Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 16:50:23 Player: applejuice Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2627) 2627 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1969) 1969 TOTAL SCORE: 10086 Bonus ------- High Alert Combat Kills 262 Follower Combat Kills 1150 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/1150 Matter 248/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Matter Compressor Improved Signal Interpreter Advanced Signal Interpreter Weapon Cycler Advanced ECM Suite > --- WEAPON ----------- Tesla Rifle Heavy Laser KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Hacking Drone Bay Smartbomb Launcher Heavy Pick [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Phase Cannon Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Mass Driver Launcher Micro-nuke Launcher Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 2 . 1 Utility 6 | . . . 1 . . . 2 2 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 106 | 6 3 4 5 . 2 7 15 44 20 Power 14 | 1 . 1 . . 1 3 3 3 2 Engine 7 | 1 . . . . 1 2 2 1 . Core 6 | . . 1 . . . 1 1 2 1 Reactor 1 | . . . . . . . . . 1 Propulsion 37 | 2 . 1 1 . . 3 5 16 9 Treads . | . . . . . . . . . . Leg 31 | 2 . 1 1 . . 3 5 10 9 Wheel 3 | . . . . . . . . 3 . Hover . | . . . . . . . . . . Flight 3 | . . . . . . . . 3 . Utility 23 | 1 1 1 1 . 1 . 4 12 2 Device 13 | . . 1 . . 1 . 2 8 1 Storage 3 | 1 . . . . . . . 1 1 Processor 6 | . . . 1 . . . 2 3 . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 2 1 3 . . 1 3 13 7 Energy Gun 12 | 1 . 1 . . . . . 6 4 Energy Cannon 4 | . 1 . . . . . 3 . . Ballistic Gun 7 | 1 . . 1 . . . . 3 2 Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 4 | . 1 . 1 . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . 1 2 3 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 2 | . . . . . . . . 2 . Parts Lost 72 | . . . . . . 10 9 26 27 Power 9 | . . . . . . 2 3 1 3 Propulsion 29 | . . . . . . 4 2 10 13 Utility 12 | . . . . . . . 4 6 2 Weapon 22 | . . . . . . 4 . 9 9 Highest Loss Streak 12 | . . . . . . 10 5 7 12 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | . 4 8 6 6 7 7 5 4 3 Power . | . . 1 1 1 1 . . . . Propulsion 1 | . 1 2 1 1 1 . . . 2 Utility 1 | . . 2 1 1 2 2 2 2 . Weapon 2 | . 1 3 2 3 3 2 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 6 | . 3 . 1 . . 1 . . 1 Power . | . . . . . . . . . . Propulsion 3 | . 2 . . . . . . . 1 Utility 1 | . . . . . . 1 . . . Weapon 1 | . . . 1 . . . . . . Tool/Special 1 | . 1 . . . . . . . . Average Slot Usage (%) 82 | . 98 99 98 100 93 94 71 77 68 Engine 5 | . 14 2 . . 4 9 8 1 4 Core 4 | . . 11 10 11 6 1 1 6 4 Leg 24 | . 28 28 32 33 33 29 14 20 21 Device 9 | . . . 11 11 5 11 10 12 14 Storage 7 | . 14 14 11 11 11 11 6 5 2 Processor 9 | . . . 10 11 11 11 11 10 9 Protection 1 | . 12 12 . . . . . . . Energy Gun 5 | . 11 2 10 11 11 9 . 2 . Energy Cannon 4 | . 2 14 3 . . . 15 2 . Ballistic Gun 6 | . 14 11 7 11 11 8 . 3 4 Ballistic Cannon 1 | . . . . . . . . 3 4 Peak Build Rating 84 | 6 7 14 16 16 23 25 53 84 74 Average Rating 36 | 4 6 9 15 16 15 19 36 62 60 On Entrance 21 | . 6 7 14 16 16 16 25 47 70 Avg Prop Armor Cover (%) 8 | . . . . . . . 18 7 13 Naked Turns 32 | . . . . . . . . . 32 Heaviest Build 45 | 12 15 17 17 17 17 22 40 43 45 Greatest Support 105 | 20 20 20 30 30 30 40 93 93 105 Greatest Overweight (x) 7 | . . . . . . 