Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 04:09:11

Player: puppuppit

Result: Destroyed by 3X-TDN(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (59)      295
Value Destroyed (884)      884
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1827

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/250
Matter                     252/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (120) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
     Subdweller Monowheel
>               --- UTILITY (2) ------
                Scrap Shield
>               --- WEAPON (2) -------
      Makeshift Shrapnel Gun
>               --- INVENTORY (5) ----
                Hover Unit
                Hover Unit
                Hover Unit
          Small Storage Unit
  High-capacity Matter Pod (193)

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
  Subdweller Monowheel
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
       Light Assault Rifle
   Makeshift Shrapnel Gun
>            --- INVENTORY --------
       Light Ion Engine
             Hover Unit
             Hover Unit
             Hover Unit
      Medium Matter Pod
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 10  9   14  3   
  Power                    8    | 1   2   4   1   
    Engine                 8    | 1   2   4   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 5   4   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | 5   .   .   1   
    Hover                  7    | .   4   3   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   1   2   1   
    Device                 2    | 1   .   1   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   5   .   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   1   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     89   | .   87  92  87  
  Engine                   14   | .   14  14  14  
  Wheel                    1    | .   1   .   7   
  Hover                    25   | .   26  28  14  
  Device                   5    | .   2   7   9   
  Storage                  13   | .   14  14  9   
  Energy Gun               4    | .   7   3   .   
  Ballistic Gun            20   | .   16  24  27  
  Launcher                 2    | .   4   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 12  12  12  24  
  Greatest Support         32   | 32  20  12  20  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 4   8   8   8   
  Average Carried          7    | 2   7   7   7   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 4   8   8   5   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1485 | 419 475 505 86  
  Remotely                 .    | .   .   .   .   
Salvage Created            1444 | 188 547 472 237 
  Parts                    104  | 14  38  35  17  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           3    | .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  24   | .   11  6   7   
  Guns                     17   | .   4   6   7   
  AOE                      7    | .   7   .   .   
Classes Destroyed          10   | 3   6   .   1   
  Worker                   8    | 2   3   3   .   
  Builder                  6    | .   3   3   .   
  Tunneler                 9    | 5   2   2   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 6    | 1   1   4   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    10   | .   8   .   2   
  Subdweller               5    | .   .   .   5   
Best Kill Streak           12   | 3   12  5   4   
  Combat Bots Only         6    | .   6   3   4   
Max Kills in Single Turn   3    | 1   3   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        107  | .    45   30   32   
  Missed                   35   | .    14   9    12   
Damage Taken               928  | .    348  158  422  
  Core                     254  | .    128  29   97   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              159  | 36   70   38   15   
  Largest                  2    | 2    2    2    2    
  Hottest                  70   | 40   70   70   44   
Shots Fired                306  | 72   129  76   29   
  Gun                      290  | 72   113  76   29   
  Cannon                   .    | .    .    .    .    
  Launcher                 16   | .    16   .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  239  | 72   80   58   29   
  Thermal                  51   | .    33   18   .    
  Explosive                16   | .    16   .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | 11   9    6    6    
  Robot Miss Streak        6    | 3    6    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           190  | 46   74   48   22   
  Core Hits                108  | 14   50   28   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Burn                   2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3141 | 487  1620 629  405  
  Guns                     2159 | 487  638  629  405  
  Cannons                  .    | .    .    .    .    
  Explosions               982  | .    982  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1857 | 487  436  529  405  
  Thermal                  302  | .    202  100  .    
  Explosive                982  | .    982  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    3    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               3    | .    3    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      28   | .    28   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        192  | .    192  90   .    
  Average Temperature      42   | .    47   31   .    
  Received Heat Transfer   225  | .    135  .    90   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1036 | .    666  370  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             466  | 40  466 316 .   
  Initial                  151  | .   26  151 .   
  Average                  231  | 18  296 227 .   
Maximum Alert Level        2    | .   2   1   .   
  Low Security (%)         37   | 100 26  30  .   
  Level 1                  51   | .   51  69  .   
  Level 2                  10   | .   22  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   22  6   13  
  Peak Tracking Total      8    | .   7   3   8   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          7    | .   7   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   24  .   .   
  Successful               9    | .   9   .   .   
  Failed                   14   | .   14  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   15   | .   15  .   .   
  Terminals                21   | .   21  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   8   .   .   
  Robot Analysis           5    | .   5   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       4    | .   4   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1529 | 183 642 548 156 
Spaces Moved               1644 | 71  710 719 144 
  Core                     2    | 1   .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   137  | 70  31  .   36  
  Hover                    1505 | .   679 719 107 
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  56  56  56  
  Average Speed            60   | 88  60  56  71  
  Slowest Speed            200  | 100 80  56  200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       51   | 5   95  100 6   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             2    | .   .   1   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          97   | .   97  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      97   | .   97  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1912 | 122 818 797 175 
  Wait                     8    | .   6   1   1   
  Move                     1641 | 70  709 718 144 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 4   9   10  4   
  Fast Attach              12   | 7   1   2   2   
  Attach                   1    | .   .   1   .   
  Detach                   3    | .   2   1   .   
  Swap                     23   | 3   8   11  1   
  Drop                     38   | 2   13  15  8   
  Fire                     159  | 36  70  38  15  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 14)
  184 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 10)
  539 | -10/Materials | Discovered new exit (range 8)
  600 | -10/Materials | Discovered new exit (range 10)
  643 | -10/Materials | Core integrity fell below 50%
  659 | -10/Materials | Discovered new exit (range 16)
  673 | -10/Materials | Central database locked down
  673 | -10/Materials | Identified exit to Mines
  826 | -10/Materials | Entered Mines
  964 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1165 | -10/Mines     | Learned Materials non-interactive machine intel
 1166 | -10/Mines     | Discovered new exit (range 13)
 1211 | -10/Mines     | Discovered new exit (range 7)
 1368 | -10/Mines     | Discovered new exit (range 7)
 1374 | -10/Mines     | Entered Subcaves
 1375 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1399 | -10/Subcaves  | Build established: Scavenger-Mutant
 1455 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1459 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1460 | -10/Subcaves  | Core integrity fell below 20%
 1530 | -10/Subcaves  | Destroyed by 3X-TDN(R) with Subdweller Laser

