Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 18:35:30 Player: ThatBishHoly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1645) 1645 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 3859 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Aluminum Leg Improved Weapon Shielding Reactive Plating Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Matter Pod Targeting Computer Reactive Plating > --- WEAPON ----------- Improved EM Shotgun Autogun Grenade Launcher > --- INVENTORY -------- Aluminum Leg Hardened Light Armor Plating Drone Bay [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Matter Pod Storage Large Matter Pod Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 52 | 6 8 9 13 16 Power 4 | 1 1 . 2 . Engine 3 | 1 1 . 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 20 | 3 2 5 5 5 Treads 5 | 1 . 4 . . Leg 5 | . . . . 5 Wheel 6 | 2 2 . 2 . Hover 3 | . . . 3 . Flight 1 | . . 1 . . Utility 8 | . 2 . 1 5 Device . | . . . . . Storage 1 | . 1 . . . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 20 | 2 3 4 5 6 Energy Gun 6 | 2 . 2 2 . Energy Cannon 3 | . . 2 . 1 Ballistic Gun 6 | . 2 . 3 1 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . 2 . 1 Corrupted Parts 3 | . . . . 3 System Corruption 13 | . . . . 13 Parts Lost 23 | . 4 . 4 15 Power 4 | . 1 . 2 1 Propulsion 9 | . 2 . 1 6 Utility 2 | . . . . 2 Weapon 8 | . 1 . 1 6 Highest Loss Streak 9 | . 4 . 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 77 | . 61 94 91 65 Engine 7 | . 10 11 4 7 Core 1 | . . . 5 . Treads 7 | . . 29 11 . Leg 4 | . . . . 14 Wheel 7 | . 22 1 8 . Hover 4 | . . . 8 4 Storage 7 | . . 11 11 7 Processor 6 | . . 11 9 4 Protection 2 | . . . 1 7 Energy Gun 7 | . 15 3 4 7 Energy Cannon 1 | . . 8 . . Ballistic Gun 14 | . 8 18 26 4 Launcher 1 | . 1 . . 3 Naked Turns 30 | . . . . 30 Heaviest Build 32 | 7 8 16 24 32 Greatest Support 69 | 32 32 69 69 50 Greatest Overweight (x) 6 | . 2 2 2 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 Average Carried 3 | 1 1 1 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | . 3 3 4 4 Class Distribution -------------------- 41% | Gunner 30% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1739 | 259 147 111 816 406 Remotely . | . . . . . Salvage Created 2178 | . 162 191 828 997 Parts 131 | . 14 8 70 39 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 40 | . 3 3 14 20 Melee 5 | . . . . 5 Guns 25 | . 3 1 14 7 Cannons 5 | . . 2 . 3 AOE 3 | . . . . 3 Classes Destroyed 10 | . 3 3 2 2 Worker 1 | . . . 1 . Builder 4 | . 1 . 1 2 Hauler 3 | . . 1 2 . Recycler 2 | . 1 . . 1 Watcher 2 | . . . 2 . Swarmer 6 | . 3 . 3 . Grunt 22 | . . 2 4 16 Brawler 2 | . . . . 2 Sentry 9 | . . 1 7 1 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 3 3 4 8 Combat Bots Only 6 | . 2 3 3 6 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 253 | . 42 10 76 125 Missed 56 | . 3 1 18 34 Damage Taken 3118 | . 359 136 770 1853 Core 885 | . 127 46 162 550 Absorbed by Shields . | . . . . . Ignored by Resistances 10 | . . . . 10 Core Remaining (%) 65 | 100 49 . 48 . Volleys Fired 130 | . 25 10 52 43 Largest 3 | . 2 3 3 3 Hottest 113 | . 100 108 113 98 Shots Fired 295 | . 41 26 148 80 Gun 267 | . 40 20 148 59 Cannon 21 | . . 6 . 15 Launcher 7 | . 1 . . 6 Special . | . . . . . Kinetic 201 | . . 20 144 37 Thermal 46 | . 40 6 . . Explosive 7 | . 1 . . 6 Electromagnetic 41 | . . . 4 37 Robot Hit Streak 18 | . 3 6 13 18 Robot Miss Streak 6 | . 6 2 3 6 Penetration Max . | . . . . . Secondary Targets 7 | . . . 6 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 199 | . 16 12 97 74 Core Hits 110 | . 6 8 33 63 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 7 | . 3 . 2 2 Burn 3 | . 3 . . . Destroy 2 | . . . 2 . Sever 2 | . . . . 2 Melee Attacks 15 | . . . . 15 Impact . | . . . . . Slashing 13 | . . . . 13 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3909 | . 127 193 1504 2085 Guns 2529 | . 100 111 1504 814 Cannons 429 | . . 82 . 347 Explosions 604 | . 23 . . 581 Melee 343 | . . . . 343 Ramming 4 | . 4 . . . Kinetic 2169 | . . 111 1446 612 Thermal 415 | . 100 82 . 233 Explosive 371 | . 23 . . 348 Electromagnetic 607 | . . . 58 549 Impact . | . . . . . Slashing 343 | . . . . 343 Piercing . | . . . . . Highest Corruption 17 | . . . . 17 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 160 | . 33 . . 127 Shots 7 | . 1 . . 6 Rammed 3 | . 3 . . . Targets Rammed 3 | . 3 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 462 | . 462 268 110 409 Average Temperature 126 | . 293 104 38 130 Received Heat Transfer 1143 | . . 81 279 783 Effects 16 | . 13 . . 3 Shutdowns 3 | . 2 . . 1 Energy Bleed 6 | . 4 . . 