Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:31:18 Player: Lunace Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1171) 1171 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 5276 Bonus ------- Follower Combat Kills 130 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Propulsion Shielding Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Laser Powered Hammer > --- INVENTORY -------- Improved Propulsion Shielding Improved Propulsion Shielding Makeshift Laser Improved Datajack [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . . . . 2 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 79 | 7 15 3 12 14 12 1 . 15 Power 6 | 1 1 1 1 2 . . . . Engine 4 | 1 1 1 1 . . . . . Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 5 . 6 5 2 . . 1 Treads 9 | 2 3 . 4 . . . . . Leg 3 | . 2 . 1 . . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight 8 | . . . . 5 2 . . 1 Utility 28 | 2 4 1 . 5 8 1 . 7 Device 9 | 1 2 1 . 2 . 1 . 2 Storage 2 | 1 1 . . . . . . . Processor 6 | . . . . 2 3 . . 1 Hackware 5 | . . . . . 2 . . 3 Protection 6 | . 1 . . 1 3 . . 1 Artifact . | . . . . . . . . . Weapon 24 | 2 5 1 5 2 2 . . 7 Energy Gun 10 | 1 4 1 . . . . . 4 Energy Cannon 4 | . . . 4 . . . . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon 4 | . . . . . 1 . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 35 | . 5 . 11 1 2 . . 16 Power 2 | . 1 . 1 . . . . . Propulsion 15 | . 2 . 5 . 2 . . 6 Utility 9 | . 1 . 1 . . . . 7 Weapon 9 | . 1 . 4 1 . . . 3 Highest Loss Streak 10 | . 2 . 10 1 1 . . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 92 100 90 69 97 100 100 88 Engine 6 | . 11 14 10 . . . . . Core 2 | . . . . 6 7 7 7 4 Treads 14 | . 25 28 33 . . . . . Flight 11 | . . . . 36 29 30 30 19 Device 8 | . 8 14 10 5 10 7 7 5 Storage 6 | . 14 14 10 . . . . . Processor 3 | . . . . 5 12 7 7 6 Hackware 9 | . . . . . 11 15 15 30 Protection 4 | . 1 . . 6 10 15 15 6 Energy Gun 12 | . 26 28 8 . . . . 5 Energy Cannon 2 | . . . 13 . . . . . Impact Weapon 1 | . . . . . 5 7 7 3 Special Melee Weapon 1 | . . . . . 6 7 7 2 Naked Turns 1 | . . . . 1 . . . . Heaviest Build 30 | 13 26 26 30 17 17 14 14 14 Greatest Support 83 | 40 40 40 83 17 18 18 18 18 Greatest Overweight (x) 8 | . 3 . 8 . 1 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 Average Capacity 9 | 7 11 15 14 5 5 5 5 5 Most Carried 15 | 4 15 15 15 5 5 5 5 5 Average Carried 7 | 1 9 13 14 3 3 3 4 3 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 Final Carried 15 | 2 15 14 5 5 3 4 5 3 Class Distribution -------------------- 30% | Scavenger-Mutant 28% | Hacker-Sprinter 25% | Mutant 7% | Hacker-Mutant 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scout | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1758 | 263 791 210 92 20 77 202 10 93 Remotely . | . . . . . . . . . Salvage Created 1380 | 35 611 147 376 20 27 . . 164 Parts 80 | 5 39 8 23 1 . . . 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 31 | . 13 5 9 1 . . . 3 Melee 1 | . . . 1 . . . . . Guns 20 | . 13 5 . . . . . 2 Cannons 9 | . . . 8 1 . . . . Classes Destroyed 9 | 1 5 . 2 . . . . 1 Worker 1 | . 1 . . . . . . . Tunneler 2 | 2 . . . . . . . . Recycler 1 | . . . 1 . . . . . Operator 4 | . 2 . . . 1 . . 1 Watcher 4 | . 2 . 2 . . . . . Swarmer 9 | . 3 3 3 . . . . . Grunt 18 | . 10 2 5 1 . . . . Sentry 2 | . . . 1 . . . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | 2 3 3 7 1 1 . . 1 Combat Bots Only 7 | . 3 3 7 1 . . . 1 Max Kills in Single Turn 2 | 1 1 2 1 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 518 | . 124 15 110 13 18 2 . 236 Missed 181 | . 28 3 20 4 11 1 . 114 Damage Taken 4280 | . 1061 137 1220 140 65 17 . 1640 Core 1286 | . 148 21 222 18 12 . . 865 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 157 | . . . . 28 10 11 . 108 Regen/Repaired (Parts) 35 | . 20 . . . . . . 15 Core Remaining (%) 74 | 100 . 32 44 96 . . 98 . Volleys Fired 153 | 8 69 9 42 9 . . . 16 Largest 2 | 2 2 2 2 1 . . . 