Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.12 @ 19:22:37 Player: XorOwl Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (128) 640 Value Destroyed (3896) 3896 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 7136 Bonus ------- High Alert Combat Kills 140 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Walking (250) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Armored Exoskeleton > --- UTILITY (6) ------ High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Cooling System High-capacity Storage Unit Large Matter Pod (150) Improved Sensor Array Improved Terrain Scanner Recoil Stabilizer Reaction Control System Shield Generator Hacking Suite Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Armored Exoskeleton > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Weight Redist. System Signal Interpreter Advanced Targeting Computer Utility Shielding > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Light Armored Exoskeleton Light Armored Exoskeleton Heat Sink Improved Cooling System High-capacity Storage Unit Large Matter Pod Improved Sensor Array Improved Terrain Scanner Core Analyzer Recoil Stabilizer Weapon Shielding Shield Generator Hacking Suite Light Cannon Heavy Rocket Launcher Datajack Great Maul [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 66 | 8 5 11 19 23 Power 8 | 1 . 1 4 2 Engine 3 | 1 . 1 . 1 Core 5 | . . . 4 1 Reactor . | . . . . . Propulsion 19 | 4 2 . 5 8 Treads 12 | . 2 . 5 5 Leg 5 | 2 . . . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 1 5 3 6 Device 5 | 1 . 1 2 1 Storage 4 | 1 1 1 1 . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 5 | . . 2 . 3 Artifact . | . . . . . Weapon 22 | 1 2 5 7 7 Energy Gun 4 | . 1 2 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 1 . 3 2 1 Ballistic Cannon 7 | . 1 . 5 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 31 | . . 2 7 22 Power 4 | . . 1 . 3 Propulsion 8 | . . . 2 6 Utility 7 | . . 1 1 5 Weapon 12 | . . . 4 8 Highest Loss Streak 12 | . . 2 2 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 98 99 89 Engine 5 | . 14 10 1 . Core 3 | . . . 7 4 Treads 19 | . 3 22 27 16 Leg 3 | . 24 . . 1 Device 8 | . 14 4 6 12 Storage 9 | . 14 11 9 7 Processor 9 | . . 11 9 15 Protection 10 | . . 16 11 7 Energy Gun 1 | . 3 3 . . Ballistic Gun 13 | . 14 15 12 11 Ballistic Cannon 7 | . 10 3 14 1 Naked Turns . | . . . . . Heaviest Build 66 | 12 50 53 61 66 Greatest Support 69 | 26 46 46 66 69 Greatest Overweight (x) 13 | 1 2 1 1 13 Average Overweight (x) . | . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 Most Carried 20 | . 6 18 20 20 Average Carried 13 | . 5 9 19 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | . 6 18 19 10 Class Distribution -------------------- 49% | Mutant 26% | Tank 11% | Scavenger-Gunner 9% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2736 | 270 194 594 1189 489 Remotely . | . . . . . Salvage Created 4128 | 19 460 1195 1423 1031 Parts 278 | 3 26 94 93 62 Haulers Intercepted 8 | . 1 3 4 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 87 | . 10 26 30 21 Melee 1 | . . . . 1 Guns 41 | . 6 15 13 7 Cannons 32 | . 4 4 17 7 AOE 11 | . . 7 . 4 Classes Destroyed 16 | 1 3 6 3 3 Worker 8 | . . 1 3 4 Builder 4 | . . . 1 3 Tunneler 1 | 1 . . . . Hauler 8 | . 1 3 4 . Recycler 3 | . . 1 1 1 Mechanic 1 | . . . . 1 Operator 3 | . . 2 1 . Watcher 13 | . 2 5 4 2 Swarmer 17 | . . 8 6 3 Grunt 41 | . 10 10 13 8 Brawler 3 | . . 1 1 1 Duelist 2 | . . . 1 1 Sentry 17 | . . 7 8 2 Specialist 1 | . . . . 1 Hunter 2 | . . . 1 1 Programmer 4 | . . . . 4 Best Kill Streak 8 | 1 3 8 8 6 Combat Bots Only 7 | . 3 7 4 4 Max Kills in Single Turn 7 | 1 1 7 1 4 Gunslinging . | . . . . . Exploded 6 | . . 6 . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 711 | . 57 112 143 399 Missed 234 | . 26 40 37 131 Damage Taken 5844 | . 321 727 1138 3658 Core 1093 | . 85 172 119 717 Absorbed by Shields 63 | . . . 