Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 15:37:01 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3392) 3392 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 8407 Bonus ------- High Alert Combat Kills 55 Met Data Miner 300 Cogmind --------- Core Integrity 705/850 Matter 135/300 Energy 22/100 System Corruption 1% Temperature Cool (22) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Weapon Cycler Improved Propulsion Shielding Improved Medium Armor Plating Layered Light Armor Plating Advanced EM Disruption Field Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Transmission Jammer Advanced EM Disruption Field > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Micro Fission Core Large Storage Unit Weapon Cycler Improved Propulsion Shielding Improved Medium Armor Plating Layered Light Armor Plating Missile Launcher [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . . 2 . . . . 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 77 | 6 1 5 20 24 2 . . 12 7 Power 14 | 1 . 1 4 4 . . . 3 1 Engine 9 | 1 . 1 4 2 . . . 1 . Core 5 | . . . . 2 . . . 2 1 Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . 4 8 . . . 3 . Treads 3 | 2 . . 1 . . . . . . Leg 14 | . . . 3 8 . . . 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 . 2 5 . . . 2 5 Device 7 | . . . 1 3 . . . . 3 Storage 3 | 1 1 . 1 . . . . . . Processor 4 | . . . . 1 . . . 1 2 Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 30 | 2 . 4 10 7 2 . . 4 1 Energy Gun 7 | . . 1 3 1 1 . . 1 . Energy Cannon 4 | . . 1 1 1 . . . . 1 Ballistic Gun 16 | 2 . 2 5 5 1 . . 1 . Ballistic Cannon 2 | . . . 1 . . . . 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 2 4 2 . . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 1 | . . . . 1 . . . . . Parts Lost 38 | . . 4 3 9 . . . 14 8 Power 9 | . . . . 3 . . . 3 3 Propulsion 9 | . . . 2 1 . . . 3 3 Utility 4 | . . . . 2 . . . 2 . Weapon 16 | . . 4 1 3 . . . 6 2 Highest Loss Streak 6 | . . 2 3 6 . . . 6 6 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 1 2 3 5 11 14 14 15 10 6 Power 1 | . 1 1 2 1 1 1 1 . . Propulsion 1 | . . . 1 1 2 2 2 1 . Utility 3 | . . 1 1 4 7 7 7 6 4 Weapon 2 | . 1 1 1 4 4 4 5 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . . 3 4 . . . . 2 Power 2 | . . . 2 . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . . 2 . . . . 2 Weapon 2 | . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 85 81 81 92 96 92 92 78 73 Engine 9 | . 14 11 16 9 7 7 7 4 . Core 3 | . . . . 2 7 7 7 7 11 Treads 7 | . 28 22 22 . . . . . . Leg 14 | . . . 2 21 23 23 23 20 15 Device 8 | . . . . 14 15 15 15 7 5 Storage 7 | . 14 11 9 7 7 7 7 7 6 Processor 4 | . . . . 2 7 7 7 7 19 Protection 1 | . . . . 3 . . . 4 3 Energy Gun 4 | . . 5 16 1 . . . . . Energy Cannon 3 | . . 3 5 2 7 7 7 2 4 Ballistic Gun 16 | . 28 27 8 23 19 15 15 12 . Peak Build Rating 58 | 6 7 13 34 55 55 50 50 52 58 Average Rating 35 | 4 6 10 21 45 52 50 50 42 46 On Entrance 30 | . 6 6 9 34 55 50 50 50 40 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 14 29 38 48 61 56 52 52 53 58 Greatest Support 60 | 40 40 40 60 54 54 54 54 54 54 Greatest Overweight (x) 11 | . . . 3 1 1 . . 1 11 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 Most Carried 15 | 3 4 5 11 15 15 15 15 15 8 Average Carried 9 | 1 2 3 6 11 14 14 15 10 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 3 4 9 15 14 15 15 8 7 Class Distribution -------------------- 29% | Skirmisher 23% | Gunner 22% | Mutant 14% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2858 | 200 76 399 238 1115 78 . . 684 68 Remotely . | . . . . . . . . . . Salvage Created 3815 | . 128 739 755 1354 120 . . 564 155 Parts 212 | . 