Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 02:27:07 Player: ThatBishHoly Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (553) 553 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2493 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 407/500 Energy 505/505 System Corruption 0% Temperature Cool (36) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Cooled Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Flight Unit > --- UTILITY (3) ------ Compact Battery High-capacity Matter Pod Improved Terrain Scan Processor > --- WEAPON (2) ------- Light Assault Rifle Flak Cannon > --- INVENTORY (5) ---- Actuator Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Compact Battery High-capacity Matter Pod Advanced ECM Suite > --- WEAPON ----------- Lightning Gun Flak Gun > --- INVENTORY -------- (None) [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility High-capacity Matter Pod Device Sensor Array Storage High-capacity Matter Pod Processor Improved Terrain Scan Processor Weapon Grenade Launcher Energy Gun Lightning Gun Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 41 | 4 4 3 13 17 Power 5 | 1 . . 1 3 Engine 3 | 1 . . . 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 14 | 1 1 2 3 7 Treads 2 | . . . . 2 Leg 9 | 1 1 2 1 4 Wheel 2 | . . . 2 . Hover . | . . . . . Flight 1 | . . . . 1 Utility 7 | . 2 . 2 3 Device 3 | . 1 . 2 . Storage 3 | . 1 . . 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 1 1 7 4 Energy Gun 5 | 2 . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 3 | . . . 2 1 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . 1 . . . Special Weapon 5 | . . 1 4 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . . . . 11 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Highest Loss Streak 9 | . . . . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 79 | . 90 100 93 62 Engine 7 | . 14 11 6 4 Core 3 | . . . 4 4 Treads 2 | . . . . 4 Leg 18 | . 28 44 31 2 Wheel 5 | . . . 6 7 Flight 1 | . . . . 3 Device 7 | . 6 11 11 4 Storage 13 | . 12 11 11 16 Processor 1 | . . . . 2 Energy Gun 5 | . 15 . 3 4 Ballistic Gun 3 | . . . 1 7 Launcher 5 | . 12 11 8 . Special Weapon 3 | . . 10 8 . Naked Turns . | . . . . . Heaviest Build 23 | 9 15 15 21 23 Greatest Support 56 | 10 20 40 56 56 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 3 5 3 Average Carried 2 | 1 3 2 2 . Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 1 4 3 . 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 916 | 197 78 . 100 541 Remotely . | . . . . . Salvage Created 545 | . 85 . 100 360 Parts 30 | . 5 . 6 19 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 14 | . 2 . 2 10 Melee 1 | . . . . 1 Guns 10 | . . . 2 8 Cannons 1 | . . . . 1 AOE 2 | . 2 . . . Classes Destroyed 7 | . 1 . 1 5 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Swarmer 3 | . . . . 3 Grunt 7 | . 2 . 1 4 Brawler 1 | . . . 1 . Sentry 1 | . . . . 1 Hunter 2 | . . . . 2 Best Kill Streak 3 | . 2 . 2 3 Combat Bots Only 2 | . 2 . 2 2 Max Kills in Single Turn 2 | . 2 . 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 247 | . 2 11 3 231 Missed 65 | . 1 7 1 56 Damage Taken 2023 | . 18 46 78 1881 Core 562 | . . . 8 554 Absorbed by Shields . | . . . . . Core Remaining (%) 99 | 100 100 . 98 . Volleys Fired 59 | . 1 . 8 50 Largest 2 | . 2 . 2 2 Hottest 100 | . 70 . 100 83 Shots Fired 84 | . 2 . 12 70 Gun 74 | . 1 . 8 65 Cannon 5 | . . . . 5 Launcher 1 | . 1 . . . Special 4 | . . . 4 . Kinetic 47 | . . . 4 43 Thermal 16 | . . . 4 12 Explosive 1 | . 1 . . . Electromagnetic 20 | . 1 . 4 15 Robot Hit Streak 7 | . 1 . 6 7 Robot Miss Streak 7 | . 1 . 3 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 60 | . 1 . 6 53 Core Hits 70 | . 5 . 5 60 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1150 | . 73 . 85 992 Guns 969 | . . . 85 884 Cannons 67 | . . . . 67 Explosions 73 | . 