Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 06:19:34

Player: Darcyisverycute

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (330)     1650
Value Destroyed (15635)    15635
Prototype IDs (74)         1480
Alien Tech Used (4)        800
Bonus (31274)              31274
              TOTAL SCORE: 60939

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    5951
Follower Combat Kills      50
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1014
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Destroyed Superfortress    15000
Destroyed MAIN.C Guards    500
Met Warlord at Command     2000
Met Architect              300
Friendly Fire              -1141

 Cogmind 
---------
Core Integrity             29/1600
Matter                     246/300
Energy                     99/100
System Corruption          40%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access_0

 Parts 
-------
>         --- POWER (3) --------
              (None)
>         --- PROPULSION (6) ---
          Hovering Centrium-Myomer Exoskeleton
>         --- UTILITY (11) -----
          Scrap Engine
>         --- WEAPON (5) -------
              (None)
>         --- INVENTORY (5) ----
          Launcher Loader
          Quantum Capacitor
  Concept Antimissile System

 Peak State 
------------
>              --- POWER ------------
               Quantum-Antimatter Reactor
>              --- PROPULSION -------
               Hovering Centrium-Myomer Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
  Experimental Cooling System
               Huge Storage Unit
    Long-range Sensor Array
  Experimental Signal Interpreter
      Advanced Phase Shifter
               SHELL Armor
  Experimental Force Field
>              --- WEAPON -----------
      Improved Matter Neutralizer
               Hvy. Thermic Quantum Construct/C
>              --- INVENTORY --------
  Experimental Cooling System
  Experimental Coolant Injector
      Advanced Energy Well
       Concept Chromion Battery
       Concept NT7 Matterbank
     Precision Matter Filter
     Precision Energy Filter
      Advanced Particle Charger
               Launcher Loader
      Advanced Weapon Cycler
               Transmission Jammer
      Improved Cloaking Device
      Advanced Cloaking Device
      Advanced Cloaking Device
               Thermal Barrier
       Concept Antimissile System
      Advanced Trap Extractor
               Transdimensional Reconstructor
               Subatomic Replicator
               Vortex Rifle
               Gravity Flail
[Rating: 220]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Constructs
  Flight Unit              Impulse Thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Constructs
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Constructs
  Ballistic Gun            Shotgun
  Ballistic Cannon         Enhanced Hardcell Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Gravity Flail
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Com Ac0 
Slots Evolved              18   | .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   1   .   .   
  Weapon                   3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             176  | 6   10  2   19  14  8   14  1   2   .   3   2   4   1   4   .   6   3   .   12  1   5   1   16  8   11  3   19  1   
  Power                    10   | 1   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Engine                 5    | 1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Propulsion               24   | 2   .   .   8   4   3   1   .   .   .   .   .   .   .   1   .   2   .   .   3   .   .   .   .   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   7   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  92   | 1   5   1   6   2   1   7   1   2   .   1   2   2   1   3   .   3   3   .   4   1   4   .   11  5   11  3   12  .   
    Device                 54   | .   3   .   1   2   1   2   1   2   .   .   1   2   1   .   .   1   2   .   4   1   2   .   7   2   7   2   10  .   
    Storage                13   | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   2   2   1   1   .   
    Processor              13   | .   .   .   1   .   .   2   .   .   .   1   1   .   .   .   .   1   1   .   .   .   2   .   2   .   1   .   1   .   
    Hackware               3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   2   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   4   1   4   5   4   6   .   .   .   2   .   2   .   .   .   1   .   .   5   .   1   1   5   3   .   .   3   1   
    Energy Gun             18   | .   1   .   3   2   1   3   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   1   1   .   .   1   1   
    Energy Cannon          9    | .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   1   .   
    Ballistic Gun          9    | 2   2   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  56   | .   .   .   1   7   1   1   .   .   .   .   .   .   .   5   .   2   .   .   8   .   1   1   10  4   11  .   4   .   
Parts Lost                 50   | .   2   .   3   .   5   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   9   12  13  
  Power                    8    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   
  Propulsion               7    | .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  24   | .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   6   6   6   
  Weapon                   11   | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   
  Highest Loss Streak      21   | .   1   .   2   .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   3   8   21  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            16   | 4   11  6   14  17  16  14  14  14  15  14  14  15  15  18  18  18  18  19  19  19  19  18  17  19  20  19  19  13  
  Power                    .    | .   1   .   .   2   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | 1   1   .   .   2   1   .   .   .   .   .   .   .   .   1   1   1   2   2   1   2   1   .   .   .   .   .   .   .   
  Utility                  10   | .   4   3   4   4   5   10  12  13  14  14  12  12  13  15  15  15  14  15  12  10  11  11  11  11  13  15  15  11  
  Weapon                   4    | .   4   3   8   9   7   2   1   1   1   .   2   1   1   1   1   1   1   1   3   6   5   4   4   5   4   .   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             81   | .   2   3   3   6   20  10  .   2   .   .   2   2   2   4   1   2   .   .   6   .   .   2   3   1   5   .   3   2   
  Power                    8    | .   .   1   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               15   | .   2   1   .   .   5   1   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   2   .   .   .   .   1   .   
  Utility                  30   | .   .   1   .   1   2   5   .   1   .   .   2   .   2   2   .   1   .   .   6   .   .   .   3   1   1   .   .   2   
  Weapon                   27   | .   .   .   3   5   8   4   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     62   | .   97  85  93  99  72  56  52  53  53  57  56  55  57  57  53  52  52  52  53  52  55  54  55  55  49  45  57  28  
  Engine                   3    | .   13  14  1   6   8   6   1   .   .   .   .   4   5   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   4   4   4   4   2   .   6   2   
  Treads                   4    | .   28  28  3   .   1   .   .   .   .   .   .   2   5   5   .   .   .   .   .   .   .   .   4   4   3   .   .   .   
  Leg                      5    | .   .   .   28  35  13  .   3   6   6   6   5   2   .   .   4   3   3   5   4   5   4   1   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   11  .   3   10  10  10  7   13  13  7   12  12  16  16  17  14  15  15  19  21  17  14  24  21  18  17  30  12  
  Storage                  5    | .   14  4   9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   5   5   3   
  Processor                5    | .   .   .   .   .   .   6   11  6   6   11  9   5   5   5   5   5   9   10  6   5   9   13  8   11  7   4   3   .   
  Protection               1    | .   .   9   7   2   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Energy Gun               2    | .   1   .   16  10  9   .   .   .   .   .   .   .   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Energy Cannon            3    | .   .   8   .   8   3   5   2   .   .   .   .   4   5   5   4   5   1   .   .   5   4   4   2   3   8   4   2   2   
  Ballistic Gun            3    | .   25  19  8   7   6   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   6   6   6   5   .   .   .   .   .   3   5   4   .   .   .   1   2   .   1   2   .   
  Slashing Weapon          1    | .   .   .   .   .   .   5   .   .   .   .   .   2   5   5   5   3   5   5   4   .   3   4   .   .   .   .   .   .   
Peak Build Rating          220  | 7   11  13  29  32  47  71  71  70  69  77  85  90  94  100 109 123 117 113 165 165 175 177 199 203 212 220 206 159 
  Average Rating           103  | 5   8   10  23  29  38  62  68  69  69  74  81  81  92  95  103 116 111 111 128 161 168 156 182 191 195 201 186 99  
  On Entrance              98   | .   7   11  13  29  30  46  67  69  69  69  76  77  90  94  97  102 123 111 113 165 161 166 155 192 198 211 154 147 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             204  | 10  32  37  52  64  66  51  48  48  48  52  51  82  82  85  87  82  82  82  115 115 118 116 126 181 187 204 185 124 
  Greatest Support         313  | 40  40  40  40  45  45  53  53  50  50  50  89  141 141 141 141 176 176 113 138 138 138 209 209 209 209 313 250 250 
  Greatest Overweight (x)  28   | .   .   .   3   1   3   1   .   .   .   1   1   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  
  Average Capacity         18   | 7   14  7   15  18  19  15  15  15  15  15  15  17  20  20  20  20  20  20  20  20  20  20  20  24  25  25  25  21  
  Most Carried             25   | 8   15  15  15  20  20  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  25  25  22  25  18  
  Average Carried          17   | 4   11  6   14  17  16  14  14  14  15  14  14  16  18  19  19  19  19  20  19  20  19  19  19  22  21  20  20  15  
  Final Capacity           25   | 8   15  15  15  20  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  5   
  Final Carried            24   | 8   15  13  15  20  15  15  15  15  15  15  15  16  20  20  20  19  20  20  20  20  20  20  20  24  19  19  19  5   
Scrap Engine Consumption   241  | .   .   .   .   .   35  24  5   1   .   1   2   4   3   3   6   3   1   4   18  .   1   5   63  14  11  11  26  .   
  Constructs Created       7    | .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Constructs Modified      100  | .   .   .   .   .   13  6   2   .   .   .   1   3   1   .   4   1   2   1   7   .   .   2   32  6   5   6   7   1   

