Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.12 @ 23:07:19 Player: MAXX-P31 Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (188) 940 Value Destroyed (6443) 6443 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2559) 2559 TOTAL SCORE: 13002 Bonus ------- High Alert Combat Kills 798 Follower Combat Kills 361 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 260/265 System Corruption 0% Temperature Cool (95) Movement Treading (212) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Beam Rifle Particle Gun Particle Gun Gauss Rifle > --- INVENTORY (20) --- Deuterium Engine Light Treads Light Treads Advanced Treads Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Battery (200) Compact Matter Pod (150) Experimental Sensor Array Improved Light Armor Plating Hardlight Generator Hacking Suite System Shield EM Pulse Cannon Heavy Particle Cannon Improved Grenade Launcher Missile Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Particle Gun Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Advanced Treads Advanced Treads Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Battery Compact Matter Pod Experimental Sensor Array Improved Light Armor Plating Hacking Suite System Shield EM Pulse Cannon Heavy Particle Cannon Improved Grenade Launcher Missile Launcher Datajack Plasma Cutter [Rating: 35] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . 1 . 1 . . . . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 95 | 7 2 9 21 1 21 9 6 15 4 Power 11 | 1 . 1 2 . 2 2 1 1 1 Engine 11 | 1 . 1 2 . 2 2 1 1 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 1 7 . 3 2 1 5 3 Treads 24 | 2 . 1 7 . 3 2 1 5 3 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 1 3 6 . 5 1 1 3 . Device 14 | 1 . 2 4 . 2 1 1 3 . Storage 3 | 1 1 . 1 . . . . . . Processor 1 | . . . . . 1 . . . . Hackware 2 | . . . . . 2 . . . . Protection 2 | . . 1 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 38 | 2 1 4 6 1 11 4 3 6 . Energy Gun 19 | 1 . . 2 . 9 2 . 5 . Energy Cannon 4 | . . . 3 . . 1 . . . Ballistic Gun 8 | 1 . 1 1 . . 1 3 1 . Ballistic Cannon 4 | . . 2 . . 2 . . . . Launcher 3 | . 1 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . 1 . . Parts Lost 19 | . . 4 . . 7 4 1 3 . Power 3 | . . 1 . . 1 . . 1 . Propulsion 5 | . . 1 . . 2 2 . . . Utility 4 | . . 1 . . 1 1 1 . . Weapon 7 | . . 1 . . 3 1 . 2 . Highest Loss Streak 6 | . . 3 . . 6 1 1 2 . To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 1 6 13 18 20 19 19 19 19 19 Power 1 | . 1 . 1 2 1 2 1 . 1 Propulsion 3 | . 1 1 2 3 2 4 3 4 3 Utility 7 | . 1 4 8 8 7 7 7 8 9 Weapon 5 | . 2 7 5 6 6 4 4 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 41 | . 1 1 8 . 5 1 11 1 13 Power 4 | . . . . . 1 . 3 . . Propulsion 9 | . . . 2 . 1 1 4 . 1 Utility 16 | . 1 1 3 . 2 . 1 1 7 Weapon 10 | . . . 3 . 1 . 3 . 3 Tool/Special 2 | . . . . . . . . . 2 Average Slot Usage (%) 99 | . 99 96 99 100 98 99 99 99 99 Engine 10 | . 14 13 11 11 8 9 9 9 8 Treads 20 | . 28 27 22 22 17 17 18 18 18 Device 17 | . 14 10 19 22 15 17 17 18 18 Storage 10 | . 14 14 11 11 9 9 9 9 9 Processor 4 | . . . . . 8 9 9 9 9 Energy Gun 13 | . 13 . 5 . 30 33 4 15 26 Energy Cannon 8 | . . . 25 27 2 2 . . . Ballistic Gun 9 | . 13 3 1 . . . 31 20 8 Launcher 1 | . . 17 . 5 . . . . . Peak Build Rating 35 | 7 8 16 25 24 33 32 33 35 33 Average Rating 24 | 5 7 8 22 23 27 28 30 33 32 On Entrance 19 | . 7 8 9 24 24 32 29 33 31 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 14 29 33 64 64 65 64 63 66 66 Greatest Support 42 | 40 40 40 40 40 40 40 40 40 42 Greatest Overweight (x) 3 | . . . 1 1 1 3 1 1 2 Average Overweight (x) . | . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 5 9 15 18 20 20 20 20 20 20 Most Carried 20 | 2 13 15 20 20 20 20 20 20 20 Average Carried 17 | 1 6 13 18 20 19 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 2 13 13 20 20 20 20 20 20 20 Class Distribution -------------------- 45% | Scavenger-Gunner 26% | Gunner 16% | Mutant 7% | Scientist-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Matter Collected 2940 | 277 251 476 295 53 244 195 395 627 127 Remotely . | . . . . . . . . . . Salvage Created 7545 | 89 341 172 1843 192 1141 1077 731 1783 176 Parts 350 | 5 22 6 92 15 41 57 21 83 8 Haulers Intercepted 9 | . 1 . 4 . 2 . 2 . . Recyclers Shooed 4 | . 1 1 . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 159 | . 9 19 27 7 20 28 6 39 4 Guns 101 | . 5 2 7 . 14 26 6 38 3 Cannons 24 | . . 2 18 1 3 . . . . AOE 26 | . 4 15 . 6 . . . . 1 Classes Destroyed 19 | 2 5 2 4 1 1 1 . 2 1 Worker 6 | . 2 2 1 . 1 . . . . Builder 4 | . 1 . 2 1 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 9 | . 1 . 4 . 2 . 2 . . Recycler 13 | 1 1 1 4 . 2 . 4 . . Operator 6 | . . . 3 . . . 2 . 1 Watcher 4 | . . . 1 . 2 . 1 . . Swarmer 23 | . 5 3 3 . 5 7 . . . Cutter 2 | . . . . . . . . 2 . Grunt 73 | . 4 . 15 6 9 10 4 22 3 Brawler 7 | . . . 1 . 1 1 . 4 . Duelist 3 | . . . . . . 3 . . . Protector 1 | . . . . 1 . . . . . Sentry 28 | . . . 8 . 4 7 2 7 . Demolisher 2 | . . 2 . . . . . . . Specialist 1 | . . . . . . . . . 1 Hunter 2 | . . . . . 1 . . 1 . Programmer 3 | . . . . . . . . 3 . Assembled 14 | . . 14 . . . . . . . Best Kill Streak 8 | 2 5 5 8 5 8 6 2 6 4 Combat Bots Only 7 | . 4 5 7 4 7 6 2 6 3 Max Kills in Single Turn 4 | 1 3 4 2 2 2 2 1 2 1 Gunslinging 1 | . 1 . 1 . 1 1 . 1 . Exploded 2 | . 2 2 . 2 . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Hostile Shots Fired 460 | . 19 37 71 3 106 82 19 112 11 Missed 100 | . 9 7 13 1 23 16 7 23 1 Hits 360 | . 10 30 58 2 83 66 12 89 10 Melee 10 | . . 5 . . . 3 . 2 . Projectile 350 | . 10 25 58 2 83 63 12 87 10 AOE 17 | . . 15 . . . . . 2 . Critical Strikes 15 | . . . 2 . 3 2 2 6 . Damage Taken 5529 | . 110 908 760 24 1064 835 236 1403 189 Core 882 | . 18 184 128 . 115 110 35 218 74 Absorbed by Shields 47 | . . . . . . 43 . 4 . Core Remaining (%) 62 | 100 . 19 . 68 . . . . . Volleys Fired 350 | 7 17 33 74 6 46 63 28 68 8 Largest 4 | 2 2 2 3 3 4 4 4 4 4 Hottest 258 | 70 70 60 204 204 249 258 178 172 214 Shots Fired 1071 | 14 32 58 212 10 155 204 108 250 28 Gun 857 | 14 30 18 98 . 124 188 108 249 28 Cannon 185 | . . 16 114 7 31 16 . 1 . Launcher 29 | . 2 24 . 3 . . . . . Special . | . . . . . . . . . . Kinetic 340 | 7 15 34 25 . 10 . 102 139 8 Thermal 685 | 7 15 . 187 7 145 188 6 110 20 Explosive 29 | . 2 24 . 3 . . . . . Electromagnetic 17 | . . . . . . 16 . 1 . Robot Hit Streak 67 | 3 8 6 16 19 15 28 16 67 36 Robot Miss Streak 4 | 2 2 2 3 1 3 2 3 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 20 | . 1 1 1 . 3 3 . 11 . Max Gunslinging Chain 2 | . 1 1 1 . 2 1 . 1 . Shots Hit Robots 680 | 7 20 19 123 5 105 123 70 184 24 Core Hits 346 | 3 21 42 50 14 45 49 27 87 8 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . 3 . Critical Strikes 43 | 1 1 . 6 . 13 9 . 10 3 Burn 39 | 1 1 . 6 . 13 9 . 6 3 Destroy 4 | . . . . . . . . 4 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13848 | 83 517 1033 2500 669 1950 2110 1209 3216 561 Guns 9826 | 83 210 105 1075 . 1503 2083 1205 3216 346 Cannons 1923 | . . 119 1320 42 415 27 . . . Explosions 2019 | . 300 809 68 627 . . . . 215 Melee . | . . . . . . . . . . Ramming 80 | . 7 . 37 . 32 . 4 . . Kinetic 3767 | 20 49 224 252 . 