Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.20 @ 21:09:02

Player: Skitgris

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (81)      405
Value Destroyed (2514)     2514
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (390)                390
              TOTAL SCORE: 8389

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      54
Met Data Miner             300

 Cogmind 
---------
Core Integrity             912/1000
Matter                     205/300
Energy                     147/150
System Corruption          9%
Temperature                Cool (30)
Movement                   Flying (29)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (6) ---
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
    Cooled Cesium-ion Thruster
>          --- UTILITY (8) ------
           Targeting Computer
           Armor Integrity Analyzer
   Layered Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Angular Momentum Engine
           Nuclear Pulse Array

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
           Xenon Bombardment Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
           Seismic Analyzer
           Targeting Computer
           Armor Integrity Analyzer
   Layered Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Rocket Array
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Nuclear Pulse Array
[Rating: 60]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Improved Lightning Gun
  Energy Gun               Improved Lightning Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Array

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Slots Evolved              11   | .   1   2   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   1   1   2   .   .   .   .   .   
  Utility                  6    | .   1   2   .   1   1   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             63   | .   1   5   10  9   19  9   1   .   .   2   7   
  Power                    9    | .   .   .   3   2   .   1   1   .   .   .   2   
    Engine                 9    | .   .   .   3   2   .   1   1   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | .   .   .   2   3   9   6   .   .   .   .   3   
    Treads                 13   | .   .   .   2   3   8   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   1   6   .   .   .   .   3   
  Utility                  15   | .   1   2   1   4   2   2   .   .   .   2   1   
    Device                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Storage                1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              4    | .   1   1   .   2   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   1   1   1   .   .   .   .   .   
    Protection             6    | .   .   1   .   .   1   1   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | .   .   3   4   .   8   .   .   .   .   .   1   
    Energy Gun             9    | .   .   .   4   .   5   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   3   .   .   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   3   .   3   .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   2   2   1   .   1   1   .   .   5   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   1   2   .   .   .   .   .   .   1   
  Weapon                   5    | .   .   .   1   .   1   .   1   1   .   .   1   
  Highest Loss Streak      5    | .   .   .   1   1   1   .   1   1   .   .   5   
Average Slot Usage (%)     95   | .   94  100 98  89  99  88  87  78  75  78  79  
  Engine                   7    | .   12  10  8   8   7   6   6   6   6   6   7   
  Treads                   15   | .   .   .   8   24  27  5   .   .   .   .   .   
  Leg                      4    | .   25  20  11  .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   24  37  37  37  37  32  
  Device                   3    | .   .   .   1   8   7   1   .   .   .   .   .   
  Storage                  7    | .   12  10  10  8   7   6   1   .   .   .   .   
  Processor                22   | .   12  20  20  21  27  18  18  18  18  18  15  
  Hackware                 4    | .   .   .   .   .   7   10  12  12  12  12  11  
  Protection               7    | .   12  20  18  .   .   2   .   .   .   3   11  
  Energy Gun               9    | .   .   .   6   16  13  12  10  3   .   .   .   
  Ballistic Gun            5    | .   19  20  13  .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 18  18  20  28  35  38  38  30  13  9   17  33  
  Greatest Support         86   | 20  20  20  40  60  86  86  30  18  18  18  33  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  4   4   4   4   
  Average Capacity         8    | 8   8   8   8   8   10  10  5   4   4   4   4   
  Most Carried             10   | 7   8   7   8   9   10  10  4   4   4   4   4   
  Average Carried          7    | 7   6   5   7   7   9   6   4   4   4   3   3   
  Final Capacity           10   | 8   8   8   8   10  10  10  4   4   4   4   4   
  Final Carried            10   | 7   8   6   8   9   10  4   4   4   4   2   3   

 Class Distribution 
--------------------
 84% | Hacker-Mutant
 15% | Hacker-Sprinter

