Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 19:13:55

Player: Daffa0360

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (46)      230
Value Destroyed (2051)     2051
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1703)               1703
              TOTAL SCORE: 7824

 Bonus
-------
High Alert Combat Kills    178
Follower Combat Kills      25
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     241/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (6)
Movement                   Hovering (70)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Gyrokinetic Inverter
>          --- UTILITY (8) ------
     Small Storage Unit
           Hacking Suite
           Relay Coupler [Sentry] (23)
>          --- WEAPON (2) -------
           Spear
>          --- INVENTORY (8) ----
           Superbattery (1500)
           Skeleton Box
  Improved Trap Extractor (5/6 Blade)
  Improved Datajack
     Heavy Pick
     Heavy Pick

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Gyrokinetic Inverter
    Combat Gravmag System
>          --- UTILITY ----------
     Small Storage Unit
  Improved Shock Absorption System
           Hacking Suite
           Hacking Suite
           Relay Coupler [Sentry]
           Skeleton Box
>          --- WEAPON -----------
           AWS/Thermal
>          --- INVENTORY --------
           Superbattery
  Improved Terrain Scanner
           Target Analyzer
           Relay Coupler [NC]
           Relay Coupler [Duelist]
  Improved Trap Extractor
  Improved Arc Projector
  Improved Grenade Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Small Storage Unit
  Device                   Skeleton Box
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             78   | 7   3   3   2   6   16  20  11  3   7   
  Power                    7    | 1   1   1   .   2   .   2   .   .   .   
    Engine                 4    | 1   1   .   .   2   .   .   .   .   .   
    Core                   3    | .   .   1   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   1   .   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   1   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   1   .   1   3   10  7   7   1   6   
    Device                 12   | .   1   .   1   1   5   2   1   1   .   
    Storage                5    | 1   .   .   .   .   .   .   2   .   2   
    Processor              3    | .   .   .   .   .   .   1   1   .   1   
    Hackware               5    | .   .   .   .   .   1   2   2   .   .   
    Protection             12   | .   .   .   .   2   4   2   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   1   2   1   .   6   9   4   2   1   
    Energy Gun             11   | 1   .   .   1   .   3   5   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   .   .   .   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   
    Launcher               3    | .   .   .   .   .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   .   .   3   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   1   1   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   .   4   .   .   9   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   1   
  Utility                  7    | .   .   .   .   .   .   2   .   .   5   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      7    | .   .   .   .   .   .   2   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  99  81  85  89  83  96  90  80  
  Engine                   7    | .   14  13  .   11  9   8   .   .   .   
  Core                     2    | .   .   .   14  2   .   .   9   7   7   
  Wheel                    15   | .   28  28  28  28  18  12  .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   18  15  13  
  Device                   12   | .   7   14  14  2   18  17  .   7   5   
  Storage                  10   | .   14  14  14  14  9   9   8   7   7   
  Processor                1    | .   .   .   .   .   .   .   8   7   9   
  Hackware                 12   | .   .   .   .   .   9   15  32  30  23  
  Protection               9    | .   .   .   .   11  17  10  3   .   1   
  Energy Gun               8    | .   .   .   7   14  8   8   9   7   1   
  Ballistic Gun            1    | .   28  5   .   .   .   .   .   .   .   
Peak Build Rating          60   | 6   8   14  31  31  44  60  60  55  55  
  Average Rating           37   | 4   7   11  21  28  42  43  47  53  47  
  On Entrance              29   | .   6   8   14  31  29  44  60  49  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 12  15  19  20  31  35  35  25  19  45  
  Greatest Support         41   | 26  26  26  26  32  41  41  25  25  25  
  Greatest Overweight (x)  6    | .   .   .   .   .   1   6   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   7   8   7   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | 3   7   7   7   7   6   7   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   8   8   8   7   5   6   

 Class Distribution 
--------------------
 83% | Mutant
 14% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Garrison
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
        Mutant | -7/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Matter Collected           1189 | 228 137 97  .   94  163 320 147 .   3   
  Remotely                 59   | .   .   .   .   .   .   .   59  .   .   
Salvage Created            2036 | 38  137 108 .   92  295 916 431 .   19  
  Parts                    112  | 9   12  2   .   2   21  44  19  .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Combat Hostiles Destroyed  35   | .   3   2   .   2   5   20  2   .   1   
  Melee                    3    | .   .   2   .   .   .   .   .   .   1   
  Guns                     32   | .   3   .   .   2   5   20  2   .   .   
Classes Destroyed          11   | 1   2   .   .   .   2   4   1   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   4   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   1   .   .   
  Swarmer                  4    | .   .   .   .   .   .   4   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    18   | .   3   2   .   2   1   9   1   .   .   
  Sentry                   6    | .   .   .   .   .   3   2   1   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   4   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           4    | 2   2   2   .   2   1   4   3   .   1   
  Combat Bots Only         4    | .   2   2   .   2   1   4   1   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  
Hostile Shots Fired        299  | .    18   5    .    4    9    77   19   .    167  
  Missed                   91   | .    7    1    .    2    2    27   7    .    45   
Damage Taken               3821 | .    145  70   .    41   83   838  257  .    2387 
  Core                     1044 | .    24   34   .    .    .    229  54   .    703  
  Absorbed by Shields      42   | .    .    .    .    .    .    .    .    .    42   
  Redirected to Shielding  102  | .    .    .    .    .    12   90   .    .    .    
  Regen/Repaired (Parts)   146  | .    .    .    .    .    15   .    131  .    .    
Core Remaining (%)         74   | 100  .    .    .    76   .    .    48   .    .    
Volleys Fired              56   | 9    14   .    .    .    .    4    29   .    .    
  Largest                  2    | 2    2    .    .    .    .    1    1    .    .    
  Hottest                  65   | 40   40   .    .    .    .    36   65   .    .    
Shots Fired                199  | 18   28   1    .    13   11   92   36   .    .    
  Gun                      194  | 18   28   .    .    13   11   88   36   .    .    
  Cannon                   1    | .    .    1    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  46   | 18   28   .    .    .    .    .    .    .    .    
  Thermal                  120  | .    .    1    .    13   11   88   7    .    .    
  Explosive                4    | .    .    .    .    .    .    4    .    .    .    
  Electromagnetic          29   | .    .    .    .    .    .    .    29   .    .    
  Robot Hit Streak         17   | 2    6    .    .    11   4    17   11   .    .    
  Robot Miss Streak        3    | 3    2    .    .    1    2    1    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
  Autonomous               120  | .    .    .    .    13   11   88   8    .    .    
Shots Hit Robots           183  | 8    18   5    .    12   9    78   45   .    8    
  Core Hits                67   | 4    9    2    .    3    5    27   14   .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              72   | .    .    5    .    .    4    .    15   .    48   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 9    | .    .    5    .    .    4    .    .    .    .    
  Piercing                 50   | .    .    .    .    .    .    .    2    .    48   
  Sneak Attacks            10   | .    .    .    .    .    1    .    9    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    2    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    .    5    
Damage Inflicted           4346 | 95   230  165  .    355  328  2247 747  .    179  
  Guns                     3693 | 95   230  .    .    343  215  2242 568  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               122  | .    .    .    .    .    .    5    117  .    .    
  Melee                    519  | .    .    165  .    .    113  .    62   .    179  
  Ramming                  12   | .    .    .    .    12   .    .    .    .    .    
  Kinetic                  325  | 95   230  .    .    .    .    .    .    .    .    
  Thermal                  3104 | .    .    .    .    343  215  2242 304  .    .    
  Explosive                5    | .    .    .    .    .    .    5    .    .    .    
  Electromagnetic          381  | .    .    .    .    .    .    .    381  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 278  | .    .    165  .    .    113  .    .    .    .    