 Class Distribution 
--------------------
 48% | Trapper-Construct
 18% | Construct
 12% | Mutant
  4% | Commander-Construct
  3% | Scavenger-Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -8/Storage
  Commander-Construct | -8/Recycling
            Construct | -6/Factory
            Construct | -6/Lower Caves
            Construct | -6/Lower Caves
            Construct | -6/Data Miner
            Construct | -5/Proximity Caves
            Construct | -5/Factory
            Construct | -5/Upper Caves
    Trapper-Construct | -5/Upper Caves
    Trapper-Construct | -5/Zhirov
    Trapper-Construct | -4/Proximity Caves
    Trapper-Construct | -4/Factory
    Trapper-Construct | -4/Upper Caves
    Trapper-Construct | -4/Upper Caves
    Trapper-Construct | -4/Warlord
    Trapper-Construct | -3/Proximity Caves
    Trapper-Construct | -3/Research
    Trapper-Construct | -3/Quarantine
    Trapper-Construct | -2/Research
    Trapper-Construct | -2/Testing
    Trapper-Construct | -2/Protoforge
    Trapper-Construct | -1/Access
            Construct | -1/Command
               Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  Acc  Com  Ac0  
Matter Collected           11034 | 103  362  308  715  223  412  980  147  40   .    24   40   227  280  370  20   129  116  23   120  180  .    100  856  1631 1432 171  2024 1    
  Remotely                 419   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    419  .    .    .    
Salvage Created            17921 | 203  405  139  1385 276  567  5198 403  .    .    140  50   268  329  318  125  900  119  378  353  433  .    .    600  1365 1793 326  1848 .    
  Parts                    708   | 16   32   12   66   14   16   184  6    .    .    4    3    23   4    7    12   43   4    21   9    8    .    .    19   61   63   21   60   .    
Haulers Intercepted        3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Recyclers Shooed           8     | .    .    .    1    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      65    | .    .    4    .    .    .    .    4    .    .    3    .    13   1    3    11   .    3    21   .    2    .    .    .    .    .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Com Ac0 
Combat Hostiles Destroyed  234  | .   10  2   24  5   6   63  4   .   .   2   1   13  2   .   6   15  1   9   7   7   .   .   7   13  9   5   23  .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
  Guns                     38   | .   10  1   22  3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  136  | .   .   1   .   1   .   35  4   .   .   2   1   2   1   .   6   13  1   9   7   2   .   .   7   12  8   4   20  .   
  AOE                      37   | .   .   .   1   .   3   17  .   .   .   .   .   10  .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   
Classes Destroyed          30   | 3   2   2   4   .   3   6   2   .   .   .   .   .   .   .   1   1   1   .   2   .   .   .   2   .   1   .   .   .   
  Worker                   19   | 2   .   .   2   .   1   10  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   
  Builder                  18   | .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Tunneler                 8    | 4   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Recycler                 23   | 1   1   .   3   .   4   11  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Minesweeper              4    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 6    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   2   .   
  Swarmer                  36   | .   3   .   4   .   .   .   .   .   .   .   .   11  .   .   4   5   .   5   .   4   .   .   .   .   .   .   .   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   
  Saboteur                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Grunt                    82   | .   7   .   14  3   .   27  2   .   .   1   .   1   1   .   .   3   .   3   3   .   .   .   1   3   2   .   11  .   
  Brawler                  6    | .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  17   | .   .   .   .   .   1   11  1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   
  Protector                5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   5   2   2   3   .   .   .   1   .   1   1   .   .   1   .   .   .   1   .   .   1   .   1   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   17   | .   .   .   1   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   1   1   .   
  Programmer               20   | .   .   .   .   .   1   3   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   6   3   1   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           27   | 2   3   1   11  2   7   25  27  .   .   1   1   7   2   .   5   6   1   6   3   4   .   .   2   5   4   3   5   .   
  Combat Bots Only         16   | .   3   1   6   2   5   16  1   .   .   1   1   6   1   .   5   6   1   6   3   4   .   .   2   4   3   2   5   .   
Max Kills in Single Turn   4    | 1   1   1   1   1   3   3   1   .   .   1   1   3   2   .   2   1   1   2   1   4   .   .   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   2   3   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Frg   Acc   Com   Ac0   
Hostile Shots Fired        2028  | .     56    5     75    18    31    275   3     .     .     .     4     47    2     .     17    85    10    19    63    12    .     12    21    74    347   540   131   181   
  Missed                   851   | .     11    2     15    6     4     138   2     .     .     .     .     18    1     .     9     35    6     8     39    6     .     3     10    28    118   277   40    75    
  Intercepted              47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     47    .     
  Hits                     1177  | .     45    3     60    12    27    137   1     .     .     .     4     29    1     .     8     50    4     11    24    6     .     9     11    46    229   263   91    106   
    Melee                  52    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     1     6     29    11    .     
    Projectile             1125  | .     45    3     60    12    27    136   1     .     .     .     4     29    1     .     8     47    4     11    24    5     .     9     11    45    223   234   80    106   
    AOE                    21    | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     10    6     .     
  Critical Strikes         80    | .     .     .     5     2     2     3     .     .     .     .     .     .     .     .     .     2     .     2     1     .     .     .     .     5     12    26    10    10    
  Part Disruptions         6     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     1     
Damage Taken               23591 | .     567   73    910   183   473   2036  19    .     .     .     79    522   24    .     77    784   107   114   526   171   .     203   280   951   2798  6140  3732  2822  
  Core                     2478  | .     130   .     138   14    40    345   .     .     .     .     .     .     .     .     .     35    .     .     23    43    .     .     51    54    157   494   254   700   
  Absorbed by Shields      3577  | .     .     .     .     .     .     .     .     .     .     .     .     24    .     .     40    192   .     64    .     .     .     .     63    75    1402  1449  268   .     
  Ignored by Resistances   1766  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     123   8     .     .     18    .     1126  .     301   190   
  Regen/Repaired (Parts)   8753  | .     .     .     .     .     .     574   339   .     .     .     .     163   168   .     280   109   362   41    205   32    .     281   285   470   1982  1879  1583  .     
Core Remaining (%)         80    | 100   .     48    .     .     65    .     .     .     .     59    .     .     .     .     100   .     .     .     .     91    .     100   .     .     81    .     .     .     
Volleys Fired              1073  | 22    40    11    51    15    22    296   27    1     .     11    2     20    7     .     6     34    26    46    40    24    5     7     32    59    73    45    150   1     
  Largest                  3     | 2     2     2     3     3     3     3     1     1     .     2     1     2     2     .     1     1     1     1     1     1     1     1     1     1     2     1     2     3     
  Hottest                  299   | 40    100   103   150   138   138   156   71    71    .     104   71    107   159   .     71    71    71    71    71    160   71    71    174   174   244   113   299   196   
Shots Fired                1354  | 44    79    20    153   43    54    330   27    1     .     12    2     23    8     .     6     34    26    46    40    24    5     7     32    59    79    45    152   3     
  Gun                      365   | 44    78    15    153   28    43    .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Cannon                   912   | .     .     5     .     15    8     274   24    1     .     11    2     13    7     .     6     32    26    46    40    21    5     7     32    59    79    45    152   2     
  Launcher                 74    | .     .     .     .     .     3     56    3     .     .     .     .     9     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Special                  3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  517   | 44    70    15    117   14    20    7     .     .     .     1     .     .     .     .     4     .     26    46    40    .     .     .     15    16    .     11    70    1     
  Thermal                  563   | .     9     5     .     .     3     258   24    1     .     11    2     2     1     .     .     32    .     .     .     21    5     7     15    20    45    22    78    2     
  Explosive                74    | .     .     .     .     .     3     56    3     .     .     .     .     9     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Electromagnetic          152   | .     .     .     36    29    28    9     .     .     .     .     .     12    7     .     2     .     .     .     .     .     .     .     2     23    .     .     4     .     
  Entropic                 46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    12    .     .     
  Robot Hit Streak         20    | 12    10    12    15    6     12    20    9     .     .     5     2     6     6     .     4     8     15    4     5     6     .     .     2     8     17    3     7     2     
  Robot Miss Streak        11    | 4     3     2     6     2     2     11    7     .     .     6     7     4     6     .     7     6     4     6     7     6     .     .     2     2     2     3     5     1     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     .     .     .     .     .     .     1     .     
  Secondary Targets        5     | .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           809   | 29    53    14    116   31    33    216   17    .     .     9     2     8     7     5     6     32    18    15    20    15    .     .     14    26    32    12    77    2     
  Core Hits                717   | 14    22    7     73    10    19    316   22    .     .     6     3     24    8     3     5     39    10    16    38    11    .     .     8     12    16    4     31    .     
  Critical Kills           11    | 1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     7     .     .     .     .     
  Critical Parts Destroyed 18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     2     11    .     2     .     .     
  Critical Strikes         42    | 1     3     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     .     3     .     .     .     5     25    .     2     .     .     
    Burn                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                29    | 1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     .     .     .     3     18    .     .     .     .     
    Blast                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
Melee Attacks              134   | .     .     .     .     .     .     25    .     .     .     .     11    6     .     5     2     14    1     1     1     .     5     11    7     26    .     12    7     .     
  Impact                   47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     26    .     12    7     .     
  Slashing                 74    | .     .     .     .     .     .     25    .     .     .     .     .     4     .     5     2     14    1     1     1     .     5     11    5     .     .     .     .     .     
  Piercing                 13    | .     .     .     .     .     .     .     .     .     .     .     11    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     2     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           56293 | 231   491   253   2012  559   950   13823 883   .     .     422   62    1538  613   594   320   1982  790   1064  2848  1890  .     .     2214  2942  6016  3214  10520 62    
  Guns                     3743  | 231   483   223   1906  340   536   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    
  Cannons                  43234 | .     .     30    .     219   54    9588  810   .     .     422   62    431   613   .     320   1616  790   1064  2848  1058  .     .     1850  2774  5941  2395  10311 38    
  Explosions               7068  | .     .     .     106   .     360   4235  73    .     .     .     .     1107  .     .     .     .     .     .     .     832   .     .     .     168   .     .     187   .     
  Melee                    1685  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     594   .     366   .     .     .     .     .     .     364   .     .     361   .     .     
  Ramming                  563   | .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    458   22    .     
  Kinetic                  14959 | 231   377   223   1312  153   178   181   .     .     .     .     .     .     .     .     139   .     790   1064  2848  .     .     .     690   1342  .     307   5124  .     
  Thermal                  21018 | .     106   30    106   .     209   9313  810   .     .     422   62    .     .     .     .     1616  .     .     .     1058  .     .     828   .     647   458   5291  62    
  Explosive                6404  | .     .     .     .     .     151   4073  73    .     .     .     .     1107  .     .     .     .     .     .     .     832   .     .     .     168   .     .     .     .     
  Electromagnetic          4740  | .     .     .     594   406   412   256   .     .     .     .     .     431   613   .     181   .     .     .     .     .     .     .     332   1432  .     .     83    .     
  Impact                   361   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     361   .     .     
  Slashing                 1324  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     594   .     366   .     .     .     .     .     .     364   .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 6924  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5294  1630  .     .     
Highest Corruption         40    | .     2     2     .     2     3     1     1     1     .     .     .     .     .     .     .     2     2     2     2     .     .     1     .     4     17    30    36    40    
  Average Corruption       5     | .     2     2     .     2     2     1     1     1     .     .     .     .     .     .     .     1     2     2     2     .     .     1     .     3     6     16    32    39    
  Corruption Purged        1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  248   | .     5     25    .     3     58    .     3     .     .     .     .     .     .     .     .     2     15    5     .     .     .     .     .     20    25    18    62    7     
    Message Errors         57    | .     1     5     .     .     12    .     2     .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     5     5     5     16    .     
    Matter Fused           67    | .     3     6     .     1     19    .     .     .     .     .     .     .     .     .     .     1     6     1     .     .     .     .     .     5     6     4     12    3     
    Heat Flow Errors       23    | .     .     2     .     1     5     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     4     3     1     3     .     
    Energy Discharges      28    | .     .     4     .     .     11    .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     2     1     6     .     
    Parts Rejected         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     3     .     
    Parts Fused            3     | .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      15    | .     .     2     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     3     .     4     1     
    Data Loss (major)      13    | .     .     .     .     1     3     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     1     .     3     .     
    Misfires               3     | .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 8     | .     .     5     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Misdirections          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     5     3     
    Weapon Failures        10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5621  | .     .     .     .     .     14    239   73    .     .     .     .     26    60    199   20    116   30    23    11    434   .     .     54    665   735   1598  1324  .     
  Projectiles              4684  | .     .     .     .     .     .     117   73    .     .     .     .     .     60    .     20    3     30    23    11    424   .     .     54    632   735   1227  1275  .     
  Explosions               254   | .     .     .     .     .     14    122   .     .     .     .     .     26    .     .     .     .     .     .     .     10    .     .     .     33    .     .     49    .     
  Melee                    683   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     199   .     113   .     .     .     .     .     .     .     .     .     371   .     .     
Knockbacks                 38    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     4     .     2     .     .     .     1     2     .     6     21    .     
  Impact                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     
  Kinetic                  27    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     4     .     2     .     .     .     1     2     .     .     16    .     
  Secondary                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Self-Inflicted Damage      608   | .     .     .     49    .     .     50    .     .     .     .     .     85    .     .     .     .     .     .     .     .     .     .     .     129   5     228   62    .     
  Shots                    7     | .     .     .     1     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Rammed                   12    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     1     .     
Targets Rammed             14    | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     7     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Highest Temperature        392   | .     24    222   392   255   221   240   65    14    .     39    12    50    70    .     18    152   260   13    142   178   130   .     64    227   261   337   333   .     
  Average Temperature      48    | .     8     84    77    94    76    16    15    11    .     18    7     16    24    .     8     15    36    1     47    104   67    .     27    50    61    91    114   .     
  Received Heat Transfer   2180  | .     249   18    405   126   135   318   9     .     .     .     .     33    9     .     .     41    18    46    30    18    .     .     .     79    503   36    107   .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Total Turns              13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     
  Longest Duration         13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           9     | .     .     .     1     1     1     2     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     
  Combat Hostiles          8     | .     .     .     1     1     1     2     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Parts Fried              33    | .     .     .     2     3     1     4     .     .     .     .     .     1     3     .     1     .     .     1     .     .     .     .     1     10    .     4     2     .     
  Impact Corruptions       10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     1     .     
Robots Melted              14    | .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          11    | .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             73    | .     .     .     .     .     .     60    3     .     .     1     1     .     .     .     .     6     .     .     .     .     .     .     1     .     .     .     1     .     
  Heat Transferred         28496 | .     370   37    150   .     300   20718 1591  .     .     851   111   .     .     .     .     3219  .     .     .     481   .     .     370   .     162   .     100   36    
Parts Sabotaged            7     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     