 Last Messages 
---------------
01474_ FP-1FP(g) suffers critical hit (Destroy).
01474_ Acquired 10 matter.
01480_ Acquired 8 matter.
01488_ Dropped Sml. Storage Unit.
01489_ Dropped Structural Scanner.
01489_ Acquired Scrap Shield.
01492_ Dropped Lgt. Ion Engine.
01494_ Acquired Sml. Storage Unit.
01495_ Acquired 13 matter.
01499_ Extracted 7 matter.
01500_ Dropped Med. Matter Pod.
01500_ Acquired Hcp. Matter Pod.
01505_ 3Q-H9Y(R) destroyed.
01511_ U3-KCS(R) destroyed.
01514_ WT-AP2(R) destroyed.
01519_ WP-TW5(R) affixes Scrap Shield Fragment to Scrap Shield.
01523_ 3X-TDN(R) affixes Scrap Shield Fragment to Scrap Shield.
01524_ WP-TW5(R) affixes Scrap Shield Fragment to Scrap Shield.
01527_ Lgt. Assault Rifle destroyed.
01529_ WP-TW5(R) destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????##    %&             ???????????????? |
| ??????????????## ""]   *     ????????????????????? |
| ??????????????????#"" %&   ??????????????????????? |
| ???????????????????## =*%##??????????????????????? |
| ???????????????????##*%|###??????????????????????? |
| ???????????????????###=###?#####?????????????????? |
| ??????????????????####&#########?????????????????? |
| ???????????????#######=#####  ##?????????????????? |
| ???????????????##### =]####   ##?????????????????? |
| ???????????????##             ##?????????????????? |
| ???????????????##           ####?????????????????? |
| ???????????????###         #####?????????????????? |
| ???????????????####       ####???????????????????? |
| ????????????????###       #####??????????????????? |
| ?????????????????###    "" #####?????????????????? |
| ?????????????????###    """  ####????????????????? |
| ?????????????????###    """"  ###????????????????? |
| ?????????????????##     """"   ##????????????????? |
| ?????????????????###! ##       ##????????????????? |
| ?????????????????##%]%####     ##????????????????? |
| ??????????#"#????##[[  ###    ###????????????????? |
| ??????????###????###!%!####" ####????????????????? |
| ??????????   ????####[%%##R"  ##?????????????????? |
| ???????????   #?#####=&R% %"  ##?????????????????? |
| ??????????? ## ?######     | ###?????????????????? |
| ???????????      #  #### @ #"###?????????????????? |
| ??????????????   ?? %  ##  ####??????????????????? |
| ???????????????        ##  ####??????????????????? |
| ???????????????## ### ##   ##????????????????????? |
| ???????????????##  #  # ! !##????????????????????? |
| ???????????????##      ! * ##????????????????????? |
| ???????????????##       [#####???????????????????? |
| ???????????????###  #    #####???????????????????? |
| ???????????????####         ###??????????????????? |
| ??????????????###   % %     ###??????????????????? |
| ?????????????###        ##% =##??????????????????? |
| ?????????????## #  #   ####%####  ???????????????? |
| ?????????????       #####   ##### ???????????????? |
| ???????????        #### %%      ##???????????????? |
| ??????????  ### # %###   %     ###???????????????? |
| ?????????  ########?## #####  ####???????????????? |
| ?????????????######?#############????????????????? |
| ????????????????????#####??#####?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalBackupRedistributor
  Manual?         0
Play Time         00:25:17
  Cumulative      131.4 hours
  Start           2024.03.12 @ 03:45:48
  End             2024.03.12 @ 04:09:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          59
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e8b4945b-4dd5-4a3f-a11a-39b2da91615f