Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.21 @ 21:25:48 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1298) 1298 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4088 Bonus ------- None Cogmind --------- Core Integrity 591/700 Matter 165/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Armored Wheel Armored Wheel Armored Wheel High-capacity Matter Pod (0) Structural Scanner Machine Analyzer Improved Terrain Scanner Improved Terrain Scan Processor Core Analyzer Power Shielding Reactive Plating Lightning Gun Heavy Laser Heavy Laser EM Pulse Cannon Proton Missile Launcher Grenade Launcher Mini Grenade Launcher Mace Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Kinecellerator > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Titanium Leg Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink High-capacity Matter Pod Structural Scanner Machine Analyzer Improved Terrain Scanner Improved Terrain Scan Processor Core Analyzer Power Shielding Reactive Plating Shock Rifle EM Pulse Cannon Grenade Launcher Mini Grenade Launcher Mace [Rating: 40] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Power Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 4 | . . 2 . . 2 Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 50 | 3 12 9 2 17 7 Power 8 | . 2 . . 4 2 Engine 5 | . 2 . . 1 2 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 13 | . 5 6 . 1 1 Treads . | . . . . . . Leg 13 | . 5 6 . 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 3 . 6 1 Device 12 | 1 3 2 . 5 1 Storage 1 | . . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 15 | 2 2 . 2 6 3 Energy Gun 6 | 2 1 . . 3 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . 1 2 . Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . . . 1 1 . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 6 3 . 5 10 Power 6 | . 1 1 . 1 3 Propulsion 10 | . 3 . . 2 5 Utility 5 | . 2 . . 2 1 Weapon 3 | . . 2 . . 1 Highest Loss Streak 7 | . 4 3 . 4 7 To Critical Strikes . | . . . . . . Average Backups 15 | 6 8 13 17 19 19 Power . | 1 1 1 . . . Propulsion 3 | 3 1 2 6 5 3 Utility 6 | . 2 5 9 9 8 Weapon 4 | 1 2 3 1 4 8 Tool/Special . | . . . . . . Unused Backups 33 | 5 7 . . 9 12 Power 3 | 1 2 . . . . Propulsion 12 | 3 4 . . 2 3 Utility 12 | 1 1 . . 5 5 Weapon 5 | . . . . 1 4 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 93 | . 98 77 98 97 82 Engine 7 | . 13 11 11 4 . Core 5 | . . . . 12 6 Leg 34 | . 26 42 44 35 36 Device 13 | . 13 4 11 16 14 Storage 10 | . 14 11 11 9 7 Energy Gun 12 | . 27 7 . 9 2 Ballistic Gun 2 | . . . 10 5 . Ballistic Cannon 2 | . . . . . 10 Launcher 2 | . . . 10 3 . Peak Build Rating 40 | 8 10 21 21 40 40 Average Rating 22 | 6 8 11 20 33 35 On Entrance 15 | 6 8 10 18 21 28 Avg Prop Armor Cover (%) 5 | . . . 5 5 . Naked Turns . | . . . . . . Heaviest Build 69 | 12 14 49 51 63 69 Greatest Support 74 | 20 20 68 68 68 74 Greatest Overweight (x) 4 | . 4 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 15 | 8 8 18 20 20 20 Most Carried 20 | 8 8 19 18 20 20 Average Carried 15 | 6 7 14 17 19 19 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 20 | 8 8 18 18 18 20 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1560 | 258 273 . 67 556 406 Remotely . | . . . . . . Salvage Created 1334 | 172 468 . . 536 158 Parts 99 | 14 22 . . 49 14 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 32 | . 9 . 1 15 7 Guns 14 | . 8 . . 6 . Cannons 6 | . . . . . 6 AOE 11 | . . . 1 9 1 Classes Destroyed 14 | 3 3 . 1 5 2 Worker 4 | 2 . . . 2 . Builder 5 | . . . . 2 3 Tunneler 3 | 3 . . . . . Hauler 2 | . 1 . . 1 . Recycler 1 | 1 . . . . . Mechanic 1 | . . . . 1 . Watcher 3 | . 2 . . . 1 Swarmer 8 | . . . . 7 1 Grunt 14 | . 9 . . 3 2 Brawler 1 | . . . . . 