 Alert                           | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  Acc  Com  Ac0  
Maximum Alert Level        5     | .    .    .    1    .    .    5    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    5    5    5    .    
  Low Security (%)         67    | 100  100  .    26   100  100  22   .    .    .    .    100  .    .    .    .    34   .    .    .    .    100  100  100  55   57   .    .    .    
  Level 1                  11    | .    .    .    73   .    .    11   .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    44   .    .    .    .    
  Level 2                  1     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  4     | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   8    .    
  Level 5                  4     | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   21   .    
  High Security            9     | .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    69   .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             2828  | 10   120  .    327  136  108  2828 .    .    .    .    172  .    .    .    .    444  .    .    .    .    17   37   50   354  2489 2283 2377 .    
  Initial                  1492  | .    .    .    .    128  24   250  .    .    .    .    .    .    .    .    .    150  .    .    .    .    2    .    9    23   174  1492 1456 .    
  Average                  408   | 1    45   .    237  84   9    1081 .    .    .    .    124  .    .    .    .    248  .    .    .    .    1    3    7    166  869  1688 1841 .    
Influence Increases        12255 | 35   300  .    746  165  335  3618 140  .    .    55   208  530  45   10   100  650  198  245  275  160  29   104  263  730  1041 1119 1151 3    
  Destroy 0b10 Robot/C     4520  | .    200  .    480  100  100  1200 80   .    .    40   20   260  40   .    80   300  20   180  100  140  .    .    140  260  200  100  480  .    
  Destroy 0b10 Robot/NC    540   | 35   10   .    35   .    30   260  10   .    .    .    .    5    5    10   10   15   5    .    10   10   .    .    5    35   10   15   25   .    
  Destroy Leader           798   | .    40   .    112  20   .    240  20   .    .    .    10   10   .    .    10   60   .    20   .    10   .    .    52   58   50   12   74   .    
  Allied During Kill       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Trap Triggered on 0b10   30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   10   .    
  Successful Hack          128   | .    19   .    12   14   35   4    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    5    .    5    24   .    .    .    
  Select Force Hacks       210   | .    30   .    30   .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          1005  | .    .    .    15   15   .    735  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   .    120  15   .    30   .    
  Anti-Garrison Action     350   | .    .    .    .    .    .    150  .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    
  Destroy Structure        1221  | .    1    .    17   1    20   404  .    .    .    .    18   .    .    .    .    20   .    .    .    .    14   24   21   192  112  102  272  3    
  Advance Influence        400   | .    .    .    .    .    .    250  .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          150   | .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    15   60   .    .    
  Lose Combat Pursuer      2895  | .    .    .    45   15   .    315  30   .    .    15   .    255  .    .    .    90   165  45   165  .    15   .    45   60   615  810  210  .    
Influence Decreases        13950 | 35   300  .    440  408  398  790  1245 388  1335 55   120  244  172  257  100  214  634  123  330  223  33   87   238  461  401  1333 1079 2507 
  Entered New Map          7960  | .    .    .    .    178  39   .    1047 328  1335 .    .    34   72   247  .    .    162  .    122  67   2    .    8    19   137  997  819  2347 
  Time Decay               5246  | 35   280  .    410  230  329  546  198  60   .    55   120  190  100  10   100  214  432  123  208  156  31   77   230  442  254  246  140  30   
  Lost Part                480   | .    20   .    30   .    30   20   .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    10   .    .    10   90   120  130  
  Lost Ally                40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    
  Purge Threat             224   | .    .    .    .    .    .    224  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          109   | .    4    .    2    .    .    30   .    .    .    .    2    .    .    .    .    8    .    .    .    .    1    1    .    8    17   11   25   .    
  Investigation            5     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Extermination            11    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    4    1    2    .    .    
  Reinforcement            24    | .    3    .    1    .    .    8    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    2    .    4    1    .    
  Assault                  65    | .    .    .    .    .    .    20   .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    14   5    24   .    
  Garrison                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Com Ac0 
Distress Signals           38   | .   1   .   5   .   1   4   .   .   .   .   .   .   .   .   1   .   .   2   3   .   1   .   4   2   .   6   8   .   
Communications Jammed      41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   41  .   .   
  Distress Signals         40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   
Times Spotted              620  | .   16  3   35  6   6   109 6   .   .   3   2   24  2   .   6   27  4   10  34  2   1   7   18  21  81  92  95  10  
  Peak Tracking Total      30   | .   4   2   7   2   3   10  3   .   .   1   1   13  1   .   5   8   11  5   12  2   2   7   6   5   27  30  17  9   
  Tactical Retreats        76   | .   .   .   2   1   1   10  1   .   .   1   .   5   .   .   .   4   4   2   5   .   1   .   2   4   9   17  7   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Com Ac0 
Traps Triggered            9    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   
Traps Extracted            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Installed                16   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   2   6   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   
Most Traps Carried         15   | .   .   .   .   .   .   .   1   1   .   .   .   6   11  11  9   9   15  14  14  14  14  14  14  14  8   8   6   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Com Ac0 
Machines Disabled          77   | .   .   .   1   1   .   50  .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   5   .   9   3   .   4   .   
  Max in Single Turn       5    | .   .   .   1   1   .   5   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   1   1   .   2   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Com Ac0 
Machines Accessed          69   | .   6   .   5   3   13  6   .   1   4   .   3   2   .   4   .   3   .   .   1   .   3   3   .   5   3   2   2   .   
  Terminals                40   | .   4   .   3   3   6   4   .   .   .   .   1   1   .   .   .   2   .   .   .   .   2   3   .   4   3   2   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   1   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                176  | .   13  .   8   9   28  16  .   3   30  .   5   7   .   16  .   5   .   .   1   .   5   7   .   9   9   3   2   .   
  Successful               117  | .   4   .   4   4   24  8   .   3   30  .   3   7   .   16  .   2   .   .   1   .   1   3   .   1   6   .   .   .   
  Failed                   58   | .   9   .   4   4   4   8   .   .   .   .   2   .   .   .   .   3   .   .   .   .   4   4   .   8   3   3   2   .   
    Catastrophic           17   | .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   .   4   2   1   2   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   13  .   3   4   20  3   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   5   .   1   4   1   2   .   
  Terminals                88   | .   9   .   5   9   10  13  .   .   .   .   1   6   .   .   .   3   .   .   .   .   3   7   .   8   9   3   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          19   | .   4   .   1   .   10  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             86   | .   3   .   .   4   9   4   .   3   30  .   1   7   .   16  .   1   .   .   1   .   .   1   .   1   5   .   .   .   
  Record                   35   | .   .   .   .   .   6   .   .   3   11  .   .   6   .   5   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   .   2   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   1   .   2   .   15  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Terminals                11   | .   .   .   1   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Botnet                 6    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Skim                   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   1   .   1   .   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   5   .   4   2   4   5   .   .   .   .   3   1   .   .   .   3   .   .   .   .   3   3   .   4   2   2   2   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   1   .   1   .   .   .   .   .   10  .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg Acc Com Ac0 
Total Allies               10   | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      141  | .   .   .   .   .   111 .   .   .   .   .   .   .   .   .   .   .   141 47  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       47   | .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   47  47  .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             321  | .   .   .   .   .   41  .   .   .   .   .   .   .   .   .   .   .   280 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   