129 . 1110 1834 149 Thermal 8143 | 63 161 . 2143 230 1789 2083 95 1382 197 Explosive 1831 | . 300 809 68 439 . . . . 215 Electromagnetic 27 | . . . . . . 27 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 134 | . 41 3 57 1 . . . . 32 Projectiles 45 | . . . 45 . . . . . . Explosions 89 | . 41 3 12 1 . . . . 32 Melee . | . . . . . . . . . . Knockbacks 2 | . . . 1 . 1 . . . . Impact 1 | . . . 1 . . . . . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 86 | . . 28 58 . . . . . . Shots 3 | . . 2 1 . . . . . . Rammed 13 | . 1 . 4 . 6 . 2 . . Targets Rammed 14 | . 2 . 4 . 6 . 2 . . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 403 | 100 113 . 387 63 361 403 3 29 105 Average Temperature 110 | 52 33 . 99 35 144 141 2 9 52 Received Heat Transfer 2001 | . 39 . 330 15 441 333 81 726 36 Effects 10 | . . . 4 . 4 2 . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 3 | . . . . . 1 2 . . . Interference 6 | . . . 3 . 3 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 9 | . . . 3 . 3 2 . 1 . Combat Hostiles 8 | . . . 2 . 3 2 . 1 . Parts Melted 49 | . . . 13 1 15 13 . 5 2 Heat Transferred 20549 | 259 555 . 4625 274 4921 5328 222 3662 703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Maximum Alert Level 4 | . . . 1 . 1 4 2 4 2 Low Security (%) 58 | 100 100 100 88 100 94 3 . 14 48 Level 1 21 | . . . 11 . 5 25 81 12 19 Level 2 14 | . . . . . . 36 18 48 31 Level 3 5 | . . . . . . 26 . 19 . Level 4 1 | . . . . . . 7 . 5 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1136 | 10 111 103 299 125 266 1128 549 1136 591 Initial 553 | . . 23 8 15 24 165 549 166 553 Average 224 | . 36 22 66 41 55 593 319 587 282 Influence Increases 5172 | 10 308 231 946 330 814 1003 373 1000 157 Destroy 0b10 Robot/C 3100 | . 180 100 540 200 520 560 140 780 80 Destroy 0b10 Robot/NC 220 | 10 25 15 70 10 35 . 50 . 5 Destroy Leader 518 | . 32 20 150 30 138 30 48 50 20 Allied During Kill 69 | . . . . 13 45 . 11 . . Successful Hack 150 | . 45 . 32 6 15 21 22 . 9 Disable Machine 240 | . . 15 105 30 60 . 15 . 15 Anti-Garrison Action 450 | . . . . . . 300 . 150 . Destroy Structure 260 | . 11 81 19 41 1 77 12 5 13 Partial Spotted 45 | . . . 15 . . . 15 . 15 Lose Combat Pursuer 120 | . 15 . 15 . . 15 60 15 . Influence Decreases 5064 | 10 248 268 930 306 623 129 1245 120 1185 Entered New Map 1456 | . . 37 15 24 39 89 579 90 583 Time Decay 2697 | 10 248 218 553 282 468 . 616 . 302 Lost Part 163 | . . 13 . . 70 40 10 30 . Lost Ally 86 | . . . . . 46 . 40 . . Purge Threat 662 | . . . 362 . . . . . 300 Squads Dispatched 14 | . . . 2 1 3 . 6 . 2 Investigation 2 | . . . 1 . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . 1 . . . 2 . 2 Assault 1 | . . . . 1 . . . . . Garrison 6 | . . . . . 3 . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Distress Signals 5 | . 3 . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 216 | . 19 16 47 11 29 29 21 39 5 Peak Tracking Total 9 | . 5 5 9 5 8 7 4 8 2 Tactical Retreats 7 | . 1 1 1 . . 1 2 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Traps Triggered 19 | . 2 . . . . 8 . 6 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Machines Disabled 19 | . . 1 7 2 4 3 1 . 1 Max in Single Turn 2 | . . 1 1 2 1 2 1 . 1 Garrison Relay 1 | . . . . . . 1 . . . Phase Generator 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Machines Accessed 45 | . 9 . 11 2 5 3 10 2 3 Terminals 37 | . 8 . 8 2 3 3 8 2 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 3 | . . . 1 . 1 . 1 . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 123 | . 24 . 30 4 15 7 32 3 8 Successful 67 | . 11 . 17 2 9 2 21 . 