Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 15:17:58 Player: TheGamingJasper Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (171) 171 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1331 Bonus ------- None Cogmind --------- Core Integrity 249/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (120) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Mace > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Terrain Scanner Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Light Assault Rifle Mace > --- INVENTORY -------- Light Ion Engine Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Impact Weapon Mace Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 13 | 6 . 3 4 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight 4 | . . 2 2 Utility 2 | 1 . 1 . Device 1 | . . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . . 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . . 6 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Backups 3 | 1 2 5 3 Power 1 | . 1 1 1 Propulsion . | . . 2 . Utility . | . . . . Weapon . | . . . 1 Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 76 | . 85 70 69 Engine 10 | . 14 8 5 Leg 17 | . 28 15 . Flight 10 | . . 11 27 Device 2 | . . 2 5 Storage 13 | . 14 14 11 Ballistic Gun 20 | . 28 17 9 Impact Weapon 2 | . . . 10 Peak Build Rating 10 | 6 6 6 10 Average Rating 5 | 3 6 4 7 On Entrance 4 | . 6 6 4 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 14 | 13 13 13 14 Greatest Support 20 | 20 20 20 16 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 7 | 5 4 7 5 Average Carried 3 | 1 2 5 2 Final Capacity 8 | 8 8 8 8 Final Carried 6 | 1 4 6 4 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 450 | 260 92 52 46 Remotely . | . . . . Salvage Created 249 | . 97 52 100 Parts 17 | . 10 4 3 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 11 | . 3 3 5 Melee 4 | . . . 4 Guns 6 | . 3 3 . Classes Destroyed 4 | . 2 . 2 Hauler 1 | . 1 . . Swarmer 9 | . 3 3 3 Grunt 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 3 | . 2 3 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 88 | . 15 19 54 Missed 27 | . 5 5 17 Hits 61 | . 10 14 37 Projectile 61 | . 10 14 37 Critical Strikes 2 | . . . 2 Damage Taken 639 | . 86 123 430 Core 180 | . . 29 151 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 . 88 . Volleys Fired 30 | . 23 7 . Largest 2 | . 2 2 . Hottest 40 | . 40 40 . Shots Fired 60 | . 46 14 . Gun 60 | . 46 14 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 60 | . 46 14 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 6 | . 5 6 . Robot Miss Streak 4 | . 4 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 51 | . 22 9 20 Core Hits 15 | . 9 3 3 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks 26 | . . . 26 Impact 26 | . . . 26 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 869 | . 203 101 565 Guns 304 | . 203 101 . Cannons . | . . . . Explosions . | . . . . Melee 565 | . . . 565 Ramming . | . . . . Kinetic 304 | . 203 101 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 565 | . . . 565 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 59 | . . . 59 Projectiles . | . . . . Explosions . | . . . . Melee 59 | . . . 59 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 9 | . . . 9 Average Temperature 9 | . . . 9 Received Heat Transfer 165 | . . 18 147 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions 6 | . . . 6 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 90 | . 75 60 90 Initial 19 | . . 8 19 Average 23 | . 28 27 18 Influence Increases 365 | . 100 100 165 Destroy 0b10 Robot/C 220 | . 60 60 100 Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 42 | . 12 10 20 Successful Hack 8 | . 8 . . Partial Spotted 15 | . . . 15 Lose Combat Pursuer 75 | . 15 30 30 Influence Decreases 275 | . 78 72 125 Entered New Map 45 | . . 14 31 Time Decay 200 | . 78 58 64 Lost Part 30 | . . . 30 Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 8 5 11 Peak Tracking Total 7 | . 4 3 7 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 3 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 5 . 1 Successful 1 | . 1 . . Failed 5 | . 4 . 1 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 6 | . 5 . 1 Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 35 | . . 31 4 Seismic 35 | . . 31 4 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 588 | 51 242 148 147 Spaces Moved 497 | 39 140 208 110 Core 11 | 11 . . . Treads . | . . . . Legs 218 | 28 140 50 . Wheels . | . . . . Hover . | . . . . Flight 268 | . . 158 110 Fastest Speed 31 | 50 120 37 31 Average Speed 73 | 100 120 56 36 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 5 | . . 4 1 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 28 42 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 615 | 51 172 222 170 Wait 35 | . 7 2 26 Move 484 | 38 139 199 108 Hop 5 | . . 4 1 Pick Up 15 | 7 3 2 3 Fast Attach . | . . . . Attach 14 | 6 . 3 5 Detach 3 | . . 3 . Swap 1 | . . . 1 Drop 2 | . . 2 . Fire 30 | . 23 7 . Melee 26 | . . . 26 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Identified exit to Mines 294 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 395 | -10/Mines | Learned location of Zion (-7) 425 | -10/Mines | Identified exit to Materials 442 | -10/Mines | Entered Materials 442 | -9/Materials | Evolved 2 slots: Propulsion x2 544 | -9/Materials | Lost 4 parts (1p2n1u) 589 | -9/Materials | Self-destructed Last Messages --------------- S-10 Pest destroyed. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. Flight Unit destroyed. S-10 Pest knocked back. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. S-10 Pest IFF system glitched. S-10 Pest destroyed. R-06 Scavenger collects Corrupted Lgt. Ion Engine. G-34 Mercenary destroyed. R-06 Scavenger collects Ion Engine. S-10 Pest IFF system glitched. Lgt. Assault Rifle destroyed. Destroyed Lgt. Ion Engine. S-10 Pest system corrupted by crushing effect. Flight Unit fried. Lgt. Assault Rifle fried. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ######### #????????????????????????????????????? | | T #????????????????????????????????????? | | #### ####????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????? #?????????????????? | | ?????# #??????????????????? #?????????????????? | | ?????# #########??????????? #?????????????????? | | ?????# #?????????? #?????????????????? | | ?????# #?????????? #?????????????????? | | ###### #????????? #??????????????????? | | ########## ######?????????????? | | ############ %= #?????????????? | | ???????????# = ????????????? | | ???????????# ???????????????? | | ???????????# ###?????????????????????? | | ???????????########### ########????????????????? | | ?????????????????????# # #????????????????? | | ?????????????????????# # "" #????????????????? | | ?????????????????????# # ""S #????????????????? | | ?????????????????????# Y# "" #????????????????? | | ?????????????????????# %# #????????????????? | | ?????????????????????+ %@%r #????????????????? | | ?????????????????????# g########????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????? +???????????????????????? | | ???????????????????? #???????????????????????? | | ??????????????????? #???????????????????????? | | ??????????????????#####+##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpCompositeFlamer Manual? 0 Play Time 00:09:36 Cumulative 44.5 hours Start 2025.12.26 @ 15:07:01 End 2025.12.26 @ 15:17:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 77 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cba3930d-bee8-4c4e-ac88-32b671fb6b0d