2 2 7 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 10 Average Capacity 7 | 6 8 8 8 8 8 8 8 5 7 Most Carried 8 | 1 8 8 7 6 8 8 8 8 5 Average Carried 5 | . 4 7 5 6 7 7 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | . 8 8 6 6 8 3 8 5 4 Class Distribution -------------------- 50% | Mutant 23% | Scavenger-Skirmisher 13% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Skirmisher 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 2402 | 223 59 86 83 . 40 132 150 1034 595 Remotely . | . . . . . . . . . . Salvage Created 2488 | . 202 89 73 . . 149 414 980 581 Parts 143 | . 24 3 14 . . 13 16 45 28 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 4 | . . . 1 . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . . Prevented 6 | . . . . . . 6 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 47 | . 6 2 3 . . 3 3 20 10 Melee 4 | . . . . . . 1 2 1 . Guns 22 | . 6 . . . . 1 . 10 5 Cannons 12 | . . 2 . . . . . 6 4 AOE 8 | . . . 3 . . 1 . 3 1 Classes Destroyed 13 | . 3 . . . . 2 3 5 . Worker 6 | . . . . . . . 4 2 . Builder 6 | . 1 . 1 . . . 1 1 2 Tunneler 1 | . . . . . . . . 1 . Hauler 1 | . . . . . . . 1 . . Recycler 3 | . . . . . . . . 2 1 Operator 1 | . . . . . . . . 1 . Watcher 1 | . . . . . . . . 1 . Swarmer 15 | . 3 . 3 . . . . 9 . Grunt 17 | . 3 2 . . . 1 2 6 3 Brawler 2 | . . . . . . . 1 . 1 Sentry 2 | . . . . . . . . 1 1 Hunter 4 | . . . . . . 1 . 3 . Programmer 7 | . . . . . . 1 . 1 5 Best Kill Streak 7 | . 4 2 4 . . 1 3 7 7 Combat Bots Only 6 | . 3 2 3 . . 1 2 5 6 Max Kills in Single Turn 3 | . 2 1 3 . . 1 2 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . 3 . . 1 . 1 1 Melee 1 | . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 698 | . 21 5 5 5 . 86 80 211 285 Missed 210 | . 4 1 1 4 . 15 26 53 106 Hits 488 | . 17 4 4 1 . 71 54 158 179 Projectile 488 | . 17 4 4 1 . 71 54 158 179 AOE 8 | . . . . . . . 6 2 . Critical Strikes 30 | . . . . . . 3 4 4 19 Part Disruptions 2 | . . . . . . . . 1 1 Damage Taken 9703 | . 195 65 54 13 . 1184 1187 3249 3756 Core 2477 | . 18 18 29 . . 341 242 669 1160 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 27 | . 23 4 . . . . . . . Core Remaining (%) 59 | 100 . 85 . . . 7 71 33 . Volleys Fired 166 | . 18 5 5 . . 12 8 72 46 Largest 3 | . 2 2 2 . . 2 3 3 3 Hottest 255 | . 80 80 86 . . 123 255 255 148 Shots Fired 337 | . 35 10 7 . . 24 24 151 86 Gun 208 | . 33 5 4 . . 19 . 86 61 Cannon 119 | . 1 5 . . . 4 24 65 20 Launcher 10 | . 1 . 3 . . 1 . . 5 Special . | . . . . . . . . . . Kinetic 211 | . 17 5 2 . . 8 . 110 69 Thermal 100 | . 17 5 2 . . 15 24 29 8 Explosive 6 | . 1 . . . . . . . 5 Electromagnetic 16 | . . . 3 . . 1 . 12 . Phasic 4 | . . . . . . . . . 4 Robot Hit Streak 17 | . 14 4 1 . . 17 8 13 8 Robot Miss Streak 6 | . 2 1 3 . . 4 1 6 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 228 | . 23 7 1 . . 19 26 101 51 Core Hits 140 | . 13 4 4 . . 8 11 67 33 Critical Kills 4 | . . . . . . . 2 . 2 Critical Parts Destroyed 2 | . . . . . . . . 1 1 Critical Strikes 14 | . . . . . . . 3 6 5 Burn 2 | . . . . . . . . 1 1 Meltdown 2 | . . . . . . . 2 . . Destroy 4 | . . . . . . . . 1 3 Blast 3 | . . . . . . . . 2 1 Corrupt 2 | . . . . . . . . 2 . Impale 1 | . . . . . . . 1 . . Melee Attacks 30 | . . . 1 . . 5 15 9 . Impact 1 | . . . 