  Piercing                 241  | .    .    .    .    .    .    .    62   .    179  
Highest Corruption         4    | .    2    2    2    2    2    3    3    .    4    
  Average Corruption       2    | .    2    2    2    2    2    2    3    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  96   | .    1    8    2    15   1    45   18   .    6    
    Message Errors         24   | .    1    3    1    3    .    12   3    .    1    
    Matter Fused           24   | .    .    2    .    5    .    10   6    .    1    
    Heat Flow Errors       16   | .    .    .    1    2    .    10   2    .    1    
    Energy Discharges      5    | .    .    .    .    1    .    2    2    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      17   | .    .    2    .    3    1    7    2    .    2    
    Data Loss (major)      6    | .    .    .    .    .    .    3    2    .    1    
    Misfires               1    | .    .    1    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            107  | .    .    18   .    .    69   .    17   .    3    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    .    .    .    .    17   .    .    
  Melee                    90   | .    .    18   .    .    69   .    .    .    3    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92   | .    .    .    .    6    .    .    86   .    .    
  Shots                    2    | .    .    .    .    .    .    .    2    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        304  | .    6    34   205  147  8    247  304  .    178  
  Average Temperature      88   | .    2    21   106  73   8    98   91   .    66   
  Received Heat Transfer   894  | .    84   36   .    18   27   231  81   .    417  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    7    .    .    .    
  Heat Transferred         3768 | .    .    .    .    444  259  2643 422  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  
Peak Influence             1307 | 15   110  60   .    51   137  1307 637  44   180  
  Initial                  637  | .    9    42   .    .    .    50   637  39   30   
  Average                  213  | 5    61   33   .    6    28   515  268  41   66   
Maximum Alert Level        4    | .    .    .    .    .    .    4    2    .    .    
  Low Security (%)         62   | 100  100  100  .    100  100  11   22   100  100  
  Level 1                  17   | .    .    .    .    .    .    31   62   .    .    
  Level 2                  12   | .    .    .    .    .    .    32   15   .    .    
  Level 3                  5    | .    .    .    .    .    .    16   .    .    .    
  Level 4                  2    | .    .    .    .    .    .    8    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          6    | .    1    1    .    .    2    .    .    .    2    
  Investigation            2    | .    .    1    .    .    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    1    .    .    .    1    .    .    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   4   2   .   1   10  20  17  .   21  
  Peak Tracking Total      13   | .   2   2   .   1   6   4   2   .   13  
  Tactical Retreats        7    | .   .   .   .   .   1   .   1   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Traps Triggered            6    | .   1   .   .   .   1   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   5   5   5   5   5   5   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Machines Disabled          5    | .   .   .   .   .   1   3   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Machines Accessed          21   | .   1   1   1   1   8   1   6   2   .   
  Terminals                13   | .   1   .   .   .   5   1   4   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                51   | .   2   1   1   1   24  1   17  4   .   
  Successful               34   | .   .   1   1   1   14  1   13  3   .   
  Failed                   17   | .   2   .   .   .   10  .   4   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   1   .   2   .   7   .   .   
  Terminals                37   | .   2   .   .   .   17  1   13  4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             25   | .   .   1   1   1   9   1   9   3   .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   1   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   1   1   .   .   .   
  Alert Level              4    | .   .   .   .   .   1   .   3   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   3   .   .   
  Locate Traps             5    | .   .   .   .   .   3   .   2   .   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   .   2   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   1   .   .   
  Repair                   2    | .   .   .   .   .   1   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   2   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   .   .   7   1   4   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   1   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   1   .   .   
  Time                     79   | .   .   .   .   .   53  .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   5   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   3   .   .   
  Combat                   2    | .   .   .   .   .   .   .   2   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   5   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   .   
  map_route                1    | .   .   .   .   .   .   .   1   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   1   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   11  .   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   8   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   
  Attached                 3    | .   .   .   .   .   .   1   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Total Allies               7    | .   .   3   .   2   .   .   2   .   .   
  Largest Group            3    | .   .   3   .   2   .   .   1   .   .   
  Highest-Rated Group      52   | .   .   40  .   52  .   .   18  .   .   