 Intel                           | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  Acc  Com  Ac0  
Active Infowar (turns)     15913 | .    402  8    61   373  378  1716 411  135  29   251  252  390  209  162  578  370  1179 614  1032 439  205  365  2999 1475 961  389  530  .    
  Optics                   1442  | .    .    .    .    .    .    438  348  .    .    215  1    .    .    .    .    .    .    .    .    .    141  299  .    .    .    .    .    .    
  Sensors                  12686 | .    .    .    .    .    .    960  63   135  29   36   252  390  209  162  578  348  1179 614  1032 439  205  365  2999 1465 930  296  .    .    
  Terrain                  3771  | .    280  8    61   373  378  318  .    .    .    .    66   .    .    .    88   141  1098 484  .    .    111  365  .    .    .    .    .    .    
  Seismic                  594   | .    122  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    472  .    
  Cloaking                 5804  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    312  95   66   2999 1297 534  49   452  .    
  Jamming                  2092  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1330 541  221  .    .    
Robot Analysis Total       9     | .    2    .    .    2    1    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    9     | .    .    1    .    .    .    .    .    .    .    .    .    1    3    .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  Acc  Com  Ac0  
Turns Passed               23082 | 220  744  1638 994  499  3131 2064 412  139  29   251  254  390  209  180  578  447  1179 614  1032 439  205  365  2999 1538 961  525  970  76   
Spaces Moved               21923 | 93   371  977  514  225  1665 2653 536  351  82   451  442  643  318  234  636  471  1126 574  1348 607  219  499  2957 1338 849  710  949  85   
  Core                     28    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    22   
  Treads                   7649  | 91   371  977  60   .    .    .    .    .    .    .    .    436  318  234  101  .    .    .    .    .    .    32   2957 1338 734  .    .    .    
  Legs                     7257  | .    .    .    418  225  221  .    423  351  82   451  442  207  .    .    535  204  782  574  1292 607  219  224  .    .    .    .    .    .    
  Wheels                   1150  | .    .    .    36   .    1114 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2691  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    267  344  .    .    .    .    243  .    .    115  710  949  63   
  Flight                   3148  | .    .    .    .    .    330  2653 113  .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    
  Fastest Speed            35    | 50   160  160  120  120  49   35   35   35   35   35   35   35   35   35   35   54   54   54   54   54   54   54   76   76   51   47   51   50   
  Average Speed            72    | 157  160  160  135  177  133  46   35   35   35   48   39   35   35   35   59   59   54   54   57   54   54   55   76   76   72   50   51   82   
  Slowest Speed            1450  | 160  160  160  190  190  260  119  35   35   35   105  105  35   35   35   64   92   54   54   1450 54   54   76   76   76   76   51   51   102  
  Overloaded Moves         117   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    117  .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    11   .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       46    | 5    56   38   43   23   98   36   55   49   70   53   14   65   38   60   70   13   75   56   94   72   8    57   41   75   23   36   24   8    
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     16    | .    1    .    1    .    7    .    .    .    1    .    .    2    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    1    .    .    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             33    | .    .    6    .    .    .    .    4    7    .    3    .    1    1    .    3    .    5    1    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 289   | .    1    .    .    .    16   27   15   .    .    .    9    48   .    .    2    9    1    8    1    3    10   13   4    43   37   35   7    .    
Terrain Destroyed          1316  | .    1    .    14   .    23   543  38   .    .    .    9    100  .    .    3    9    70   118  17   67   10   13   8    77   42   43   110  1    
  Melee                    97    | .    .    .    .    .    .    15   .    .    .    .    9    5    .    .    2    9    1    1    1    .    5    7    2    25   .    8    7    .    
  Projectile               397   | .    1    .    .    .    3    4    10   .    .    .    .    1    .    .    1    .    69   117  16   8    5    6    6    33   42   35   39   1    
  AOE                      822   | .    .    .    14   .    20   524  28   .    .    .    .    94   .    .    .    .    .    .    .    59   .    .    .    19   .    .    64   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  Acc  Com  Ac0  
Total                      27674 | 128  453  1037 697  299  2560 3103 735  365  81   469  495  773  407  325  826  585  1670 829  1562 689  291  566  3665 1761 1122 810  1282 89   
  Wait                     3536  | .    7    4    74   6    693  55   157  1    .    1    24   84   73   63   175  35   458  208  131  57   45   36   623  287  129  7    103  .    
  Move                     21893 | 92   370  976  513  224  1662 2652 535  350  81   450  441  642  317  233  635  470  1125 573  1347 606  218  498  2956 1337 848  709  948  85   
  Hop                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  221   | 8    11   24   13   14   24   18   6    3    .    2    5    6    5    6    2    10   9    .    8    .    3    4    8    12   5    5    10   .    
  Fast Attach              126   | 6    6    4    10   9    4    6    .    2    .    1    1    2    1    5    .    1    .    .    10   .    5    1    10   7    11   5    19   .    
  Attach                   71    | .    1    2    5    3    3    8    2    .    .    1    2    5    .    .    .    5    1    .    1    .    1    3    4    3    7    3    9    2    
  Detach                   70    | .    4    2    7    2    8    4    3    1    .    .    1    1    1    1    .    3    2    .    2    .    .    1    3    5    13   .    6    .    
  Swap                     126   | .    4    1    9    8    5    19   1    2    .    1    4    2    1    2    3    4    7    1    2    2    3    .    6    11   8    6    14   .    
  Drop                     247   | .    7    11   15   18   36   20   4    4    .    2    4    5    2    10   3    9    8    .    20   .    6    5    16   14   15   3    9    1    
  Fire                     1073  | 22   40   11   51   15   22   296  27   1    .    11   2    20   7    .    6    34   26   46   40   24   5    7    32   59   73   45   150  1    
  Melee                    134   | .    .    .    .    .    .    25   .    .    .    .    11   6    .    5    2    14   1    1    1    .    5    11   7    26   .    12   7    .    
  Ram                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   6    .    .    
  Rewire                   128   | .    .    .    .    .    102  .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     16    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    2    6    .    
  Miscellaneous            2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat / [*Scr])
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 3 exits: *Acc / [*Sec] / *Frg)
-2/Protoforge
-1/Access
-1/Command
-1/Access_0