9 31 42 73 2 . . 49 6 Haulers Intercepted 3 | . . 1 2 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 51 | . . . . . 2 . . 49 . Prevented 1 | . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 79 | . 5 14 12 24 3 . . 18 3 Guns 63 | . 5 12 8 22 3 . . 13 . Cannons 13 | . . . 4 2 . . . 4 3 AOE 2 | . . 1 . . . . . 1 . Classes Destroyed 14 | . 2 3 2 4 . . . 3 . Worker 8 | . . . 1 7 . . . . . Builder 1 | . . 1 . . . . . . . Hauler 3 | . . 1 2 . . . . . . Recycler 1 | . . . . 1 . . . . . Drone 1 | . . . . . . . . 1 . Swarmer 21 | . 3 . . 6 2 . . 10 . Grunt 26 | . 2 10 5 9 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 18 | . . 4 6 4 1 . . 1 2 Specialist 3 | . . . . . . . . 3 . Hunter 2 | . . . . 1 . . . 1 . Programmer 5 | . . . . 3 . . . 1 1 Heavy 1 | . . . 1 . . . . . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 10 | . 3 4 6 10 3 . . 4 1 Combat Bots Only 5 | . 3 3 5 4 3 . . 4 1 Max Kills in Single Turn 3 | . 1 1 2 3 1 . . 2 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 1 | . . 1 . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 676 | . 21 68 61 275 13 . . 180 58 Missed 207 | . 6 20 14 78 9 . . 61 19 Hits 469 | . 15 48 47 197 4 . . 119 39 Melee 2 | . . . . 2 . . . . . Projectile 467 | . 15 48 47 195 4 . . 119 39 Critical Strikes 7 | . . 1 1 4 . . . . 1 Part Disruptions 7 | . . . . 3 . . . 3 1 Damage Taken 6795 | . 174 670 866 2448 36 . . 2014 587 Core 857 | . 22 114 195 243 . . . 138 145 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 91 71 64 . . . . 45 . Volleys Fired 228 | . 13 43 33 69 3 . . 58 9 Largest 4 | . 2 4 4 4 4 . . 4 2 Hottest 183 | . 40 128 183 139 114 . . 120 105 Shots Fired 648 | . 26 126 77 242 12 . . 150 15 Gun 547 | . 26 121 60 215 9 . . 116 . Cannon 94 | . . 5 17 27 3 . . 27 15 Launcher 7 | . . . . . . . . 7 . Special . | . . . . . . . . . . Kinetic 471 | . 26 99 20 187 9 . . 124 6 Thermal 107 | . . 5 44 27 3 . . 19 9 Explosive 7 | . . . . . . . . 7 . Electromagnetic 63 | . . 22 13 28 . . . . . Robot Hit Streak 14 | . 4 14 11 13 3 . . 11 4 Robot Miss Streak 16 | . 3 2 2 16 1 . . 7 2 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 7 | . . . 2 4 . . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . Shots Hit Robots 429 | . 15 81 58 157 8 . . 100 10 Core Hits 204 | . 8 32 28 73 4 . . 54 5 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . Critical Strikes 9 | . . . 4 4 . . . . 1 Burn 3 | . . . 3 . . . . . . Destroy 4 | . . . . 4 . . . . . Blast 2 | . . . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8814 | . 196 1334 1192 3647 163 . . 1998 284 Guns 6752 | . 196 1106 857 3042 163 . . 1388 . Cannons 1678 | . . 103 324 535 . . . 432 284 Explosions 358 | . . 114 . 66 . . . 178 . Melee . | . . . . . . . . . . Ramming 26 | . . 11 11 4 . . . . . Kinetic 5927 | . 196 729 329 2894 163 . . 1502 114 Thermal 1943 | . . 217 637 601 . . . 318 170 Explosive 178 | . . . . . . . . 178 . Electromagnetic 740 | . . 377 215 148 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 1 . 6 6 6 6 9 1 Average Corruption 5 | . . 1 . 5 6 6 6 7 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 92 | . . 2 . 34 13 7 2 34 . Message Errors 21 | . . 1 . 10 3 . 1 6 . Matter Fused 23 | . . . . 9 3 2 1 8 . Heat Flow Errors 13 | . . . . 3 3 1 . 6 . Energy Discharges 4 | . . . . 1 1 . . 2 . Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 17 | . . 1 . 6 1 2 . 7 . Data Loss (major) 6 | . . . . 1 2 2 . 1 . Misfires 4 | . . . . 1 . . . 3 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 111 | . . 5 . 26 . . . 20 60 Projectiles 21 | . . . . 1 . . . 20 . Explosions 90 | . . 5 . 25 . . . . 60 Melee . | . . . . . . . . . . Knockbacks 3 | . . . 