Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 04:30:49 Player: JP Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (374) 374 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (654) 654 TOTAL SCORE: 3073 Bonus ------- Follower Combat Kills 54 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 85/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Improved Heat Sink Medium Storage Unit Light Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter 0b10 Decoder Chip [Looter] Light Armor Plating > --- WEAPON ----------- Small Laser Katana > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Dimensional Node Initializer Light Assault Rifle Grenade Launcher Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Katana Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 21 | 7 1 2 9 . 1 1 Power 3 | 1 1 . 1 . . . Engine 2 | 1 1 . . . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 6 | 3 . . 2 . . 1 Treads 3 | 2 . . . . . 1 Leg 1 | 1 . . . . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 . 1 5 . 1 . Device 2 | . . . 2 . . . Storage 2 | 1 . . 1 . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 2 | . . 1 1 . . . Artifact . | . . . . . . . Weapon 4 | 2 . 1 1 . . . Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 9 | . . . 2 . . 7 Power 1 | . . . . . . 1 Propulsion 5 | . . . 2 . . 3 Utility 2 | . . . . . . 2 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . 2 . . 4 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 3 5 4 5 5 5 Power . | . . . . . . . Propulsion 1 | . 2 2 1 . . . Utility . | . . . . 2 2 2 Weapon 2 | . 1 3 3 3 3 3 Tool/Special . | . . . . . . . Unused Backups 4 | . . . . . . 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 85 98 87 100 100 58 Engine 7 | . 14 14 7 . . . Core 3 | . . . 3 11 11 1 Treads 15 | . 28 28 12 . . 4 Wheel 8 | . . . 8 22 22 11 Storage 12 | . 14 14 11 11 11 10 Processor 7 | . . . 1 11 19 16 Protection 8 | . . 12 13 22 13 1 Energy Gun 10 | . 14 14 11 11 11 1 Ballistic Gun 5 | . 14 10 . . . . Slashing Weapon 6 | . . 3 11 11 11 11 Peak Build Rating 19 | 6 6 9 15 13 17 19 Average Rating 10 | 4 5 7 10 13 15 10 On Entrance 9 | . 6 6 9 13 13 17 Avg Prop Armor Cover (%) 7 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 23 | 11 13 15 23 22 22 21 Greatest Support 40 | 40 40 40 40 26 26 28 Greatest Overweight (x) 5 | . . . 5 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 10 10 9 Most Carried 7 | 3 5 5 5 5 5 7 Average Carried 4 | 1 3 5 4 5 5 5 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 5 | 3 5 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 450 | 71 115 116 127 . 10 11 Remotely . | . . . . . . . Salvage Created 529 | . 271 100 158 . . . Parts 38 | . 14 10 14 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 5 7 4 . . . Guns 16 | . 5 7 4 . . . Classes Destroyed 7 | . 5 . 2 . . . Builder 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Operator 2 | . 2 . . . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 2 7 1 . . . Grunt 5 | . 3 . 2 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 3 | . 2 3 3 . . . Combat Bots Only 3 | . 2 3 3 . . . Max Kills in Single Turn 1 | . 1 1 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 130 | . 33 15 30 . . 52 Missed 34 | . 6 2 12 . . 14 Hits 96 | . 27 13 18 . . 38 Projectile 96 | . 27 13 18 . . 38 Critical Strikes 1 | . . . . . . 1 Damage Taken 1643 | . 295 126 196 . . 1026 Core 461 | . 38 10 47 . . 366 Absorbed by Shields . | . . . . . . . Redirected to Shielding 7 | . . 2 5 . . . Core Remaining (%) 90 | 100 . 80 . . . . Volleys Fired 62 | . 30 14 18 . . . Largest 2 | . 2 2 1 . . . Hottest 70 | . 70 70 50 . . . Shots Fired 98 | . 60 20 18 . . . Gun 98 | . 60 20 18 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 36 | . 30 6 . . . . Thermal 62 | . 30 14 18 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 9 9 6 . . . Robot Miss Streak 4 | . 4 4 3 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 60 | . 38 10 12 . . . Core Hits 30 | . 