 History 
---------
  Turn | Location           | Event
    67 | -11/Scrapyard      | Discovered new exit (range 12)
   221 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   607 | -10/Materials      | Discovered new exit (range 6)
   749 | -10/Materials      | Discovered new exit (range 9)
   815 | -10/Materials      | Core integrity fell below 50%
   954 | -10/Materials      | Discovered new exit (range 7)
   965 | -10/Materials      | Entered Subcaves
   966 | -10/Subcaves       | Approached by a straggling Scientist
  1041 | -10/Subcaves       | Scientist uncovered a shortcut to Scraptown
  1057 | -10/Subcaves       | Learned location of 1 exit from Materials
  1247 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1456 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  1471 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  1794 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2126 | -10/Subcaves       | Discovered new exit (range 10)
  2603 | -10/Subcaves       | Entered Materials
  2603 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  2604 | -8/Materials       | Identified exit to Factory
  3145 | -8/Materials       | Build established: Scavenger-Tank
  3299 | -8/Materials       | Discovered exit to Factory (range 13)
  3551 | -8/Materials       | Discovered new exit (range 14)
  3597 | -8/Materials       | Identified exit to Storage
  3597 | -8/Materials       | Entered Storage
  4017 | -8/Storage         | Build established: Scavenger-Skirmisher
  4022 | -8/Storage         | Central database locked down
  4033 | -8/Storage         | Used back door to open Recycling access
  4033 | -8/Storage         | Discovered new exit (range 5)
  4096 | -8/Storage         | Entered Recycling
  4097 | -8/Recycling       | Met a Zionite searching for Scraptown
  4097 | -8/Recycling       | Joined Warlord attack on 0b10 via Recycling
  4513 | -8/Recycling       | Lost 3 parts (2n1w)
  4617 | -8/Recycling       | Discovered new exit (range 15)
  4815 | -8/Recycling       | Build established: Scavenger-Mutant
  4908 | -8/Recycling       | Entered Scraplab
  4915 | -8/Recycling       | Found Prototype Device
  4915 | -8/Recycling       | Identified Scrap Engine
  5344 | -8/Recycling       | Build established: Gunner
  5843 | -8/Recycling       | Learned Factory trap positions
  5849 | -8/Recycling       | Learned location of 1 exit from Lower Caves
  5895 | -8/Recycling       | Build established: Commander-Gunner
  5926 | -8/Recycling       | Learned location of 1 exit from Lower Caves
  6464 | -8/Recycling       | Build established: Commander-Construct
  7227 | -8/Recycling       | Entered Factory
  7227 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  7228 | -6/Factory         | Identified exit to Factory
  7228 | -6/Factory         | Identified exit to Lower Caves
  7228 | -6/Factory         | Identified exit to DSF
  7229 | -6/Factory         | Loaded intel: 79 trap records
  7514 | -6/Factory         | Build established: Construct
  8277 | -6/Factory         | First assault squad dispatched
  8892 | -6/Factory         | High security lockdown imminent
  8919 | -6/Factory         | Discovered exit to Factory (range 19)
  8972 | -6/Factory         | High security lockdown engaged
  8991 | -6/Factory         | Destroyed 7 combat bots
  9233 | -6/Factory         | Destroyed 16 combat bots
  9291 | -6/Factory         | Entered Lower Caves
  9292 | -6/Lower Caves     | Identified exit to Lower Caves
  9296 | -6/Lower Caves     | P-60 Hacker assimilated allied TX-VHV(k)
  9307 | -6/Lower Caves     | Destroyed 7 combat bots
  9703 | -6/Lower Caves     | Entered another Lower Caves area
  9704 | -6/Lower Caves     | Identified exit to Data Miner
  9721 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9800 | -6/Lower Caves     | Learned Factory emergency access door positions
  9842 | -6/Lower Caves     | Entered Data Miner
  9842 | -6/Data Miner      | Discovered new exit (range 6)
  9849 | -6/Data Miner      | Met Data Miner
  9859 | -6/Data Miner      | Learned location of Section 7 (-2)
  9859 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9863 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9871 | -6/Data Miner      | Entered Proximity Caves
  9912 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10070 | -5/Proximity Caves | Discovered exit to Factory (range 21)
 10122 | -5/Proximity Caves | Entered Factory
 10122 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10196 | -5/Factory         | Discovered new exit (range 7)
 10198 | -5/Factory         | Identified exit to Factory
 10345 | -5/Factory         | Discovered new exit (range 14)
 10350 | -5/Factory         | Identified exit to Upper Caves
 10376 | -5/Factory         | Entered Upper Caves
 10384 | -5/Upper Caves     | Identified exit to Upper Caves
 10384 | -5/Upper Caves     | Learned location of 1 exit from Upper Caves
 10384 | -5/Upper Caves     | Learned 8 Research zone layouts
 10384 | -5/Upper Caves     | Learned Armory security intel
 10417 | -5/Upper Caves     | Entered a destroyed Warlord outpost
 10446 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 10448 | -5/Upper Caves     | Found Prototype Special Weapon
 10748 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 10764 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 10766 | -5/Upper Caves     | Entered another Upper Caves area
 10767 | -5/Upper Caves     | Identified exit to Zhirov
 10868 | -5/Upper Caves     | Found DCF Scrap (13 items)
 10901 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10957 | -5/Upper Caves     | Learned Factory terminal intel
 10975 | -5/Upper Caves     | Entered Zhirov
 10975 | -5/Zhirov          | Discovered new exit (range 3)
 10982 | -5/Zhirov          | Met Zhirov
 10990 | -5/Zhirov          | Found Alien Artifact
 10990 | -5/Zhirov          | Identified Integrated Reactor
 10990 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11087 | -5/Zhirov          | Found Alien Artifact
 11142 | -5/Zhirov          | Learned location of Testing (-2)
 11145 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11148 | -5/Zhirov          | Build established: Trapper-Construct
 11154 | -5/Zhirov          | Identified exit to Proximity Caves
 11155 | -5/Zhirov          | Entered Proximity Caves
 11236 | -4/Proximity Caves | Spotter reported a threat
 11733 | -4/Proximity Caves | Entered Factory
 11733 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11734 | -4/Factory         | Identified exit to Research
 11734 | -4/Factory         | Identified exit to Upper Caves
 11735 | -4/Factory         | Loaded intel: 26 terminal locations
 11784 | -4/Factory         | Found Prototype Processor
 11784 | -4/Factory         | Identified Exp. Signal Interpreter
 11830 | -4/Factory         | Identified Molecular Deconstructor
 12038 | -4/Factory         | Garrison activated, responded to threat
 12116 | -4/Factory         | Discovered exit to Research (range 12)
 12180 | -4/Factory         | Entered Upper Caves
 12198 | -4/Upper Caves     | Learned Research security intel
 12666 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 12849 | -4/Upper Caves     | Spotted B-86 Titan
 13286 | -4/Upper Caves     | Discovered new exit (range 17)
 13294 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13301 | -4/Upper Caves     | Identified exit to Upper Caves
 13359 | -4/Upper Caves     | Entered another Upper Caves area
 13359 | -4/Upper Caves     | Accompanied by 1 ally
 13360 | -4/Upper Caves     | Identified exit to Warlord
 13364 | -4/Upper Caves     | Discovered exit to Research (range 9)
 13973 | -4/Upper Caves     | Entered Warlord
 13986 | -4/Warlord         | Discovered new exit (range 14)
 14006 | -4/Warlord         | System corruption cleaned by Quarantine Array
 14107 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 14226 | -4/Warlord         | Visited the Vortex Lab
 14228 | -4/Warlord         | Found Prototype Energy Gun
 14228 | -4/Warlord         | Identified Vortex Rifle
 14232 | -4/Warlord         | Found Vortex Rifle
 14236 | -4/Warlord         | Found Vortex Rifle
 14240 | -4/Warlord         | Found Vortex Rifle
 14246 | -4/Warlord         | Warlord's base attacked by MAIN.C
 14305 | -4/Warlord         | Opened Warlord's prototype stash
 14310 | -4/Warlord         | Found Prototype Device
 14310 | -4/Warlord         | Identified Exp. Phase Shifter
 14378 | -4/Warlord         | Found Prototype Device
 14378 | -4/Warlord         | Identified Exp. Focal Shield
 14491 | -4/Warlord         | Met Warlord
 14596 | -4/Warlord         | Warlord forces counterattacked
 14598 | -4/Warlord         | Spotted B-86 Titan
 14617 | -4/Warlord         | Destroyed B-86 Titan
 14620 | -4/Warlord         | Spotted B-90 Cyclops
 14658 | -4/Warlord         | Lost 8 allies
 14775 | -4/Warlord         | Lost 7 allies
 14893 | -4/Warlord         | Destroyed Executioner
 14921 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 14987 | -4/Warlord         | Spotted Executioner
 14987 | -4/Warlord         | Spotted Executioner
 14993 | -4/Warlord         | Found Prototype Launcher
 14993 | -4/Warlord         | Identified Chain Missile Launcher
 15004 | -4/Warlord         | Identified exit to Proximity Caves
 15005 | -4/Warlord         | Entered Proximity Caves
