Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 18:37:48 Player: Rockstar Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1940) 1940 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 7626 Bonus ------- Follower Combat Kills 106 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 97/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Power Amplifier High-capacity Storage Unit Long-range Tractor Beam Proton Cannon Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Power Amplifier Improved Cooling System High-capacity Storage Unit Trap Scanner Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Transmission Jammer Improved Hacking Suite Advanced System Shield Mini Drone Bay > --- WEAPON ----------- Phase Cannon Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Heat Sink Core Analyzer Improved Light Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Proton Cannon Long-range Proton Cannon Phase Cannon Gauss Rifle Scythe [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Advanced System Shield Protection Light Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 9 | . . 1 . . 2 . 2 2 2 Weapon . | . . . . . . . . . . Parts Attached 82 | 6 5 9 1 4 7 10 7 12 21 Power 10 | 1 . 1 . 1 2 . 1 . 4 Engine 8 | 1 . 1 . 1 2 . 1 . 2 Core 1 | . . . . . . . . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 21 | 2 2 3 . 1 1 2 . 4 6 Treads 16 | 2 2 3 . 1 . . . 4 4 Leg 5 | . . . . . 1 2 . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 3 2 1 . 4 6 4 6 8 Device 14 | . 1 . . . 4 . 3 5 1 Storage 4 | 1 2 1 . . . . . . . Processor 5 | . . 1 . . . 1 1 . 2 Hackware 2 | . . . . . . . . . 2 Protection 10 | . . . 1 . . 5 . 1 3 Artifact . | . . . . . . . . . . