Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 10:00:38 Player: xgames Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1440) 1440 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 5337 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 172 Aligned with FarCom 300 Friendly Fire -203 Cogmind --------- Core Integrity 345/700 Matter 94/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Signal Interpreter ECM Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Treads Improved Heat Sink Core Analyzer Datajack Field Lobotomy Kit (1) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Gravmag System > --- UTILITY ---------- Signal Interpreter ECM Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Lightning Gun Field Lobotomy Kit > --- INVENTORY -------- Improved Treads Improved Heat Sink Datajack Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Rocket Launcher Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . 2 . Weapon 2 | . . . . . 1 1 Parts Attached 66 | 6 18 5 2 6 19 10 Power 7 | 1 1 1 . 1 3 . Engine 7 | 1 1 1 . 1 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 5 3 . 1 2 2 Treads . | . . . . . . . Leg 4 | 2 1 . . . . 1 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 10 | . 4 3 . 1 2 . Utility 13 | 1 3 . . . 6 3 Device 6 | . 1 . . . 3 2 Storage 2 | 1 . . . . 1 . Processor 1 | . 1 . . . . . Hackware 1 | . 1 . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 31 | 2 9 1 2 4 8 5 Energy Gun 5 | 2 . . . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 4 1 . 1 2 . Ballistic Cannon . | . . . . . . . Launcher 12 | . 4 . . 2 6 . Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . 1 . 1 1 . 1 Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 19 | . 2 . . 2 7 8 Power 3 | . . . . 1 1 1 Propulsion 4 | . . . . . 3 1 Utility 3 | . . . . . . 3 Weapon 9 | . 2 . . 1 3 3 Highest Loss Streak 6 | . 2 . . 2 3 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 95 100 100 97 86 64 Engine 11 | . 14 14 14 12 8 6 Leg 4 | . 20 . . . . . Flight 18 | . 6 28 28 27 25 . Device 5 | . 11 . . . 10 6 Storage 2 | . 11 . . . . . Processor 9 | . 2 14 14 14 9 7 Hackware 9 | . 1 14 14 14 9 7 Protection 2 | . . . . . 7 5 Energy Gun 2 | . 1 . . . . 14 Ballistic Gun 5 | . 6 27 11 1 1 . Launcher 10 | . 16 . . 20 14 . Special Weapon 2 | . . . 2 5 . 4 Special Melee Weapon 3 | . 1 . 13 . 1 2 Peak Build Rating 38 | 6 9 10 19 20 29 38 Average Rating 16 | 2 7 9 11 15 25 30 On Entrance 10 | . 6 9 10 19 11 20 Naked Turns . | . . . . . . . Heaviest Build 30 | 11 15 9 14 17 20 30 Greatest Support 20 | 20 20 8 8 8 12 9 Greatest Overweight (x) 5 | 1 3 1 1 3 2 5 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 Most Carried 8 | 7 8 5 5 5 5 5 Average Carried 4 | 3 6 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 3 5 Class Distribution -------------------- 47% | Scavenger-Mutant 25% | Mutant 11% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1321 | 260 280 214 . 211 235 121 Remotely . | . . . . . . . Salvage Created 1338 | . 426 192 . 68 522 130 Parts 104 | . 32 15 . 6 48 3 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 39 | . 12 8 . 3 15 1 Guns 13 | . 5 8 . . . . AOE 26 | . 7 . . 3 15 1 Classes Destroyed 10 | . 8 . . . 1 1 Worker 5 | . 1 . . 1 2 1 Builder 7 | . 2 . . . 5 . Hauler 3 | . 1 . . . 2 . Recycler 2 | . 1 . . . 1 . Operator 2 | . 1 . . . 1 . Watcher 6 | . 3 . . . 2 1 Swarmer 17 | . 5 6 . . 6 . Grunt 20 | . 7 2 . 3 8 . Sentry 2 | . . . . . 2 . Hunter 1 | . . . . . . 1 Best Kill Streak 13 | . 5 5 . 2 13 1 Combat Bots Only 7 | . 5 5 . 2 7 1 Max Kills in Single Turn 3 | . 3 2 . 1 3 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 3 . . 