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -9/Storage
   Hacker-Mutant | -8/Materials
   Hacker-Mutant | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Data Miner
 Hacker-Sprinter | -5/Proximity Caves
 Hacker-Sprinter | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Matter Collected           1112 | 200 40  74  377 82  209 90  10  .   .   .   30  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2837 | .   99  88  886 513 992 .   .   .   .   .   259 
  Parts                    175  | .   6   3   74  34  42  .   .   .   .   .   16  
Haulers Intercepted        3    | .   .   .   2   .   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   2   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  53   | .   2   2   20  7   13  .   .   .   .   .   9   
  Guns                     34   | .   2   2   18  6   6   .   .   .   .   .   .   
  AOE                      10   | .   .   .   1   .   .   .   .   .   .   .   9   
Classes Destroyed          15   | .   1   1   6   3   3   .   .   .   .   .   1   
  Worker                   5    | .   .   .   1   .   2   .   .   .   .   .   2   
  Builder                  3    | .   .   .   .   1   1   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   2   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   1   2   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   1   4   3   .   .   .   .   .   1   
  Swarmer                  14   | .   .   .   5   3   .   .   .   .   .   .   6   
  Grunt                    17   | .   2   1   7   .   5   .   .   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   1   7   3   3   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           15   | .   2   1   4   4   6   .   .   .   .   .   15  
  Combat Bots Only         9    | .   2   1   4   3   4   .   .   .   .   .   9   
Max Kills in Single Turn   7    | .   1   1   1   1   1   .   .   .   .   .   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   1   .   .   .   .   .   .   .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               3101 | .    59   195  699  170  886  40   104  53   .    93   802  
  Core                     519  | .    18   48   159  26   95   15   20   .    .    50   88   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  92   .    48   95   86   .    .    .    .    90   .    
Volleys Fired              181  | .    5    4    69   25   75   .    .    .    .    .    3    
  Largest                  2    | .    2    2    2    2    2    .    .    .    .    .    1    
  Hottest                  120  | .    40   43   120  120  120  .    .    .    .    .    45   
Shots Fired                350  | .    10   8    138  50   141  .    .    .    .    .    3    
  Gun                      346  | .    10   8    138  50   140  .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    1    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  122  | .    10   8    104  .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    1    .    .    .    .    .    3    
  Electromagnetic          224  | .    .    .    34   50   140  .    .    .    .    .    .    
  Robot Hit Streak         57   | .    7    14   23   11   57   .    .    .    .    .    4    
  Robot Miss Streak        2    | .    1    1    1    2    1    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           274  | .    7    7    97   35   126  .    .    .    .    .    2    
  Core Hits                125  | .    5    3    35   13   41   .    .    .    .    .    28   
  Critical Hits            2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6381 | .    69   99   1710 988  1996 .    .    .    .    .    1519 
  Guns                     4444 | .    69   99   1587 950  1739 .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1836 | .    .    .    70   35   212  .    .    .    .    .    1519 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  101  | .    .    .    53   3    45   .    .    .    .    .    .    
  Kinetic                  1125 | .    69   99   957  .    .    .    .    .    .    .    .    
  Thermal                  1026 | .    .    .    70   35   135  .    .    .    .    .    786  
  Explosive                810  | .    .    .    .    .    77   .    .    .    .    .    733  
  Electromagnetic          3319 | .    .    .    630  950  1739 .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    1    .    .    .    3    .    .    .    .    .    9    
  Average Corruption       1    | .    1    .    .    .    1    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    1    .    .    .    8    .    .    .    .    .    .    
    Message Errors         3    | .    .    .    .    .    3    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    1    .    .    .    1    .    .    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            199  | .    .    .    .    .    .    .    .    .    .    .    199  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               199  | .    .    .    .    .    .    .    .    .    .    .    199  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      109  | .    .    .    21   .    73   .    .    .    .    .    15   
  Shots                    5    | .    .    .    .    .    3    .    .    .    .    .    2    
  Rammed                   14   | .    .    .    7    1    6    .    .    .    .    .    .    
Targets Rammed             16   | .    .    .    7    1    8    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    2    .    .    .    .    .    .    
