Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.20 @ 21:09:02 Player: Skitgris Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (2514) 2514 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 8389 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 54 Met Data Miner 300 Cogmind --------- Core Integrity 912/1000 Matter 205/300 Energy 147/150 System Corruption 9% Temperature Cool (30) Movement Flying (29) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled Cesium-ion Thruster > --- UTILITY (8) ------ Targeting Computer Armor Integrity Analyzer Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Seismic Analyzer Targeting Computer Armor Integrity Analyzer Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Rocket Array > --- INVENTORY -------- Light Angular Momentum Engine Nuclear Pulse Array [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Ballistic Gun Assault Rifle Launcher Rocket Array Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 11 | . 1 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . . . 1 1 2 . . . . . Utility 6 | . 1 2 . 1 1 . . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 63 | . 1 5 10 9 19 9 1 . . 2 7 Power 9 | . . . 3 2 . 1 1 . . . 2 Engine 9 | . . . 3 2 . 1 1 . . . 2 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 23 | . . . 2 3 9 6 . . . . 3 Treads 13 | . . . 2 3 8 . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10 | . . . . . 1 6 . . . . 3 Utility 15 | . 1 2 1 4 2 2 . . . 2 1 Device 1 | . . . 1 . . . . . . . . Storage 1 | . . . . 1 . . . . . . . Processor 4 | . 1 1 . 2 . . . . . . . Hackware 3 | . . . . 1 1 1 . . . . . Protection 6 | . . 1 . . 1 1 . . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 16 | . . 3 4 . 8 . . . . . 1 Energy Gun 9 | . . . 4 . 5 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | . . 3 . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 . 3 . . . . . . Parts Lost 12 | . . . 2 2 1 . 1 1 . . 5 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . 2 Utility 4 | . . . 1 2 . . . . . . 1 Weapon 5 | . . . 1 . 1 . 1 1 . . 1 Highest Loss Streak 5 | . . . 1 1 1 . 1 1 . . 5 Average Slot Usage (%) 95 | . 94 100 98 89 99 88 87 78 75 78 79 Engine 7 | . 12 10 8 8 7 6 6 6 6 6 7 Treads 15 | . . . 8 24 27 5 . . . . . Leg 4 | . 25 20 11 . . . . . . . . Flight 5 | . . . . . . 24 37 37 37 37 32 Device 3 | . . . 1 8 7 1 . . . . . Storage 7 | . 12 10 10 8 7 6 1 . . . . Processor 22 | . 12 20 20 21 27 18 18 18 18 18 15 Hackware 4 | . . . . . 7 10 12 12 12 12 11 Protection 7 | . 12 20 18 . . 2 . . . 3 11 Energy Gun 9 | . . . 6 16 13 12 10 3 . . . Ballistic Gun 5 | . 19 20 13 . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 38 | 18 18 20 28 35 38 38 30 13 9 17 33 Greatest Support 86 | 20 20 20 40 60 86 86 30 18 18 18 33 Greatest Overweight (x) 1 | . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 4 4 4 4 Average Capacity 8 | 8 8 8 8 8 10 10 5 4 4 4 4 Most Carried 10 | 7 8 7 8 9 10 10 4 4 4 4 4 Average Carried 7 | 7 6 5 7 7 9 6 4 4 4 3 3 Final Capacity 10 | 8 8 8 8 10 10 10 4 4 4 4 4 Final Carried 10 | 7 8 6 8 9 10 4 4 4 4 2 3 Class Distribution -------------------- 84% | Hacker-Mutant 15% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1112 | 200 40 74 377 82 209 90 10 . . . 30 Remotely . | . . . . . . . . . . . . Salvage Created 2837 | . 99 88 886 513 992 . . . . . 259 Parts 175 | . 6 3 74 34 42 . . . . . 16 Haulers Intercepted 3 | . . . 2 . 1 . . . . . . Recyclers Shooed 3 | . . . 2 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 53 | . 2 2 20 7 13 . . . . . 9 Guns 34 | . 2 2 18 6 6 . . . . . . AOE 10 | . . . 1 . . . . . . . 9 Classes Destroyed 15 | . 1 1 6 3 3 . . . . . 1 Worker 5 | . . . 1 . 2 . . . . . 2 Builder 3 | . . . . 1 1 . . . . . 1 Tunneler 2 | . . . . . 1 . . . . . 1 Hauler 3 | . . . 2 . 1 . . . . . . Recycler 2 | . . . . 1 1 . . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 3 | . . . 1 2 . . . . . . . Watcher 9 | . . . 1 4 3 . . . . . 1 Swarmer 14 | . . . 5 3 . . . . . . 6 Grunt 17 | . 2 1 7 . 5 . . . . . 2 Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . 1 . . . . . . . 1 Sentry 14 | . . 1 7 3 3 . . . . . . Hunter 2 | . . . . 1 1 . . . . . . Programmer 3 | . . . . . 3 . . . . . . Best Kill Streak 15 | . 2 1 4 4 6 . . . . . 15 Combat Bots Only 9 | . 2 1 4 3 4 . . . . . 9 Max Kills in Single Turn 7 | . 1 1 1 1 1 . . . . . 7 Gunslinging . | . . . . . . . . . . . . Exploded 6 | . . . 1 . . . . . . . 6 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Damage Taken 3101 | . 59 195 699 170 886 40 104 53 . 93 802 Core 519 | . 18 48 159 26 95 15 20 . . 50 88 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 92 . 48 95 86 . . . . 90 . Volleys Fired 181 | . 5 4 69 25 75 . . . . . 3 Largest 2 | . 2 2 2 2 2 . . . . . 1 Hottest 120 | . 40 43 120 120 120 . . . . . 45 Shots Fired 350 | . 10 8 138 50 141 . . . . . 3 Gun 346 | . 10 8 138 50 140 . . . . . . Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 122 | . 10 8 104 . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 4 | . . . . . 1 . . . . . 3 Electromagnetic 224 | . . . 34 50 140 . . . . . . Robot Hit Streak 57 | . 7 14 23 11 57 . . . . . 4 Robot Miss Streak 2 | . 1 1 1 2 1 . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . Shots Hit Robots 274 | . 7 7 97 35 126 . . . . . 2 Core Hits 125 | . 5 3 35 13 41 . . . . . 28 Critical Hits 2 | . . . . . 2 . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6381 | . 69 99 1710 988 1996 . . . . . 1519 Guns 4444 | . 69 99 1587 950 1739 . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1836 | . . . 70 35 212 . . . . . 1519 Melee . | . . . . . . . . . . . . Ramming 101 | . . . 53 3 45 . . . . . . Kinetic 1125 | . 69 99 957 . . . . . . . . Thermal 1026 | . . . 70 35 135 . . . . . 786 Explosive 810 | . . . . . 77 . . . . . 733 Electromagnetic 3319 | . . . 630 950 1739 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . 1 . . . 3 . . . . . 9 Average Corruption 1 | . 1 . . . 1 . . . . . 4 Corruption Purged . | . . . . . . . . . . . . Effects 9 | . 1 . . . 8 . . . . . . Message Errors 3 | . . . . . 3 . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . Data Loss (minor) 2 | . 1 . . . 1 . . . . . . Targeting Errors 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 199 | . . . . . . . . . . . 199 Projectiles . | . . . . . . . . . . . . Explosions 199 | . . . . . . . . . . . 199 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . 21 . 73 . . . . . 15 Shots 5 | . . . . . 3 . . . . . 2 Rammed 14 | . . . 7 1 6 . . . . . . Targets Rammed 16 | . . . 7 1 8 . . . . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . Highest Temperature 330 | . 2 3 330 36 316 18 3 . . . 84 Average Temperature 55 | . 2 3 104 9 55 12 3 . . . 53 Received Heat Transfer 792 | . 54 126 231 36 216 18 54 21 . 18 18 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 10 | . . . 1 2 7 . . . . . . Combat Hostiles 9 | . . . 1 1 7 . . . . . . Parts Fried 29 | . . . 4 7 18 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 850 | . . . 100 50 150 . . . . . 550 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Peak Influence 669 | . 57 154 345 264 241 27 . . . . 669 Initial 46 | . . 17 46 13 26 12 . . . . 24 Average 86 | . 33 85 112 129 62 12 . . . . 120 Maximum Alert Level 2 | . . . 1 1 1 . . . . . 2 Low Security (%) 89 | 100 100 100 80 69 99 100 . . . . 83 Level 1 10 | . . . 19 30 . . . . . . 2 Level 2 . | . . . . . . . . . . . 14 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . 3 3 1 4 . . . . . . Investigation 4 | . . 2 1 1 . . . . . . . Extermination 3 | . . . . . 3 . . . . . . Reinforcement 4 | . . 1 2 . 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Distress Signals 4 | . . . 3 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 2 9 25 15 20 4 3 6 . 8 24 Peak Tracking Total 15 | . 2 6 4 3 3 5 1 8 . 10 15 Tactical Retreats 9 | . . . 2 1 . . 1 . . 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 13 | . 2 . 3 . 7 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . Reused 2 | . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . 2 . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 11 | . . . . . 6 . . . . 1 4 Max in Single Turn 3 | . . . . . 2 . . . . . 3 Machines Sabotaged 1 | . . 1 . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 20 | . 1 2 5 2 4 . 1 . 4 1 . Terminals 15 | . 1 2 5 2 4 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 3 9 10 5 8 . 3 . 23 1 . Successful 52 | . 1 7 7 3 7 . 3 . 23 1 . Failed 10 | . 2 2 3 2 1 . . . . . . Catastrophic 3 | . . 1 . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 31 | . 3 9 6 5 8 . . . . . . Terminals 36 | . 3 9 10 5 8 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 39 | . 1 3 4 1 3 . 3 . 23 1 . Record 11 | . . 1 . . . . 3 . 7 . . Part Schematic 8 | . . . . . . . . . 8 . . Robot Schematic 5 | . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 2 | . . . 1 . . . . . . 1 . Level Access Points 5 | . 