1 . . . . . . Slashing . | . . . . . . . . . . Piercing 29 | . . . . . . 5 15 9 . Sneak Attacks 3 | . . . . . . . 1 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7072 | . 249 92 168 . . 516 912 3305 1830 Guns 2839 | . 226 23 . . . 287 . 1228 1075 Cannons 2159 | . 17 69 . . . 54 517 1043 459 Explosions 1353 | . . . 168 . . 111 . 781 293 Melee 712 | . . . . . . 64 395 253 . Ramming 9 | . 6 . . . . . . . 3 Kinetic 3009 | . 70 23 . . . 122 . 1427 1367 Thermal 2480 | . 173 69 23 . . 219 517 1350 129 Explosive 394 | . . . . . . . . 101 293 Electromagnetic 430 | . . . 145 . . 111 . 174 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 712 | . . . . . . 64 395 253 . Phasic 38 | . . . . . . . . . 38 Highest Corruption 12 | . . . . . . . . 4 12 Average Corruption 4 | . . . . . . . . 3 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . . . . . . 18 20 Message Errors 7 | . . . . . . . . 3 4 Matter Fused 11 | . . . . . . . . 5 6 Heat Flow Errors 3 | . . . . . . . . 2 1 Energy Discharges 5 | . . . . . . . . 4 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . 2 2 Misfires 2 | . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 152 | . . . 2 . . . 2 139 9 Projectiles 11 | . . . . . . . 2 . 9 Explosions 91 | . . . 2 . . . . 89 . Melee 50 | . . . . . . . . 50 . Knockbacks 8 | . . . . . . . . 3 5 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . . 3 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 212 | . . . . . . . . 212 . Shots 2 | . . . . . . . . 2 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 5 | . 1 . . . . . . . 4 Kicked 3 | . 1 . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 417 | . 88 156 21 . . 205 417 339 232 Average Temperature 74 | . 32 83 11 . . 64 127 87 36 Received Heat Transfer 1457 | . 87 36 9 . . 30 414 195 686 Effects 4 | . . . . . . . . 4 . Interference 3 | . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . . . . . . . 3 2 . Heat Transferred 3569 | . 387 148 50 . . 444 629 1526 385 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Maximum Alert Level 3 | . . . . . . . 1 3 2 Low Security (%) 60 | 100 100 100 100 100 . . 76 60 . Level 1 11 | . . . . . . . 23 5 21 Level 2 24 | . . . . . . . . 25 78 Level 3 2 | . . . . . . . . 8 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 942 | . 104 66 79 15 . . 300 942 592 Initial 459 | . . 16 . 15 . . 300 56 459 Average 216 | . 53 34 23 4 . . 149 247 439 Influence Increases 3379 | . 184 55 94 . . 280 680 1479 607 Destroy 0b10 Robot/C 1500 | . 120 40 60 . . 200 140 660 280 Destroy 0b10 Robot/NC 115 | . 5 . 5 . . 10 30 45 20 Destroy Leader 254 | . 20 10 10 . . 20 32 122 40 Allied During Kill 130 | . . . . . . 50 17 48 15 Successful Hack 19 | . . 5 . . . . . 14 . Disable Machine 390 | . 15 . 15 . . . . 300 60 Anti-Garrison Action 150 | . . . . . . . 150 . . Destroy Structure 356 | . 9 . 4 . . . 11 200 132 Advance Influence 300 | . . . . . . . 300 . . Lose Combat Pursuer 165 | . 15 . . . . . . 90 60 Influence Decreases 2959 | . 140 98 56 39 . 278 566 657 1125 Entered New Map 594 | . . 28 1 24 . . 2 60 479 Time Decay 1599 | . 140 70 55 15 . 136 404 423 356 Lost Part 596 | . . . . . . 82 90 154 270 Lost Ally 170 | . . . . . . 60 70 20 20 Squads Dispatched 25 | . . 1 2 . . . 5 12 5 Investigation 2 | . . 1 . . . . . 1 . Extermination 5 | . . . . . . . 1 2 2 Reinforcement 9 | . . . 