Highest Temperature        330  | .    2    3    330  36   316  18   3    .    .    .    84   
  Average Temperature      55   | .    2    3    104  9    55   12   3    .    .    .    53   
  Received Heat Transfer   792  | .    54   126  231  36   216  18   54   21   .    18   18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10   | .    .    .    1    2    7    .    .    .    .    .    .    
  Combat Hostiles          9    | .    .    .    1    1    7    .    .    .    .    .    .    
  Parts Fried              29   | .    .    .    4    7    18   .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         850  | .    .    .    100  50   150  .    .    .    .    .    550  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    1    2    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Peak Influence             669  | .   57  154 345 264 241 27  .   .   .   .   669 
  Initial                  46   | .   .   17  46  13  26  12  .   .   .   .   24  
  Average                  86   | .   33  85  112 129 62  12  .   .   .   .   120 
Maximum Alert Level        2    | .   .   .   1   1   1   .   .   .   .   .   2   
  Low Security (%)         89   | 100 100 100 80  69  99  100 .   .   .   .   83  
  Level 1                  10   | .   .   .   19  30  .   .   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   14  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   3   3   1   4   .   .   .   .   .   .   
  Investigation            4    | .   .   2   1   1   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Distress Signals           4    | .   .   .   3   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   2   9   25  15  20  4   3   6   .   8   24  
  Peak Tracking Total      15   | .   2   6   4   3   3   5   1   8   .   10  15  
  Tactical Retreats        9    | .   .   .   2   1   .   .   1   .   .   2   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Traps Triggered            13   | .   2   .   3   .   7   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   2   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Machines Disabled          11   | .   .   .   .   .   6   .   .   .   .   1   4   
  Max in Single Turn       3    | .   .   .   .   .   2   .   .   .   .   .   3   
Machines Sabotaged         1    | .   .   1   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Machines Accessed          20   | .   1   2   5   2   4   .   1   .   4   1   .   
  Terminals                15   | .   1   2   5   2   4   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                62   | .   3   9   10  5   8   .   3   .   23  1   .   
  Successful               52   | .   1   7   7   3   7   .   3   .   23  1   .   
  Failed                   10   | .   2   2   3   2   1   .   .   .   .   .   .   
    Catastrophic           3    | .   .   1   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   3   9   6   5   8   .   .   .   .   .   .   
  Terminals                36   | .   3   9   10  5   8   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   1   3   4   1   3   .   3   .   23  1   .   
  Record                   11   | .   .   1   .   .   .   .   3   .   7   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   8   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Level Access Points      5    | .   1   1   1   1   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   1   1   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   .   4   3   2   4   .   .   .   .   .   .   
  Terminals                13   | .   .   4   3   2   4   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   .   2   3   2   4   .   .   .   .   .   .   
    Sabotage               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   1   3   2   4   .   .   .   .   1   .   
  Full Trace Events        4    | .   .   1   2   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   .   8   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Total Allies               3    | .   .   .   .   .   .   .   2   .   .   1   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   .   1   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   62  .   .   94  .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   31  .   .   94  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   7   .   .   9   .   
  Total Damage             300  | .   .   .   .   .   .   .   64  .   .   236 .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   3   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               4760 | 34   141  311  1220 568  1716 89   331  76   28   139  107  
Spaces Moved               4433 | 29   92   229  683  291  920  88   968  262  95   472  304  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1477 | .    .    .    249  291  920  17   .    .    .    .    .    
  Legs                     784  | 29   92   229  434  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2172 | .    .    .    .    .    .    71   968  262  95   472  304  
  Fastest Speed            20   | 120  120  120  120  160  145  20   23   29   29   29   24   
  Average Speed            87   | 120  120  120  135  162  154  47   28   29   29   29   28   
  Slowest Speed            163  | 120  120  120  160  163  162  151  29   29   29   29   102  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    1    .    1    .    .    2    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       37   | 4    34   14   72   30   25   2    85   39   70   63   6    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    1    .    1    1    .    