1 . . . . 2 . Impact . | . . . . . . . . . . Kinetic 3 | . . . 1 . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 328 | . . 42 . 62 . . . 36 188 Shots 9 | . . 2 . 1 . . . 1 5 Rammed 4 | . . 2 2 . . . . . . Targets Rammed 5 | . . 2 2 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 489 | . 2 266 414 489 218 187 . 297 172 Average Temperature 115 | . 2 64 161 124 63 107 . 111 81 Received Heat Transfer 1506 | . 93 324 324 477 . . . 162 126 Effects 16 | . . 1 3 10 . . . 2 . Shutdowns 5 | . . . 1 4 . . . . . Energy Bleed 3 | . . 1 1 1 . . . . . Interference 5 | . . . . 3 . . . 2 . Short Circuit 2 | . . . 1 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 2 | . . 1 . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 2 . . . . 1 3 Heat Transferred 3147 | . . 285 1480 753 . . . 407 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 2 . 1 . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . 1 . . . . 3 Low Security (%) 77 | 100 100 100 100 74 . . . . . Level 1 10 | . . . . 25 . . . . . Level 2 4 | . . . . . . . . . 35 Level 3 7 | . . . . . . . . . 64 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 900 | . 97 191 146 276 . . . . 900 Initial 900 | . . 19 76 46 . . . . 900 Average 149 | . 41 71 35 90 . . . . 757 Influence Increases 3132 | . 137 441 385 687 60 . . 385 1037 Destroy 0b10 Robot/C 1560 | . 100 280 240 480 60 . . 340 60 Destroy 0b10 Robot/NC 70 | . . 10 15 40 . . . 5 . Destroy Leader 396 | . 20 82 94 130 . . . 40 30 Successful Hack 14 | . . 12 2 . . . . . . Disable Machine 60 | . . . . 15 . . . . 45 Destroy Structure 27 | . 2 12 4 7 . . . . 2 Advance Influence 900 | . . . . . . . . . 900 Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 90 | . 15 45 30 . . . . . . Influence Decreases 2529 | . 90 305 464 593 258 . . 385 434 Entered New Map 267 | . . 28 107 58 74 . . . . Time Decay 1863 | . 90 237 338 455 184 . . 305 254 Search Patrol Dispatched 100 | . . . . . . . . . 100 Lost Part 299 | . . 40 19 80 . . . 80 80 Squads Dispatched 11 | . . 2 2 6 . . . . 1 Investigation 1 | . . 1 . . . . . . . Extermination 5 | . . . . 4 . . . . 1 Reinforcement 5 | . . 1 2 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 10 | . 2 2 3 2 . . . . 1 Communications Jammed 56 | . . . . 49 . . . 5 2 Distress Signals 50 | . . . . 48 . . . . 2 Times Spotted 116 | . 9 19 18 35 3 . . 25 7 Peak Tracking Total 6 | . 5 4 6 5 3 . . 4 4 Tactical Retreats 6 | . 1 3 2 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 6 | . . . 1 3 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 6 | . . . . 1 . . . 2 3 Max in Single Turn 2 | . . . . 1 . . . 2 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 10 | . . 1 1 . . . 4 1 3 Terminals 1 | . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 1 . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 44 | . . 3 4 . . . 31 1 5 Successful 36 | . . 1 3 . . . 31 1 . Failed 8 | . . 2 1 . . . . . 5 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . Fabricators 4 | . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . 3 4 . . . . . 1 Garrison Access . | . . . . . . . . . . Terminal Hacks 32 | . . . . . . . 31 1 . Record 12 | . . . . . . . 11 1 . Part Schematic 13 | . . . . . . . 13 . . Robot Schematic 4 | . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . 3 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . 1 3 . . . . . . Retrieve Study 4 | . . 1 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 1 . . . . . 3 Full Trace Events 1 | . . 1 . . . . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . 1 3 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 4223 | . . . 