Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 15:34:01 Player: Ms. V3-11A Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (3210) 3210 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 6547 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 60/100 System Corruption 37% Temperature Cool (0) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Advanced ECM Suite > --- WEAPON (2) ------- EM Shotgun > --- INVENTORY (15) --- Large Storage Unit High-capacity Storage Unit Structural Scanner Advanced ECM Suite Makeshift System Shield Makeshift System Shield Makeshift System Shield Component Analysis Suite EM Shotgun EM Shotgun Mini Grenade Launcher Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer Signal Interpreter Advanced Targeting Computer Kinecellerator Transmission Jammer Hacking Suite > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit High-capacity Storage Unit Structural Scanner Visual Processing Unit Core Analyzer Advanced ECM Suite System Shield System Shield System Shield Component Analysis Suite Mini Grenade Launcher Heavy Flail [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Cannon Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 2 2 . . Weapon . | . . . . . . . Parts Attached 97 | . 3 17 29 27 12 9 Power 11 | . . 3 5 2 . 1 Engine 3 | . . 1 1 1 . . Core 8 | . . 2 4 1 . 1 Reactor . | . . . . . . . Propulsion 19 | . . 3 5 5 4 2 Treads . | . . . . . . . Leg 17 | . . 3 5 5 2 2 Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 38 | . 1 8 14 9 2 4 Device 16 | . 1 1 7 4 1 2 Storage 2 | . . 2 . . . . Processor 6 | . . 1 2 1 . 2 Hackware 2 | . . . . 2 . . Protection 12 | . . 4 5 2 1 . Artifact . | . . . . . . . Weapon 29 | . 2 3 5 11 6 2 Energy Gun 3 | . . . . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 12 | . . 2 4 4 1 1 Ballistic Cannon 10 | . 2 1 1 6 . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 43 | . . 2 7 12 17 5 Power 6 | . . 1 1 2 1 1 Propulsion 9 | . . . 2 3 4 . Utility 18 | . . 1 3 3 9 2 Weapon 10 | . . . 1 4 3 2 Highest Loss Streak 15 | . . 1 2 8 15 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 93 99 98 97 78 69 Engine 1 | . 14 3 . . . . Core 6 | . . 7 8 6 4 5 Leg 16 | . 28 21 17 14 10 12 Device 14 | . 8 11 16 19 15 10 Storage 8 | . 14 11 9 7 7 7 Processor 15 | . . 10 18 23 16 14 Hackware 2 | . . . . 7 5 . Protection 4 | . . 10 9 1 . . Energy Gun 1 | . 5 . . . 3 9 Ballistic Gun 6 | . 5 9 8 2 4 4 Ballistic Cannon 8 | . 16 12 9 10 4 . Naked Turns . | . . . . . . . Heaviest Build 42 | 11 17 37 40 42 42 34 Greatest Support 30 | 20 20 30 30 30 24 30 Greatest Overweight (x) 8 | . . 1 2 2 8 1 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 8 8 10 15 15 15 15 Most Carried 15 | 5 6 15 15 15 15 15 Average Carried 12 | 3 3 7 14 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 2 6 15 15 15 15 14 Class Distribution -------------------- 63% | Mutant 15% | Scavenger-Mutant 13% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Low Matter Collected 3039 | 158 5 617 965 716 286 292 Remotely . | . . . . . . . Salvage Created 3554 | . 14 696 1221 1159 195 269 Parts 187 | . 4 50 69 50 13 1 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 5 | . . . 2 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 71 | . . 20 22 19 10 . Guns 15 | . . 5 5 3 2 . Cannons 50 | . . 15 17 16 2 . AOE 6 | . . . . . 6 . Classes Destroyed 16 | . 1 9 1 3 2 . Worker 8 | . . 2 5 1 . . Builder 1 | . . . 1 . . . Hauler 1 | . . 1 . . . . Recycler 11 | . . 1 4 6 . . Mechanic 1 | . . 1 . . . . Operator 4 | . 2 . . 2 . . Watcher 3 | . . 2 1 . . . Swarmer 13 | . . 6 4 . 3 . Grunt 30 | . . 5 12 11 2 . Brawler 1 | . . . . . 1 . Duelist 3 | . . 1 1 1 . . Sentry 16 | . . 8 5 3 . . Hunter 1 | . . . . 1 . . Programmer 3 | . . . . 2 1 . Heavy 1 | . . . . 1 . . Packrat 1 | . . . . . . 1 Thug 1 | . . . . . 1 . Fireman 2 | . . . . . 2 . Best Kill Streak 8 | . 1 4 8 7 3 . Combat Bots Only 6 | . . 3 3 6 3 . Max Kills in Single Turn 2 | . 1 2 2 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Damage Taken 5449 | . . 810 1233 1801 1342 263 Core 917 | . . 88 110 327 326 66 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 89 | . . 89 . . . . Core Remaining (%) 89 | 100 100 78 80 . . . Volleys Fired 256 | . 4 63 75 69 35 10 Largest 2 | . 2 2 2 2 2 2 Hottest 96 | . 78 78 69 96 76 90 Shots Fired 460 | . 8 126 140 113 55 18 Gun 167 | . . 33 69 24 23 18 Cannon 281 | . 8 93 71 89 20 . Launcher 12 | . . . . . 