Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 14:05:42 Player: ZarZap Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1712) 1712 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 4235 Bonus ------- High Alert Combat Kills 63 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 259/300 Energy 64/100 System Corruption 2% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Aluminum Leg Medium Storage Unit Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Terrain Scanner > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Autogun > --- INVENTORY -------- Aluminum Leg Medium Storage Unit Relay Coupler [Sentry] Medium Laser Particle Gun Beam Cannon Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 48 | 6 10 16 2 6 8 Power 9 | 1 2 2 . 1 3 Engine 5 | 1 2 2 . . . Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 11 | 2 . 6 . 3 . Treads . | . . . . . . Leg 11 | 2 . 6 . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 3 1 . 1 . Device 2 | . 1 . . 1 . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 22 | 2 5 7 2 1 5 Energy Gun 8 | 1 2 2 . . 3 Energy Cannon 5 | . 1 2 . 1 1 Ballistic Gun 5 | 1 . 1 2 . 1 Ballistic Cannon 3 | . 2 1 . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 3 3 . 3 13 Power 7 | . 1 1 . 2 3 Propulsion 4 | . . 1 . . 3 Utility 2 | . 1 . . . 1 Weapon 9 | . 1 1 . 1 6 Highest Loss Streak 10 | . 2 3 . 2 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 89 | . 91 96 100 82 84 Engine 9 | . 13 20 22 6 . Core 6 | . . . . 2 14 Leg 27 | . 28 31 33 24 23 Device 11 | . 1 11 11 18 13 Storage 10 | . 14 11 11 9 9 Energy Gun 5 | . 7 2 . . 8 Energy Cannon 3 | . 2 9 14 3 . Ballistic Gun 10 | . 11 1 7 18 14 Ballistic Cannon 2 | . 5 6 . . . Peak Build Rating 21 | 6 8 12 13 16 21 Average Rating 12 | 4 6 10 11 13 18 On Entrance 9 | . 6 8 11 13 16 Naked Turns . | . . . . . . Heaviest Build 61 | 11 22 55 55 59 61 Greatest Support 35 | 20 20 33 33 35 35 Greatest Overweight (x) 16 | 2 1 1 1 2 16 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 15 | 7 9 10 20 20 20 Most Carried 10 | 2 10 10 8 8 10 Average Carried 6 | . 4 8 8 6 7 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 9 | 2 9 8 8 7 5 Class Distribution -------------------- 43% | Scavenger-Mutant 24% | Mutant 16% | Scavenger-Gunner 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1140 | 185 250 345 55 157 148 Remotely . | . . . . . . Salvage Created 1782 | . 388 594 104 426 270 Parts 105 | . 22 44 3 14 22 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 41 | . 9 15 2 5 10 Guns 23 | . 6 3 1 3 10 Cannons 10 | . 3 5 1 1 . AOE 7 | . . 7 . . . Classes Destroyed 11 | . 3 7 . . 1 Worker 1 | . . 1 . . . Builder 2 | . . 2 . . . Recycler 4 | . . 2 . 2 . Mechanic 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 9 | . . 3 . . 6 Grunt 26 | . 9 8 1 5 3 Duelist 2 | . . 1 1 . . Sentry 3 | . . 3 . . . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 6 8 2 7 5 Combat Bots Only 6 | . 5 6 2 3 5 Max Kills in Single Turn 3 | . 2 3 1 1 3 Gunslinging 1 | . . . . . 1 Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 296 | . 64 76 10 16 130 Missed 78 | . 17 24 3 4 30 Damage Taken 3101 | . 595 719 76 180 1531 Core 815 | . 124 139 . 13 539 Absorbed by Shields . | . . . . . . Redirected to Shielding 34 | . 34 . . . . Core Remaining (%) 71 | 100 50 . 65 . . Volleys Fired 128 | 8 38 36 7 16 23 Largest 3 | 1 2 2 2 3 3 Hottest 153 | 50 95 125 120 106 153 Shots Fired 259 | 8 70 64 14 45 58 Gun 170 | 8 49 16 8 32 57 Cannon 77 | . 21 36 6 13 1 Launcher 12 | . . 12 . . . Special . | . . . . . . Kinetic 143 | . 47 22 8 32 34 Thermal 101 | 8 20 30 6 13 24 Explosive 12 | . . 12 . . . Electromagnetic 3 | . 3 . . . . Robot Hit Streak 11 | 8 9 10 5 7 11 Robot Miss Streak 4 | . 4 2 3 2 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 158 | 8 43 37 9 24 37 Core Hits 87 | 1 21 33 4 13 15 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | 1 1 2 . 1 . Burn 3 | 1 . 2 . . . Meltdown 1 | . . . . 1 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3241 | 100 553 1443 144 374 627 Guns 1507 | 100 337 158 85 200 627 Cannons 870 | . 216 428 52 174 . Explosions 857 | . . 857 . . . Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 1273 | . 348 265 85 200 375 Thermal 1064 | 100 165 321 52 174 252 Explosive 857 | . . 857 . . . Electromagnetic 40 | . 40 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 18 | . . 18 . . . Projectiles . | . . . . . . Explosions 18 | . . 18 . . . Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 73 | . . 73 . . . Shots 3 | . . 3 . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 387 | . 253 93 72 157 387 Average Temperature 77 | . 91 37 32 92 98 Received Heat Transfer 1513 | . 336 279 42 126 730 Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . 1 1 . 1 1 Heat Transferred 2701 | 370 444 851 111 370 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 640 | . 237 640 244 230 364 Initial 179 | . . 100 179 94 149 Average 206 | . 100 275 196 183 237 Maximum Alert Level 2 | . 1 2 1 1 1 Low Security (%) 58 | 100 82 54 57 45 50 Level 1 33 | . 17 12 42 54 49 Level 2 7 | . . 33 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 . 