Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.30 @ 19:32:27

Player: TBExtent

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (380)      380
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 940

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     254/300
Energy                     18/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Mining Claw
>               --- INVENTORY (18) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Heat Sink
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Targeting Computer
          Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
  Medium Laser
   Light Cannon
>        --- INVENTORY --------
         Ion Engine
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Heat Sink
  Medium Storage Unit
  Medium Storage Unit
         Beam Cannon
   Light Assault Rifle
         Mining Claw
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | .   10  7   
  Power                    3    | .   2   1   
    Engine                 3    | .   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   .   3   
    Treads                 .    | .   .   .   
    Leg                    3    | .   .   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 1    | .   1   .   
    Storage                3    | .   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | .   4   3   
    Energy Gun             1    | .   .   1   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   4   11  
  Power                    3    | .   1   2   
  Propulsion               5    | .   .   5   
  Utility                  .    | .   .   .   
  Weapon                   7    | .   3   4   
  Highest Loss Streak      11   | .   2   11  
Average Slot Usage (%)     96   | .   97  95  
  Engine                   13   | .   13  12  
  Leg                      28   | .   28  28  
  Device                   1    | .   1   .   
  Storage                  24   | .   23  28  
  Energy Gun               6    | .   6   .   
  Ballistic Gun            15   | .   14  24  
  Ballistic Cannon         5    | .   6   .   
Naked Turns                .    | .   .   .   
Heaviest Build             55   | 12  55  55  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 18   | .   18  18  
  Average Capacity         14   | .   13  18  
  Most Carried             18   | .   18  18  
  Average Carried          11   | .   10  17  
  Final Capacity           18   | 6   18  18  
  Final Carried            18   | 6   18  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           397  | 199 198 .   
  Remotely                 .    | .   .   .   
Salvage Created            499  | .   499 .   
  Parts                    29   | .   29  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | .   12  .   
  Guns                     7    | .   7   .   
  Cannons                  5    | .   5   .   
Classes Destroyed          5    | .   5   .   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    9    | .   9   .   
Best Kill Streak           4    | .   4   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1551 | .   703 848 
  Core                     257  | .   111 146 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              57   | .   54  3   
  Largest                  2    | .   2   2   
  Hottest                  100  | .   85  100 
Shots Fired                112  | .   107 5   
  Gun                      87   | .   83  4   
  Cannon                   25   | .   24  1   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  82   | .   79  3   
  Thermal                  30   | .   28  2   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         17   | .   17  1   
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           70   | .   68  2   
  Core Hits                31   | .   31  .   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           979  | .   944 35  
  Guns                     535  | .   518 17  
  Cannons                  228  | .   210 18  
  Explosions               216  | .   216 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  472  | .   465 7   
  Thermal                  507  | .   479 28  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Effects                  4    | .   4   .   
    Message Errors         2    | .   2   .   
    Data Loss (minor)      2    | .   2   .   
Overload Shots             .    | .   .   .   
Overflow Damage            46   | .   46  .   
  Projectiles              .    | .   .   .   
  Explosions               46   | .   46  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      81   | .   81  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        144  | .   144 29  
  Average Temperature      47   | .   48  17  
  Received Heat Transfer   264  | .   264 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         952  | .   890 62  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             243  | .   243 40  
  Average Influence        112  | .   122 34  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         83   | .   80  100 
  Level 1                  16   | .   19  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   28  2   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        7    | .   7   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                25   | .   25  .   
  Successful               17   | .   17  .   
  Failed                   8    | .   8   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   13  .   
  Terminals                23   | .   23  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Prototype ID Bank        3    | .   3   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Transport Status         1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         19   | .   19  .   
  Terminals                6    | .   6   .   
    Track                  2    | .   2   .   
    Botnet                 3    | .   3   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               2    | .   .   2   
  Total Damage             13   | .   .   13  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1251 | .    1104 147  
Spaces Moved               640  | 1    566  73   
  Core                     .    | .    .    .    
  Treads                   .    | .    .    .    
  Legs                     640  | 1    566  73   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  180  
  Average Speed            159  | 120  157  180  
  Slowest Speed            180  | 120  180  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 2    95   22   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          52   | .    52   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      52   | .    52   .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      768  | .   684 84  
  Wait                     30   | .   29  1   
  Move                     638  | .   565 73  
  Hop                      .    | .   .   .   
  Pick Up                  21   | .   21  .   
  Fast Attach              1    | .   1   .   
  Attach                   12   | .   5   7   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     5    | .   5   .   
  Fire                     57   | .   54  3   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 5)
  303 | -10/Materials | Build established: Mutant
  523 | -10/Materials | Discovered new exit (range 9)
  767 | -10/Materials | Discovered new exit (range 13)
  854 | -10/Materials | Discovered new exit (range 13)
 1105 | -10/Materials | Entered Mines
 1111 | -10/Mines     | Discovered new exit (range 15)
 1113 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1203 | -10/Mines     | Learned Materials emergency access door positions
 1220 | -10/Mines     | Assembled infested the area
 1247 | -10/Mines     | Core integrity fell below 50%
 1251 | -10/Mines     | Core integrity fell below 20%
 1252 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01234_ Trooper 1a destroyed.
01234_ Lgt. Assault Rifle destroyed.
01236_ Ion Engine destroyed.
01236_ Aluminum Leg destroyed.
01236_ Trooper 1b destroyed.
01236_ K-01 Serf collects debris.
01236_ Aluminum Leg destroyed.
01238_ Lgt. Assault Rifle destroyed.
01239_ The unstable cave ceiling collapses. <x2>
01242_ Aluminum Leg destroyed.
01244_ The unstable cave ceiling collapses. <x2>
01244_ Ion Engine destroyed.
01244_ Sml. Laser destroyed.
01246_ The unstable cave ceiling collapses.
01246_ Beam Cannon destroyed.
01248_ The unstable cave ceiling collapses.
01248_ R-06 Scavenger destroyed.
01249_ The unstable cave ceiling collapses. <x2>
01250_ Aluminum Leg destroyed. <x2>
01251_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalImpulseBuckler
  Manual?         0
Play Time         00:14:15
  Cumulative      193.0 hours
  Start           2020.01.30 @ 19:18:20
  End             2020.01.30 @ 19:32:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          115
  Rogue           107
  Adventurer      8
  Explorer        0
Win Type          -
  Total           8
  Types           6/0/0/2/0/0/0
Lore%             72
Gallery%          72
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ddf94b91-f7e8-48ef-8dfa-0acec9101233