  Highest-Rated Ally       31   | .   .   16  .   31  .   .   18  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   16  .   .   .   .   5   .   .   
  Total Damage             331  | .   .   185 .   .   .   .   146 .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  
Turns Passed               8932 | 152  249  590  254  1086 2336 2787 1024 78   376  
Spaces Moved               4541 | 124  160  458  272  819  701  1097 625  99   186  
  Core                     46   | 11   .    .    .    .    .    35   .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   3474 | 113  160  458  272  819  701  951  .    .    .    
  Hover                    1021 | .    .    .    .    .    .    111  625  99   186  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   100  71   71   71   71   
  Average Speed            94   | 86   90   90   90   97   100  105  80   71   82   
  Slowest Speed            350  | 90   90   90   90   100  115  350  110  71   230  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       51   | 5    26   85   60   99   37   80   34   4    82   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    .    .    .    .    .    15   
Terrain Destroyed          48   | .    .    1    .    1    4    15   12   .    15   
  Melee                    15   | .    .    .    .    .    .    .    .    .    15   
  Projectile               7    | .    .    1    .    1    4    .    1    .    .    
  AOE                      26   | .    .    .    .    .    .    15   11   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  
Total                      9022 | 151  236  630  282  1106 2333 2721 1116 107  340  
  Wait                     4136 | .    52   156  2    273  1593 1555 412  .    93   
  Move                     4532 | 123  159  457  271  818  700  1096 624  98   186  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | 12   5    3    2    3    8    10   11   3    6    
  Fast Attach              20   | .    1    2    1    .    3    9    4    .    .    
  Attach                   44   | 6    .    .    .    2    13   9    5    3    6    
  Detach                   11   | .    .    .    1    .    6    2    1    .    1    
  Swap                     14   | 1    2    1    1    4    .    2    2    .    1    
  Drop                     54   | .    3    6    4    5    6    13   12   3    2    
  Fire                     56   | 9    14   .    .    .    .    4    29   .    .    
  Melee                    67   | .    .    5    .    .    4    .    15   .    43   
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            23   | .    .    .    .    .    .    21   .    .    2    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: Sto / DSF)
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 14)
  153 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 7)
  402 | -10/Materials | Entered Mines
  514 | -10/Mines     | Met a Derelict shopkeep closing up shop
  587 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  699 | -10/Mines     | Discovered new exit (range 8)
  755 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  925 | -10/Mines     | Discovered new exit (range 13)
  961 | -10/Mines     | Lost 3 allies
  989 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  989 | -10/Mines     | Discovered new exit (range 5)
  992 | -10/Mines     | Entered Exiles
 1023 | -10/Exiles    | Met 8R-AWN
 1040 | -10/Exiles    | Met EX-HEX
 1064 | -10/Exiles    | Met EX-BIN
 1077 | -10/Exiles    | Aligned with FarCom system
 1077 | -10/Exiles    | Given EX-Vault access code
 1098 | -10/Exiles    | Opened EX-Vault
 1106 | -10/Exiles    | Found AWS/Thermal
 1113 | -10/Exiles    | Found Skeleton Box
 1134 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1159 | -10/Exiles    | Found Superbattery
 1203 | -10/Exiles    | Met EX-DEC
 1235 | -10/Exiles    | Discovered new exit (range 10)
 1246 | -10/Exiles    | Stole three prototypes: AWS/Thermal, Skeleton Box, Superbattery
 1246 | -10/Exiles    | Entered Mines
 1261 | -9/Mines      | Learned 2 Materials zone layouts
 1262 | -9/Mines      | Learned location of Storage (-7)
 1424 | -9/Mines      | Found DCF Scrap (14 items)
 1714 | -9/Mines      | Discovered new exit (range 15)
 1733 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1773 | -9/Mines      | Found a hidden stash of uninstalled traps
 2312 | -9/Mines      | Discovered new exit (range 14)
 2332 | -9/Mines      | Entered Materials
 2332 | -8/Materials  | Evolved 4 slots: Utility x4
 2333 | -8/Materials  | Identified exit to Factory
 4491 | -8/Materials  | Repaired Broken Adv. Weight Redist. System
 4652 | -8/Materials  | Identified exit to Garrison
 4668 | -8/Materials  | Entered Garrison
 4830 | -8/Garrison   | Triggered checkpoint
 4921 | -8/Garrison   | Discovered new exit (range 15)
 4988 | -8/Garrison   | Triggered checkpoint
 5202 | -8/Garrison   | Discovered new exit (range 10)
 5224 | -8/Garrison   | Installed Relay Interface Framework
 5516 | -8/Garrison   | Triggered checkpoint
 5535 | -8/Garrison   | Garrison Relay disabled
 5792 | -8/Garrison   | Triggered checkpoint
 5896 | -8/Garrison   | Triggered checkpoint
 6013 | -8/Garrison   | Discovered new exit (range 11)
 7132 | -8/Garrison   | Triggered checkpoint
 7234 | -8/Garrison   | Spotted B-75 Beast
 7264 | -8/Garrison   | Destroyed B-75 Beast
 7455 | -8/Garrison   | Entered Materials
 7565 | -8/Materials  | AWS/Thermal suddenly broke down
 7633 | -8/Materials  | Build established: Hacker-Mutant
 7648 | -8/Materials  | Core integrity fell below 50%
 8365 | -8/Materials  | Repaired Sml. Storage Unit
 8437 | -8/Materials  | Discovered exit to Factory (range 10)
 8479 | -8/Materials  | Entered Factory
 8479 | -7/Factory    | Evolved 2 slots: Utility x2
 8480 | -7/Factory    | Identified exit to Storage
 8481 | -7/Factory    | FarCom data flow suspended
 8543 | -7/Factory    | Identified exit to DSF
 8557 | -7/Factory    | Entered DSF
 8584 | -7/DSF        | Additional patrols routed to DSF
 8628 | -7/DSF        | Crushed by falling debris
 8909 | -7/DSF        | Core integrity fell below 50%
 8926 | -7/DSF        | Build established: Mutant
 8928 | -7/DSF        | Core integrity fell below 20%
 8928 | -7/DSF        | Discovered new exit (range 16)
 8933 | -7/DSF        | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08914_ Imp. Heavy Armor Plating destroyed.
08915_ A-02 Transporter destroyed.
08916_ Spear follow-up attack on C-17 Slicer.
08916_ Destroyed Concussive RPG.
08917_ Imp. Heavy Armor Plating destroyed.
08917_ Knocked back.
08917_ C-17 Slicer system corrupted by crushing
  effect. <x2>
08918_ C-17 Slicer system terminally corrupted.
08927_ Knocked back.
08928_ EXIT=FOUND
08928_ Triggered Stasis Trap.
08928_ A bubble of rippling energy engulfs the
  area.
08928_ Field strength at 93.
08930_ Field strength at 69.
08930_ Mic. Fission Core destroyed.
08931_ Field strength at 58.
08931_ Hvy. Pick destroyed.
08933_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                ????###!! ^        Hg%!        "    |
|                ????# ;!!^@        g=%        "%"   |
|                ?????##!! ^s       s%!  %%     "    |
|                ??????#[[  ##!!!#//g=#hg=  ##!!!#]] |
|                ??????#[[  ##!!!#/  ###   ###!!!#]] |
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|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             1200
Resistance: EX             50
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Offensive Hacking          20
Relay Coupler Types        2
Relay Coupler Value        51
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
              Imp. Datajack | -8/Materials | Scanalyzed
                      Lance | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Assimilation Complete

 Challenges 
------------
None

 Game 
------
Seed              CoolantSwordReplicator
  Manual?         0
Play Time         01:18:22
  Cumulative      29.0 hours
  Start           2024.08.08 @ 17:31:33
  End             2024.08.08 @ 19:13:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           44
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          27
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0777294-684c-47a9-8120-f266b1f941e5