2 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 11 20 3 8 18 Peak Tracking Total 7 | . 5 7 3 3 7 Tactical Retreats 7 | . . 4 1 . 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 7 | . 1 . . 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 3 | . 1 1 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 4 | . 2 . . 2 . Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . 8 . . 4 . Successful 10 | . 7 . . 3 . Failed 2 | . 1 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 1 . . 2 . Record 2 | . . . . 2 . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 6 . . . . Recycle Component 1 | . 1 . . . . Process 3 | . 3 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 13 | . 13 . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . . 9 Machine Destruction 5 | . . . . . 5 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 1844 | 72 301 428 88 211 744 Spaces Moved 837 | 41 138 239 34 80 305 Core 10 | 6 . . . . 4 Treads . | . . . . . . Legs 827 | 35 138 239 34 80 301 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 Average Speed 163 | 112 127 122 190 190 208 Slowest Speed 850 | 150 190 190 190 260 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 27 26 18 11 39 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 75 | . . 75 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 75 | . . 75 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1084 | 56 198 309 43 107 371 Wait 11 | . . 8 . . 3 Move 829 | 40 137 238 33 79 302 Hop . | . . . . . . Pick Up 25 | 2 11 6 . 2 4 Fast Attach 16 | 6 2 1 . 2 5 Attach 16 | . 3 4 . 2 7 Detach . | . . . . . . Swap 21 | . 5 11 2 2 1 Drop 12 | . 2 5 . 4 1 Fire 128 | 8 38 36 7 16 23 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 25 | . . . . . 25 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 11) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 679 | -9/Materials | Build established: Scavenger-Mutant 707 | -9/Materials | Lost 3 parts (1p1n1w) 732 | -9/Materials | Discovered new exit (range 15) 802 | -9/Materials | Entered Mines 837 | -9/Mines | Learned location of Zion (-6) 848 | -9/Mines | Discovered new exit (range 7) 890 | -9/Mines | Entered Materials 890 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1099 | -8/Materials | Identified exit to Garrison 1101 | -8/Materials | Entered Garrison 1131 | -8/Garrison | Triggered checkpoint 1251 | -8/Garrison | Triggered checkpoint 1392 | -8/Garrison | Discovered new exit (range 10) 1411 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1443 | -8/Garrison | Triggered checkpoint 1480 | -8/Garrison | Garrison Relay disabled 1643 | -8/Garrison | Triggered checkpoint 1781 | -8/Garrison | Spotted B-75 Beast 1807 | -8/Garrison | Triggered checkpoint 1821 | -8/Garrison | Core integrity fell below 50% 1837 | -8/Garrison | Core integrity fell below 20% 1845 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01793_ Particle Gun destroyed. 01804_ Heat Sink destroyed. 01804_ Lgt. Nuclear Core destroyed. 01804_ Aluminum Leg destroyed. 01806_ Acquired 3 matter. 01807_ Beams of light sweep through the air. An alarm sounds. 01808_ Particle Gun destroyed. 01809_ Acquired 1 matter. 01811_ Carbon-fiber Leg destroyed. 01814_ Knocked back. 01815_ Acquired 5 matter. 01815_ S-10 Pest destroyed. 01818_ Acquired 17 matter. 01820_ Med. Laser destroyed. 01822_ Beam Cannon destroyed. 01822_ Mic. Nuclear Core destroyed. 01841_ Relay Coupler [Sentry] fries itself. 01842_ Relay Coupler [NC] fries itself. 01843_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?? ???????????????????????????????????????????? | | ?# ???????????????????????????????????????????? | | ## ##?????????????????????????????????????????? | | ????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ##############????????????????????????????? | | ^ ?????????????????????????? | | ^ #????????????????????????????????? | | ####### #????????????????????????????????? | | ## ##?????# #?????????###????????????????????? | | ## #??????# #?????????# #????????????????????? | | ## #??????# #?????????# #????????????????????? | | ?# #??????# #????????? #????????????????????? | | ?# #??????# #?????????# #????????????????????? | | ?# #??????# #?????????# #????????????????????? | | ?# #??????# #????????##s##???????????????????? | | ?# ######## #????????# #???????????????????? | | ?# ########## @%### #???????????????? | | ?# BB Y ????????? | | ?########### "#;;;;;;;BB##### ###?????????????? | | ???????????# %############?????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# =#????????????????????????????????? | | ???????????+[%=????????????????????????????????? | | ???????????# * ????????????????????????????????? | | ???????????#++#????????????????????????????????? | | ???????????? #????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 24 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightBattleSystem Manual? 0 Play Time 00:20:15 Cumulative 8.0 hours Start 2024.09.12 @ 13:49:09 End 2024.09.12 @ 14:05:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 23% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b7ab211-e441-4195-a2c8-dc90f661c90f