Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 16:55:22 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (3378) 3378 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8613 Bonus ------- None Cogmind --------- Core Integrity 998/1150 Matter 300/300 Energy 128/200 System Corruption 5% Temperature Cool (-200) Movement Walking (155) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (5) --- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (12) --- Improved Deuterium Engine Cold Fusion Reactor Advanced Heat Sink Advanced Heat Sink Dispersion Rifle Heavy Assault Rifle Magnetic Acceleration Cannon Shock Bomb Launcher Chainsword Power Sword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Improved Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Cold Fusion Reactor Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Shock Bomb Launcher Chainsword [Rating: 96] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Machine Gun Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . . 1 1 . . . 1 Utility 7 | . . 1 2 . 1 2 . . 1 Weapon 1 | . . 1 . . . . . . . Parts Attached 91 | 6 5 7 16 8 1 13 11 1 23 Power 10 | 1 . 1 2 1 . 2 . . 3 Engine 7 | 1 . 1 2 1 . 1 . . 1 Core 1 | . . . . . . 1 . . . Reactor 2 | . . . . . . . . . 2 Propulsion 25 | 2 2 2 2 1 1 1 6 . 8 Treads 2 | . 2 . . . . . . . . Leg 23 | 2 . 2 2 1 1 1 6 . 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 2 1 6 5 . 7 2 . 7 Device 16 | . 1 . 3 2 . 4 1 . 5 Storage 4 | 1 . 1 . . . 1 . . 1 Processor 4 | . 1 . 2 1 . . . . . Hackware . | . . . . . . . . . . Protection 7 | . . . 1 2 . 2 1 . 1 Artifact . | . . . . . . . . . . Weapon 25 | 2 1 3 6 1 . 3 3 1 5 Energy Gun 9 | 1 . 1 3 . . 1 2 . 1 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 12 | 1 . 2 2 1 . 2 . . 4 Ballistic Cannon 2 | . 1 . . . . . . 1 . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 Parts Lost 22 | . . 2 1 2 . 1 2 1 13 Power 1 | . . . . . . . . . 1 Propulsion 8 | . . . . . . 1 1 . 6 Utility 7 | . . . 1 2 . . 1 . 3 Weapon 6 | . . 2 . . . . . 1 3 Highest Loss Streak 6 | . . 1 1 1 . 1 1 1 6 Average Slot Usage (%) 91 | . 98 86 84 98 93 95 91 88 85 Engine 7 | . 14 10 8 15 13 7 5 5 . Core 2 | . . . . . . 3 5 5 4 Treads 4 | . 26 19 . . . . . . . Leg 18 | . 1 2 18 23 26 23 22 23 25 Device 13 | . 1 . 8 14 13 19 17 17 21 Storage 7 | . 14 11 9 7 6 5 5 5 5 Processor 4 | . 10 11 8 4 6 4 . . . Protection 7 | . . . 4 8 6 9 14 11 5 Energy Gun 4 | . 1 1 5 9 6 8 4 1 . Ballistic Gun 11 | . 14 19 11 12 13 7 11 11 10 Ballistic Cannon 3 | . 12 11 3 . . . . 3 4 Naked Turns . | . . . . . . . . . . Heaviest Build 122 | 13 15 30 38 46 46 106 114 118 122 Greatest Support 100 | 20 40 40 40 58 78 80 80 75 100 Greatest Overweight (x) 2 | 1 . 1 1 . . 1 1 1 2 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 12 | 6 6 10 10 10 10 12 12 12 12 Average Capacity 10 | 5 6 6 10 10 10 11 12 12 12 Most Carried 12 | 6 6 7 10 10 10 12 12 12 12 Average Carried 9 | 2 5 5 9 9 9 10 11 11 11 Final Capacity 12 | 6 6 10 10 10 10 12 12 12 12 Final Carried 12 | 6 6 7 10 10 10 12 12 11 10 Class Distribution -------------------- 42% | Scavenger-Tank 14% | Gunner 13% | Tank 12% | Mutant 9% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 2914 | 226 136 369 320 187 59 239 332 74 972 Remotely 76 | . . . . . . . . . 76 Salvage Created 4101 | . 173 413 517 331 146 582 521 64 1354 Parts 170 | . 17 26 32 13 2 19 19 . 42 Haulers Intercepted 3 | . . 1 2 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 15 . . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 68 | . 7 10 10 5 . 9 10 2 15 Guns 47 | . 4 8 6 5 . 8 6 2 8 Cannons 16 | . 3 2 4 . . . . . 7 AOE 4 | . . . . . . . 4 . . Classes Destroyed 12 | . 3 2 . . 1 3 1 . 2 Worker 1 | . . . . . . 1 . . . Builder 2 | . . . . . . . . . 2 Hauler 3 | . . 1 2 . . . . . . Recycler 4 | . . . . . 1 . . . 3 Watcher 1 | . 1 . . . . . . . . Swarmer 13 | . 5 . 3 . . . 4 . 1 Grunt 30 | . 2 8 3 . . 4 4 . 9 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 Sentry 15 | . . 2 4 5 . 2 1 . 1 Hunter 3 | . . . . . . . 1 2 . Programmer 5 | . . . . . . 2 . . 3 Best Kill Streak 7 | . 3 4 4 2 1 4 4 1 7 Combat Bots Only 4 | . 3 4 3 2 . 4 4 1 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 7183 | . 305 436 454 521 . 838 982 767 2880 Core 458 | . 17 44 39 67 . 29 52 58 152 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 93 89 92 90 100 . . 86 . Volleys Fired 224 | . 17 29 31 15 2 35 30 13 52 Largest 3 | . 2 3 3 3 3 3 3 3 3 Hottest 172 | . 55 114 135 140 112 172 133 127 156 Shots Fired 618 | . 34 82 91 44 6 105 62 39 155 Gun 486 | . 17 53 56 44 6 105 50 32 123 Cannon 120 | . 17 29 35 . . . . 7 32 Launcher 12 | . . . . . . . 12 . . Special . | . . . . . . . . . . Kinetic 440 | . 34 75 53 24 4 39 36 33 142 Thermal 143 | . . 7 15 20 2 66 14 6 13 Explosive . | . . . . . . . . . . Electromagnetic 35 | . . . 23 . . . 12 . . Robot Hit Streak 28 | . 6 28 9 19 20 9 6 8 16 Robot Miss Streak 9 | . 2 4 3 1 1 6 9 3 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 4 | . . . 2 . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 400 | . 19 59 55 37 3 64 35 28 100 Core Hits 176 | . 10 22 21 19 5 24 19 6 50 Critical Hits 5 | . . 1 . . . . 1 . 3 Critical Kills 2 | . . . . . . . 1 . 1 Critical Parts Destroyed 3 | . . 1 . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8980 | . 254 777 808 714 92 1814 931 483 3107 Guns 6961 | . 163 532 393 714 92 1527 691 366 2483 Cannons 1481 | . 91 245 415 . . . . 117 613 Explosions 538 | . . . . . . 287 240 . 11 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5979 | . 254 700 380 421 52 461 492 386 2833 Thermal 2410 | . . 77 88 293 40 1353 199 97 263 Explosive . | . . . . . . . . . . Electromagnetic 591 | . . . 340 . . . 240 . 11 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 2 2 5 Average Corruption 2 | . . . . . . 1 2 2 3 Corruption Purged . | . . . . . . . . . . Effects 41 | . . . . . . 4 10 1 26 Message Errors 5 | . . . . . . 1 1 . 3 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 7 | . . . . . . 1 3 . 3 Energy Discharges 7 | . . . . . . 1 2 . 4 Data Loss (minor) 6 | . . . . . . . 4 . 2 Targeting Errors 12 | . . . . . . 1 . 1 10 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 115 | . . . 14 . . 94 . 7 . Projectiles 21 | . . . 14 . . . . 7 . Explosions 94 | . . . . . . 94 . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . 1 . . . . 4 4 Impact . | . . . . . . . . . . Kinetic 9 | . . . 1 . . . . 4 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . 29 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 335 | . 12 211 305 237 18 335 198 45 51 Average Temperature 73 | . 5 55 107 65 10 88 64 18 51 Received Heat Transfer 1459 | . 30 228 166 138 . 108 147 . 642 Effects 1 | . . . . . . 1 . . . Shutdowns 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . 1 . . . 4 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 7 | . . . . 2 . 