1 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 251 | . 21 32 . 16 59 123 Missed 75 | . 11 9 . 3 14 38 Damage Taken 2415 | . 307 202 . 214 760 932 Core 671 | . 46 68 . 24 178 355 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 76 | . 11 . . . 65 . Core Remaining (%) 70 | 100 . . . 44 67 . Volleys Fired 77 | . 19 17 . 13 23 5 Largest 4 | . 2 2 . 2 3 4 Hottest 155 | . 60 40 . 66 105 155 Shots Fired 126 | . 35 29 . 16 32 14 Gun 65 | . 19 29 . 4 1 12 Cannon . | . . . . . . . Launcher 57 | . 16 . . 10 31 . Special 4 | . . . . 2 . 2 Kinetic 53 | . 19 29 . 4 1 . Thermal . | . . . . . . . Explosive 52 | . 16 . . 10 26 . Electromagnetic 17 | . . . . . 5 12 Robot Hit Streak 5 | . 5 5 . 5 5 5 Robot Miss Streak 4 | . 4 2 . 1 4 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 66 | . 19 16 . 8 14 9 Core Hits 102 | . 34 10 . 5 48 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 3 | . 3 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4093 | . 918 209 . 517 2207 242 Guns 551 | . 106 209 . 38 9 189 Cannons . | . . . . . . . Explosions 3542 | . 812 . . 479 2198 53 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 362 | . 106 209 . 38 9 . Thermal 194 | . . . . . 141 53 Explosive 3207 | . 812 . . 479 1916 . Electromagnetic 330 | . . . . . 141 189 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 89 | . 17 . . 18 49 5 Projectiles . | . . . . . . . Explosions 89 | . 17 . . 18 49 5 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 466 | . 231 . . 56 125 54 Shots 14 | . 7 . . 1 5 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 168 | . 12 4 . 44 45 168 Average Temperature 26 | . 6 2 . 27 13 64 Received Heat Transfer 621 | . 18 36 . 87 180 300 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . . . . . 150 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 694 | . 182 277 . 216 694 318 Initial 233 | . . 27 . . 83 233 Average 136 | . 62 189 . 41 270 206 Maximum Alert Level 2 | . . 1 . 1 2 1 Low Security (%) 71 | 100 100 50 . 92 45 34 Level 1 21 | . . 49 . 7 28 65 Level 2 6 | . . . . . 25 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 4 . . . 3 2 Investigation 7 | . 3 . . . 2 2 Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 16 8 . 7 20 10 Peak Tracking Total 8 | . 3 5 . 4 8 6 Tactical Retreats 4 | . . 1 . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 12 | . 2 1 . . 8 1 Max in Single Turn 3 | . 1 1 . . 3 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 17 | . 6 . 3 . 6 2 Terminals 11 | . 5 . . . 4 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 60 | . 20 . 10 . 23 7 Successful 39 | . 11 . 10 . 14 4 Failed 21 | . 9 . . . 9 3 Catastrophic 4 | . 1 . . . 2 1 Database Lockouts . | . . . . . . . Manual 6 | . 1 . 3 . 2 . Terminals 37 | . 14 . . . 16 7 Fabricators . | . . . . . . . Repair Stations 10 | . 6 . . . 4 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 6 . 10 . 8 4 Record 13 | . . . 9 . 1 3 Prototype ID Bank 3 | . 2 . . . 1 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . 2 . . . . . Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 3 | . 1 . . . 1 1 Maintenance Status 1 | . 1 . . . . . Patrol Status 1 | . . . . . 1 . Assault Status 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 5 . . . 3 . Scan Component 6 | . 4 . . . 2 . Repair 2 | . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 5 . . . 5 2 Full Trace Events 11 | . 5 . . . 4 2 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . 1 . Time 42 | . 26 . . . 16 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 2 . . . . . Non-combat 2 | . 