 15007 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15442 | -3/Proximity Caves | Discovered exit to Research (range 4)
 15444 | -3/Proximity Caves | Entered Research
 15444 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 15445 | -3/Research        | Identified exit to Quarantine
 15467 | -3/Research        | Discovered new exit (range 5)
 15469 | -3/Research        | Identified exit to Research
 15649 | -3/Research        | Entered Quarantine
 15687 | -3/Quarantine      | Found Alien Artifact
 15846 | -3/Quarantine      | Found Alien Energy Cannon
 15846 | -3/Quarantine      | Identified Core Cannon
 15981 | -3/Quarantine      | Cryocooling Duct disabled
 15990 | -3/Quarantine      | Cryocooling Duct disabled
 15991 | -3/Quarantine      | Discovered exit to Research (range 15)
 15996 | -3/Quarantine      | Ambient heat levels rising (+20)
 15996 | -3/Quarantine      | Non-combat units ordered to evacuate
 16005 | -3/Quarantine      | Ambient heat levels rising (+20)
 16005 | -3/Quarantine      | Combat units ordered to evacuate
 16007 | -3/Quarantine      | Found Alien Artifact
 16014 | -3/Quarantine      | Entered Research
 16014 | -2/Research        | Warlord forces began assault on 0b10
 16014 | -2/Research        | Evolved 2 slots: Utility x2
 16066 | -2/Research        | Met up with Warlord
 16124 | -2/Research        | Research machine network offline
 16560 | -2/Research        | Discovered new exit (range 9)
 16566 | -2/Research        | Identified exit to Testing
 16585 | -2/Research        | Borebot progress halted
 16668 | -2/Research        | Borebot progress halted
 16895 | -2/Research        | Borebot progress halted
 16913 | -2/Research        | Spotted Striker
 17363 | -2/Research        | Met DD-05H
 17363 | -2/Research        | Warlord invited to help at Command
 17363 | -2/Research        | Given Cave Seal Controls access code
 17402 | -2/Research        | Found Prototype Processor
 17402 | -2/Research        | Identified Exp. Core Analyzer
 17639 | -2/Research        | Spotted Striker
 17640 | -2/Research        | Destroyed Striker
 17834 | -2/Research        | Found Prototype Device
 17834 | -2/Research        | Identified Adv. Kinecellerator
 17836 | -2/Research        | Found Prototype Processor
 17836 | -2/Research        | Identified Exp. Targeting Computer
 18013 | -2/Research        | Lost 6 allies
 18600 | -2/Research        | Spotted Striker
 18600 | -2/Research        | Spotted Striker
 18603 | -2/Research        | Destroyed Striker
 18623 | -2/Research        | Lost 4 allies
 18733 | -2/Research        | Discovered exit to Testing (range 15)
 18969 | -2/Research        | Spotted Executioner
 18996 | -2/Research        | Spotted Executioner
 18998 | -2/Research        | Spotted Striker
 19012 | -2/Research        | Spotted Executioner
 19013 | -2/Research        | Entered Testing
 19150 | -2/Testing         | Found Prototype Protection
 20120 | -2/Testing         | Discovered new exit (range 11)
 20146 | -2/Testing         | Found Prototype Energy Cannon
 20481 | -2/Testing         | Identified SHELL Armor
 20492 | -2/Testing         | Spotted Fortress
 20547 | -2/Testing         | Discovered new exit (range 6)
 20547 | -2/Testing         | Discovered new exit (range 6)
 20550 | -2/Testing         | Identified exit to Protoforge
 20551 | -2/Testing         | Entered Protoforge
 20743 | -2/Protoforge      | Discovered new exit (range 20)
 20800 | -2/Protoforge      | Spotted Hotshot
 20800 | -2/Protoforge      | Spotted Hotshot
 20962 | -2/Protoforge      | Found Prototype Device
 20962 | -2/Protoforge      | Identified Cep. Recoil Nullifier
 21102 | -2/Protoforge      | Superfortress began startup sequence
 21108 | -2/Protoforge      | High security lockdown imminent
 21130 | -2/Protoforge      | Found Prototype Protection
 21130 | -2/Protoforge      | Identified Centrium Heavy Armor Plating
 21134 | -2/Protoforge      | Found Prototype Storage
 21134 | -2/Protoforge      | Identified Cep. Chromion Battery
 21137 | -2/Protoforge      | Found Prototype Device
 21137 | -2/Protoforge      | Identified Cep. Matter Streamer
 21144 | -2/Protoforge      | Found Prototype Device
 21144 | -2/Protoforge      | Identified Exp. Force Field
 21147 | -2/Protoforge      | Found Prototype Storage
 21147 | -2/Protoforge      | Identified Cep. NT7 Matterbank
 21154 | -2/Protoforge      | Found Prototype Device
 21154 | -2/Protoforge      | Identified Thermal Barrier
 21156 | -2/Protoforge      | Found Prototype Device
 21156 | -2/Protoforge      | Identified Cep. Antimissile System
 21188 | -2/Protoforge      | High security lockdown engaged
 21309 | -2/Protoforge      | System corruption reached 10%
 21311 | -2/Protoforge      | Spotted Executioner
 21311 | -2/Protoforge      | Spotted Investigator
 21316 | -2/Protoforge      | Scanned by Researcher
 21328 | -2/Protoforge      | Garrison activated, responded to threat
 21334 | -2/Protoforge      | Destroyed Investigator
 21362 | -2/Protoforge      | Spotted Immortal
 21363 | -2/Protoforge      | Spotted Immortal
 21367 | -2/Protoforge      | Spotted Decapitator
 21367 | -2/Protoforge      | Spotted Decapitator
 21367 | -2/Protoforge      | Spotted Decapitator
 21399 | -2/Protoforge      | Additional patrols dispatched to research labs
 21459 | -2/Protoforge      | Spotted Hotshot
 21459 | -2/Protoforge      | Spotted Hotshot
 21459 | -2/Protoforge      | Spotted Hotshot
 21459 | -2/Protoforge      | Spotted Hotshot
 21459 | -2/Protoforge      | Spotted Hotshot
 21459 | -2/Protoforge      | Spotted Hotshot
 21459 | -2/Protoforge      | Spotted Hotshot
 21459 | -2/Protoforge      | Spotted Hotshot
 21511 | -2/Protoforge      | Identified exit to Access
 21512 | -2/Protoforge      | Entered Access
 21512 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 21550 | -1/Access          | Found Launcher Loader
 21738 | -1/Access          | Spotted Executioner
 21760 | -1/Access          | Spotted Executioner
 21762 | -1/Access          | First assault squad dispatched
 21806 | -1/Access          | System corruption reached 10%
 21958 | -1/Access          | Energy Cycler disabled
 21993 | -1/Access          | Lost 3 parts (2u1w)
 22008 | -1/Access          | Spotted B-99 Colossus
 22022 | -1/Access          | System corruption reached 30%
 22034 | -1/Access          | Discovered new exit (range 8)
 22037 | -1/Access          | Identified exit to Command
 22037 | -1/Access          | Entered Command
 22105 | -1/Command         | Disengaged cave seal
 22105 | -1/Command         | Derelicts emerged from the dark tunnel
 22105 | -1/Command         | Welcomed Warlord to Command
 22121 | -1/Command         | Phase Generator disabled
 22151 | -1/Command         | Spotted Striker
 22158 | -1/Command         | Destroyed Striker
 22206 | -1/Command         | Lost 3 allies
 22242 | -1/Command         | Found Corrupted Quantum Capacitor
 22262 | -1/Command         | Build established: Construct
 22287 | -1/Command         | First assault squad dispatched
 22317 | -1/Command         | Incoming assault squad redirected
 22331 | -1/Command         | High security lockdown imminent
 22392 | -1/Command         | Found Exp. Core Analyzer
 22411 | -1/Command         | High security lockdown engaged
 22521 | -1/Command         | Spotted Striker
 22532 | -1/Command         | P-80 Master assimilated allied B9-W9Q(M)
 22574 | -1/Command         | Spotted Alpha 7
 22600 | -1/Command         | Spotted M Guard
 22602 | -1/Command         | Spotted Combat Programmer
 22603 | -1/Command         | Lost 5 allies
 22603 | -1/Command         | Spotted Combat Programmer
 22619 | -1/Command         | Spotted M Guard
 22620 | -1/Command         | Warlord commented on Warlord statues
 22639 | -1/Command         | Destroyed Combat Programmer
 22672 | -1/Command         | Lost 3 parts (2p1u)
 22676 | -1/Command         | Destroyed M Guard
 22714 | -1/Command         | Warlord destroyed during the assault
 22767 | -1/Command         | Destroyed M Guard
 22767 | -1/Command         | All MAIN.C guards destroyed
 22769 | -1/Command         | Found Prototype Energy Cannon
 22769 | -1/Command         | Identified Cld. Nova Cannon
 22930 | -1/Command         | Spotted Investigator
 22931 | -1/Command         | Destroyed Investigator
 22953 | -1/Command         | Spotted Striker
 22975 | -1/Command         | Spotted Striker
 22993 | -1/Command         | Destroyed Striker
 22998 | -1/Command         | Spotted Striker
 22998 | -1/Command         | Spotted Striker
 23001 | -1/Command         | Spotted Striker
 23001 | -1/Command         | Spotted Striker
 23001 | -1/Command         | Spotted Striker
 23003 | -1/Command         | Identified Subatomic Replicator
 23003 | -1/Command         | Used Subatomic Replicator to create Alien Artifact
 23005 | -1/Command         | Identified Supercharged TR
 23005 | -1/Command         | Warped through subspace to slip node
 23005 | -1/Command         | Discovered new exit (range 4)
 23006 | -1/Command         | Core integrity fell below 50%
 23007 | -1/Command         | Entered Access_0
 23008 | -1/Access_0        | Met Architect
 23068 | -1/Access_0        | Core integrity fell below 20%
 23083 | -1/Access_0        | Self-destructed