1 1 3 . Heat Transferred 3789 | . . 185 222 592 74 1828 333 185 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 302 | . 138 170 302 226 57 226 . . 223 Initial 90 | . . 33 71 90 51 27 . . 25 Average 85 | . 38 77 158 118 53 82 . . 71 Maximum Alert Level 1 | . . . 1 1 . 1 . . 1 Low Security (%) 91 | 100 100 100 83 72 100 89 . . 95 Level 1 8 | . . . 16 27 . 10 . . 4 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 1 . . 2 . . 4 Investigation 1 | . . . . . . . . . 1 Extermination 3 | . . . . . . 1 . . 2 Reinforcement 5 | . 1 1 1 . . 1 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 7 | . 1 3 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 14 15 16 6 . 13 14 2 30 Peak Tracking Total 7 | . 5 5 4 2 . 7 5 2 6 Tactical Retreats 10 | . 2 . 2 . . 2 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 3 | . 1 . 1 . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 8 | . . . 1 . . 3 . . 4 Max in Single Turn 4 | . . . 1 . . 3 . . 4 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 25 | . 5 5 2 2 . 5 1 . 5 Terminals 17 | . 5 4 1 1 . 3 . . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . . 1 1 1 . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 69 | . 18 17 4 3 . 15 1 . 11 Successful 41 | . 12 12 4 2 . 3 1 . 7 Failed 27 | . 6 4 . 1 . 12 . . 4 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . Manual 39 | . 10 7 2 2 . 11 . . 7 Terminals 55 | . 18 15 2 2 . 11 . . 7 Fabricators 2 | . . . . . . 2 . . . Repair Stations 9 | . . 2 2 1 . . . . 4 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 16 | . 8 6 . . . 1 1 . . Record 3 | . . 3 . . . . . . . Robot Analysis 3 | . 1 1 . . . 1 . . . Open Door 1 | . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Security Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . 2 2 . . . . . 4 Scan Component 4 | . . 1 1 . . . . . 2 Repair 4 | . . 1 1 . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 17 | . 4 4 2 2 . 2 . . 3 Terminals 17 | . 4 4 2 2 . 2 . . 3 Track 10 | . 2 2 1 1 . 1 . . 3 Botnet 5 | . 1 2 1 1 . . . . . Disrupt 2 | . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 4 4 1 2 . 5 . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 1 1 . . . . . 1 Time 164 | . . 26 32 . . . . . 106 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 3 | . 1 1 . . . 1 . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 6254 | 93 595 630 654 643 271 1115 1025 81 1147 Spaces Moved 3223 | 66 340 253 305 429 194 545 571 27 493 Core 13 | 13 . . . . . . . . . Treads 522 | . 307 215 . . . . . . . Legs 2688 | 53 33 38 305 429 194 545 571 27 493 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 126 127 127 150 150 122 Average Speed 143 | 114 156 154 134 126 127 141 153 150 152 Slowest Speed 180 | 120 160 160 155 126 127 160 160 150 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 5 61 29 32 14 7 18 81 5 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . . . . Unknown Exits Taken 6 | 1 . 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 55 | . . . . . . 24 . 2 29 Melee . | . . . . . . . . . . Projectile 31 | . . . . . . . . 2 29 AOE 24 | . . . . . . 24 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 4382 | 83 370 426 480 498 214 821 676 40 774 Wait 735 | 1 . 130 102 38 17 215 48 . 184 Move 3214 | 65 339 252 304 428 193 544 570 26 493 Hop . | . . . . . . . . . . Pick Up 55 | 11 4 6 11 5 1 5 4 . 8 Fast Attach 37 | 1 2 1 10 3 . 7 4 . 9 Attach 22 | 5 . 3 . 4 1 2 . 1 6 Detach 2 | . . . . . . . 1 . 