2 . . . 2 4 1 Assault 3 | . . . . . . . 2 . 1 Garrison 6 | . . . . . . . . 5 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 6 | . . . . . . . 1 1 4 Communications Jammed 22 | . . . . . . . . . 22 Distress Signals 22 | . . . . . . . . . 22 Times Spotted 145 | . 7 3 5 9 . 15 20 42 44 Peak Tracking Total 20 | . 3 2 4 20 . 7 9 7 16 Tactical Retreats 9 | . 1 . . . . . . 5 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 27 | . 1 . 1 . . . 1 20 4 Max in Single Turn 7 | . 1 . 1 . . . . 7 1 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 5 | . 1 2 . . . . . 1 1 Terminals 2 | . 1 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 14 | . 5 3 . . . . . 2 4 Successful 5 | . . 2 . . . . . 2 1 Failed 9 | . 5 1 . . . . . . 3 Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 32 | . 5 2 . . . . 19 2 4 Terminals 7 | . 5 2 . . . . . . . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 1 . . . . . 1 1 Full Trace Events 2 | . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 76 | . . . . . . . . 76 . Total Part Build Rating 5 | . . . . . . . . 5 . Part Studies Acquired 1 | . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 10 | . . . . . 4 . 3 1 2 Largest Group 4 | . . . . . 4 4 3 1 2 Highest-Rated Group 206 | . . . . . 151 151 200 167 206 Highest-Rated Ally 167 | . . . . . 39 39 85 167 103 Zionite Dispatches 4 | . . . . . . . 2 1 1 Heavy 2 | . . . . . . . 1 . 1 Hero 1 | . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 103 | . . . . . . 50 9 30 14 Total Damage 4599 | . . . . . . 862 573 1943 1221 Kills 35 | . . . . . . 9 6 14 6 Allies Corrupted . | . . . . . . . . . . Allies Melted 2 | . . . . . . 2 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Active Infowar (turns) 3356 | . . 17 203 83 530 464 847 473 739 Sensors 3193 | . . 17 203 83 530 464 847 467 582 Jamming 236 | . . . . . . . . . 236 ECM 6 | . . . . . . . . 6 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 4 . . Main Access 1 | . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 5429 | 43 373 152 203 83 1077 464 965 1256 813 Spaces Moved 3532 | 33 230 106 136 70 869 324 493 690 581 Core 88 | 7 . . . . . 1 9 4 67 Treads . | . . . . . . . . . . Legs 3277 | 26 230 106 136 70 869 323 484 519 514 Wheels 112 | . . . . . . . . 112 . Hover . | . . . . . . . . . . Flight 55 | . . . . . . . . 55 . Fastest Speed 50 | 50 120 120 120 120 120 120 90 80 50 Average Speed 124 | 105 120 120 120 120 120 120 164 117 110 Slowest Speed 400 | 120 120 120 120 120 120 190 185 400 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 39 26 24 31 88 53 14 14 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 7 | . . 1 . . 1 . 5 . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 4 | . . 2 . . 2 . . . . Spaces Dug 45 | . . . . . . . . 2 43 Terrain Destroyed 214 | . 8 . 4 . . . 6 113 83 Melee 2 | . . . . . . . . 2 . Projectile 46 | . . . . . . . 6 27 13 AOE 166 | . 8 . 4 . . . . 84 70 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total 4229 | 39 295 124 164 69 905 362 591 1000 680 Wait 301 | . 28 2 12 . 29 6 47 160 17 Move 3523 | 32 229 105 135 69 868 323 492 689 581 Hop . | . . . . . . . . . . Pick Up 31 | 1 11 2 1 . 2 2 5 4 3 Fast Attach 75 | 5 2 2 3 . . 3 12 33 15 Attach 28 | 1 . . 2 . 1 6 4 9 5 Detach 12 | . . . . . 2 . 4 6 . Swap 26 | . 2 2 4 . 1 3 3 5 6 Drop 32 | . 4 6 1 . 