1 Sentry 6 | . . . . 4 2 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 14 | 2 2 . 1 14 2 Combat Bots Only 9 | . 2 . 1 9 2 Max Kills in Single Turn 3 | 1 1 . 1 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 352 | . 87 20 . 101 144 Missed 104 | . 20 5 . 32 47 Hits 248 | . 67 15 . 69 97 Projectile 248 | . 67 15 . 69 97 Critical Strikes 6 | . 1 . . 4 1 Damage Taken 3452 | . 845 200 26 1468 913 Core 780 | . 212 35 . 424 109 Absorbed by Shields . | . . . . . . Redirected to Shielding 23 | . . . . 23 . Core Remaining (%) 57 | 100 15 . 91 22 . Volleys Fired 147 | 13 54 1 1 45 33 Largest 2 | 2 2 1 2 2 2 Hottest 138 | 90 100 50 50 138 80 Shots Fired 270 | 26 103 1 2 72 66 Gun 181 | 26 98 1 1 55 . Cannon 66 | . . . . . 66 Launcher 18 | . . . 1 17 . Special 5 | . 5 . . . . Kinetic 86 | . . . 1 19 66 Thermal 166 | 26 103 1 . 36 . Explosive 18 | . . . 1 17 . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 7 9 3 5 7 9 Robot Miss Streak 6 | 2 6 . . 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 167 | 18 57 1 2 47 42 Core Hits 83 | 7 25 . 2 38 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 2 . . . 8 Burn 2 | . 2 . . . . Blast 8 | . . . . . 8 Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3995 | 207 689 12 57 1368 1662 Guns 1550 | 207 689 12 15 627 . Cannons 1286 | . . . . . 1286 Explosions 1110 | . . . 42 740 328 Melee 48 | . . . . . 48 Ramming 1 | . . . . 1 . Kinetic 1513 | . . . 15 212 1286 Thermal 1651 | 207 689 12 . 415 328 Explosive 697 | . . . 42 655 . Electromagnetic 85 | . . . . 85 . Impact 48 | . . . . . 48 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 163 | . . . . 44 119 Projectiles 48 | . . . . . 48 Explosions 89 | . . . . 44 45 Melee 26 | . . . . . 26 Knockbacks 10 | . . . . . 10 Impact 1 | . . . . . 1 Kinetic 7 | . . . . . 7 Secondary 2 | . . . . . 2 Self-Inflicted Damage 39 | . . . 27 12 . Shots 3 | . . . 1 2 . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 239 | 150 235 . . 239 14 Average Temperature 67 | 49 76 . . 71 6 Received Heat Transfer 954 | . 486 75 . 225 168 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 8 | 2 5 . . 1 . Heat Transferred 3642 | 534 1983 37 . 888 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 78 | 100 100 100 100 22 100 Level 1 21 | . . . . 77 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 324 | 5 70 3 7 324 165 Initial 98 | . . 3 . . 98 Average 81 | 1 16 . . 215 85 Influence Increases 1154 | 30 266 . 7 521 330 Destroy 0b10 Robot/C 620 | . 180 . . 300 140 Destroy 0b10 Robot/NC 95 | 30 15 . . 30 20 Destroy Leader 190 | . 56 . . 82 52 Successful Hack 23 | . 10 . . 13 . Disable Machine 60 | . . . . 45 15 Destroy Structure 106 | . 5 . 7 51 43 Lose Combat Pursuer 60 | . . . . . 60 Influence Decreases 1056 | 30 257 9 7 305 448 Entered New Map 124 | . . 6 . . 118 Time Decay 742 | 30 217 3 7 255 230 Lost Part 190 | . 40 . . 50 100 Squads Dispatched 7 | . 2 . . 3 2 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . 2 . . 3 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 . . 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 20 4 1 25 18 Peak Tracking Total 7 | . 7 4 1 5 6 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . . . . 3 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 8 | . 3 . . 5 . Terminals 7 | . 3 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 8 . . 8 . Successful 9 | . 4 . . 5 . Failed 7 | . 4 . . 3 . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . . 1 . Terminals 14 | . 8 . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . . 3 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Registered Components 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . . 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 175 | 42 91 23 . 19 . Terrain 23 | . . 23 . . . Structural 19 | . . . . 19 . Seismic 133 | 42 91 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2493 | 131 699 205 283 691 484 Spaces Moved 1337 | 51 394 108 196 391 197 Core 3 | . 3 . . . . Treads . | . . . . . . Legs 1334 | 51 391 108 196 391 197 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 130 130 126 Average Speed 131 | 120 122 164 130 135 131 Slowest Speed 250 | 120 250 190 130 200 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 74 12 51 37 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . 5 . . . . Terrain Destroyed 135 | . 5 . 7 79 44 Melee . | . . . . . . Projectile 27 | . 5 . . . 22 AOE 108 | . . . 7 79 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1795 | 94 502 132 222 495 350 Wait 178 | 24 25 3 18 5 103 Move 1333 | 50 393 107 195 391 197 Hop . | . . . . . . Pick Up 38 | 3 6 7 3 16 3 Fast Attach 16 | 1 6 1 . 4 4 Attach 12 | . . 4 3 3 2 Detach 5 | . . 3 . 1 1 Swap 31 | 2 7 6 . 11 5 Drop 32 | 1 11 . . 19 1 Fire 147 | 13 54 1 1 45 33 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 132 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Core integrity fell below 50% 326 | -10/Materials | Lost 4 parts (1p2n1u) 339 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 4) 406 | -10/Materials | Discovered new exit (range 7) 686 | -10/Materials | Identified exit to Mines 720 | -10/Materials | Core integrity fell below 20% 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Propulsion x2 1029 | -9/Materials | Discovered new exit (range 6) 1036 | -9/Materials | Entered Mines 1066 | -9/Mines | Lost 3 parts (1p2w) 1194 | -9/Mines | Assembled infested the area 1199 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1307 | -9/Mines | Discovered new exit (range 6) 1319 | -9/Mines | Entered Materials 1319 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1499 | -8/Materials | Destroyed 9 combat bots 1950 | -8/Materials | Discovered new exit (range 3) 1969 | -8/Materials | Core integrity fell below 50% 2010 | -8/Materials | Entered Factory 2010 | -7/Factory | Evolved 2 slots: Propulsion x2 2028 | -7/Factory | Lost 4 parts (1p2n1u) 2416 | -7/Factory | Garrison activated, responded to threat 2454 | -7/Factory | Lost 3 parts (1p1n1u) 2494 | -7/Factory | Self-destructed Last Messages --------------- 02467_ Acquired 19 matter. 02468_ K-01 Serf collects debris. 02469_ Acquired 3 matter. 02471_ Acquired 21 matter. 02473_ K-01 Serf collects debris. 02473_ Acquired 4 matter. 02474_ M-13 Machinist fits Backup Laser I on G-47 Trooper. 02478_ S-27 Virus knocked back. 02481_ S-27 Virus Autogun blasted off. 02481_ S-27 Virus destroyed. 02485_ Titanium Leg destroyed. 02486_ Lgt. Ion Engine destroyed. 02487_ Slug penetrates Wall. 02489_ Gauss Cannon destroyed. 02489_ R-06 Scavenger collects Autogun. 02491_ U-05 Engineer builds a Wall. 02492_ Titanium Leg destroyed. 02493_ Aluminum Leg destroyed. 02493_ U-05 Engineer builds a Wall. 02494_ Imp. Aluminum Leg destroyed. 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""##### | | ???????????????# !! ##"[ " | | ???????????????# ! ##" ########## | | ???????????????# ##" " #???????? | | ???????????????# ##" " #???????! | | ???????????????# ##" "##?????# | | ???????????????# ### "#??????# | | ?????????????###+#####/#############+##"######## | | ?????????????# + | | ?????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticAluminumExtrapolator Manual? 0 Play Time 00:34:11 Cumulative 175.3 hours Start 2026.01.21 @ 18:56:31 End 2026.01.21 @ 21:25:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 287 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73061af9-9e8f-48bf-bb59-730ba0456849