 15 16 16 16 16 16 15 16 15 16 Class Distribution -------------------- 79% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Matter Collected 3359 | 260 278 286 120 103 . 321 83 80 348 267 349 48 526 290 Remotely 897 | . . . . . . 61 83 . . 217 173 . 363 . Salvage Created 5792 | . 634 1054 675 192 8 484 . 134 314 326 372 48 668 883 Parts 288 | . 36 56 47 14 3 26 . 1 9 11 13 6 18 48 Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 123 | . 13 21 14 5 1 12 . 2 9 4 9 1 18 14 Melee 5 | . . . . . . . . . . . 2 1 1 1 Guns 41 | . 13 11 . . 1 . . 1 3 . . . . 12 Cannons 35 | . . 8 9 2 . 4 . . 4 1 4 . 3 . AOE 33 | . . 1 3 3 . 7 . . 1 3 3 . 11 1 Classes Destroyed 14 | . 6 2 1 . 1 . . . 2 . . 1 1 . Worker 5 | . 1 1 1 . . . . . . . . . . 2 Builder 1 | . . 1 . . . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . . . . Recycler 5 | . 1 1 . . . . . . . 3 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Drone 1 | . . . . . 1 . . . . . . . . . Watcher 5 | . 1 2 1 . . . . . . . . . . 1 Swarmer 24 | . 3 6 3 . . 4 . . . 3 . . 3 2 Grunt 55 | . 10 8 2 3 . 5 . . 4 1 6 . 10 6 Brawler 6 | . . . . . . . . . 2 . 1 . 2 1 Duelist 5 | . . . . . . . . . 2 . 1 . . 2 Sentry 27 | . . 7 9 2 . 3 . 2 1 . 1 . 2 . Hunter 3 | . . . . . . . . . . . . . 1 2 Programmer 2 | . . . . . . . . . . . . 1 . 1 Best Kill Streak 8 | . 5 8 7 3 1 4 . 2 2 6 4 1 6 6 Combat Bots Only 8 | . 4 8 5 3 1 4 . 2 2 3 4 1 6 6 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 . 1 1 2 2 1 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 Exploded 2 | . . 1 1 2 . 2 . . 1 2 2 . 2 1 Melee 1 | . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Damage Taken 8557 | . 623 664 657 217 56 683 . 65 991 22 461 35 1721 2362 Core 1133 | . 103 117 73 16 . 113 . . 240 . 55 . 233 183 Absorbed by Shields 574 | . . . . . . . . 20 54 . 153 12 335 . Core Remaining (%) 61 | 100 58 . . . 48 . . . . . 41 . . . Volleys Fired 352 | . 44 67 30 10 7 20 . 2 53 9 21 . 37 52 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 170 | . 112 112 112 112 112 125 . 162 162 134 138 . 138 170 Shots Fired 597 | . 87 134 55 17 13 31 . 4 78 10 27 . 50 91 Gun 321 | . 87 101 . . 7 4 . 4 44 . . . . 74 Cannon 228 | . . 33 50 13 3 20 . . 28 8 23 . 36 14 Launcher 45 | . . . 5 4 3 7 . . 6 2 4 . 14 . Special 3 | . . . . . . . . . . . . . . 3 Kinetic 141 | . 71 15 . . . . . . 28 . 14 . 4 9 Thermal 236 | . 16 85 . . 7 . . 4 44 1 . . . 79 Explosive 45 | . . . 5 4 3 7 . . 6 2 4 . 14 . Electromagnetic 172 | . . 34 50 13 3 24 . . . 7 9 . 32 . Robot Hit Streak 22 | . 8 19 22 6 1 16 . 20 13 10 11 . 12 8 Robot Miss Streak 4 | . 3 4 2 . 3 2 . . 2 . 2 . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 6 | . 3 1 . . . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . . 1 Shots Hit Robots 414 | . 56 94 39 6 4 26 . 5 51 9 30 5 35 54 Core Hits 227 | . 27 35 17 6 2 19 . 1 26 10 18 1 35 30 Critical Hits 16 | . . 1 . . . . . . 3 1 1 . 1 9 Critical Kills 4 | . . . . . . . . . 1 . . . 1 2 Critical Parts Destroyed 11 | . . 1 . . . . . . 2 . 1 . . 7 Melee Attacks 64 | . . . . . . 1 . 1 5 3 24 6 15 9 Impact . | . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . 3 15 2 8 6 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 1 . . . 1 1 4 . 2 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14011 | . 759 1824 1428 221 59 986 . 93 1810 546 1505 45 2655 2080 Guns 3622 | . 759 1089 . . 18 46 . 93 550 . . . . 1067 Cannons 4532 | . . 654 851 83 23 451 . . 605 243 602 . 640 380 Explosions 5312 | . . 81 577 138 18 489 . . 655 201 661 . 1941 551 Melee 545 | . . . . . . . . . . 