2 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . no_distress 2 | . 2 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 4 | . . . . 3 . 1 Largest Group 3 | . . . . 3 3 1 Highest-Rated Group 57 | . . . . 57 57 32 Highest-Rated Ally 32 | . . . . 31 31 32 Total Orders . | . . . . . . . Ally Attacks 37 | . . . . 12 21 4 Total Damage 540 | . . . . 151 256 133 Kills 10 | . . . . 5 3 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Field Lobotomies 2 | . . . . 1 . 1 Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 4065 | 79 964 200 737 767 801 517 Spaces Moved 4037 | 63 873 236 1663 470 503 229 Core 84 | 42 . . . . 5 37 Treads . | . . . . . . . Legs 569 | 21 548 . . . . . Wheels . | . . . . . . . Hover 192 | . . . . . . 192 Flight 3192 | . 325 236 1663 470 498 . Fastest Speed 34 | 50 37 37 37 37 34 120 Average Speed 78 | 103 92 51 44 111 95 199 Slowest Speed 300 | 120 280 120 117 280 200 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . 1 . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 77 48 95 93 40 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 397 | . 120 . . 73 200 4 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 397 | . 120 . . 73 200 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4803 | 77 1000 288 1666 697 796 279 Wait 497 | . 42 13 . 196 227 19 Move 4029 | 62 870 235 1662 469 502 229 Hop 1 | . 1 . . . . . Pick Up 79 | 9 28 9 1 7 13 12 Fast Attach . | . . . . . . . Attach 44 | 6 12 1 . 4 13 8 Detach 4 | . . . . . 4 . Swap 22 | . 6 4 2 2 6 2 Drop 47 | . 19 9 1 6 8 4 Fire 77 | . 19 17 . 13 23 5 Melee 3 | . 3 . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 13) 719 | -10/Materials | Discovered new exit (range 4) 869 | -10/Materials | Identified exit to Materials 987 | -10/Materials | Discovered new exit (range 14) 992 | -10/Materials | Identified exit to Mines 1030 | -10/Materials | Repaired Seismic Detector 1044 | -10/Materials | Entered Mines 1072 | -10/Mines | Assembled infested the area 1181 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1182 | -10/Mines | Found Prototype Device 1190 | -10/Mines | Discovered exit to Materials (range 7) 1218 | -10/Mines | Build established: Scavenger-Mutant 1237 | -10/Mines | Discovered new exit (range 5) 1241 | -10/Mines | Identified exit to Exiles 1244 | -10/Mines | Entered Exiles 1274 | -10/Exiles | Met 8R-AWN 1283 | -10/Exiles | Met EX-HEX 1296 | -10/Exiles | Met EX-BIN 1304 | -10/Exiles | Aligned with FarCom system 1305 | -10/Exiles | Given EX-Vault access code 1336 | -10/Exiles | Met EX-DEC 1356 | -10/Exiles | Discovered new exit (range 14) 1401 | -10/Exiles | Visited The Gauntlet 1547 | -10/Exiles | Discovered new exit (range 14) 1794 | -10/Exiles | Opened EX-Vault 1799 | -10/Exiles | Found Field Lobotomy Kit 1811 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1839 | -10/Exiles | Identified exit to Mines 1981 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1981 | -10/Exiles | Entered Mines 1993 | -9/Mines | Learned Materials trap positions 2038 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2222 | -9/Mines | Assimilated G-47 Trooper with FLK Orb 2679 | -9/Mines | Learned Materials emergency access door positions 2682 | -9/Mines | Core integrity fell below 50% 2722 | -9/Mines | Discovered new exit (range 6) 2724 | -9/Mines | Identified exit to Materials 2748 | -9/Mines | Entered Materials 2748 | -8/Materials | Accompanied by 3 allies 2748 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2748 | -8/Materials | Identified Exp. Sensor Array 2749 | -8/Materials | Loaded intel: 15 trap records 2753 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2888 | -8/Materials | Repaired Rocket Launcher 3353 | -8/Materials | Build established: Scavenger-Skirmisher 3368 | -8/Materials | Destroyed 7 combat bots 3409 | -8/Materials | Discovered new exit (range 15) 3425 | -8/Materials | Identified exit to Factory 3529 | -8/Materials | Lost 3 parts (1n2w) 3548 | -8/Materials | First assault squad dispatched 3549 | -8/Materials | Entered Factory 3549 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3573 | -7/Factory | Lost 3 parts (2n1w) 3617 | -7/Factory | Assimilated Y-54 Guardian with FLK Orb 4014 | -7/Factory | Build established: Skirmisher 4066 | -7/Factory | Core integrity fell below 50% 4066 | -7/Factory | Self-destructed Last Messages --------------- 04021_ W-25 Informer sends out distress signal. 04036_ Penetrated by Slug. 04038_ Chain reaction triggered in Lgt. Nuclear Core. 04038_ Targeting Computer fried. 04038_ H-55 Commando destroyed. 04038_ Lgt. Deuterium Engine destroyed. 04038_ Destroyed Lgt. Deuterium Engine. 04041_ K-01 Serf collects debris. 04043_ U-05 Engineer lays Concrete. 04044_ K-01 Serf collects debris. 04044_ R-06 Scavenger collects Corrupted Carbon-fiber Leg. 04045_ Imp. Light Armor Plating destroyed. 04045_ U-05 Engineer lays Concrete. 04047_ U-05 Engineer builds a Door. 04051_ U-05 Engineer builds a Wall. 04054_ Lightning Gun destroyed. 04054_ Hvy. EM Shotgun destroyed. 04054_ Gravmag System destroyed. 04061_ Hvy. EM Shotgun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????# """"="""" #??????? | | ?????????????????????????????# * #??????? | | ???????????????????????????#########+######??????? | | ???????????????????????????#/= #???????????? | | ???????????????????????????# """ #???????????? | | ???????????????????????????#/[ """ #???????????? | | ???????????????????????????# """ #???????????? | | ???????????????????????????# #?#####?????? | | ???????????????????????????# #?# ?????? | | ???????????????????????????# #?# #?????? | | ???????????????????????????# #?# #?????? | | ???????????????????????????#####+####### #?????? | | ?????????????????????????????# = #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# """ """ "#?????? | | ?????????????????????????????# """ """ T#?????? | | ????????????????#+####+####### """ """ "#?????? | | ????????????????# #?????? | | ????????????????# #?????? | | ????????????????# !!! #?????? | | ????????????????# w !!! #?????? | | ?????????????????? 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""" ?########k###### #??????? | | ?????????? g# Y g # #??????? | | ?????????? /@ g # #??????? | | ?????????? # """"""""" # ######## | | ?????????? ##+###??# # # | | ????????????????????????# """"""""" # # """" | | ????????????????????????# %+ # """" | | ????????????????????????############### # """" | | ??????????????????????????????????????# # """" | | ??????????????????????????????????????# # """" | | ?????????????????????????????# # # """" | | ?????????????????????????????# + / | | ????????????????????????????????""""" # ######## | | ??????????????????????????????????????# ??????? | | ??????????????????????????????????????# ?????? | | ??????????????????????????????????????# ?????? | | ??????????????????????????????????????# ????? | | ??????????????????????????????????????###+####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Significant Disruption Challenges ------------ None Game ------ Seed DrainedEnhancedShockpuncher Manual? 0 Play Time 01:08:54 Cumulative 5.3 hours Start 2024.09.06 @ 23:46:00 End 2024.09.08 @ 10:00:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99e568bf-97da-4ca0-b5f7-e527a034cfee