1 1 1 1 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Zone Layout 4 | . . 1 1 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . . 4 3 2 4 . . . . . . Terminals 13 | . . 4 3 2 4 . . . . . . Track 1 | . . 1 . . . . . . . . . Botnet 11 | . . 2 3 2 4 . . . . . . Sabotage 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 12 | . 1 1 3 2 4 . . . . 1 . Full Trace Events 4 | . . 1 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . 2 . . 1 . Largest Group 2 | . . . . . . . 2 . . 1 . Highest-Rated Group 94 | . . . . . . . 62 . . 94 . Highest-Rated Ally 94 | . . . . . . . 31 . . 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . 7 . . 9 . Total Damage 300 | . . . . . . . 64 . . 236 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Turns Passed 4760 | 34 141 311 1220 568 1716 89 331 76 28 139 107 Spaces Moved 4433 | 29 92 229 683 291 920 88 968 262 95 472 304 Core . | . . . . . . . . . . . . Treads 1477 | . . . 249 291 920 17 . . . . . Legs 784 | 29 92 229 434 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2172 | . . . . . . 71 968 262 95 472 304 Fastest Speed 20 | 120 120 120 120 160 145 20 23 29 29 29 24 Average Speed 87 | 120 120 120 135 162 154 47 28 29 29 29 28 Slowest Speed 163 | 120 120 120 160 163 162 151 29 29 29 29 102 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 1 . 1 . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 37 | 4 34 14 72 30 25 2 85 39 70 63 6 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 . 1 1 . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . 1 1 . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 168 | . . . 2 6 55 . . . . . 105 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 168 | . . . 2 6 55 . . . . . 105 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Total 4960 | 28 112 257 839 338 1078 137 1028 260 94 473 316 Wait 188 | . 13 17 57 1 10 34 56 . . . . Move 4413 | 28 91 228 682 290 919 85 967 259 94 471 299 Hop 4 | . . . . . . 1 . 1 . . 2 Pick Up 34 | . 2 2 3 6 19 . 1 . . . 1 Fast Attach 20 | . . . 8 2 7 . . . . . 3 Attach 24 | . 1 5 . 3 3 9 . . . 2 1 Detach 9 | . . 1 2 1 2 3 . . . . . Swap 19 | . . . 2 4 9 . 1 . . . 3 Drop 51 | . . . 9 5 26 5 3 . . . 3 Fire 181 | . 5 4 69 25 75 . . . . . 3 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . 4 . . . . . . . . Crush 12 | . . . 3 1 8 . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 35 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Evolved 1 slot: Utility x1 122 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Discovered exit to Mines (range 15) 162 | -10/Materials | Identified exit to Materials 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Utility x2 201 | -9/Materials | Identified exit to Storage 201 | -9/Materials | Discovered exit to Storage (range 8) 307 | -9/Materials | Build established: Hacker-Mutant 374 | -9/Materials | Identified exit to Materials 487 | -9/Materials | Entered Storage 1659 | -9/Storage | Core integrity fell below 50% 1707 | -9/Storage | Entered Materials 1707 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2243 | -8/Materials | Identified exit to Factory 2275 | -8/Materials | Entered Factory 2275 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2585 | -7/Factory | Found Prototype Launcher 2585 | -7/Factory | Identified Rocket Array 2720 | -7/Factory | Identified exit to Factory 3991 | -7/Factory | Entered another Factory area 3991 | -6/Factory | Evolved 2 slots: Propulsion x2 4076 | -6/Factory | Identified exit to Lower Caves 4076 | -6/Factory | Discovered exit to Lower Caves (range 8) 4080 | -6/Factory | Entered Lower Caves 4134 | -6/Lower Caves | A Commander dispatched an escort 4135 | -6/Lower Caves | Learned location of Armory (-4) 4135 | -6/Lower Caves | Learned location of 1 exit from Research 4135 | -6/Lower Caves | Learned Armory garrison access intel 4182 | -6/Lower Caves | Learned Factory terminal intel 4191 | -6/Lower Caves | Learned location of 1 exit from Factory 4197 | -6/Lower Caves | Encountered a Warlord checkpoint 4224 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4334 | -6/Lower Caves | Identified exit to Lower Caves 4335 | -6/Lower Caves | Build established: Hacker-Sprinter 4411 | -6/Lower Caves | Entered another Lower Caves area 4483 | -6/Lower Caves | Identified exit to Data Miner 4483 | -6/Lower Caves | Discovered exit to Data Miner (range 10) 4485 | -6/Lower Caves | Learned Factory security intel 4487 | -6/Lower Caves | Entered Data Miner 4487 | -6/Data Miner | Identified exit to Proximity Caves 4487 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4493 | -6/Data Miner | Met Data Miner 4500 | -6/Data Miner | Learned location of Section 7 (-2) 4500 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4506 | -6/Data Miner | Received God Mode back door access code from Data Miner 4515 | -6/Data Miner | Entered Proximity Caves 4533 | -5/Proximity Caves | Spotted B-75 Beast 4583 | -5/Proximity Caves | Escorted by Enhanced Grunt 4596 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4622 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4650 | -5/Proximity Caves | Identified exit to Factory 4650 | -5/Proximity Caves | Discovered exit to Factory (range 5) 4654 | -5/Proximity Caves | Entered Factory 4654 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4655 | -5/Factory | Identified exit to Extension 4657 | -5/Factory | Loaded intel: 22 terminal locations 4757 | -5/Factory | Crushed by falling debris 4761 | -5/Factory | Self-destructed Last Messages --------------- 04752_ W-25 Informer destroyed. 04752_ K-01 Serf collects debris. 04755_ The unstable cave ceiling collapses. 04756_ Fusion Modulator explodes. 04756_ K-01 Serf collects debris. 04757_ The unstable cave ceiling collapses. 04757_ Crushed by falling debris. 04757_ Imp. VTOL Module destroyed. 04757_ System corrupted by crushing effect (+3). 04757_ Lgt. Angular Momentum Engine destroyed. 04757_ System corrupted by crushing effect (+2). 04757_ Seismic Analyzer destroyed. 04757_ Xenon Bombardment Thruster destroyed. 04757_ System corrupted by crushing effect (+1). 04757_ Penetrated by Slug. 04758_ U-05 Engineer lays Concrete. 04759_ Slug penetrates R-10 Processor. 04760_ Rocket Array destroyed. 04760_ U-05 Engineer lays Concrete. 04760_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????# """""" #? ??????????????????????????????? | | ??????# """""" ## #?????????????????????????????? | | ??????# """""" ## #?????????????????????????????? | | ??????# """""" ## #?????????????????????????????? | | ??????# ## #?????????????????????????????? | | ??????# ## #?????????????????????????????? | | ??????####/####### #?????????????????????????????? | | ???????# #???# #????"T"??????????????????????? | | ???????# ##### #????"""??????????????????????? | | ???????# #?????????????????????????????? | | ???????# #####/####;? ?????????????????????? | | ???????# #??# ;? ?????????????????????? | | ?????#####+###### ;# !?????????????????????? | | ?????# #; Y ;; ?????????????????????? | | ?????# ; Y ; ????""???????????????? | | ?????# ; ??? T"???????????????? | | ?????# ; ; """ ""???????????????? | | ?????# = ! ; """ #????????????????? | | ?????# % ; """ #????????????????? | | ?????# [ ;; #????????????????? | | ?????# !==u #????????????????? | | ?????###### R %== ##???????????????? | | ????????# k== #???????????????? | | ????????#" #???????????????? | | ????????#" k #???????????????? | | ????????#" @ #???????????????? | | ????????# u #???????????????? | | ????????## # p * ##???????????????? | | ######???# % p !%!#????????????????? | | #???#^ ## #????????????????? | | """" #####^ * ####??#????????????????? | | """" / * s #??????????????????????? | | """" ##### #??????????????????????? | | """" #???# # #??????????????????????? | | #???# # ###??????????????????????? | | """" #???####+## # #????????????????????????? | | """" #?????????? ########????????????????????????? | | """" #?????????? ???????????????????????????????? | | """" #??????????###??????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #################????????????????""??????????????? | | + #????????????????""??????????????? | | # #????????????????T"??????????????? | | # #????????????????""??????????????? | | + #????????????????""??????????????? | | # #????????????????????????????????? | | # ! #????????????????????????????????? | | #?###########+#????????????????????????????????? | | ############# ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 10 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Quick And Dirty Challenges ------------ None Game ------ Seed CompactSmartbombCharger Manual? 0 Play Time 01:29:23 Cumulative 41.9 hours Start 2021.09.19 @ 22:33:12 End 2021.09.20 @ 21:09:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 49 Rogue 17 Adventurer 25 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 86f18959-b076-4c65-a195-c4e8edee6145