Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 18:46:51 Player: akira Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3121) 3121 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 6238 Bonus ------- High Alert Combat Kills 82 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 47/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Terrain Scanner Transport Network Coupler Light Armor Plating Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Medium Storage Unit Terrain Scanner Improved Terrain Scan Processor Transport Network Coupler Light Armor Plating Hardened Light Armor Plating Gauss Rifle Improved Datajack [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 72 | 6 12 . 21 3 . 6 24 Power 9 | 1 2 . 3 . . . 3 Engine 7 | 1 2 . 3 . . . 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 24 | 2 1 . 8 . . 3 10 Treads 13 | 2 1 . 2 . . 2 6 Leg 5 | . . . 2 . . . 3 Wheel 4 | . . . 2 . . 1 1 Hover . | . . . . . . . . Flight 2 | . . . 2 . . . . Utility 18 | 1 2 . 6 2 . 1 6 Device 7 | . . . 4 2 . . 1 Storage 2 | 1 1 . . . . . . Processor 1 | . 1 . . . . . . Hackware 2 | . . . . . . . 2 Protection 6 | . . . 2 . . 1 3 Artifact . | . . . . . . . . Weapon 21 | 2 7 . 4 1 . 2 5 Energy Gun 10 | 1 7 . 1 . . 1 . Energy Cannon 3 | . . . 2 . . . 1 Ballistic Gun 6 | 1 . . 1 1 . . 3 Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 4 . . . 1 Parts Lost 32 | . 2 . 10 . . 5 15 Power 3 | . . . 2 . . . 1 Propulsion 11 | . . . 4 . . 2 5 Utility 10 | . . . 2 . . 1 7 Weapon 8 | . 2 . 2 . . 2 2 Highest Loss Streak 6 | . 1 . 2 . . 3 6 To Critical Strikes 3 | . . . . . . 1 2 Average Slot Usage (%) 93 | . 99 100 76 94 100 99 92 Engine 9 | . 14 14 6 11 11 11 5 Treads 18 | . 28 28 4 22 22 15 15 Wheel 2 | . . . 6 . . 6 1 Device 10 | . . . 6 17 22 22 17 Storage 11 | . 14 14 11 11 11 11 8 Processor 6 | . 13 14 9 . . . . Hackware 4 | . . . . . . . 16 Protection 6 | . . . 7 11 11 10 8 Energy Gun 10 | . 20 28 11 . . 6 . Energy Cannon 3 | . . . 9 11 11 4 . Ballistic Gun 5 | . 7 . . 9 11 2 10 Ballistic Cannon 2 | . . . . . . 8 2 Peak Build Rating 40 | 6 9 9 18 23 23 25 40 Average Rating 18 | 3 8 9 11 20 23 21 33 On Entrance 12 | . 6 9 9 11 23 23 21 Naked Turns 10 | . . . . . . . 10 Heaviest Build 40 | 13 29 27 39 40 40 40 40 Greatest Support 42 | 40 40 40 40 40 40 42 40 Greatest Overweight (x) 10 | . . . 10 . . 1 2 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 14 Most Carried 15 | 7 15 15 14 14 13 15 15 Average Carried 12 | 3 13 14 12 12 13 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 14 13 13 11 5 Class Distribution -------------------- 55% | Mutant 40% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1641 | 259 271 . 201 57 . 95 758 Remotely . | . . . . . . . . Salvage Created 4149 | . 770 112 1067 236 . 193 1771 Parts 222 | . 38 5 51 10 . 6 112 Haulers Intercepted 6 | . 2 . 2 . . . 2 Recyclers Shooed 3 | . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 75 | . 13 2 22 5 . 4 29 Melee 4 | . . . . . . . 4 Guns 51 | . 13 2 13 2 . 2 19 Cannons 18 | . . . 7 3 . 2 6 Classes Destroyed 13 | . 5 . 3 1 . 1 3 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . . 1 Tunneler 2 | . 1 1 . . . . . Hauler 6 | . 2 . 2 . . . 2 Recycler 4 | . . . 2 . . . 2 Operator 4 | . 2 . 1 . . . 1 Watcher 6 | . 2 . 2 . . . 2 Swarmer 9 | . . . 7 . . . 2 Grunt 48 | . 13 2 10 4 . 3 16 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . . . . . 1 Sentry 13 | . . . 5 . . . 8 Hunter 2 | . . . . . . 1 1 Best Kill Streak 6 | . 4 2 6 2 . 3 4 Combat Bots Only 4 | . 4 2 4 2 . 3 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 Gunslinging 1 | . . . . . . . 1 Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 530 | . 59 11 124 11 . 46 279 Missed 146 | . 12 5 34 3 . 6 86 Damage Taken 5410 | . 573 64 1031 106 . 623 3013 Core 1086 | . 72 20 348 12 . 29 605 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 55 | 100 . 63 . . . 2 . Volleys Fired 293 | . 68 7 89 9 . 20 100 Largest 2 | . 2 2 2 2 . 2 2 Hottest 136 | . 100 100 136 91 . 103 91 Shots Fired 552 | . 131 14 176 18 . 37 176 Gun 443 | . 131 14 131 9 . 