63 . Redirected to Shielding 156 | . . 38 42 76 Ignored by Resistances 1711 | . 101 210 353 1047 Core Remaining (%) 75 | 100 66 57 78 . Volleys Fired 268 | 5 41 75 87 60 Largest 3 | 1 2 2 3 3 Hottest 154 | 20 70 91 102 154 Shots Fired 638 | 5 82 150 251 150 Gun 405 | 5 60 118 123 99 Cannon 224 | . 22 32 128 42 Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 549 | 5 63 129 251 101 Thermal 80 | . 19 21 . 40 Explosive 9 | . . . . 9 Electromagnetic . | . . . . . Robot Hit Streak 30 | 5 19 16 30 17 Robot Miss Streak 4 | . 2 4 4 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 477 | 5 60 109 173 130 Core Hits 219 | 2 25 51 75 66 Critical Kills 2 | . 1 . . 1 Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 8 | . 1 3 1 3 Burn 3 | . . 2 . 1 Destroy 2 | . 1 1 . . Blast 1 | . . . 1 . Smash 2 | . . . . 2 Melee Attacks 20 | . . . . 20 Impact 20 | . . . . 20 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9815 | 41 694 2360 2992 3728 Guns 4383 | 41 417 1333 1412 1180 Cannons 3002 | . 277 304 1580 841 Explosions 1817 | . . 722 . 1095 Melee 612 | . . . . 612 Ramming 1 | . . 1 . . Kinetic 6222 | 41 532 1450 2992 1207 Thermal 1961 | . 162 875 . 924 Explosive 985 | . . . . 985 Electromagnetic 34 | . . 34 . . Impact 612 | . . . . 612 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 4 | . . . . 4 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 381 | . . 266 . 115 Projectiles 5 | . . 5 . . Explosions 267 | . . 261 . 6 Melee 109 | . . . . 109 Knockbacks 24 | . 4 4 13 3 Impact 3 | . . . . 3 Kinetic 19 | . 4 4 11 . Secondary 2 | . . . 2 . Self-Inflicted Damage 50 | . . . . 50 Shots 1 | . . . . 1 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 317 | . 133 94 317 159 Average Temperature 44 | . 41 24 60 48 Received Heat Transfer 1955 | . 189 351 716 699 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 3229 | . 481 1029 . 1719 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 573 | 5 232 561 573 430 Initial 98 | . 2 83 77 98 Average 235 | . 98 304 313 132 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 42 | 100 84 16 13 88 Level 1 42 | . 15 62 61 11 Level 2 14 | . . 20 25 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 3 2 6 10 Investigation 7 | . 3 . 3 1 Extermination 2 | . . . . 2 Reinforcement 4 | . . 2 . 2 Assault 1 | . . . . 1 Garrison 7 | . . . 3 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 130 | . 13 31 33 53 Peak Tracking Total 9 | . 5 5 4 9 Tactical Retreats 5 | . . 2 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . . 6 2 8 Max in Single Turn 6 | . . 3 1 6 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 6 5 8 1 Terminals 16 | . 5 5 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 75 | . 21 24 27 3 Successful 45 | . 13 12 19 1 Failed 30 | . 8 12 8 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 60 | . 18 24 18 . Terminals 66 | . 20 24 19 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 4 | . . . 4 . Garrison Access 3 | . . . 3 . Terminal Hacks 15 | . 5 3 6 1 Prototype ID Bank 3 | . 1 . 2 . Open DSF 1 | . . . . 1 Level Access Points 1 | . 1 . . . Branch Access Points 2 | . . 1 1 . Terminal Index 2 | . 1 1 . . Alert Level 2 | . 1 . 1 . Dispatch Records 2 | . . 1 1 . Maintenance Status 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 25 | . 8 9 8 . Terminals 22 | . 7 9 6 . Botnet 15 | . 5 5 5 . Disrupt 7 | . 2 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Tunnel 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Reprogram 1 | . . . 1 . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 17 | . 4 5 7 1 Full Trace Events 6 | . 2 . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5965 | 83 757 1843 1827 1455 Spaces Moved 2388 | 55 260 653 798 622 Core 7 | 3 . . . 4 Treads 2060 | . 34 653 798 575 Legs 312 | 43 226 . . 43 Wheels 9 | 9 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 240 160 160 Average Speed 200 | 112 237 240 175 183 Slowest Speed 700 | 190 320 240 240 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 46 71 62 15 Regions Visited 4 Branch Regions . Pre-discovered Areas 2 | . 