5 Failed 52 | . 13 . 12 1 5 5 10 3 3 Catastrophic 6 | . 1 . . . . 2 . 2 1 Database Lockouts 4 | . . . 1 1 1 . 1 . . Manual 56 | . 12 . 11 5 7 . 14 . 7 Terminals 106 | . 22 . 25 4 11 7 26 3 8 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . Scanalyzers 11 | . . . 3 . 3 . 5 . . Garrison Access 2 | . . . . . 1 . 1 . . Terminal Hacks 31 | . 6 . 9 2 4 2 5 . 3 Part Schematic 1 | . . . . 1 . . . . . Robot Analysis 7 | . 3 . 2 1 1 . . . . Prototype ID Bank 6 | . 2 . 2 . . . 2 . . Open Door 1 | . . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . . . Alert Level 3 | . . . 2 . 1 . . . . Unreport Threat 5 | . . . 3 . . . . . 2 Locate Traps 1 | . 1 . . . . . . . . Transport Status 1 | . . . . . . . 1 . . Hauler Manifests 2 | . . . . . . . 1 . 1 Zone Layout 2 | . . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 8 | . . . 2 . 2 . 4 . . Retrieve Study 8 | . . . 2 . 2 . 4 . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks 25 | . 5 . 5 . 2 . 11 . 2 Terminals 23 | . 4 . 4 . 2 . 11 . 2 Assimilate 1 | . . . 1 . . . . . . Botnet 17 | . 4 . 3 . 2 . 6 . 2 Skim 5 | . . . . . . . 5 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Mechanics 1 | . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . Recyclers 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 2 . . Used . | . . . . . . . . . . Hacking Detections 30 | . 8 . 8 1 3 3 4 2 1 Full Trace Events 4 | . . . 1 . . 2 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 8 | . . . 2 . 2 . 4 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Used RIF Installer 2 | . . . . . . 1 . 1 . Zone Cloak 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Machine Destruction 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Total Allies 9 | . . 2 1 4 . 2 . . . Largest Group 4 | . . 2 1 4 4 2 2 . . Highest-Rated Group 71 | . . 50 10 71 71 70 70 . . Highest-Rated Ally 39 | . . 31 10 31 31 39 39 . . Total Orders . | . . . . . . . . . . Ally Attacks 114 | . . 6 . 15 59 . 34 . . Total Damage 1471 | . . 85 . 192 743 . 451 . . Kills 14 | . . 1 . 4 7 . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Active Infowar (turns) 1503 | 51 977 256 . . . 219 . . . Sensors 2 | . . 2 . . . . . . . Seismic 1501 | 51 977 254 . . . 219 . . . Robot Analysis Total 7 | . 3 . 2 1 1 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Turns Passed 13058 | 118 981 1000 2739 1224 1372 1482 2052 1424 666 Spaces Moved 5290 | 58 562 532 1054 497 458 477 837 555 260 Core 7 | 7 . . . . . . . . . Treads 5283 | 51 562 532 1054 497 458 477 837 555 260 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 200 200 200 Average Speed 210 | 146 160 160 221 240 240 240 224 200 209 Slowest Speed 400 | 160 160 160 240 240 240 400 240 200 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 64 | 5 88 85 92 94 41 76 73 59 28 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 4 | . . . . 3 . . 1 . . Known Exits Taken 3 | . . . . 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 274 | . 11 106 17 48 . 79 . 1 12 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 273 | . 11 106 17 48 . 79 . . 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Total 6466 | 75 612 622 1311 519 624 674 958 711 360 Wait 466 | 2 11 35 102 15 55 74 47 51 74 Move 5283 | 57 561 531 1053 496 458 476 837 554 260 Hop . | . . . . . . . . . . Pick Up 81 | 2 12 3 23 . 14 3 16 2 6 Fast Attach 43 | 7 4 3 5 . 10 3 3 3 5 Attach 21 | . . 4 2 . 5 3 1 2 4 Detach 10 | . . 3 2 . 4 . . 1 . Swap 67 | . 3 8 16 2 8 14 3 12 1 Drop 93 | . 2 2 30 . 18 6 21 12 2 Fire 350 | 7 17 33 74 6 46 63 28 68 8 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 14 | . 