13 145 Cannon 109 | . . . 45 9 . 24 31 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 233 | . 50 . . 9 . 17 157 Thermal 318 | . 80 14 176 9 . 20 19 Explosive . | . . . . . . . . Electromagnetic 1 | . 1 . . . . . . Robot Hit Streak 27 | . 13 8 27 6 . 11 21 Robot Miss Streak 4 | . 4 1 4 2 . 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 417 | . 101 11 132 11 . 27 135 Core Hits 166 | . 39 6 42 6 . 10 63 Critical Kills 2 | . 1 . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 21 | . 6 1 11 . . 1 2 Burn 18 | . 5 1 11 . . 1 . Destroy 2 | . 1 . . . . . 1 Sever 1 | . . . . . . . 1 Melee Attacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing 8 | . . . . . . . 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6971 | . 1259 144 2038 211 . 450 2869 Guns 5014 | . 1259 144 1291 58 . 149 2113 Cannons 1643 | . . . 744 153 . 301 445 Explosions . | . . . . . . . . Melee 306 | . . . . . . . 306 Ramming 8 | . . . 3 . . . 5 Kinetic 2968 | . 486 . . 58 . 152 2272 Thermal 3673 | . 757 144 2035 153 . 298 286 Explosive . | . . . . . . . . Electromagnetic 16 | . 16 . . . . . . Impact . | . . . . . . . . Slashing 306 | . . . . . . . 306 Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . . 12 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 23 | . . . 16 . . . 7 Projectiles 16 | . . . 16 . . . . Explosions . | . . . . . . . . Melee 7 | . . . . . . . 7 Knockbacks 4 | . . . . . . 1 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . 1 2 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 3 | . . . 1 . . . 2 Shots . | . . . . . . . . Rammed 3 | . . . 1 . . . 2 Targets Rammed 3 | . . . 1 . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 324 | . 174 273 324 81 . 309 15 Average Temperature 73 | . 36 124 93 28 . 134 6 Received Heat Transfer 2367 | . 318 39 411 60 . 261 1278 Effects 2 | . . . 1 . . 1 . Energy Bleed 2 | . . . 1 . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 1 . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 23 | . 4 2 15 . . 1 1 Heat Transferred 9857 | . 2198 481 5735 259 . 666 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 589 | . 246 104 397 283 . 50 589 Initial 118 | . . 34 40 118 . . . Average 141 | . 61 98 244 226 . 19 240 Maximum Alert Level 2 | . 1 . 1 1 . . 2 Low Security (%) 71 | 100 99 100 21 32 . 100 52 Level 1 21 | . . . 78 67 . . 17 Level 2 7 | . . . . . . . 29 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 4 . 1 . . . 7 Investigation 3 | . 2 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 2 . 1 . . . 1 Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 10 | . 3 . 5 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 31 2 34 5 . 4 48 Peak Tracking Total 8 | . 5 2 5 3 . 3 8 Tactical Retreats 8 | . 3 . 1 1 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 3 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 11 | . 5 . . . 2 . 4 Terminals 9 | . 5 . . . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 15 . . . 2 . 12 Successful 15 | . 4 . . . 2 . 9 Failed 14 | . 11 . . . . . 3 Catastrophic 3 | . 2 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 24 | . 16 . . . . . 8 Terminals 27 | . 15 . . . . . 12 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 3 . . . 2 . 6 Record 2 | . . . . . 2 . . Part Schematic 2 | . . . . . . . 2 Robot Analysis 3 | . 3 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . . 3 Terminals 4 | . 1 . . . . . 3 Botnet 4 | . 1 . . . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 8 | . 5 . . . . . 3 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 6721 | 72 1905 304 1057 298 333 1043 1709 Spaces Moved 3120 | 38 991 174 412 153 209 446 697 Core 35 | 3 . . 18 . . . 14 Treads 2746 | 35 991 174 98 153 209 446 640 Legs 49 | . . . 12 . . . 37 Wheels 290 | . . . 284 . . . 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 115 160 160 152 50 Average Speed 170 | 151 160 160 157 160 160 203 180 Slowest Speed 550 | 160 160 160 550 160 160 240 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 96 43 42 36 60 85 53 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 4 | . . 2 . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3956 | 50 1179 186 642 188 208 544 959 Wait 383 | . 91 4 106 23 . 71 88 Move 3113 | 37 990 173 411 152 208 445 697 Hop . | . . . . . . . . Pick Up 49 | 7 12 1 6 1 . 2 20 Fast Attach 26 | 5 7 . 10 1 . . 3 Attach 23 | 1 2 . 6 2 . 5 7 Detach 1 | . . . . . . . 1 Swap 23 | . 3 . 5 . . 1 14 Drop 34 | . 6 1 8 . . . 19 Fire 293 | . 68 7 89 9 . 20 100 Melee 8 | . . . . . . . 8 Ram 2 | . . . 1 . . . 1 Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 229 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 724 | -10/Materials | Discovered new exit (range 7) 917 | -10/Materials | Discovered new exit (range 11) 1057 | -10/Materials | Discovered new exit (range 16) 1978 | -10/Materials | Entered Mines 2019 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2023 | -10/Mines | Found Prototype Device 2215 | -10/Mines | Discovered new exit (range 12) 2223 | -10/Mines | Learned location of Storage (-9) 2282 | -10/Mines | Entered Materials 2282 | -9/Materials | Evolved 2 slots: Utility x2 2283 | -9/Materials | Identified exit to Mines 2694 | -9/Materials | Core integrity fell below 50% 2765 | -9/Materials | Discovered new exit (range 6) 2779 | -9/Materials | Identified Exp. Sensor Array 3119 | -9/Materials | Core integrity fell below 20% 3339 | -9/Materials | Entered Mines 3352 | -9/Mines | Learned location of Zion (-7) 3574 | -9/Mines | Discovered new exit (range 10) 3612 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3629 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3631 | -9/Mines | Discovered new exit (range 5) 3637 | -9/Mines | Entered Exiles 3637 | -9/Exiles | Found Exiles lab abandoned 3638 | -9/Exiles | Identified exit to Mines 3658 | -9/Exiles | Build established: Scavenger-Mutant 3970 | -9/Exiles | Entered Mines 4370 | -8/Mines | Build established: Mutant 4434 | -8/Mines | Lost 3 parts (1n1u1w) 4694 | -8/Mines | Build established: Scavenger-Mutant 4987 | -8/Mines | Discovered new exit (range 12) 5013 | -8/Mines | Entered Materials 5013 | -8/Materials | Evolved 2 slots: Utility x2 5391 | -8/Materials | Discovered new exit (range 5) 6016 | -8/Materials | Garrison activated, responded to threat 6215 | -8/Materials | Discovered new exit (range 4) 6273 | -8/Materials | Core integrity fell below 50% 6493 | -8/Materials | Garrison activated, responded to threat 6613 | -8/Materials | First assault squad dispatched 6694 | -8/Materials | Core integrity fell below 20% 6696 | -8/Materials | Lost 6 parts (1p1n3u1w) 6707 | -8/Materials | System corruption reached 10% 6722 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06655_ Slug penetrates Door. 06659_ Critical hit (Smash). 06659_ Lgt. Nuclear Core destroyed. 06659_ System corrupted by crushing effect (+1). 06665_ Exp. Sensor Array destroyed. 06667_ Acquired ECM Suite. 06673_ R-06 Scavenger collects Particle Gun. 06677_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06695_ Electrolysis Chamber disabled. 06706_ Lrg. Storage Unit destroyed. 06706_ Hacking Suite destroyed. 06706_ System corrupted by crushing effect (+3). 06706_ System corrupted by crushing effect (+1). 06706_ System corrupted by crushing effect (+3). 06711_ Titanium Leg destroyed. 06712_ System corrupted: Component data lost. 06712_ Titanium Leg destroyed. 06712_ Knocked back. 06721_ Slammed into G-47 Trooper. 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"" # ## """ #?? | | #??# + ## #?? | | ! #??# ] # ## ] """ #?? | | ! #??###/#### ## """ #?? | | !#????# #??# ## """ =#?? | | ! #????# #### %## #?? | | #######""######### ##; g@;#/#######?? | | u igH b #?????? | | % u! ! g #?????? | | ####+#######+######+#=! % ######?????? | | ?? ????# =!=######??????????? | | ??# /!#???????????????? | | #?# ==#???????????????? | | #?# #???????????????? | | ##########?##########????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberDeuteriumShielding Manual? 0 Play Time 00:45:34 Cumulative 79.0 hours Start 2024.12.01 @ 17:47:07 End 2024.12.01 @ 18:46:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83258d50-6e16-427f-bb4a-a555f03f09a1