1 . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 85 | . . 17 7 61 Melee . | . . . . . Projectile 8 | . . . 7 1 AOE 77 | . . 17 . 60 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2986 | 69 325 783 1032 777 Wait 166 | . 12 15 102 37 Move 2384 | 54 259 652 797 622 Hop . | . . . . . Pick Up 43 | . 5 18 14 6 Fast Attach 28 | 8 4 4 3 9 Attach 26 | . . 5 9 12 Detach 4 | . . 3 1 . Swap 12 | . 1 2 7 2 Drop 34 | 2 3 8 12 9 Fire 268 | 5 41 75 87 60 Melee 20 | . . . . 20 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 430 | -10/Materials | Identified exit to Materials 684 | -10/Materials | Derelicts attacked the area 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Evolved 2 slots: Utility x2 1024 | -9/Materials | Destroyed 7 combat bots 1230 | -9/Materials | Discovered new exit (range 14) 1259 | -9/Materials | Identified exit to Materials 1848 | -9/Materials | Discovered exit to Materials (range 6) 2129 | -9/Materials | Discovered exit to Materials (range 5) 2218 | -9/Materials | Identified exit to Mines 2684 | -9/Materials | Entered another Materials area 2684 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2903 | -8/Materials | Discovered new exit (range 9) 2917 | -8/Materials | Identified exit to Factory 2979 | -8/Materials | Build established: Tank 3266 | -8/Materials | Discovered exit to Factory (range 9) 3341 | -8/Materials | Garrison activated, responded to threat 4511 | -8/Materials | Entered Factory 4511 | -7/Factory | Evolved 2 slots: Utility x2 4614 | -7/Factory | Build established: Scavenger-Tank 5162 | -7/Factory | Build established: Scavenger-Gunner 5429 | -7/Factory | Discovered new exit (range 3) 5432 | -7/Factory | Identified exit to Storage 5521 | -7/Factory | Cargo convoy interrupted 5553 | -7/Factory | Garrison activated, responded to threat 5589 | -7/Factory | Lost 12 parts (2p3n2u5w) 5784 | -7/Factory | System corruption reached 10% 5910 | -7/Factory | Core integrity fell below 50% 5917 | -7/Factory | Garrison activated, responded to threat 5956 | -7/Factory | Core integrity fell below 20% 5960 | -7/Factory | Lost 8 parts (3n2u3w) 5966 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Lgt. Treads destroyed. Great Maul destroyed. Knocked back. Adv. Weight Redist. System destroyed. Knocked back. Acquired 7 matter. WCPD/:EOKZ3II&RB#T| OGYKEVG5 Acquired 6 matter. Knocked back. H-61 Shepherd IFF system glitched. Knocked back. Fusion Modulator explodes. ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. Relay Coupler [Hunter] tumbles out of Garrison Access. Relay Coupler [Grunt] tumbles out of Garrison Access. H-61 Shepherd destroyed. G-47 Trooper destroyed. M 9|HJUFH61,0AC:7T K Knocked back. 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" " ## | | ?????????????# Y ????????####+### " " ## | | ?????????????# H " ???????# % #] " " ### | | ?????????????# " "??????# # " " #?? | | ?????????????# " """????# """ # " " #?? | | ?????????????# " ???# """ # #?? | | ?????????????# / !] " ???# """ # #?? | | ?????????????# %] # ??#= ########?? | | ?????????????# ]] * # = ??########????????? | | ?????????????##################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????################### | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# ^ # | | ???????????????????????????????# ! # | | ???????????????????????????????# # | | ???????????????????????????????# ^ + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableMachineMount Manual? 0 Play Time 00:54:04 Cumulative 175.0 hours Start 2024.05.12 @ 18:30:36 End 2024.05.12 @ 19:22:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 48 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 48 Gallery% 54 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f072b2ea-7e29-46e9-aff2-a2783b9ad4b4