  Known Exits Taken        11   | 1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    .    .    1    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          168  | .    .    .    2    6    55   .    .    .    .    .    105  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      168  | .    .    .    2    6    55   .    .    .    .    .    105  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Total                      4960 | 28   112  257  839  338  1078 137  1028 260  94   473  316  
  Wait                     188  | .    13   17   57   1    10   34   56   .    .    .    .    
  Move                     4413 | 28   91   228  682  290  919  85   967  259  94   471  299  
  Hop                      4    | .    .    .    .    .    .    1    .    1    .    .    2    
  Pick Up                  34   | .    2    2    3    6    19   .    1    .    .    .    1    
  Fast Attach              20   | .    .    .    8    2    7    .    .    .    .    .    3    
  Attach                   24   | .    1    5    .    3    3    9    .    .    .    2    1    
  Detach                   9    | .    .    1    2    1    2    3    .    .    .    .    .    
  Swap                     19   | .    .    .    2    4    9    .    1    .    .    .    3    
  Drop                     51   | .    .    .    9    5    26   5    3    .    .    .    3    
  Fire                     181  | .    5    4    69   25   75   .    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    4    .    .    .    .    .    .    .    .    
  Crush                    12   | .    .    .    3    1    8    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: Mat x3 / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Ext)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Identified exit to Materials
    1 | -11/Scrapyard      | Discovered exit to Materials (range 3)
   35 | -11/Scrapyard      | Entered Materials
   35 | -10/Materials      | Evolved 1 slot: Utility x1
  122 | -10/Materials      | Identified exit to Mines
  122 | -10/Materials      | Discovered exit to Mines (range 15)
  162 | -10/Materials      | Identified exit to Materials
  176 | -10/Materials      | Entered another Materials area
  176 | -9/Materials       | Evolved 2 slots: Utility x2
  201 | -9/Materials       | Identified exit to Storage
  201 | -9/Materials       | Discovered exit to Storage (range 8)
  307 | -9/Materials       | Build established: Hacker-Mutant
  374 | -9/Materials       | Identified exit to Materials
  487 | -9/Materials       | Entered Storage
 1659 | -9/Storage         | Core integrity fell below 50%
 1707 | -9/Storage         | Entered Materials
 1707 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2243 | -8/Materials       | Identified exit to Factory
 2275 | -8/Materials       | Entered Factory
 2275 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2585 | -7/Factory         | Found Prototype Launcher
 2585 | -7/Factory         | Identified Rocket Array
 2720 | -7/Factory         | Identified exit to Factory
 3991 | -7/Factory         | Entered another Factory area
 3991 | -6/Factory         | Evolved 2 slots: Propulsion x2
 4076 | -6/Factory         | Identified exit to Lower Caves
 4076 | -6/Factory         | Discovered exit to Lower Caves (range 8)
 4080 | -6/Factory         | Entered Lower Caves
 4134 | -6/Lower Caves     | A Commander dispatched an escort
 4135 | -6/Lower Caves     | Learned location of Armory (-4)
 4135 | -6/Lower Caves     | Learned location of 1 exit from Research
 4135 | -6/Lower Caves     | Learned Armory garrison access intel
 4182 | -6/Lower Caves     | Learned Factory terminal intel
 4191 | -6/Lower Caves     | Learned location of 1 exit from Factory
 4197 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4224 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4334 | -6/Lower Caves     | Identified exit to Lower Caves
 4335 | -6/Lower Caves     | Build established: Hacker-Sprinter
 4411 | -6/Lower Caves     | Entered another Lower Caves area
 4483 | -6/Lower Caves     | Identified exit to Data Miner
 4483 | -6/Lower Caves     | Discovered exit to Data Miner (range 10)
 4485 | -6/Lower Caves     | Learned Factory security intel
 4487 | -6/Lower Caves     | Entered Data Miner
 4487 | -6/Data Miner      | Identified exit to Proximity Caves
 4487 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 4493 | -6/Data Miner      | Met Data Miner
 4500 | -6/Data Miner      | Learned location of Section 7 (-2)
 4500 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4506 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4515 | -6/Data Miner      | Entered Proximity Caves
 4533 | -5/Proximity Caves | Spotted B-75 Beast
 4583 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4596 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4622 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 4650 | -5/Proximity Caves | Identified exit to Factory
 4650 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 4654 | -5/Proximity Caves | Entered Factory
 4654 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4655 | -5/Factory         | Identified exit to Extension
 4657 | -5/Factory         | Loaded intel: 22 terminal locations
 4757 | -5/Factory         | Crushed by falling debris
 4761 | -5/Factory         | Self-destructed