1 Swap 32 | . 3 3 6 1 . 4 7 . 8 Drop 61 | . 5 2 16 4 . 9 12 . 13 Fire 224 | . 17 29 31 15 2 35 30 13 52 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 10) 676 | -10/Materials | Identified exit to Materials 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 766 | -9/Materials | Repaired Ion Engine 997 | -9/Materials | Build established: Gunner 1192 | -9/Materials | Central database locked down 1278 | -9/Materials | Discovered new exit (range 16) 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Utility x2 1643 | -8/Materials | Discovered new exit (range 4) 1934 | -8/Materials | Repaired Imp. Ion Engine 1938 | -8/Materials | Discovered new exit (range 14) 1973 | -8/Materials | Entered Factory 1973 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1995 | -7/Factory | Build established: Scavenger-Tank 2166 | -7/Factory | Discovered new exit (range 15) 2272 | -7/Factory | Identified exit to Lower Caves 2516 | -7/Factory | Discovered new exit (range 15) 2615 | -7/Factory | Identified exit to Factory 2616 | -7/Factory | Entered another Factory area 2616 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2831 | -6/Factory | Discovered new exit (range 16) 2886 | -6/Factory | Identified exit to Factory 2887 | -6/Factory | Entered another Factory area 2887 | -5/Factory | Evolved 2 slots: Utility x2 2903 | -5/Factory | Build established: Scavenger-Skirmisher 3498 | -5/Factory | Build established: Tank 3956 | -5/Factory | Discovered new exit (range 13) 4002 | -5/Factory | Entered Upper Caves 4237 | -5/Upper Caves | Encountered a Warlord checkpoint 4445 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4467 | -5/Upper Caves | Build established: Scavenger-Tank 4670 | -5/Upper Caves | Learned Factory stockpile data 5009 | -5/Upper Caves | Discovered new exit (range 12) 5027 | -5/Upper Caves | Entered another Upper Caves area 5074 | -5/Upper Caves | Discovered new exit (range 15) 5108 | -5/Upper Caves | Entered Factory 5108 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5602 | -4/Factory | Repaired Imp. Heavy Armor Plating 6224 | -4/Factory | Lost 5 parts (2n2u1w) 6255 | -4/Factory | Self-destructed Last Messages --------------- 06231_ R-10 Processor collects Rnf. Fission Core. 06232_ K-01 Serf collects debris. 06243_ Penetrated by Slug. 06243_ Slug penetrates Wall. 06243_ Penetrated by Slug. 06243_ Critical hit. 06243_ KE Penetrator destroyed. 06243_ Slug penetrates Wall. 06249_ Penetrated by Slug. 06249_ Railgun destroyed. 06249_ Penetrated by Slug. 06249_ Flexi-carbon Leg destroyed. 06251_ Penetrated by Slug. 06251_ Imp. Deuterium Engine destroyed. 06251_ Slug penetrates Wall. 06252_ U-05 Engineer lays Concrete. 06252_ Penetrated by Slug. 06254_ System corrupted: Energy discharge (-70). 06254_ Flexi-carbon Leg destroyed. 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R ????# """ """ ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 80 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 310 ECM Strength 1 Base Temperature (-) 200 Heat Shielding 75 Armor Coverage 1200 Resistance: KI 25 Core Shielding 30 Evasion (%) 43 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Armchair Analyst I Spy Challenges ------------ None Game ------ Seed TacticalNuclearInjector Manual? 0 Play Time 01:08:51 Cumulative 27.9 hours Start 2020.10.12 @ 12:33:38 End 2020.10.14 @ 16:55:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 662206f4-9d46-4151-9a6b-1b0b684ab7bd