Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.21 @ 16:59:49 Player: domorethanyoucan Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (479) 479 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2869 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 248/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Treads Light Treads Small Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Sensor Array > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Wheel Small Storage Unit Terrain Scanner Targeting Computer Core Shielding [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 42 | 6 10 4 5 13 4 Power 6 | 1 1 1 . 2 1 Engine 5 | 1 1 1 . 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 18 | 2 4 . 4 8 . Treads 2 | . . . . 2 . Leg 5 | . 2 . . 3 . Wheel 10 | 2 2 . 3 3 . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 8 | 1 2 2 . 3 . Device 3 | . . 2 . 1 . Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 10 | 2 3 1 1 . 3 Energy Gun 3 | 1 2 . . . . Energy Cannon 3 | . . . . . 3 Ballistic Gun 4 | 1 1 1 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 24 | . 4 . 7 11 2 Power 5 | . 1 . 1 3 . Propulsion 10 | . 2 . 2 5 1 Utility 4 | . . . 2 2 . Weapon 5 | . 1 . 2 1 1 Highest Loss Streak 9 | . 4 . 2 9 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 93 99 85 64 32 Engine 13 | . 12 22 18 9 . Treads 1 | . . . . 1 9 Leg 2 | . 2 . . 5 5 Wheel 17 | . 23 22 17 14 . Device 7 | . . 20 16 3 . Storage 10 | . 14 11 11 9 4 Processor 2 | . . . . 9 9 Protection 4 | . 11 . . 5 . Energy Gun 7 | . 13 14 5 . . Ballistic Gun 9 | . 14 7 14 4 . Naked Turns . | . . . . . . Heaviest Build 35 | 11 30 35 35 35 28 Greatest Support 40 | 26 26 20 22 40 40 Greatest Overweight (x) 9 | . 1 1 3 9 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 9 Most Carried 15 | 6 15 14 14 12 5 Average Carried 9 | 4 9 13 12 6 4 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 15 13 13 4 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Sto Mat Gar Matter Collected 591 | 171 203 74 74 14 55 Remotely . | . . . . . . Salvage Created 647 | . 225 88 233 46 55 Parts 52 | . 15 8 22 1 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Combat Hostiles Destroyed 19 | . 6 3 6 3 1 Guns 17 | . 6 2 6 3 . Cannons 1 | . . . . . 1 AOE 1 | . . 1 . . . Classes Destroyed 6 | . 4 1 1 . . Worker 2 | . 1 . 1 . . Watcher 1 | . 1 . . . . Swarmer 11 | . 3 2 3 3 . Grunt 4 | . 3 . 1 . . Duelist 1 | . . . 1 . . Sentry 3 | . . 1 1 . 1 Best Kill Streak 6 | . 6 2 3 3 1 Combat Bots Only 6 | . 6 2 3 3 1 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Sto Mat Gar Damage Taken 2674 | . 534 60 673 917 490 Core 859 | . 160 6 141 260 292 Absorbed by Shields 81 | . . . . . 81 Redirected to Shielding 51 | . 25 . . 26 . Core Remaining (%) 66 | 100 36 . 63 . . Volleys Fired 62 | . 24 4 16 14 4 Largest 2 | . 2 2 2 1 2 Hottest 112 | . 80 80 63 23 112 Shots Fired 98 | . 45 8 26 14 5 Gun 93 | . 45 8 26 14 . Cannon 5 | . . . . . 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 71 | . 37 1 19 14 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 27 | . 8 7 7 . 5 Robot Hit Streak 33 | . 24 7 32 33 14 Robot Miss Streak 2 | . 2 1 . 1 . Penetration Max . | . . . . . . Secondary Targets 6 | . 3 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 87 | . 39 7 25 12 4 Core Hits 35 | . 14 4 10 4 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1218 | . 460 127 357 176 98 Guns 1015 | . 419 70 350 176 . Cannons 88 | . . . . . 88 Explosions 98 | . 41 57 . . . Melee . | . . . . . . Ramming 17 | . . . 7 . 10 Kinetic 810 | . 341 17 276 176 . Thermal 98 | . 41 57 . . . Explosive . | . . . . . . Electromagnetic 293 | . 78 53 74 . 88 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 3 . . . . Message Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . 31 . 3 . 3 Shots 1 | . 1 . . . . Rammed 9 | . . . 3 . 6 Targets Rammed 9 | . . . 3 . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 82 | . 82 72 61 20 27 Average Temperature 25 | . 33 32 20 7 9 Received Heat Transfer 1425 | . 219 9 405 477 315 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . 100 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Peak Influence 238 | . 187 177 238 159 88 Initial 74 | . . 67 63 74 53 Average 108 | . 96 119 158 102 70 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 88 | 100 100 100 54 100 100 Level 1 11 | . . . 45 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 1 2 2 . Investigation 5 | . 3 1 . 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Sto Mat Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 8 7 18 15 10 Peak Tracking Total 10 | . 6 3 8 10 10 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Traps Triggered 4 | . . . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Sto Mat Gar Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Sto Mat Gar Machines Accessed 12 | . 5 2 3 2 . Terminals 8 | . 4 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 28 | . 14 4 5 5 . Successful 16 | . 8 2 4 2 . Failed 12 | . 6 2 1 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 10 4 1 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 4 . 4 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 6 2 1 1 . Record 1 | . 1 . . . . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Investigation Status 2 | . 2 . . . . Reinforcement Status 1 | . . 1 . . . Recall Investigation 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . Recycle Component 1 | . . . 1 . . Report Inventory 3 | . 1 . 2 . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 2 2 1 . Full Trace Events 4 | . 2 1 . 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Sto Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Sto Mat Gar Turns Passed 1364 | 55 382 171 345 230 181 Spaces Moved 1032 | 47 287 148 282 169 99 Core 58 | 10 . . . 1 47 Treads 64 | . . . . 12 52 Legs 44 | . 14 . . 30 . Wheels 866 | 37 273 148 282 126 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 95 95 95 50 Average Speed 101 | 81 101 95 102 109 110 Slowest Speed 500 | 90 190 95 125 500 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 43 23 51 25 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . 3 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Sto Mat Gar Total 1248 | 63 336 170 311 200 168 Wait 12 | . . 11 1 . . Move 1028 | 46 286 147 281 169 99 Hop . | . . . . . . Pick Up 36 | 11 15 2 4 3 1 Fast Attach 3 | 1 . . . . 2 Attach 29 | 5 5 2 2 13 2 Detach 4 | . . . . 1 3 Swap 10 | . 5 2 3 . . Drop 8 | . 1 2 1 . 4 Fire 62 | . 24 4 16 14 4 Melee . | . . . . . . Ram 9 | . . . 3 . 6 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 47 | . . . . . 47 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -9/Storage -8/Materials -8/Garrison History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 266 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Lost 4 parts (1p2n1w) 318 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 547 | -9/Materials | Discovered new exit (range 16) 554 | -9/Materials | Identified exit to Mines 554 | -9/Materials | Identified exit to Storage 609 | -9/Materials | Entered Storage 938 | -9/Storage | Discovered new exit (range 16) 954 | -9/Storage | Entered Materials 954 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1151 | -8/Materials | Lost 9 parts (2p4n2u1w) 1184 | -8/Materials | Identified exit to Garrison 1184 | -8/Materials | Entered Garrison 1246 | -8/Garrison | Triggered checkpoint 1265 | -8/Garrison | Core integrity fell below 50% 1352 | -8/Garrison | Triggered checkpoint 1360 | -8/Garrison | Core integrity fell below 20% 1365 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01350_ Field strength at 34. 01351_ Field strength at 28. 01352_ Field strength at 22. 01353_ Field strength at 12. 01354_ Field strength at 6. 01355_ Stasis field depleted. 01355_ Triggered Stasis Trap. 01355_ A bubble of rippling energy engulfs the area. 01355_ Field strength at 94. 01356_ Field strength at 84. 01357_ Field strength at 78. 01358_ Field strength at 72. 01359_ Field strength at 66. 01360_ Field strength at 54. 01361_ Field strength at 44. Garrison Door activated. 01362_ Field strength at 32. 01363_ Field strength at 20. 01364_ Field strength at 5. 01365_ Stasis field depleted. 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