Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.09 @ 18:21:48 Player: Lyft Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1253) 1253 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 3575 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Heat Sink Beam Rifle Ion Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Cooling System Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Advanced Treads Carbon-fiber Leg Heat Sink Ion Cannon Ion Cannon Light Cannon Grenade Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 57 | 7 14 11 22 3 Power 9 | 2 1 1 5 . Engine 8 | 2 1 1 4 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 2 6 4 4 . Treads 5 | . . 4 1 . Leg 11 | 2 6 . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 3 6 1 Device 5 | . . 1 3 1 Storage 2 | 1 . 1 . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 20 | 2 6 3 7 2 Energy Gun . | . . . . . Energy Cannon 6 | . . 2 4 . Ballistic Gun 10 | 2 6 1 . 1 Ballistic Cannon 2 | . . . 2 . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 16 | . 1 1 5 9 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 5 | . . . 3 2 Weapon 7 | . 1 1 2 3 Highest Loss Streak 9 | . 1 1 3 9 Average Slot Usage (%) 89 | . 87 96 91 80 Engine 10 | . 14 11 8 6 Treads 13 | . . 30 21 . Leg 13 | . 28 1 5 21 Device 6 | . . 8 12 5 Storage 11 | . 14 11 9 9 Processor 3 | . 2 2 3 9 Protection 5 | . . 8 6 6 Energy Cannon 11 | . . 14 20 12 Ballistic Gun 10 | . 27 7 . 2 Ballistic Cannon 2 | . . . 4 7 Naked Turns . | . . . . . Heaviest Build 35 | 13 13 30 35 31 Greatest Support 66 | 20 20 66 66 40 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 Average Capacity 7 | 4 6 7 8 8 Most Carried 8 | 4 6 8 8 5 Average Carried 5 | 2 5 7 5 3 Final Capacity 8 | 6 6 8 8 8 Final Carried 8 | 4 6 8 2 4 Class Distribution -------------------- 62% | Mutant 23% | Scavenger-Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1383 | 312 324 173 445 129 Remotely . | . . . . . Salvage Created 1610 | 137 451 402 491 129 Parts 103 | 5 34 19 39 6 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 4 | . 3 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 42 | . 12 6 18 6 Guns 13 | . 12 . . 1 Cannons 23 | . . 6 14 3 AOE 6 | . . . 4 2 Classes Destroyed 12 | 2 3 6 . 1 Worker 3 | 2 . 1 . . Builder 4 | . 3 . 1 . Hauler 1 | . . 1 . . Recycler 3 | 1 . . 2 . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 18 | . 6 . 10 2 Grunt 16 | . 6 4 6 . Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Sentry 5 | . . 1 2 2 Best Kill Streak 6 | 2 4 3 6 4 Combat Bots Only 5 | . 4 3 5 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3524 | . 768 203 1197 1356 Core 672 | . 83 27 111 451 Absorbed by Shields 85 | . . . . 85 Core Remaining (%) 86 | 100 66 93 . . Volleys Fired 178 | 7 65 22 63 21 Largest 3 | 2 2 2 3 2 Hottest 204 | 40 40 136 204 74 Shots Fired 296 | 14 130 44 80 28 Gun 157 | 14 130 8 . 5 Cannon 131 | . . 36 74 21 Launcher 8 | . . . 6 2 Special . | . . . . . Kinetic 224 | 14 130 8 46 26 Thermal 64 | . . 36 28 . Explosive 8 | . . . 6 2 Electromagnetic . | . . . . . Robot Hit Streak 26 | 7 6 26 11 9 Robot Miss Streak 5 | 1 5 1 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 187 | 8 71 34 55 19 Core Hits 77 | 3 28 12 27 7 Critical Hits 9 | 1 . 4 3 1 Critical Kills 3 | . . 1 2 . Critical Parts Destroyed 6 | 1 . 3 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3483 | 101 685 672 1392 633 Guns 886 | 101 685 58 . 42 Cannons 2040 | . . 614 1068 358 Explosions 557 | . . . 324 233 Melee . | . . . . . Ramming . | . . . . . Kinetic 1957 | 101 685 58 713 400 Thermal 969 | . . 614 355 . Explosive 557 | . . . 324 233 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 27 | . . 1 16 10 Projectiles 12 | . . 1 11 . Explosions 15 | . . . 5 10 Melee . | . . . . . Knockbacks 7 | . . . 7 . Impact . | . . . . . Kinetic 6 | . . . 6 . Secondary 1 | . . . 1 . Self-Inflicted Damage 142 | . . . 92 50 Shots 6 | . . . 4 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 126 | . 34 81 126 29 Average Temperature 24 | . 12 26 35 16 Received Heat Transfer 1080 | . 354 105 378 243 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1739 | . . 1110 629 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 411 | 15 254 309 411 371 Average Influence 175 | 4 120 160 236 288 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 58 | 100 88 67 36 . Level 1 38 | . 11 32 54 100 Level 2 2 | . . . 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 4 1 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 5 | . 2 3 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 3 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 21 13 22 16 Peak Tracking Total 6 | . 6 4 6 6 Tactical Retreats 7 | . 2 . 2 3 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 9 | . 3 3 3 . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 24 | . 9 7 8 . Successful 16 | . 5 5 6 . Failed 7 | . 