12 . Special . | . . . . . . . Kinetic 432 | . 8 126 140 113 42 3 Thermal . | . . . . . . . Explosive 12 | . . . . . 12 . Electromagnetic 16 | . . . . . 1 15 Robot Hit Streak 19 | . 2 17 19 18 16 10 Robot Miss Streak 6 | . 2 5 3 3 6 1 Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 332 | . 5 82 103 83 43 16 Core Hits 179 | . 2 33 52 44 38 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . . 1 1 8 3 . Blast 13 | . . 1 1 8 3 . Melee Attacks 4 | . . . . 1 3 . Impact 4 | . . . . 1 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7541 | . 107 1561 2127 2043 1468 235 Guns 2236 | . . 313 920 328 440 235 Cannons 4699 | . 107 1233 1207 1715 437 . Explosions 568 | . . . . . 568 . Melee 23 | . . . . . 23 . Ramming 15 | . . 15 . . . . Kinetic 6738 | . 107 1546 2127 2043 877 38 Thermal . | . . . . . . . Explosive 568 | . . . . . 568 . Electromagnetic 197 | . . . . . . 197 Impact 23 | . . . . . 23 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 33 | . . . . . 25 33 Average Corruption 19 | . . . . . 14 26 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . . . . . 20 26 Message Errors 16 | . . . . . 7 9 Matter Fused 12 | . . . . . 4 8 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 7 | . . . . . 3 4 Misfires 3 | . . . . . 1 2 Alerts 1 | . . . . . . 1 Weapon Failures 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 93 | . . 1 . . 92 . Projectiles 70 | . . 1 . . 69 . Explosions 23 | . . . . . 23 . Melee . | . . . . . . . Knockbacks 31 | . 1 12 7 9 2 . Impact . | . . . . . . . Kinetic 29 | . 1 10 7 9 2 . Secondary 2 | . . 2 . . . . Self-Inflicted Damage 271 | . . . . . 271 . Shots 8 | . . . . . 8 . Rammed . | . . . . . . . Targets Rammed 3 | . . 3 . . . . Kicked 3 | . . 3 . . . . Crushed . | . . . . . . . Highest Temperature 273 | . 36 165 195 53 173 273 Average Temperature 47 | . 20 37 59 17 52 159 Received Heat Transfer 2212 | . . 192 648 672 655 45 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Peak Influence 483 | . 46 483 435 306 . . Initial 175 | . . 18 149 175 . . Average 239 | . 14 281 292 190 . . Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 32 | 100 100 30 11 39 . . Level 1 57 | . . 44 79 60 . . Level 2 10 | . . 24 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 . 5 . . Investigation 3 | . . 1 . 2 . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . 1 1 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Distress Signals 4 | . . 2 2 . . . Communications Jammed 1 | . . . . 1 . . Distress Signals 1 | . . . . 1 . . Times Spotted 103 | . 4 28 31 24 13 3 Peak Tracking Total 5 | . 1 4 4 5 4 3 Tactical Retreats 6 | . . . 3 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Traps Triggered 6 | . . 1 2 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Low Machines Disabled 7 | . . 5 1 1 . . Max in Single Turn 1 | . . 1 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Machines Accessed 23 | . 3 4 4 9 2 1 Terminals 16 | . 3 3 4 5 1 . Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 58 | . 9 13 7 26 2 1 Successful 27 | . 4 6 2 12 2 1 Failed 31 | . 5 7 5 14 . . Catastrophic 3 | . 1 . 1 1 . . Database Lockouts . | . . . . . . . Manual 15 | . . . 4 11 . . Terminals 42 | . 9 7 7 18 1 . Fabricators 3 | . . . . 3 . . Repair Stations 9 | . . 6 . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 15 | . 4 2 1 5 2 1 Record 3 | . 2 . . . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . Open Door 2 | . . . . . 1 1 Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . . 1 . 1 . . Unreport Threat 1 | . . . . 1 . . Surveillance Status 1 | . . 1 . . . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 5 | . . 4 . 1 . . Scan Component 3 | . . 2 . 1 . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 5 | . . . 1 4 . . Terminals 3 | . . . 1 2 . . Botnet 3 | . . . 1 2 . . Fabricators 2 | . . . . 2 . . Fabnet 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . . 2 . . Used 1 | . 1 . . . . . Hacking Detections 16 | . 3 2 4 6 1 . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Low Turns Passed 6085 | 3 275 1395 1309 1296 1310 497 Spaces Moved 2731 | 1 211 723 514 530 547 205 Core 46 | . . . . . 46 . Treads . | . . . . . . . Legs 2487 | 1 211 723 514 530 369 139 Wheels 198 | . . . . . 132 66 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 105 | 120 120 120 120 120 105 105 Average Speed 173 | 120 120 139 190 193 208 161 Slowest Speed 450 | 120 120 190 260 260 450 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 1 46 53 53 18 64 29 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 3 | . . . . . 