2 Hottest 300 | 60 80 80 120 44 . . . 300 Shots Fired 289 | 16 138 18 84 9 . . . 24 Gun 216 | 16 138 18 20 . . . . 24 Cannon 73 | . . . 64 9 . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 28 | 8 11 . . 9 . . . . Thermal 261 | 8 127 18 84 . . . . 24 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 5 11 10 10 8 . . . 7 Robot Miss Streak 7 | 2 6 2 2 7 . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 191 | 10 84 14 55 7 2 . . 19 Core Hits 77 | 4 35 9 18 6 . . . 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 Burn 2 | . . . . . . . . 2 Melee Attacks 15 | . . . . . 10 . . 5 Impact 15 | . . . . . 10 . . 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3022 | 111 959 153 920 111 121 . . 647 Guns 1731 | 111 959 153 177 . . . . 331 Cannons 846 | . . . 735 111 . . . . Explosions . | . . . . . . . . . Melee 435 | . . . . . 121 . . 314 Ramming 10 | . . . 8 . . . . 2 Kinetic 204 | 45 48 . . 111 . . . . Thermal 2373 | 66 911 153 912 . . . . 331 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 435 | . . . . . 121 . . 314 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots 8 | . . . . . . . . 8 Effects 4 | . . . . . . . . 4 Energy Bleed 3 | . . . . . . . . 3 Heat Surge 1 | . . . . . . . . 1 Overflow Damage 248 | . . . 22 . 46 . . 180 Projectiles 22 | . . . 22 . . . . . Explosions . | . . . . . . . . . Melee 226 | . . . . . 46 . . 180 Knockbacks 5 | . . . . 4 . . . 1 Impact 1 | . . . . . . . . 1 Kinetic 4 | . . . . 4 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 Shots . | . . . . . . . . . Rammed 4 | . . . 3 . . . . 1 Targets Rammed 6 | . . . 5 . . . . 1 Kicked 1 | . . . 1 . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 476 | 40 345 117 476 51 . . . 456 Average Temperature 131 | 16 91 41 195 19 . . . 197 Received Heat Transfer 1497 | . 570 54 567 54 . 9 . 243 Effects 13 | . . . 8 . . . . 5 Shutdowns 3 | . . . 2 . . . . 1 Energy Bleed 1 | . . . 1 . . . . . Interference 2 | . . . 2 . . . . . Short Circuit 3 | . . . 3 . . . . . Damage (minor) 1 | . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . . 3 . . 5 Impact Corruptions 12 | . . . . . 4 . . 8 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 2 3 1 . . . . 2 Heat Transferred 5234 | 150 2075 350 1954 . . . . 705 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 363 | 10 363 310 286 133 304 . . 224 Initial 120 | . 6 55 120 40 60 . . 32 Average 135 | 2 153 211 155 74 155 . . 89 Maximum Alert Level 1 | . 1 1 1 . 1 . . 1 Low Security (%) 80 | 100 82 44 65 100 79 . . 94 Level 1 19 | . 17 55 34 . 20 . . 5 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 3 . 1 2 5 . . 5 Investigation 6 | . 1 . 1 . 2 . . 2 Extermination 3 | . . . . . 1 . . 2 Reinforcement 6 | . 2 . . 1 2 . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 21 12 20 8 6 4 . 32 Peak Tracking Total 9 | . 4 4 9 5 4 4 . 9 Tactical Retreats 22 | . 4 3 4 1 3 . . 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 34 | . 4 . 5 5 8 1 . 11 Terminals 21 | . 3 . 5 3 5 . . 5 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 4 | . 1 . . . . . . 3 Recycling Units 1 | . . . . 1 . . . . Scanalyzers 3 | . . . . 1 1 . . 1 Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 77 | . 9 . 10 16 18 1 . 23 Successful 40 | . 3 . 5 10 7 1 . 14 Failed 37 | . 6 . 5 6 11 . . 9 Catastrophic 7 | . 2 . 1 1 3 . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 3 . 7 8 8 . . 7 Terminals 46 | . 6 . 10 8 11 . . 11 Fabricators 6 | . . . . . 4 . . 2 Repair Stations 9 | . 3 . . . . . . 6 Recycling Units 2 | . . . . 2 . . . . Scanalyzers 10 | . . . . 6 1 . . 3 Garrison Access 3 | . . . . . 2 . . 1 Terminal Hacks 14 | . 1 . 5 1 1 1 . 5 Record 1 | . . . . . . . . 1 Prototype ID Bank 4 | . 1 . 1 . 1 . . 1 Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 Unreport Threat 3 | . . . 2 . . . . 1 Zone Layout 4 | . . . 2 1 . . . 1 Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 6 | . 2 . . . . . . 