102 242 45 74 82 Ramming . | . . . . . . . . . . . . . . . Kinetic 2074 | . 582 161 . . . . . . 605 . 375 . 29 322 Thermal 3516 | . 177 991 63 . 18 . . 93 550 58 . . 441 1125 Explosive 4696 | . . . 514 138 18 489 . . 655 170 661 . 1500 551 Electromagnetic 3180 | . . 672 851 83 23 497 . . . 216 227 . 611 . Impact . | . . . . . . . . . . . . . . . Slashing 545 | . . . . . . . . . . 102 242 45 74 82 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 1 1 1 1 1 1 . 2 Average Corruption 1 | . . . . . 1 1 1 1 1 1 1 1 . 1 Corruption Purged 1 | . . . . . . . . . . . . 1 . . Effects 11 | . . . . . . 1 1 . 4 1 2 1 . 1 Message Errors 7 | . . . . . . . 1 . 2 1 1 1 . 1 Energy Discharges 2 | . . . . . . 1 . . . . 1 . . . Targeting Errors 1 | . . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 418 | . . 10 77 . . . . . 5 85 52 . 130 59 Projectiles 89 | . . 10 42 . . . . . 5 8 12 . 12 . Explosions 252 | . . . 35 . . . . . . . 40 . 118 59 Melee 77 | . . . . . . . . . . 77 . . . . Knockbacks 10 | . . . . . . . . . 6 . 2 . 1 1 Impact . | . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . 6 . 2 . 1 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 557 | . . 6 35 36 56 . . . 61 23 70 . 119 151 Shots 16 | . . 1 1 1 1 . . . 3 1 2 . 4 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 417 | . 165 252 219 108 137 190 . 186 320 191 144 . 312 417 Average Temperature 75 | . 36 77 58 30 63 55 . 116 78 76 37 . 89 109 Received Heat Transfer 2059 | . 303 201 147 51 . 174 . 7 141 . 186 . 345 504 Effects 8 | . . . . . . . . . 2 . . . 1 5 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . 2 . . . . 1 Interference 4 | . . . . . . . . . . . . . 1 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . 1 2 . . 1 . . . . . . 3 . Combat Hostiles 7 | . . 1 2 . . 1 . . . . . . 3 . Parts Fried 17 | . . 1 8 . . 6 . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . . . Parts Melted 14 | . 2 6 . . . . . . 1 . . . 2 3 Heat Transferred 6163 | . 444 2357 100 . 37 . . 148 888 87 . . 400 1702 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 1 2 . . . . . . 1 . . 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Peak Influence 1294 | . 234 405 652 556 328 1294 409 900 789 607 635 376 762 1074 Initial 1037 | . . . 170 423 241 1037 409 286 566 413 424 333 263 388 Average 478 | . 107 133 387 489 296 1143 409 575 626 533 536 349 594 756 Maximum Alert Level 4 | . 1 2 2 2 1 4 2 3 3 2 2 1 3 3 Low Security (%) 22 | 100 81 72 7 . . . . . . . . . . . Level 1 20 | . 18 24 49 . 100 . . 27 . . . 100 19 13 Level 2 34 | . . 2 43 100 . . 100 31 85 100 100 . 32 20 Level 3 16 | . . . . . . 26 . 40 14 . . . 48 66 Level 4 6 | . . . . . . 73 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 2 6 . . 2 . 4 . 1 . 1 . 5 Investigation 5 | . 1 . 1 . . 1 . . . . . 1 . 1 Extermination 2 | . . . . . . 1 . . . 1 . . . . Reinforcement 8 | . 1 2 1 . . . . 2 . . . . . 2 Assault 3 | . . . . . . . . 1 . . . . . 2 Garrison 5 | . . . 4 . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Distress Signals 10 | . 2 1 3 . . . . 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 226 | . 29 38 18 7 7 11 . 14 19 3 20 1 25 34 Peak Tracking Total 8 | . 7 4 5 4 3 4 . 5 4 1 6 1 7 8 Tactical Retreats 17 | . 3 4 . . . 1 . . 1 . 5 . 2 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Traps Triggered 15 | . 1 . . 2 . 2 . . 3 1 2 . 4 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Machines Disabled 24 | . . 1 2 1 3 . . . 1 3 2 . 4 7 Max in Single Turn 2 | . . 1 1 1 2 . . . 1 2 1 . 1 2 Garrison Access 1 | . . . . . . . . . . . . . . 1 Garrison Relay 5 | . . . . 1 . . . . 1 . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Machines Accessed 43 | . 7 8 7 . 2 2 . 5 . 5 . 3 . 4 Terminals 24 | . 7 5 3 . 2 2 . 3 . . . 1 . 1 Fabricators 3 | . . . . . . . . . . 1 . . . 2 Repair Stations 6 | . . 1 2 . . . . 1 . 1 . 1 . . Recycling Units 3 | . . . 1 . . . . . . 2 . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . 1 . 1 . 1 . 1 Total Hacks 121 | . 20 24 22 . 7 5 . 8 . 15 . 8 . 12 Successful 68 | . 10 18 14 . 3 2 . 4 . 8 . 3 . 6 Failed 52 | . 9 6 8 . 4 3 . 4 . 7 . 5 . 6 Catastrophic 10 | . . . 1 . 1 1 . 3 . 1 . 1 . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 60 | . 16 17 8 . 1 3 . 1 . 7 . 4 . 3 Terminals 65 | . 20 16 9 . 7 5 . 4 . . . 2 . 2 Fabricators 9 | . . . . . . . . . . 2 . . . 7 Repair Stations 19 | . . 2 7 . . . . 2 . 5 . 3 . . Recycling Units 8 | . . . 2 . . . . . . 6 . . . . Scanalyzers 6 | . . 6 . . . . . . . . . . . . Garrison Access 14 | . . . 4 . . . . 2 . 2 . 3 . 3 Terminal Hacks 18 | . 6 3 3 . 3 2 . 1 . . . . . . Part Schematic 3 | . . . . . 3 . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . . . Terminal Index 3 | . 2 1 . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . . . 2 Repair Station Hacks 13 | . . 1 5 . . . . 2 . 3 . 2 . . Scan Component 8 | . . 1 3 . . . . 1 . 2 . 1 . . Repair 5 | . . . 2 . . . . 1 . 1 . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . . 1 . 1 . 1 . 1 Unlock Access 4 | . . . 1 . . . . 1 . 1 . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 Unauthorized Hacks 22 | . 4 8 5 . . . . . . 3 . . . 2 Terminals 16 | . 4 8 4 . . . . . . . . . . . Track 5 | . 1 2 2 . . . . . . . . . . . Assimilate 2 | . . 2 . . . . . . . . . . . . Botnet 8 | . 3 3 2 . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . 1 Report 1 | . . . . . . . . . . 1 . . . . Siphon 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . 1 . . . 1 Reprogram 2 | . . . 1 . . . . . . 1 . . . . Watchers 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 6 7 . 2 2 . 5 . 4 . 3 . 3 Full Trace Events 9 | . 2 . 3 . 1 1 . . . . . 1 . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 3 . . 3 . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . 3 Matter 380 | . . . . . . . . . . . . . . 380 Time 137 | . . . . . . . . . . . . . . 137 Total Part Build Rating 16 | . . . . . . . . . . . . . . 16 Parts Repaired 5 | . . . 2 . . . . 1 . 1 . 1 . . Time 172 | . . . 66 . . . . 62 . 31 . 13 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . 1 . . . . 1 . 1 . 1 . Coupler Efficiency 1 | . . . . . . . . . . . 1 . . . Zone Cloak 1 | . . . . . . . . . 1 . . . . . Structural Interface 1 | . . . . . . . . . . . . . 1 . Robots Hacked 22 | . . . . . . 1 . 1 3 . 6 3 4 4 Non-combat 6 | . . . . . . 1 . . . . . 3 . 2 Combat 16 | . . . . . . . . 1 3 . 6 . 4 2 Robot Hacks Applied 23 | . . . . . . 1 . 1 3 . 6 4 4 4 parse_system 2 | . . . . . . . . 1 . . . 1 . . no_distress 1 | . . . . . . . . . . . . 1 . . find_chute 2 | . . . . . . 1 . . . . . 1 . . map_walls 1 | . . . . . . . . . . . . 1 . . find_recycling 1 | . . . . . . . . . . . . . . 1 map_route 1 | . . . . . . . . . . . . . . 1 spike_heat 1 | . . . . . . . . . . . . . . 1 reboot_system 1 | . . . . . . . . . . . 1 . . . overwrite_iff 5 | . . . . . . . . . 2 . . . 3 . streamctrl_high 3 | . . . . . . . . . 1 . 1 . 1 . formatsys_high 5 | . . . . . . . . . . . 4 . . 1 Relay Couplers Released 17 | . . . . 4 . . . . 3 . 3 . 7 . Machine Destruction 17 | . . . . 4 . . . . 3 . 3 . 7 . Attached 8 | . . . . . . . . 1 . . 3 1 1 2 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Total Allies 36 | . . 2 1 . . . 20 . 3 . 5 . 4 1 Largest Group 20 | . . 2 1 1 . . 20 20 10 . 3 . 2 1 Highest-Rated Group 518 | . . 20 15 15 . . 518 518 310 . 61 . 76 32 Highest-Rated Ally 47 | . . 10 15 15 . . 33 33 33 . 21 . 47 32 Total Orders 22 | . . 12 10 . . . . . . . . . . . STAY 12 | . . 6 6 . . . . . . . . . . . FOLLOW 10 | . . 6 4 . . . . . . . . . . . Ally Attacks 251 | . . . 1 2 . . . 150 49 . 24 . 16 9 Total Damage 4161 | . . . . 14 . . . 2338 746 . 428 . 306 329 Kills 30 | . . . . . . . . 19 6 . 1 . 1 3 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Turns Passed 8622 | 63 1230 1117 595 273 248 753 293 426 671 383 572 327 770 901 Spaces Moved 4544 | 46 819 569 281 155 155 421 179 252 268 177 266 182 327 447 Core 5 | 3 . . . . . . . . . . . . 2 . Treads 2132 | . . 449 281 155 155 421 179 252 240 . . . . . Legs 2407 | 43 819 120 . . . . . . 28 177 266 182 325 447 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 145 145 145 145 145 150 150 153 153 123 153 120 120 Average Speed 144 | 115 125 146 145 145 145 148 154 155 169 153 149 153 151 136 Slowest Speed 950 | 120 180 165 145 145 145 150 170 170 240 153 155 153 950 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 97 63 47 32 49 14 87 10 52 5 46 5 59 17 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 22 | . . . 9 . . . . . . 2 4 1 2 4 Terrain Destroyed 434 | . . 3 52 23 16 35 . . 55 3 29 1 143 74 Melee 13 | . . . . . . . . . . 2 4 1 2 4 Projectile 14 | . . . . . . . . . 7 . 3 . 2 2 AOE 407 | . . 3 52 23 16 35 . . 48 1 22 . 139 68 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Total 5921 | 54 939 725 411 184 164 523 197 281 406 273 377 223 522 642 Wait 536 | . 34 47 86 11 . 29 4 10 46 70 26 19 83 71 Move 4533 | 45 818 568 280 154 154 421 178 252 267 176 265 182 326 447 Hop . | . . . . . . . . . . . . . . . Pick Up 103 | 3 17 14 5 2 1 16 5 3 7 3 3 4 8 12 Fast Attach 35 | 4 2 5 . . . 2 1 3 1 2 2 2 5 6 Attach 47 | 2 2 4 2 1 1 9 1 . 7 . 2 2 6 8 Detach 10 | . . 2 . . . 1 1 . . . 3 1 1 1 Swap 134 | . 9 9 6 4 1 14 2 5 13 7 16 5 21 22 Drop 72 | . 13 9 2 2 . 10 5 5 3 3 2 2 2 14 Fire 352 | . 44 67 30 10 7 20 . 2 53 9 21 . 37 52 Melee 64 | . . . . . . 1 . 1 5 3 24 6 15 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . 4 . 10 . 18 . Rewire 3 | . . . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 15) 659 | -10/Materials | Lost 3 parts (1p2w) 679 | -10/Materials | Discovered new exit (range 15) 972 | -10/Materials | Discovered new exit (range 8) 990 | -10/Materials | Build established: Scavenger-Mutant 1033 | -10/Materials | Discovered new exit (range 15) 1115 | -10/Materials | Central database locked down 1294 | -10/Materials | Entered another Materials area 1294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -9/Materials | Build established: Mutant 1992 | -9/Materials | Discovered new exit (range 15) 2156 | -9/Materials | Destroyed 8 combat bots 2157 | -9/Materials | Discovered new exit (range 15) 2216 | -9/Materials | Identified exit to Mines 2216 | -9/Materials | Identified exit to Storage 2411 | -9/Materials | Entered Storage 2411 | -9/Storage | Accompanied by 1 ally 2436 | -9/Storage | Repaired Propulsion Shielding 2728 | -9/Storage | Repaired Broken Adv. Treads 2871 | -9/Storage | Identified exit to Garrison 2982 | -9/Storage | Garrison activated, responded to threat 3006 | -9/Storage | Entered Garrison 3006 | -9/Garrison | Accompanied by 1 ally 3032 | -9/Garrison | Triggered checkpoint 3070 | -9/Garrison | Triggered checkpoint 3092 | -9/Garrison | Discovered new exit (range 11) 3114 | -9/Garrison | Installed Relay Interface Framework 3188 | -9/Garrison | Triggered checkpoint 3223 | -9/Garrison | Garrison Relay disabled 3252 | -9/Garrison | Core integrity fell below 50% 3279 | -9/Garrison | Entered Recycling 3307 | -9/Recycling | Spotter reported a threat 3337 | -9/Recycling | Spotter reported a threat 3345 | -9/Recycling | Spotter reported a threat 3355 | -9/Recycling | Spotter reported a threat 3386 | -9/Recycling | Spotter reported a threat 3390 | -9/Recycling | Spotter reported a threat 3401 | -9/Recycling | Spotter reported a threat 3439 | -9/Recycling | Spotter reported a threat 3492 | -9/Recycling | Spotter reported a threat 3505 | -9/Recycling | Discovered new exit (range 16) 3507 | -9/Recycling | Spotter reported a threat 3527 | -9/Recycling | Entered Factory 3527 | -7/Factory | Evolved 4 slots: Utility x4 3998 | -7/Factory | Identified exit to Lower Caves 4280 | -7/Factory | Sucked down chute 4280 | -7/Factory | Entered Waste 4281 | -7/Waste | Joined by Warlord forces that had cleared the area 4539 | -7/Waste | Discovered new exit (range 12) 4573 | -7/Waste | Entered Factory 4573 | -7/Factory | Accompanied by 20 allies 4727 | -7/Factory | P-60 Hacker assimilated allied IA-5MM(s) 4891 | -7/Factory | Repaired Hvy. Gauss Cannon 4973 | -7/Factory | First assault squad dispatched 4978 | -7/Factory | Garrison activated, responded to threat 4984 | -7/Factory | Identified exit to Garrison 4999 | -7/Factory | Entered Garrison 4999 | -7/Garrison | Accompanied by 10 allies 5012 | -7/Garrison | Triggered checkpoint 5100 | -7/Garrison | Triggered checkpoint 5208 | -7/Garrison | Discovered new exit (range 21) 5426 | -7/Garrison | Triggered checkpoint 5504 | -7/Garrison | Discovered new exit (range 8) 5525 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 5556 | -7/Garrison | Triggered checkpoint 5569 | -7/Garrison | Core integrity fell below 50% 5616 | -7/Garrison | Garrison Relay disabled 5670 | -7/Garrison | Entered Factory 5907 | -7/Factory | Repaired Antimatter Reactor 5990 | -7/Factory | Identified exit to Garrison 6053 | -7/Factory | Entered Garrison 6100 | -7/Garrison | Triggered checkpoint 6147 | -7/Garrison | Garrison Relay disabled 6224 | -7/Garrison | Triggered checkpoint 6300 | -7/Garrison | Discovered new exit (range 8) 6340 | -7/Garrison | Triggered checkpoint 6412 | -7/Garrison | Triggered checkpoint 6530 | -7/Garrison | Discovered new exit (range 21) 6583 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 6625 | -7/Garrison | Entered Factory 6625 | -6/Factory | Evolved 2 slots: Utility x2 6692 | -6/Factory | Repaired Weapon Shielding 6952 | -6/Factory | Identified exit to Garrison 6952 | -6/Factory | Entered Garrison 6976 | -6/Garrison | Triggered checkpoint 7022 | -6/Garrison | Garrison Relay disabled 7090 | -6/Garrison | Triggered checkpoint 7188 | -6/Garrison | Discovered new exit (range 21) 7250 | -6/Garrison | Triggered checkpoint 7368 | -6/Garrison | Garrison Relay disabled 7464 | -6/Garrison | Triggered checkpoint 7491 | -6/Garrison | Spotted B-75 Beast 7544 | -6/Garrison | Lost 10 parts (3n5u2w) 7689 | -6/Garrison | Discovered new exit (range 12) 7717 | -6/Garrison | Expanded RIF knowledge: Structural Interface 7722 | -6/Garrison | Entered Factory 7846 | -6/Factory | Build established: Scavenger-Mutant 7894 | -6/Factory | Fabricated Remote Force Field (x2) 8025 | -6/Factory | Local fabrication network quarantined 8050 | -6/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 8072 | -6/Factory | First assault squad dispatched 8585 | -6/Factory | Found Prototype Processor 8623 | -6/Factory | Self-destructed Last Messages --------------- 08568_ U-05 Engineer lays Concrete. 