2 2 1 13 3 Fire 166 | . 18 5 5 . . 12 8 72 46 Melee 30 | . . . 1 . . 5 15 9 . Ram 2 | . . . . . . . . . 2 Kick 3 | . 1 . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 15) 332 | -10/Materials | Build established: Mutant 417 | -10/Materials | Entered Mines 515 | -10/Mines | Discovered new exit (range 12) 531 | -10/Mines | Met a Derelict shopkeep closing up shop 533 | -10/Mines | Learned location of Zion (-7) 569 | -10/Mines | Entered Materials 569 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 764 | -9/Materials | Discovered new exit (range 8) 771 | -9/Materials | Identified exit to Mines 772 | -9/Materials | Entered Mines 849 | -9/Mines | Assembled infested the area 850 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 854 | -9/Mines | Identified exit to Zion 855 | -9/Mines | Entered Zion 943 | -7/Zion | Learned location of Warlord (-5) 1079 | -7/Zion | Learned Factory terminal intel 1259 | -7/Zion | Identified exit to Proximity Caves 1384 | -7/Zion | Given the Hacking Drone Bay 1384 | -7/Zion | Found Prototype Device 1385 | -7/Zion | Identified Hacking Drone Bay 1393 | -7/Zion | Loaded intel: 4 derelict terminal locations 1582 | -7/Zion | Met Imprinter 1604 | -7/Zion | Imprinted 1606 | -7/Zion | Declared Zion's savior 1900 | -7/Zion | Found CR-A16's Pointy Stick 1932 | -7/Zion | Entered Proximity Caves 1932 | -6/Proximity Caves | Accompanied by 4 allies 1934 | -6/Proximity Caves | Spotter reported a threat 1935 | -6/Proximity Caves | Spotter reported a threat 2186 | -6/Proximity Caves | Lost 3 allies 2289 | -6/Proximity Caves | Ambushed by research squad 2327 | -6/Proximity Caves | Core integrity fell below 50% 2337 | -6/Proximity Caves | Core integrity fell below 20% 2367 | -6/Proximity Caves | Lost 10 parts (2p4n4w) 2379 | -6/Proximity Caves | Discovered new exit (range 12) 2391 | -6/Proximity Caves | Identified exit to Factory 2396 | -6/Proximity Caves | Entered Factory 2396 | -6/Factory | Accompanied by 1 ally 2396 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2397 | -6/Factory | Loaded intel: 28 terminal locations 2633 | -6/Factory | Lost 3 parts (2n1u) 2770 | -6/Factory | Zion Heavy squad teleported in 2826 | -6/Factory | Retrieved Zion intel report: Main Access 2826 | -6/Factory | Identified exit to Factory 2827 | -6/Factory | Zion Thermal Resupply teleported in 2938 | -6/Factory | Discovered new exit (range 6) 2947 | -6/Factory | Identified exit to Lower Caves 2996 | -6/Factory | Build established: Scavenger-Skirmisher 3199 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3236 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3340 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3361 | -6/Factory | Entered another Factory area 3361 | -5/Factory | Evolved 2 slots: Utility x2 3390 | -5/Factory | Lost 5 parts (2p3u) 3618 | -5/Factory | Lost 7 parts (4n3w) 3737 | -5/Factory | Lost 5 parts (3n1u1w) 3826 | -5/Factory | Core integrity fell below 50% 3868 | -5/Factory | Lost 6 parts (1n2u3w) 3914 | -5/Factory | Zion hero teleported in (P1-3CE) 4136 | -5/Factory | Garrison activated, responded to threat 4384 | -5/Factory | Fabricated F-cell Engine? 