2 . 4 . 6 . 2 . . Escape Stasis 20 | . . . . . . 14 . 6 . Rewire 18 | . . . . . . 18 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 4) 220 | -10/Materials | Discovered new exit (range 4) 310 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 11) 599 | -10/Materials | Discovered new exit (range 16) 874 | -10/Materials | Discovered new exit (range 16) 1100 | -10/Materials | Entered Mines 1119 | -10/Mines | Discovered new exit (range 8) 1186 | -10/Mines | Assembled infested the area 1191 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1252 | -10/Mines | Learned location of 1 exit from Materials 1352 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1356 | -10/Mines | Found Prototype Device 1356 | -10/Mines | Identified Exp. Sensor Array 1471 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1471 | -10/Mines | Discovered new exit (range 5) 1710 | -10/Mines | Core integrity fell below 50% 1725 | -10/Mines | Core integrity fell below 20% 1759 | -10/Mines | Lost 3 parts (1p1n1u) 2100 | -10/Mines | Entered Materials 2100 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2101 | -9/Materials | Identified exit to Materials 2564 | -9/Materials | Discovered new exit (range 16) 2709 | -9/Materials | Build established: Tank 2867 | -9/Materials | Discovered exit to Materials (range 4) 3019 | -9/Materials | Destroyed 7 combat bots 3269 | -9/Materials | Build established: Gunner 3713 | -9/Materials | Discovered new exit (range 8) 3910 | -9/Materials | Central database locked down 3993 | -9/Materials | Discovered exit to Materials (range 16) 4839 | -9/Materials | Entered Mines 4840 | -9/Mines | Met a Derelict testing a Signal Generator 4848 | -9/Mines | Learned location of Storage (-7) 4862 | -9/Mines | Discovered exit to Materials (range 12) 4983 | -9/Mines | Learned location of Zion (-7) 5162 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5898 | -9/Mines | Discovered exit to Materials (range 5) 5980 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6059 | -9/Mines | Central database locked down 6063 | -9/Mines | Entered Materials 6063 | -8/Materials | Accompanied by 4 allies 6063 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6446 | -8/Materials | Build established: Scavenger-Gunner 6687 | -8/Materials | Discovered new exit (range 12) 7043 | -8/Materials | Garrison activated, responded to threat 7168 | -8/Materials | Central database locked down 7243 | -8/Materials | Garrison activated, responded to threat 7401 | -8/Materials | Destroyed 7 combat bots 7404 | -8/Materials | Lost 6 parts (2n1u3w) 7435 | -8/Materials | Identified exit to Garrison 7435 | -8/Materials | Entered Garrison 7481 | -8/Garrison | Triggered checkpoint 7617 | -8/Garrison | Triggered checkpoint 7711 | -8/Garrison | Triggered checkpoint 7745 | -8/Garrison | Triggered checkpoint 7826 | -8/Garrison | Discovered new exit (range 12) 7883 | -8/Garrison | Triggered checkpoint 7951 | -8/Garrison | Garrison Relay disabled 8097 | -8/Garrison | Triggered checkpoint 8225 | -8/Garrison | Discovered new exit (range 5) 8273 | -8/Garrison | Phase Generator disabled 8319 | -8/Garrison | Installed Relay Interface Framework 8525 | -8/Garrison | Triggered checkpoint 8599 | -8/Garrison | Triggered checkpoint 8693 | -8/Garrison | Triggered checkpoint 8879 | -8/Garrison | Discovered new exit (range 14) 8917 | -8/Garrison | Entered Materials 8917 | -8/Materials | Accompanied by 2 allies 8964 | -8/Materials | Garrison activated, responded to threat 9237 | -8/Materials | Met 7R-MNS 9263 | -8/Materials | Discovered new exit (range 15) 9823 | -8/Materials | Learned Factory recycling unit intel 9902 | -8/Materials | Identified exit to Factory 10034 | -8/Materials | Learned Storage stockpile data 10088 | -8/Materials | Learned Factory stockpile data 10185 | -8/Materials | Learned 2 Storage zone layouts 10242 | -8/Materials | Central database locked down 10250 | -8/Materials | Learned Storage trap positions 10552 | -8/Materials | Build established: Scientist-Gunner 10969 | -8/Materials | Identified exit to Garrison 10969 | -8/Materials | Entered Garrison 11017 | -8/Garrison | Triggered checkpoint 11171 | -8/Garrison | Triggered checkpoint 11176 | -8/Garrison | Core integrity fell below 50% 11190 | -8/Garrison | Triggered checkpoint 11345 | -8/Garrison | Triggered checkpoint 11507 | -8/Garrison | Triggered checkpoint 11570 | -8/Garrison | Build established: Scavenger-Gunner 11626 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 11672 | -8/Garrison | Discovered exit to Factory (range 14) 11737 | -8/Garrison | Triggered checkpoint 11821 | -8/Garrison | Triggered checkpoint 11950 | -8/Garrison | Discovered exit to Factory (range 14) 12209 | -8/Garrison | Triggered checkpoint 12273 | -8/Garrison | Core integrity fell below 20% 12365 | -8/Garrison | Triggered checkpoint 12381 | -8/Garrison | Discovered new exit (range 6) 12393 | -8/Garrison | Entered Materials 12808 | -8/Materials | Discovered exit to Factory (range 4) 13059 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 12687_ R-06 Scavenger collects Aluminum Leg. 12693_ U-05 Engineer lays Concrete. 12801_ K-01 Serf collects debris. 12808_ EXIT=FOUND: FACTORY 12809_ K-01 Serf collects debris. 12903_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 12920_ Dropped Lgt. Treads+. 12921_ Acquired Hardlight Generator. 13044_ Penetrated by Slug. 13044_ Processing Tank disabled. 13049_ Penetrated by Slug. 13049_ X-62 Marksman suffers critical hit (Burn). 13049_ Slug penetrates X-62 Marksman. 13049_ Pulse Rifle melted. 13049_ X-62 Marksman destroyed. 13050_ Penetrated by Slug. 13052_ Slug penetrates X-62 Marksman. 13056_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | """ #??????????????????? ????????????????????? | | """ #??????????????????? ????????????????????? | | """ #??????????????????? ????????????????????? | | #?????????# ???????# ????????????????????? | | #?????????# ??????# #???????????????????? | | """ #?????????# """" # #???????????????????? | | """ #?????????# """" !# #???????????H???????? | | """ #?????????# # #???????????????????? | | +?????????# """" # #???????????????????? | | ^###########! """" # #?#+########????????? | | """ # ## """" # ### #????????? | | """ # """ #?? ??# ?+ +????????? | | """ # """ #???#+#???# #?# #????????? | | + """ #???# #???# #?# #????????? | | # #???# #???# ### = #????????? | | #### # ##### ##### + #????????? | | "??# # === + ### #????????? | | Y" # < # === ###########+####] ! #????????? | | # # == #??# @x # #????????? | | ##############??# "" ! "" ##########????????? | | #???????????????# """ """ #?????????????????? | | ! #???????????????# ! """ """ #?????????????????? | | #???????????????# """ """ #?????????????????? | | #???????????????#! """ """ #?????????????????? | | ]#???????????????# #?????????????????? | | ###????????????????##########????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Beam Rifle | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingNullShockpuncher Manual? 0 Play Time 01:10:22 Cumulative 327.3 hours Start 2026.08.12 @ 21:59:09 End 2026.08.12 @ 23:07:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 477cbca1-2c5c-458b-95a4-da4cbe6942db