 Last Messages 
---------------
23071_ HV Slug penetrates Wall.
23071_ Dropped Huge Storage Unit.
23071_ Penetrated by HV Slug.
23071_ HV Slug penetrates Wall.
23071_ Penetrated by HV Slug.
23071_ Knocked back.
23071_ Penetrated by HV Slug.
23073_ HV Slug penetrates Wall.
23073_ Penetrated by Quantum Shear. <x2>
23073_ Quantum Shear penetrates Wall.
23074_ Penetrated by HV Slug.
23074_ HV Slug penetrates Wall.
23074_ Penetrated by HV Slug.
23076_ Penetrated by Quantum Shear.
23078_ HV Slug penetrates Wall.
23078_ Penetrated by HV Slug.
23078_ Knocked back.
23078_ Penetrated by HV Slug.
23078_ Acquired 1 matter.
23082_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           140
Coolant Potential          120
Energy Generation          102
Energy Capacity            1450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             6
Power Amplification        60
Armor Coverage             900
Resistance: KI             30
Resistance: TH             50
Core Shielding             30
Point Defense Rating       480
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                84
Targeting Accuracy         12
Core Analysis              8
Recoil Reduction           6
Matter Filtering           50
Energy Filtering           50
Particle Charging          25
Kinecelleration            40
Offensive Hacking          14
Trap Extractor Capacity    8