 Last Messages 
---------------
04752_ W-25 Informer destroyed.
04752_ K-01 Serf collects debris. <x2>
04755_ The unstable cave ceiling collapses.
04756_ Fusion Modulator explodes.
04756_ K-01 Serf collects debris.
04757_ The unstable cave ceiling collapses.
04757_ Crushed by falling debris.
04757_ Imp. VTOL Module destroyed.
04757_ System corrupted by crushing effect (+3).
04757_ Lgt. Angular Momentum Engine destroyed.
04757_ System corrupted by crushing effect (+2).
04757_ Seismic Analyzer destroyed.
04757_ Xenon Bombardment Thruster destroyed.
04757_ System corrupted by crushing effect (+1).
04757_ Penetrated by Slug.
04758_ U-05 Engineer lays Concrete. <x4>
04759_ Slug penetrates R-10 Processor.
04760_ Rocket Array destroyed.
04760_ U-05 Engineer lays Concrete. <x2>
04760_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????#         ;        ;  """  ""???????????????? |
| ?????#          = !     ;  """  #????????????????? |
| ?????#           %      ;  """  #????????????????? |
| ?????# [               ;;       #????????????????? |
| ?????#                    !==u  #????????????????? |
| ?????######           R   %==   ##???????????????? |
| ????????#                 k==    #???????????????? |
| ????????#"                       #???????????????? |
| ????????#"                    k  #???????????????? |
| ????????#"               @       #???????????????? |
| ????????#                   u    #???????????????? |
| ????????##  #        p        * ##???????????????? |
| ######???#          % p      !%!#????????????????? |
|      #???#^                  ## #????????????????? |
| """" #####^  *            ####??#????????????????? |
| """" /       *       s    #??????????????????????? |
| """" #####                #??????????????????????? |
| """" #???#       #        #??????????????????????? |
|      #???#       #      ###??????????????????????? |
| """" #???####+## #      #????????????????????????? |
| """" #?????????? ########????????????????????????? |
| """" #??????????  ???????????????????????????????? |
| """" #??????????###??????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
| #################????????????????""??????????????? |
|   +             #????????????????""??????????????? |
|   #             #????????????????T"??????????????? |
|   #             #????????????????""??????????????? |
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|   #?###########+#????????????????????????????????? |
|   ############# ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          31
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       60
Armor Coverage             300
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                65
Targeting Accuracy         10
Armor Integrity Analysis   33
Recoil Reduction           4
Offensive Hacking          40

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
   Exp. Targeting Computer | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              CompactSmartbombCharger
  Manual?         0
Play Time         01:29:23
  Cumulative      41.9 hours
  Start           2021.09.19 @ 22:33:12
  End             2021.09.20 @ 21:09:02
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          49
  Rogue           17
  Adventurer      25
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          38
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 86f18959-b076-4c65-a195-c4e8edee6145