Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 18:08:51 // AFD2020/Player2 Player: Null_error Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1054) 1054 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1742) 1742 TOTAL SCORE: 5066 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 936 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -99 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 21/265 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Small Storage Unit Weight Redist. System Advanced Weight Redist. System Machine Analyzer Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Signal Interpreter Relay Coupler [Grunt] (23) Relay Coupler [Grunt] (22) Relay Coupler [Hunter] (13) Beam Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Machine Analyzer Seismic Detector > --- WEAPON ----------- Field Laser Katana > --- INVENTORY -------- Weight Redist. System Signal Interpreter Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Hunter] Beam Rifle Light Assault Rifle Grenade Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Slots Evolved 4 | . . 2 . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 2 . . 1 Weapon . | . . . . . . Parts Attached 50 | 7 2 2 18 11 10 Power 12 | 1 . . 6 3 2 Engine 11 | 1 . . 6 3 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . . 4 2 1 Treads . | . . . . . . Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . 2 2 1 Utility 16 | 2 . 2 4 3 5 Device 9 | 1 . 1 1 2 4 Storage 1 | 1 . . . . . Processor 3 | . . 1 2 . . Hackware 1 | . . . 1 . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 13 | 2 2 . 4 3 2 Energy Gun 4 | . . . . 3 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 2 . 4 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 8 | . . . 2 2 4 Power 3 | . . . 2 . 1 Propulsion 1 | . . . . . 1 Utility 4 | . . . . 2 2 Weapon . | . . . . . . Highest Loss Streak 4 | . . . 1 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 96 99 96 95 Engine 10 | . 14 11 10 11 6 Leg 4 | . 28 22 6 . . Flight 18 | . . . 15 22 25 Device 14 | . 14 20 12 11 25 Storage 10 | . 14 11 11 11 9 Processor 13 | . . 9 19 11 9 Hackware 2 | . . . . 6 . Protection 1 | . . . . 4 . Energy Gun 6 | . . . . 13 13 Ballistic Gun 13 | . 28 22 22 6 . Peak Build Rating 30 | 7 10 13 20 21 30 Average Rating 17 | 5 7 12 16 19 26 On Entrance 11 | . 7 10 13 20 19 Naked Turns . | . . . . . . Heaviest Build 19 | 11 15 17 19 17 18 Greatest Support 24 | 20 20 20 20 16 24 Greatest Overweight (x) 3 | 3 . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 3 4 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 6 8 8 7 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Gar Mat Matter Collected 1148 | 219 40 . 498 316 75 Remotely . | . . . . . . Salvage Created 1129 | 64 40 . 542 483 . Parts 81 | 8 6 . 35 32 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | 2 . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Combat Hostiles Destroyed 26 | . 3 . 10 13 . Guns 26 | . 3 . 10 13 . Classes Destroyed 9 | 1 1 . 6 1 . Worker 2 | . . . 2 . . Tunneler 3 | 3 . . . . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Swarmer 10 | . 3 . 3 4 . Grunt 8 | . . . 4 4 . Sentry 7 | . . . 3 4 . Programmer 1 | . . . . 1 . Best Kill Streak 3 | 1 3 . 2 3 . Combat Bots Only 3 | . 3 . 2 3 . Max Kills in Single Turn 2 | 1 1 . 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Hostile Shots Fired 133 | . 5 . 40 47 41 Missed 45 | . . . 12 18 15 Damage Taken 1338 | . 87 . 318 442 491 Core 308 | . 24 . 58 96 130 Absorbed by Shields 57 | . . . 57 . . Core Remaining (%) 60 | 100 79 . . 1 . Volleys Fired 138 | 15 9 . 50 55 9 Largest 2 | 2 2 . 2 2 2 Hottest 119 | 40 40 . 46 112 119 Shots Fired 256 | 30 18 . 100 93 15 Gun 256 | 30 18 . 100 93 15 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 191 | 30 18 . 100 43 . Thermal 65 | . . . . 50 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 11 3 . 12 10 3 Robot Miss Streak 5 | 3 2 . 4 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 154 | 21 11 . 64 51 7 Core Hits 69 | 6 5 . 33 23 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . . 7 . Burn 6 | . . . . 6 . Destroy 1 | . . . . 1 . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2025 | 158 86 . 831 788 162 Guns 1975 | 158 86 . 808 761 162 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 50 | . . . 23 27 . Kinetic 1418 | 158 86 . 808 366 . Thermal 557 | . . . . 395 162 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . 1 5 2 Average Corruption 1 | . 1 . 1 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . 3 19 3 Message Errors 6 | . . . 1 4 1 Matter Fused 9 | . . . . 7 2 Heat Flow Errors 3 | . . . 1 2 . Energy Discharges 6 | . . . . 6 . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . 4 27 . Shots . | . . . . . . Rammed 2 | . . . 2 . . Targets Rammed 8 | . . . 8 . . Kicked 6 | . . . 6 . . Crushed . | . . . . . . Highest Temperature 333 | . . . 150 333 56 Average Temperature 92 | . . . 53 106 27 Received Heat Transfer 404 | . . . 65 150 189 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1661 | . . . . 1291 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Peak Influence 1208 | 15 138 57 547 1208 909 Initial 588 | . 9 57 24 355 588 Average 536 | 5 67 57 352 848 755 Maximum Alert Level 4 | . . . 2 4 3 Low Security (%) 17 | 100 100 100 7 . . Level 1 24 | . . . 65 1 . Level 2 22 | . . . 26 24 32 Level 3 29 | . . . . 58 67 Level 4 5 | . . . . 15 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 1 . 2 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Distress Signals 5 | . . . 1 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 4 . 23 27 35 Peak Tracking Total 15 | . 2 . 5 5 15 Tactical Retreats 5 | . . . 1 . 4 Traps | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Traps Triggered 10 | . 3 . 2 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Gar Mat Machines Disabled 6 | . . . 2 1 3 Max in Single Turn 1 | . . . . 1 1 Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Machines Accessed 17 | . 4 . 8 3 2 Terminals 15 | . 4 . 7 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 38 | . 11 . 16 5 6 Successful 16 | . 5 . 7 1 3 Failed 22 | . 6 . 9 4 3 Catastrophic 6 | . 4 . 1 1 . Database Lockouts . | . . . . . . Manual 12 | . 10 . 2 . . Terminals 36 | . 11 . 15 5 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 13 | . 5 . 5 1 2 Robot Schematic 1 | . . . 1 . . Robot Analysis 4 | . 3 . . . 1 Prototype ID Bank 3 | . . . 2 . 1 Open Door 1 | . . . . 1 . Maintenance Status 2 | . 1 . 1 . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 2 | . . . 1 . 1 Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Assimilate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 3 . 6 2 2 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Gar Mat Total Allies 2 | . 1 . 1 . . Largest Group 2 | . 1 1 2 1 1 Highest-Rated Group 73 | . 56 58 73 63 68 Highest-Rated Ally 68 | . 56 58 63 63 68 Total Orders . | . . . . . . Ally Attacks 136 | . . . 22 62 52 Total Damage 3232 | . . . 1066 1218 948 Kills 38 | . . . 13 16 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Gar Mat Robot Analysis Total 4 | . 3 . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Gar Mat Turns Passed 3218 | 170 238 56 1183 1098 473 Spaces Moved 3014 | 94 175 42 996 1056 651 Core 146 | 16 . . 41 55 34 Treads . | . . . . . . Legs 474 | 78 175 42 179 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2394 | . . . 776 1001 617 Fastest Speed 34 | 50 120 120 37 37 34 Average Speed 62 | 125 120 120 72 45 49 Slowest Speed 200 | 200 120 120 190 107 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 26 | . . . 11 1 14 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 34 5 88 59 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed 1 | . . . . 1 . Walls Destroyed 1 | . . . . 1 . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Gar Mat Total 4058 | 119 187 47 1357 1582 766 Wait 747 | . . 4 240 396 107 Move 2959 | 93 174 41 974 1052 625 Hop 23 | . . . 10 1 12 Pick Up 19 | 4 2 . 9 3 1 Fast Attach 13 | 7 . . 2 1 3 Attach 7 | . . 2 1 1 3 Detach 2 | . . . 1 1 . Swap 30 | . 2 . 15 9 4 Drop 20 | . . . 11 8 1 Fire 138 | 15 9 . 50 55 9 Melee 1 | . . . . . 1 Ram 3 | . . . 2 1 . Kick 6 | . . . 6 . . Crush . | . . . . . . Escape Stasis 90 | . . . 36 54 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x2 409 | -9/Materials | Discovered new exit (range 8) 465 | -9/Materials | Entered Storage 1072 | -9/Storage | Discovered new exit (range 18) 1537 | -9/Storage | Garrison activated, responded to threat 1566 | -9/Storage | Identified exit to Garrison 1648 | -9/Storage | Entered Garrison 1660 | -9/Garrison | Triggered checkpoint 1665 | -9/Garrison | Core integrity fell below 50% 1786 | -9/Garrison | Triggered checkpoint 1822 | -9/Garrison | Triggered checkpoint 1828 | -9/Garrison | Build established: Scavenger-Mutant 1901 | -9/Garrison | Discovered new exit (range 15) 2092 | -9/Garrison | Triggered checkpoint 