2 1 Spaces Dug 3 | . . . 1 1 1 . Terrain Destroyed 139 | . . 3 14 13 109 . Melee 2 | . . . . 1 1 . Projectile 39 | . . 3 14 12 10 . AOE 98 | . . . . . 98 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Total 3616 | 4 225 981 713 683 659 351 Wait 432 | . . 151 73 37 50 121 Move 2725 | . 210 722 513 529 546 205 Hop . | . . . . . . . Pick Up 54 | . 5 13 10 15 8 3 Fast Attach 37 | . 3 5 11 9 5 4 Attach 34 | . . 4 7 13 5 5 Detach 3 | . . 1 . . 1 1 Swap 26 | . . 8 11 5 2 . Drop 42 | 4 3 11 13 5 4 2 Fire 256 | . 4 63 75 69 35 10 Melee 4 | . . . . 1 3 . Ram . | . . . . . . . Kick 3 | . . 3 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 261 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 319 | -9/Materials | Identified exit to Mines 619 | -9/Materials | Repaired Aluminum Leg 633 | -9/Materials | Repaired Lgt. Armor Plating 717 | -9/Materials | Discovered new exit (range 11) 1194 | -9/Materials | Discovered new exit (range 14) 1674 | -9/Materials | Entered another Materials area 1674 | -8/Materials | Evolved 2 slots: Utility x2 2956 | -8/Materials | Discovered new exit (range 14) 2981 | -8/Materials | Identified exit to Factory 2983 | -8/Materials | Entered Factory 2983 | -7/Factory | Evolved 2 slots: Utility x2 3049 | -7/Factory | Identified exit to Factory 3518 | -7/Factory | Lost 8 parts (1p2n2u3w) 4018 | -7/Factory | Identified exit to Storage 4018 | -7/Factory | Identified exit to Lower Caves 4174 | -7/Factory | Build established: Scavenger-Skirmisher 4279 | -7/Factory | Entered Lower Caves 4596 | -7/Lower Caves | Ambushed by wild Derelicts 4613 | -7/Lower Caves | Core integrity fell below 50% 4777 | -7/Lower Caves | Build established: Scavenger-Mutant 5198 | -7/Lower Caves | System corruption reached 10% 5242 | -7/Lower Caves | Core integrity fell below 20% 5272 | -7/Lower Caves | Lost 15 parts (1p4n7u3w) 5518 | -7/Lower Caves | Build established: Mutant 5578 | -7/Lower Caves | Discovered new exit (range 11) 5589 | -7/Lower Caves | Entered another Lower Caves area 6081 | -7/Lower Caves | System corruption reached 30% 6086 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 05892_ System corrupted: Matter fused (-5). 05915_ :EZNPMWZ VZX1YDAJ=&5P 05941_ System corrupted: Component data lost. 05968_ System corrupted: IFF burst signal emitted. 05991_ System corrupted: FCS attempts to trigger Battle Rifle. 05991_ System corrupted: Battle Rifle misfires. 06008_ System corrupted: Component data lost. 06024_ VMGI|Y3:UVP71 Y W ERWPR Z1T 06039_ :V2ENU/RIUBFMGJ,|U V|3I U>1SK/#E 06054_ System corrupted: Matter fused (-5). 06073_ EK> 06078_ Lgt. Nuclear Core destroyed. 06080_ Battle Rifle destroyed. 06080_ EM Shotgun destroyed. 06080_ System corrupted by crushing effect (+5). 06083_ Core Analyzer destroyed. 06083_ System corrupted by crushing effect (+1). 06086_ Visual Processing Unit destroyed. 06086_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ???????????????????????????????? ????????????? | | ????????????????????##???????? ???????????? # | | ??????????????###### #??????? ??### #????? | | ????????????### #?????? ??# #???? # | | ????????????? #????? ??# #### # ? | | ?????????????? #???? ??## ## #? | | ??????????????? #??? #???# # ## | | ???????????????# ### ???? ?# ## | | ???????????????# ?????? #??# | | ????????????????# ????????# #????# | | ??????????##?????# ??????????# #?##### | | ??????????# ###### ###?????????# ??# ## ## | | ?????????## "" #?????????# #??# #### | | ?????????# " "" #?????????# #??# #?# | | ?????????# " " """ ####??##### #??# ##? | | ?????????## """g ##?# #### #? | | ??????????# "" "" g ### ### ## ## | | ??????????# """" " b #?## ### # | | ??????????# "" ## @ ####### # ##?# | | ??????????# ### ##??## ##??# | | ??????????# ########### # # ##??# ##### | | ??????????# ## # ##??# ##???? | | ??????????## ### #????# #????? | | ???????????##### #######?###?????## ##????? | | ???????????????### #????????????????####?????? | | ?????????????????# ##?????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayColdArray Manual? 0 Play Time 00:48:57 Cumulative 95.5 hours Start 2023.05.09 @ 14:34:27 End 2023.05.09 @ 15:34:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 43 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: 28068b65-c022-4706-92d2-5fb8c3d7229c