4 1 2 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 12 | . 9 3 . . Fabricators . | . . . . . Repair Stations 5 | . . 1 4 . Recycling Units . | . . . . . Scanalyzers 5 | . . 3 2 . Garrison Access 2 | . . . 2 . Terminal Hacks 7 | . 5 2 . . Record 7 | . 5 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 3 2 . Insert Component 2 | . . 1 1 . Analyze 3 | . . 2 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 1 2 . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1919 | 140 553 433 543 250 Spaces Moved 960 | 87 268 228 249 128 Core 6 | 5 . . . 1 Treads 368 | . . 202 166 . Legs 586 | 82 268 26 83 127 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 129 | 115 120 142 136 123 Slowest Speed 200 | 120 120 145 145 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 6 44 24 23 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . . 50 12 Melee . | . . . . . Projectile 2 | . . . 1 1 AOE 60 | . . . 49 11 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1368 | 111 388 295 381 193 Wait 88 | 1 25 13 24 25 Move 956 | 86 267 227 248 128 Hop . | . . . . . Pick Up 38 | 10 6 10 9 3 Fast Attach 11 | . 2 5 4 . Attach 26 | 6 . 3 14 3 Detach 4 | . . . 2 2 Swap 21 | 1 12 4 4 . Drop 35 | . 11 11 13 . Fire 178 | 7 65 22 63 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 11 | . . . . 11 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 10) 694 | -10/Materials | Entered another Materials area 694 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -9/Materials | Central database locked down 1029 | -9/Materials | Discovered new exit (range 15) 1127 | -9/Materials | Entered another Materials area 1127 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1382 | -8/Materials | Repaired Ion Engine? 1566 | -8/Materials | Lost 3 parts (2u1w) 1640 | -8/Materials | Garrison activated, responded to threat 1664 | -8/Materials | Identified exit to Garrison 1670 | -8/Materials | Entered Garrison 1710 | -8/Garrison | Triggered checkpoint 1840 | -8/Garrison | Build established: Scavenger-Mutant 1848 | -8/Garrison | Triggered checkpoint 1862 | -8/Garrison | Triggered checkpoint 1895 | -8/Garrison | Core integrity fell below 50% 1907 | -8/Garrison | Core integrity fell below 20% 1920 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01882_ Field strength at 57. 01883_ Field strength at 39. 01884_ Field strength at 22. 01885_ Aluminum Leg destroyed. 01885_ Field strength at 6. 01886_ Stasis field depleted. 01886_ Triggered Stasis Trap. 01886_ A bubble of rippling energy engulfs the area. 01886_ Field strength at 94. 01888_ Field strength at 77. 01889_ Field strength at 68. 01890_ Field strength at 58. 01891_ Hvy. Assault Rifle destroyed. 01891_ Field strength at 38. 01892_ Field strength at 29. 01893_ Field strength at 21. 01894_ Heat Sink destroyed. 01894_ Field strength at 5. 01895_ S-10 Pest destroyed. 01897_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ??????????????????????????? #????????????????????? | | #######???????????????????? #????????????????????? | | #???????????????????? #????????????????????? | | #???????????????????? #????????????????????? | | #### #???????????????????? #????????????????????? | | ???# #?????????????????### ?????????????????????? | | ???# #?????????????????# ?????????????????????? | | ???# #?????????????????# ?????????????????????? | | ???# #?????????????????# #?????????????????????? | | ???# #######???????????# #?????????????????????? | | ???# ## #???????????# #?????????????????????? | | ??## ## ######??????# #?????????????????????? | | ### ######## #?????????????????????? | | = s @ #?????????????????????? | | / s *%[ Y Y ^ #?????????????????????? | | ### ## ## ###########?????????????????????? | | ??# ## ## #???????????????????????????????? | | # "???????????????????????????????? | | # "???????????????????????????????? | | # "???????????????????????????????? | | # "???????????????????????????????? | | ### ## ## #???????????????????????????????? | | ??# ## ## #???????????????????????????????? | | ??# ???????????????????????????????? | | ??# ??????????????????????????????? | | ??# ###?????????????????????????????? | | ??## ##""""## ##???????????????????????????????? | | ???# #??????# #????????????????????????????????? | | ???# #??????# #????????????????????????????????? | | ???? #??????# #????????????????????????????????? | | ???? #??????# ?????????????????????????????????? | | ???? #??????? ?????????????????????????????????? | | ???? #??????? ?????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 85 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Troublemaker Challenges ------------ None Game ------ Seed BarrageBombPrototype Manual? 0 Play Time 00:38:40 Cumulative 2.4 hours Start 2020.07.09 @ 16:21:20 End 2020.07.09 @ 18:21:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27cd19ae-fa10-4980-8efb-85c85d82ed9c