 Item Schematics 
-----------------
            Hcp. Storage Unit | -10/Materials | Hacked
              EM Pulse Cannon | -8/Materials  | Scanalyzed
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
               Exp. Heat Sink | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
         Imp. Antigrav System | -6/Data Miner | Free
        Adv. Coolant Injector | -6/Data Miner | Free
            Hvy. Gauss Cannon | -6/Data Miner | Free
               Antigrav Array | -6/Data Miner | Free
        Lgt. Particle Reactor | -6/Data Miner | Free
             Missile Launcher | -5/Factory    | Scanalyzed
            Assault Drone Bay | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
      P-70 Sage | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Cannon
Subatomic Replicator
Supercharged TR

 Achievements 
--------------
All-out Warlord
Equal Opportunity Bot

 Challenges 
------------
None

 Game 
------
Seed              SmartCannonShovel
  Manual?         0
Play Time         06:56:56
  Cumulative      247.4 hours
  Start           2025.05.22 @ 22:40:39
  End             2025.05.23 @ 06:19:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           123
  Adventurer      8
  Explorer        0
Win Type          -
  Total           8
  Types           4/0/2/1/0/0/0/0/0/1
Lore%             85
Gallery%          80
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3e4be3e-8de0-4d04-b2b2-c8dd0dff5cc4