08570_ Slug penetrates G-50 Soldier. 08570_ U-05 Engineer suffers critical hit. 08570_ Destroyed Wheel. 08571_ U-05 Engineer builds a Door. 08578_ K-01 Serf cleans the Manufacturing Mainframe. 08585_ Acquired Prototype Processor. 08586_ K-01 Serf cleans the Manufacturing Mainframe. 08605_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08610_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 08612_ Target Analyzer destroyed. 08615_ U-05 Engineer lays Concrete. 08617_ Imp. Deuterium Engine destroyed. 08619_ Imp. Medium Armor Plating destroyed. 08620_ Detecting nearby Garrison Access. 08622_ K-01 Serf cleans the Pressure Siphon. 08623_ Slug penetrates Pressure Siphon. 08623_ Pressure Siphon disabled. 08623_ Penetrated by Slug. 08623_ Remote Datajack destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# # ]# """" ## ? | | ?????????????????????????# # ! / """" ## " | | ?????????????????????????# # # ## " | | ?????????????????????????# #####"########+##### " | | ?????????????????????????# " | | ?????????????????######### " | | ???????? " | | ???????????????########### | | ?????????????????????????# | | ?????????????????????????# ################### | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# ####??????????????? | | ?????????????????????????# R# ???????????????? | | ?????????????????????????# # ????????????????? | | ?????????????????????????# # "???????????????? | | ?????????????????????????# # ""??????????????? | | ?????????????????????????# # """?????????????? | | ?????????????????????????# # ???????????? | | ?????????????????????????# + ????????? | | ?????????????????????????# # #???????? | | ?????????????????????????# ###########???????? | | ?????????????#+########### k#?????????????????? | | ???????????# @ # ??????????????? | | ???????????# % # ??????????????? | | ??????? """" """" %""" # ??????????????? | | ???????#?#?# """" """"h"""" k ??????????????? | | ???????????# """" """" """" # ""?????????????? | | ???????????# k # """""???????????? | | ???????????# """" """" #######???????????? | | ???????????# """ """" """" ??????????????? | | ???????????# "G """" """" ??????????????? | | ???????????# """ ??????????????? | | ???????????# ! ??????????????? | | ???????????# t A ?????????????? | | ???????????# ###+############ ????????????? | | ???????##### # #?????# ???????????? | | ???????? + """ #?????? ???????????? | | ???????? # """ #??????? ????????????? | | ???????? # """ #???????? ???????????? | | ???????? # #???????? ?????????????? | | ???????? # """ #??????????????????????? | | ???????######## ## """ #??????????????????????? | | ??????????????# ##! """ #??????????????????????? | | ??????????????# ## #??????????????????????? | | ??????????????# ###########??????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????#?#????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 24 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Defensive Hacking 10 Relay Coupler Types 55 Relay Coupler Value 2 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Recycling | Hacked Remote Datajack | -9/Recycling | Hacked Hrd. Heavy Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Remote Force Field | x2 | -6/Factory | Preloaded Hrd. Heavy Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravBeamProtection Manual? 0 Play Time 02:00:11 Cumulative 920.7 hours Start 2020.10.14 @ 21:01:28 End 2020.10.14 @ 23:12:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 355 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45bb1c11-679d-422e-be17-4da39aa7e229