4433 | -5/Factory | Discovered new exit (range 12) 4458 | -5/Factory | Identified exit to Factory 4510 | -5/Factory | Garrison activated, responded to threat 4586 | -5/Factory | Terminal network hard line cut 4617 | -5/Factory | Entered another Factory area 4617 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4872 | -4/Factory | Discovered new exit (range 12) 4947 | -4/Factory | Lost 6 parts (3n3w) 4957 | -4/Factory | Identified exit to Upper Caves 5215 | -4/Factory | Build established: Scavenger-Mutant 5218 | -4/Factory | System corruption reached 10% 5226 | -4/Factory | Garrison activated, responded to threat 5257 | -4/Factory | Lost 6 parts (4n2w) 5278 | -4/Factory | Zion Heavy squad teleported in 5318 | -4/Factory | Lost 3 parts (1p1n1w) 5367 | -4/Factory | First assault squad dispatched 5390 | -4/Factory | Core integrity fell below 50% 5398 | -4/Factory | Released all parts (5) 5424 | -4/Factory | Core integrity fell below 20% 5429 | -4/Factory | Lost 12 parts (2p5n2u3w) 5430 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05398_ Released Weapon Cycler. 05398_ Released Imp. Signal Interpreter. 05398_ Released Med. Storage Unit. 05398_ Released Zio. Composite Leg II. 05399_ R-10 Processor collects Battle Rifle. 05400_ U1RK0Q&KZXECVGOF/HYFN &>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : 4G-1OW(z)/Light(3) ] [ 2 : QP-FF8(p)/Hacker(2) ] [ 3 : Melee Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 05423_ Terminal disabled. 05426_ U-05 Engineer builds a Wall. 05430_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ????? #??????????????????????????????????????????? | | ????? #??? ?????????????????????????????????????? | | ###?? #?? ""????????????????????????????????????? | | ### #? ""??????##########????????????????????? | | """"# #? """?????# #????????????????????? | | # # """"????# """ #????????????????????? | | / # # "T #????????????????????? | | # # ???# #????????????????????? | | "#######/##??# #????????????????????? | | # #?# ! #????????????????????? | | # ### #????????????????????? | | + =%[ #????????????????????? | | # ###s @ #????????????????????? | | # #?# s #????????????????????? | | # ### #?# """" #????????????????????? | | " ### #?#s s"""" #????????????????????? | | ! |" #?# #?# """" #????????????????????? | | ! " #?# #?# """" #????????????????????? | | """"" #?# #?# """" #????????????????????? | | #########/## #?# """" #????????????????????? | | % # #?# """" #????????????????????? | | %# #?#= #????????????????????? | | ] # #####/#############+#???????????? | | =[! ! # ??????????? | | %% =! # ??????????? | | # ?????????? | | % + ?????????? | | % # ?????????? | | " % # ############+#???????????? | | %####""##### #????????????????????????? | | #????????????????????????? | | #######??????????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | #+#"###"##"# # #??????????????????? | | ?? #### # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 550 Matter Stores 577 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 5 Target Analysis 6 Item Schematics ----------------- Imp. Heavy Laser | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ F-cell Engine | x1 | -5/Factory Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Sprinter Challenges ------------ None Game ------ Seed DimensionalSuspensionTreads Manual? 0 Play Time 01:04:26 Cumulative 32.2 hours Start 2026.01.26 @ 15:47:40 End 2026.01.26 @ 16:50:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ff53046-c9e3-41e1-b825-042384976096