16 7 7 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 2 2 2 . . . Burn 6 | . 2 2 2 . . . Melee Attacks 6 | . . . 1 . . 5 Impact . | . . . . . . . Slashing 6 | . . . 1 . . 5 Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 702 | . 376 124 202 . . . Guns 625 | . 376 115 134 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 68 | . . . 68 . . . Ramming 9 | . . 9 . . . . Kinetic 165 | . 151 14 . . . . Thermal 460 | . 225 101 134 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 68 | . . . 68 . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 294 | . 150 60 44 . . 294 Average Temperature 42 | . 44 25 14 . . 157 Received Heat Transfer 544 | . 84 . 57 . . 403 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1777 | . 814 444 519 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 129 | . 60 129 86 9 . . Initial 31 | . . 14 31 9 . . Average 34 | . 21 42 45 9 . . Influence Increases 609 | . 172 261 176 . . . Destroy 0b10 Robot/C 400 | . 100 180 120 . . . Destroy 0b10 Robot/NC 25 | . 20 . 5 . . . Destroy Leader 92 | . 32 30 30 . . . Allied During Kill 27 | . . 21 6 . . . Successful Hack 5 | . 5 . . . . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 45 | . . 30 15 . . . Influence Decreases 609 | . 134 216 233 17 9 . Entered New Map 102 | . . 24 52 17 9 . Time Decay 447 | . 134 172 141 . . . Lost Part 20 | . . . 20 . . . Lost Ally 40 | . . 20 20 . . . Squads Dispatched 2 | . 2 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 11 10 11 . . 4 Peak Tracking Total 4 | . 3 3 4 . . 4 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 1 . . . 1 Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 12 1 . . . 1 Successful 7 | . 5 1 . . . 1 Failed 7 | . 7 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 9 . . . . . Terminals 12 | . 12 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 4 1 . . . 1 Record 1 | . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Terminal Index 2 | . 2 . . . . . Patrol Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 5 | . . 3 2 1 5 5 Highest-Rated Group 166 | . . 40 24 8 166 166 Highest-Rated Ally 40 | . . 16 16 8 40 40 Total Orders . | . . . . . . . Ally Attacks 32 | . . 12 18 . . 2 Total Damage 228 | . . 61 144 . . 23 Kills 4 | . . 2 2 . . . Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 845 | . . . 196 . 430 219 Terrain 196 | . . . 196 . . . Decoding 649 | . . . . . 430 219 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2419 | 62 455 608 303 10 576 405 Spaces Moved 1637 | 35 216 353 190 11 556 276 Core 50 | 6 . . 1 . . 43 Treads 799 | 29 216 353 86 . . 115 Legs . | . . . . . . . Wheels 788 | . . . 103 11 556 118 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 90 Average Speed 127 | 141 160 160 122 90 90 139 Slowest Speed 300 | 160 160 160 300 90 90 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 33 | 3 35 71 20 8 61 35 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . . . . 1 . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 3 | . . . . . . 3 Melee 3 | . . . . . . 3 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1860 | 45 272 376 239 10 631 287 Wait 113 | . 19 5 15 . 74 . Move 1631 | 34 215 352 189 10 555 276 Hop . | . . . . . . . Pick Up 8 | 3 2 . 2 . . 1 Fast Attach 21 | 7 3 2 6 . 1 2 Attach 5 | . . . 3 . . 2 Detach 2 | . . . 1 . . 1 Swap . | . . . . . . . Drop 10 | 1 3 1 4 . 1 . Fire 62 | . 30 14 18 . . . Melee 6 | . . . 1 . . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Discovered new exit (range 11) 329 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 7) 480 | -10/Materials | Discovered new exit (range 15) 518 | -10/Materials | Entered Mines 768 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 784 | -10/Mines | Learned Materials emergency access door positions 969 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1078 | -10/Mines | Discovered new exit (range 11) 1126 | -10/Mines | Entered Materials 1126 | -9/Materials | Accompanied by 2 allies 1126 | -9/Materials | Evolved 2 slots: Utility x2 1200 | -9/Materials | Discovered new exit (range 15) 1279 | -9/Materials | Discovered new exit (range 5) 1383 | -9/Materials | Identified exit to Storage 1418 | -9/Materials | Identified exit to Mines 1429 | -9/Materials | Entered Mines 1429 | -9/Mines | Accompanied by 1 ally 1431 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1432 | -9/Mines | Discovered new exit (range 15) 1437 | -9/Mines | Identified exit to Zion 1439 | -9/Mines | Entered Zion 1439 | -7/Zion | Accompanied by 1 ally 1452 | -7/Zion | Given A8's code to call for help 1474 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1476 | -7/Zion | Discovered new exit (range 14) 1487 | -7/Zion | Identified exit to Proximity Caves 1748 | -7/Zion | Met Imprinter 1763 | -7/Zion | Imprinted 1765 | -7/Zion | Declared Zion's savior 2015 | -7/Zion | Entered Proximity Caves 2015 | -6/Proximity Caves | Accompanied by 5 allies 2035 | -6/Proximity Caves | Found Alien Artifact 2037 | -6/Proximity Caves | Identified Dimensional Node Initializer 2037 | -6/Proximity Caves | Initialized slip node 2072 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 2078 | -6/Proximity Caves | Lost 4 allies 2177 | -6/Proximity Caves | Spotted B-75 Beast 2232 | -6/Proximity Caves | Crushed by falling debris 2252 | -6/Proximity Caves | Core integrity fell below 50% 2334 | -6/Proximity Caves | Core integrity fell below 20% 2419 | -6/Proximity Caves | Released all parts (3) 2420 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02109_ System corrupted: Matter fused (-6). 02187_ B F7VN873F0,WUMIWEW=3J2M&S,C67 02189_ 0M-7DL(M) destroyed. 02232_ The unstable cave ceiling collapses. 02232_ Crushed by falling debris. 02234_ Critical hit (Meltdown: +310). 02234_ 0b10 Decoder Chip [Looter] destroyed. 02238_ Overheating: System interference. 02238_ Signal Interpreter temporarily disabled. 02238_ Katana temporarily disabled. 02238_ System corrupted: Energy discharge (-29). 02239_ Acquired 1 matter. 02253_ Med. Treads destroyed. 02326_ YR-W27(k) breaks down the debris. 02408_ Com. Wheel destroyed. 02419_ Released Katana. 02419_ Released Med. Storage Unit. 02419_ Released Signal Interpreter. [Achievement: Live, Flee, And Rebuild] 02419_ Acquired Katana. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ????? # ??????????????????????????????????????? | | ?????? ????????????##########????????????????? | | ????#?# ????????????# # #??????????????? | | ????# # ????????????# #??????????????? | | ????? # #??????????# ! "" #????????????????? | | ?????? #??????????# @"""" #????????????????? | | ???????# #??????????# """ ##???????????????? | | ???????# ???????????# " ##??????????????? | | ????????# ##?????????# " ##?????????????? | | ????????# # ##????????#gg"""" ?????????? | | ???????## # ########## g " ?????????? | | ???????# # $#### #????????? | | ???????# #?????????????? | | ???????# ######### ### #?????????????? | | ???????# # ##???????# #??# ##?????????????? | | ????#### ### #???????# #??? ####??????????????? | | ????# #?## #??????# #????#?????????????????? | | ????#%% ####?# #?????# #??????????????????????? | | ##?##% # #?? #?????# #??????????????????????? | | ### #???##?????# ??????????????????????? | | ## ###???????? # ??????????????????????? | | % #####????# ? ??????????????????????? | | % % ""# #?????#? ?????????????????????? | | ### %##### ## #??????? ?????????????????????? | | ## ##??# # ##??????? ?????????????????????? | | # #???# #### #??????? ?????????????????????? | | #???# ### ##????????????????????????????? | | ##??# ##?# ##???????????????????????????? | | ##??# ???## #???????????????????????????? | | ##???# ##????## # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Ghost 'Em Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed SystemReflectiveMantle Manual? 0 Play Time 00:18:33 Cumulative 48.0 hours Start 2026.07.29 @ 02:33:22 End 2026.07.29 @ 04:30:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15ff63f0-c18f-4ba1-879a-1c5cba793f70