122 1835 405 235 114 967 545 Optics 3033 | . . . . 767 405 235 114 967 545 Jamming 3686 | . . . 122 1835 405 235 114 592 383 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 6316 | 67 259 608 1163 1952 405 235 114 968 545 Spaces Moved 3236 | 38 132 267 582 844 255 196 96 553 273 Core 26 | 6 . . . . . . . . 20 Treads 955 | 32 132 267 524 . . . . . . Legs 2255 | . . . 58 844 255 196 96 553 253 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 120 120 120 Average Speed 160 | 142 160 160 165 188 153 120 120 131 178 Slowest Speed 600 | 160 160 160 330 190 190 120 120 190 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 37 27 47 28 49 46 74 75 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . 2 . . 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 55 | . . 10 4 5 2 . . 34 . Melee . | . . . . . . . . . . Projectile 14 | . . . 4 2 2 . . 6 . AOE 40 | . . 10 . 2 . . . 28 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 3873 | 51 154 355 721 1046 264 196 95 677 314 Wait 178 | . 6 29 46 41 . . . 47 9 Move 3227 | 37 131 266 581 843 254 195 95 552 273 Hop . | . . . . . . . . . . Pick Up 93 | 8 2 7 25 36 1 1 . 5 8 Fast Attach . | . . . . . . . . . . Attach 71 | 6 1 3 17 18 2 . . 13 11 Detach 5 | . . . 1 . 1 . . 1 2 Swap 19 | . . 2 4 11 . . . . 2 Drop 37 | . 1 3 12 17 3 . . 1 . Fire 228 | . 13 43 33 69 3 . . 58 9 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush 4 | . . 2 2 . . . . . . Escape Stasis 10 | . . . . 10 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 5) 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Weapon x2 641 | -9/Materials | Build established: Gunner 930 | -9/Materials | Discovered new exit (range 3) 935 | -9/Materials | Entered another Materials area 935 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1388 | -8/Materials | Discovered new exit (range 11) 1951 | -8/Materials | Lost 3 parts (2n1w) 2001 | -8/Materials | Discovered new exit (range 8) 2098 | -8/Materials | Entered Factory 2098 | -7/Factory | Evolved 2 slots: Utility x2 2434 | -7/Factory | Discovered new exit (range 9) 2462 | -7/Factory | Build established: Scavenger-Tank 3130 | -7/Factory | Lost 6 parts (1p1n1u3w) 3621 | -7/Factory | Build established: Skirmisher 3991 | -7/Factory | Discovered new exit (range 13) 4050 | -7/Factory | Entered Lower Caves 4247 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4298 | -7/Lower Caves | Encountered a Warlord checkpoint 4359 | -7/Lower Caves | Learned Factory terminal intel 4437 | -7/Lower Caves | Discovered new exit (range 9) 4455 | -7/Lower Caves | Entered another Lower Caves area 4682 | -7/Lower Caves | Learned 12 Factory zone layouts 4684 | -7/Lower Caves | Discovered new exit (range 5) 4690 | -7/Lower Caves | Entered Data Miner 4690 | -7/Data Miner | Discovered new exit (range 6) 4708 | -7/Data Miner | Met Data Miner 4740 | -7/Data Miner | Learned location of Section 7 (-2) 4761 | -7/Data Miner | Received God Mode back door access code from Data Miner 4770 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4804 | -7/Data Miner | Entered Proximity Caves 4932 | -6/Proximity Caves | Spotter reported a threat 4938 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4986 | -6/Proximity Caves | Spotter reported a threat 5045 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5090 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5115 | -6/Proximity Caves | Spotter reported a threat 5147 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 5168 | -6/Proximity Caves | Spotter reported a threat 5245 | -6/Proximity Caves | Spotter reported a threat 5275 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5298 | -6/Proximity Caves | Spotter reported a threat 5398 | -6/Proximity Caves | Spotted B-75 Beast 5417 | -6/Proximity Caves | Core integrity fell below 50% 5427 | -6/Proximity Caves | Destroyed B-75 Beast 5516 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5523 | -6/Proximity Caves | Spotter reported a threat 5635 | -6/Proximity Caves | Learned location of Zion (-6) 5682 | -6/Proximity Caves | Identified exit to Factory 5772 | -6/Proximity Caves | Entered Factory 5772 | -6/Factory | Evolved 2 slots: Utility x2 5774 | -6/Factory | Loaded intel: 27 terminal locations 5796 | -6/Factory | Build established: Mutant 6122 | -6/Factory | Search patrols dispatched 6222 | -6/Factory | Lost 6 parts (2p3n1w) 6317 | -6/Factory | Self-destructed Last Messages --------------- 06191_ Destroyed Imp. Carbon-fiber Leg. 06193_ Neutrino Reactor explodes. 06224_ U-05 Engineer builds a Door. 06226_ K-01 Serf collects debris. 06229_ U-05 Engineer lays Concrete. 06229_ K-01 Serf cleans the Fusion Modulator. 06230_ U-05 Engineer lays Concrete. 06235_ K-01 Serf cleans the Fusion Modulator. 06261_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8I. 06303_ Mic. Fission Core destroyed. 06308_ Target Analyzer melted. 06308_ Shock Rifle melted. 06308_ Gravmag System melted. 06308_ P-60 Hacker destroyed. 06312_ U-05 Engineer builds a Door. 06313_ Fabricator completes G-50 Soldier. 06316_ Hvy. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ######+#############?????????????????????????????? | | # #?# ?????????????????????????????? | | # #?# """?????????????????????????????? | | # """ """ #?# "T"?????????????????????????????? | | # """ """ #?# ?????????????????????????????? | | # """ """ #?# ?????????????????????????????? | | # ### ?????????????????????????????? | | # """ """ # # ?????????????????????????????? | | # """ """ ### ?????????????????????????????? | | # """ """ #?#####?????????????????????????????? | | # #???????????????????????????????????? | | # ""Y"" #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | #####################????????????????????????????? | | ???# """"""""""" #????????????????????????????? | | ???# """"T"""" #????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# != #???????????????????????? | | ???# #???????????????????????? | | ???# [ #######?????????????????? | | ???# ##""""#?????????? ##????? | | ???# ##""F"#????????? #????? | | ############+#########""gg####????" #?????? | | ^ g@ [#?? #?????? | | u %# #?????? | | """ """ """ *u """#?????? | | ^""F""^ """ """ # Y"#?????? | | "" "" """ """ #? """#?????? | | ########## ^ A #?? #?????? | | # # """ """ """ """ ###+#############+### | | " # # """ """ """ """ | | " # + """ """ """ """ | | " # # | | # """" # | | " # """" # ! | | " # """" # ######### #################+### | | " # """" # # # # #?? | | # # # " # # """S""" #?? | | ### """" # + " # # """ """ #??"" "" | | ??# """" # # " !!!# # #??"" "" | | ??# """" # # " !! # +! #??"" "" | | ??# """" # # " !! # # #?? | | ??# # # " # # #??????? | | ??######## # " = # # ^ """ """ #??????? | | ?????????# # " # # ^""" """ #??????? | | ?????????# # " % =# # """ """ #??????? | | ########## # # # #??????? | | # #### #### # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Adv. Trap Scanner | -7/Data Miner | Free Robot Schematics ------------------ D-53 Grenadier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Suspicious Challenges ------------ None Game ------ Seed SwarmRefineryGun Manual? 0 Play Time 00:38:57 Cumulative 45.2 hours Start 2025.11.09 @ 22:19:13 End 2025.11.13 @ 15:37:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e944c9f5-5fde-4718-8061-3c097f78015a