2 Matter Decay 3 | . 3 . . . Short Circuit 2 | . 2 . . . Damage (minor) 1 | . 1 . . . Damage (major) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 916 | . 518 148 . 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 518 | . 84 125 440 518 Initial 141 | . . 33 52 141 Average 204 | . 47 70 242 308 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 51 | 100 100 100 32 27 Level 1 35 | . . . 56 46 Level 2 12 | . . . 11 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 1 . 4 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 6 | . . 1 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 3 6 17 26 Peak Tracking Total 11 | . 3 5 3 11 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 11 | . 3 . 5 3 Terminals 9 | . 2 . 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 24 | . 4 . 7 13 Successful 14 | . 4 . 3 7 Failed 10 | . . . 4 6 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 21 | . 3 . 7 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 11 | . 3 . 3 5 Record 1 | . . . . 1 Open Door 2 | . . . 2 . Branch Access Points 1 | . . . . 1 Terminal Index 1 | . . . 1 . Alert Level 2 | . 1 . . 1 Locate Traps 1 | . . . . 1 Investigation Status 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 . 3 3 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1729 | 40 323 176 630 560 Spaces Moved 1122 | 37 257 82 450 296 Core 134 | 17 28 5 . 84 Treads 174 | . . 66 108 . Legs 140 | . . . . 140 Wheels 434 | 20 229 11 174 . Hover 240 | . . . 168 72 Flight . | . . . . . Fastest Speed 50 | 50 50 90 52 50 Average Speed 100 | 77 91 150 97 101 Slowest Speed 350 | 100 150 160 190 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 37 13 57 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 55 | . 4 . . 51 Melee . | . . . . . Projectile . | . . . . . AOE 55 | . 4 . . 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1487 | 48 303 121 553 462 Wait 94 | . . . 24 70 Move 1118 | 36 256 81 449 296 Hop . | . . . . . Pick Up 46 | 5 10 10 7 14 Fast Attach 10 | 1 . 1 6 2 Attach 31 | 5 7 6 3 10 Detach 2 | . . 1 . 1 Swap 11 | . 1 2 4 4 Drop 26 | 1 1 9 8 7 Fire 130 | . 25 10 52 43 Melee 15 | . . . . 15 Ram 3 | . 3 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Lost 4 parts (1p2n1w) 243 | -10/Materials | Core integrity fell below 50% 331 | -10/Materials | Discovered new exit (range 11) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 452 | -9/Materials | Discovered new exit (range 15) 540 | -9/Materials | Entered Storage 641 | -9/Storage | Build established: Gunner 671 | -9/Storage | Learned location of Armory (-4) 1074 | -9/Storage | Core integrity fell below 50% 1101 | -9/Storage | Lost 3 parts (1p1n1w) 1143 | -9/Storage | Discovered new exit (range 7) 1170 | -9/Storage | Entered Materials 1170 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1346 | -8/Materials | System corruption reached 10% 1350 | -8/Materials | Lost 3 parts (2n1w) 1624 | -8/Materials | Core integrity fell below 50% 1659 | -8/Materials | Lost 9 parts (1p3n2u3w) 1705 | -8/Materials | Core integrity fell below 20% 1730 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01642_ Acquired Scythe. 01644_ Acquired Imp. Weapon Shielding. 01647_ System corrupted: IFF burst signal emitted. 01648_ Dropped Reactive Plating. 01665_ G-47 Trooper destroyed. 01666_ System corrupted: Component data lost. 01666_ Acquired 10 matter. 01684_ BKTVJ1ICBVOKNLY3V9K<1ZZYA2=I8KZTQG 01685_ Acquired Adv. Visual Processing Unit. 01698_ G-47 Trooper destroyed. 01700_ System corrupted: Matter fused (-6). 01700_ B-36 Bruiser destroyed. 01703_ Acquired 26 matter. 01704_ Y-45 Defender Lgt. Treads severed. 01706_ Y-45 Defender Hvy. Assault Rifle severed. 01707_ Critical hit (Burn: +37). 01709_ Acquired Aluminum Leg. 01711_ G-47 Trooper destroyed. 01721_ Y-45 Defender destroyed. 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"#??????????????????????????? | | ????????????# ^ T#??????????????????????????? | | ????????????# "#??????????????????????????? | | ????????????#^ ^ "#??????????????????????????? | | ????????????# "#??????????????????????????? | | ????????????# ##???????????????#??????????? | | ????????????# #???????????? +??????????? | | ??????????### #???????????? #??????????? | | ??????????# # # # #???????????? #??????????? | | ?????????## # #???????????# ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapDiametricPick Manual? 0 Play Time 00:33:07 Cumulative 46.9 hours Start 2024.07.10 @ 17:41:27 End 2024.07.10 @ 18:35:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 25x22 Zoom Use 74% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32f0d03e-1970-4654-b8d3-7c38de809a62