4 Scan Component 3 | . 1 . . . . . . 2 Repair 2 | . 1 . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . 2 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 9 | . . . . 6 1 . . 2 Insert Component 5 | . . . . 3 1 . . 1 Analyze 4 | . . . . 3 . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 6 | . . . . 1 3 . . 2 Terminals 6 | . . . . 1 3 . . 2 Assimilate 6 | . . . . 1 3 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 27 | . 3 . 5 3 7 . . 9 Full Trace Events 6 | . 1 . . 1 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . . . 1 Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 36 | . . . . . 36 . . . Total Part Build Rating 3 | . . . . . 3 . . . Parts Repaired 2 | . 1 . . . . . . 1 Time 46 | . 38 . . . . . . 8 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . Parts Scanalyzed 4 | . . . . 3 . . . 1 Part Schematics Acquired 4 | . . . . 3 . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 3 | . . 1 . . 1 . . 1 Largest Group 1 | . . 1 1 . 1 . . 1 Highest-Rated Group 31 | . . 31 28 . 9 . . 26 Highest-Rated Ally 31 | . . 31 28 . 9 . . 26 Total Orders 4 | . . . . . . . . 4 STAY 2 | . . . . . . . . 2 FOLLOW 2 | . . . . . . . . 2 Ally Attacks 30 | . . 11 19 . . . . . Total Damage 377 | . . 146 231 . . . . . Kills 8 | . . 3 5 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 4440 | 98 1179 350 752 216 506 227 108 1004 Spaces Moved 5256 | 45 547 189 369 477 1002 697 343 1587 Core 236 | 10 11 . 15 . . . . 200 Treads 1089 | 35 511 189 354 . . . . . Legs 25 | . 25 . . . . . . . Wheels . | . . . . . . . . . Hover 119 | . . . . . . . . 119 Flight 3787 | . . . . 477 1002 697 343 1268 Fastest Speed 29 | 50 120 160 50 29 29 31 31 31 Average Speed 60 | 135 158 160 157 30 30 31 31 37 Slowest Speed 450 | 160 200 160 450 37 114 31 31 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 27 | . . . . 6 12 . 1 8 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 64 28 32 45 21 72 47 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug 8 | . . . . . 6 . . 2 Terrain Destroyed 11 | . . . . . 6 . . 5 Melee 6 | . . . . . 6 . . . Projectile 5 | . . . . . . . . 5 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 6157 | 67 726 220 451 530 1167 707 342 1947 Wait 577 | . 61 11 9 21 146 5 . 324 Move 5196 | 44 546 188 368 464 979 696 340 1571 Hop 25 | . . . . 6 10 . 1 8 Pick Up 60 | 8 24 4 2 11 4 3 1 3 Fast Attach 20 | 1 2 . 6 4 5 . . 2 Attach 35 | 6 6 1 4 8 5 . . 5 Detach 2 | . 1 . . . . . . 1 Swap 24 | . 7 2 2 2 2 1 . 8 Drop 44 | . 10 5 13 5 6 2 . 3 Fire 153 | 8 69 9 42 9 . . . 16 Melee 15 | . . . . . 10 . . 5 Ram 1 | . . . . . . . . 1 Kick 1 | . . . 1 . . . . . Crush 4 | . . . 4 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: Fac / Low x2 / Ext x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 14) 847 | -10/Materials | Build established: Scavenger-Mutant 993 | -10/Materials | Repaired Imp. Terrain Scanner 1161 | -10/Materials | Core integrity fell below 50% 1278 | -10/Materials | Entered Mines 1286 | -10/Mines | Discovered new exit (range 7) 1304 | -10/Mines | Escorted by a lone wolf Derelict 1324 | -10/Mines | Learned location of Storage (-7) 1406 | -10/Mines | Discovered new exit (range 9) 1544 | -10/Mines | Assembled infested the area 1628 | -10/Mines | Entered Materials 1628 | -9/Materials | Accompanied by 1 ally 1628 | -9/Materials | Evolved 2 slots: Propulsion x2 2170 | -9/Materials | Discovered new exit (range 16) 2331 | -9/Materials | Destroyed 7 combat bots 2372 | -9/Materials | Core integrity fell below 50% 2380 | -9/Materials | Entered another Materials area 2380 | -8/Materials | Evolved 2 slots: Utility x2 2404 | -8/Materials | Lost 10 parts (1p4n1u4w) 2510 | -8/Materials | Discovered new exit (range 18) 2548 | -8/Materials | Discovered new exit (range 17) 2586 | -8/Materials | Garrison activated, responded to threat 2596 | -8/Materials | Entered Factory 2596 | -7/Factory | Evolved 2 slots: Utility x2 2611 | -7/Factory | Discovered new exit (range 6) 2718 | -7/Factory | Discovered new exit (range 14) 2821 | -7/Factory | Fabricated Hacking Suite (x1) 3099 | -7/Factory | Identified exit to Lower Caves 3102 | -7/Factory | Entered Lower Caves 3102 | -7/Lower Caves | Accompanied by 1 ally 3107 | -7/Lower Caves | Encountered a Warlord checkpoint 3129 | -7/Lower Caves | Build established: Hacker-Sprinter 3155 | -7/Lower Caves | Lost 3 allies 3286 | -7/Lower Caves | Discovered new exit (range 15) 3327 | -7/Lower Caves | Learned 12 Factory zone layouts 3327 | -7/Lower Caves | Identified exit to Lower Caves 3329 | -7/Lower Caves | Entered another Lower Caves area 3341 | -7/Lower Caves | Discovered new exit (range 9) 3343 | -7/Lower Caves | Identified exit to Factory 3437 | -7/Lower Caves | Entered Factory 3437 | -6/Factory | Evolved 2 slots: Utility x2 3438 | -6/Factory | Identified exit to Factory 3463 | -6/Factory | Repaired Flight Unit 4253 | -6/Factory | Lost 6 parts (3n1u2w) 4278 | -6/Factory | Identified exit to Lower Caves 4278 | -6/Factory | Identified exit to Extension 4360 | -6/Factory | Core integrity fell below 50% 4382 | -6/Factory | Core integrity fell below 20% 4401 | -6/Factory | Lost 6 parts (2n3u1w) 4404 | -6/Factory | Build established: Hacker-Mutant 4441 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. Powered Hammer destroyed. U-05 Engineer lays Concrete. Dropped Backup Laser III. U-05 Engineer lays Concrete. Backup Propulsion III destroyed. U-05 Engineer lays Concrete. F|R NZ #J E/ MREXKVQ1|J99#RKG# System corrupted: Substantial component data lost. System corrupted: Component data lost. S-27 Virus destroyed. Imp. Trap Scanner destroyed. Hacking Suite destroyed. System corrupted: Matter fused (-8). C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "" """ #??????????????????????????????????????>?? | | "" """ #????????????????????????????????????????? | | ######?????????? ??????????????????????? | | "" """ ?????????? ??????????????????????? | | "" """ ?????????? ??????????????????????? | | "" """ ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ###########+#?????????# #?????????????????????? | | #???# ?????????# #?????????????????????? | | #???# """"?????????# #?????????????????????? | | #???# """"?????????# #?????????????????????? | | #???# """"?????????# #?????????????????????? | | #???# """"?????????# #?????????????????????? | | #???# ?????????# #?????????????????????? | | #???# """"?????????# #?????????????????????? | | #???# """"???????### ######????????????????? | | #???# """"???????# @ #T ########?????????? | | #???# """"???????# %" ????????? | | #???# ???????# l g ????????? | | #############???????# ????????? | | # ???????# u ????????? | | # ???????# ????????? | | # """ """ ???????# ###########?????????? | | # """ """ ?????######+####### !#?????????? | | # """ """ ?????# # #?????????? | | + ?????# """ """ # """ #?????????? | | # """ """ ?????# """ """ #? """ ??????????? | | # """ """ ?????# """ """ #? """ ??????????? | | # """ """ ?????# #?? ???????????? | | # ?????# """ """ #?? ???????????? | | + ?????# """ """ ####+#### | | # ?????# """ """ + #??? | | #############?????# # ######+#????? | | # ?????# # #???????????? | | # ?????# + #???????????? | | ## ?????# #### #???????????? | | ?# ?????##############??# #???????????? | | ?# ????????############## #???????????? | | ?# ??????? #???????????? | | ?# ??????? ##??????????? | | ?#######+#####?????? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 510 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 51 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Mak. Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingTargetThruster Manual? 0 Play Time 01:13:10 Cumulative 34.1 hours Start 2024.04.07 @ 12:19:05 End 2024.04.07 @ 13:31:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 30 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a65d7eeb-66db-4fde-a8dc-8e7ab091ae97