73 . . . Melee . | . . . . . Ramming 41 | . . . . 41 Kinetic 621 | . . . 28 593 Thermal 153 | . . . . 153 Explosive 73 | . 73 . . . Electromagnetic 262 | . . . 57 205 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 6 | . . . . 6 Targets Rammed 23 | . . . . 23 Kicked 17 | . . . . 17 Crushed . | . . . . . Highest Temperature 98 | . 18 . 84 98 Average Temperature 32 | . 15 . 37 31 Received Heat Transfer 480 | . 9 27 12 432 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 296 | . . . . 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 242 | . 68 58 72 242 Initial 28 | . . 28 22 27 Average 65 | . 54 37 23 103 Maximum Alert Level 1 | . . . . 1 Low Security (%) 94 | 100 100 100 100 87 Level 1 5 | . . . . 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 3 6 2 21 Peak Tracking Total 8 | . 2 6 2 8 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 2 . 1 2 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 3 . 1 4 Successful 3 | . 1 . 1 1 Failed 5 | . 2 . . 3 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 2 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 1 1 Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1395 | 35 206 129 391 634 Spaces Moved 934 | 26 153 104 276 375 Core 28 | 8 . . . 20 Treads 132 | . . . . 132 Legs 533 | 18 153 104 206 52 Wheels 229 | . . . 70 159 Hover . | . . . . . Flight 12 | . . . . 12 Fastest Speed 50 | 50 120 120 100 100 Average Speed 117 | 98 120 120 114 119 Slowest Speed 145 | 120 120 120 120 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 38 13 55 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 4 | . 3 . 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1137 | 35 173 107 336 486 Wait 30 | 1 8 . 19 2 Move 930 | 25 152 103 275 375 Hop . | . . . . . Pick Up 38 | 5 7 1 8 17 Fast Attach . | . . . . . Attach 26 | 4 3 2 2 15 Detach . | . . . . . Swap 15 | . 1 1 11 2 Drop 16 | . 1 . 13 2 Fire 59 | . 1 . 8 50 Melee . | . . . . . Ram 6 | . . . . 6 Kick 17 | . . . . 17 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 16) 133 | -10/Materials | Discovered new exit (range 8) 218 | -10/Materials | Discovered new exit (range 8) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Build established: Mutant 365 | -9/Materials | Discovered new exit (range 6) 371 | -9/Materials | Entered Mines 392 | -9/Mines | Met a Derelict bent on vengeance 444 | -9/Mines | Discovered new exit (range 15) 609 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 720 | -9/Mines | Learned Materials trap positions 738 | -9/Mines | Discovered new exit (range 8) 762 | -9/Mines | Entered Materials 762 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 763 | -8/Materials | Loaded intel: 14 trap records 1074 | -8/Materials | Core integrity fell below 50% 1125 | -8/Materials | Lost 9 parts (2p3n2u2w) 1135 | -8/Materials | Core integrity fell below 20% 1396 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01191_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 01194_ Acquired Lgt. Ion Engine. 01194_ K-01 Serf collects debris. 01198_ Acquired 9 matter. 01201_ K-01 Serf collects debris. 01232_ Acquired Imp. Terrain Scan Processor. 01247_ Acquired Beam Rifle. 01271_ Acquired Adv. Treads. 01277_ Acquired Prototype Engine. 01278_ Identified Cld. Ion Engine. The Cld. Ion Engine is "overloadable", activating it again increases its energy generation and heat output, and may have unintended consequences. 01286_ Acquired Actuator Array. 01331_ Acquired Flak Cannon. 01333_ Dropped Beam Rifle. 01379_ Terminal disabled. 01394_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?###########???????????????????????????????????? | | ?? ##???????????????????????????????? | | ? """ """ """ ############????????????????????? | | # """ """ """ #?# ! #????????????????????? | | ??""" 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