2129 | -9/Garrison | Discovered new exit (range 10) 2201 | -9/Garrison | Triggered checkpoint 2243 | -9/Garrison | Core integrity fell below 20% 2317 | -9/Garrison | Installed Relay Interface Framework 2326 | -9/Garrison | Garrison Relay disabled 2558 | -9/Garrison | Triggered checkpoint 2659 | -9/Garrison | Discovered new exit (range 8) 2746 | -9/Garrison | Entered Materials 2746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3131 | -8/Materials | Discovered new exit (range 15) 3135 | -8/Materials | Identified exit to Garrison 3146 | -8/Materials | First assault squad dispatched 3186 | -8/Materials | Lost 4 parts (1p1n2u) 3198 | -8/Materials | Core integrity fell below 50% 3219 | -8/Materials | Core integrity fell below 20% 3219 | -8/Materials | Core destroyed Last Messages --------------- 03183_ An alarm sounds. 03183_ ALERT: Alarm triggered, dispatching investigation squad. 03184_ Player 2 attaches Particle Gun. 03185_ >> Machine Analyzer network decryption results: 03185_ Terminal x2 03185_ Player 2 attaches Imp. Ion Engine. 03199_ Acquired Imp. Light Armor Plating. 03209_ M-28 Smith repairs G-47 Trooper. 03209_ K-01 Serf collects debris. 03211_ G-47 Trooper suffers critical hit (Destroy). 03212_ Player 2 Carbon-fiber Leg severed. 03213_ K-01 Serf collects debris. 03216_ Player 2 suffers critical hit (Burn). 03217_ K-01 Serf collects debris. 03219_ M-28 Smith fits Backup Power III on G-47 Trooper. 03219_ Player 2 suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????############# # """ # ] # ## | | ???????????? # [ """ # + | | ???????????? / %>G" # # | | ??"""T"""??? # """ # # | | ????????????????########## # # """ # | | ?????????????????????????# ########### """ # | | ?????????????????????????# #?# ## """ # | | ?????????????????????????# #?# " ## # | | ?????????????????????????# #?# "" ######### | | ?????????????????????????# #?# "" #######?# | | ?????????????????????????# #?# """ # #?# | | ?????????????????????????# #?# "" # #?# | | ?????????????????????????# #?# """ + #?# | | ????????????????????###### ### """ # #?# | | ????????????????????# # """ # #?# | | ??????????########### # " ## ##?# ^ | | ??????????# # """ # ## #??# | | ??????????# "T" + """"" # ## #??# | | ??????????# """ # g""""" # [ ## #??# =! | | ??????????# # g"""" = ######### #??# ^ | | ?????????############ "" =%*#???????# #??# = | | ???????? [ #???????# #??# % | | ???????? a / #???????# #??# % | | ???????? #???????# #??# | | ?????????############ Y #???????# #??#% | | ????????????????????# !|@u k #???????# #??# | | ????????????????????# !| g #???????# #??# | | ????????????????????# !| g m #???????# #??# | | ????????????????????# mgg #???????# #??# | | ????????????????????# ggg g#???????# #??#=! | | ????????????????????# gll!#???????# #??#%[ | | ????????????????????# @ #???????# #??#* | | ????????????????????# #???????# #??# | | ????????????????????# "" k#???????# #??# | | ????????????????????# "T #???????# #??# | | ??????????????"""???# "= k #???????# #### | | ??????????????"""???# *%u ######### | | ??????????????"""???# !! u % | | ?????????????? + ###/############ | | ????????????????????# ? r ??????????# ####### | | ????????????????????# #""r ??????????# #?????? | | ????????????????????# #"Y ?????????# #?????? | | ????????????????????# ?#"" ?????????# #?????? | | ????????????????????# ?# ????????# #?????? | | ????????????????????# ??# """""??????? #?????? | | ????????????????????#???# """""??????## #?????? | | ?????????????????????????? """""???????# #?????? | | ????????????????????????? ??????????# #?????? | | ??????????????????????????#????????????# #?????? | | ???????????????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Gar Mat Slots Evolved 4 | . 2 . . 2 . Power 1 | . 1 . . . . Propulsion 3 | . 1 . . 2 . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 46 | . 6 . 14 14 12 Parts Lost 17 | . . . . . 17 Damage Taken 3331 | . 27 . 428 849 2027 Core 696 | . 27 . 138 104 427 Player 2/Cogmind (%) 69 | . 52 . 70 52 76 Absorbed by Shields . | . . . . . . Damage Inflicted 3232 | . . . 1066 1218 948 Player 2/Cogmind (%) 61 | . . . 56 60 85 Combat Hostiles Destroyed 33 | . . . 9 16 8 Player 2/Cogmind (%) 55 | . . . 47 55 100 Game ------ Seed AmuletXenonAutogun Manual? 0 Play Time 00:40:45 Cumulative 62.9 hours Start 2024.09.17 @ 17:24:17 End 2024.09.17 @ 18:08:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,10,15) Steam 1 RUN: 94e8502d-0ef8-4e0c-9b0b-e574d864addc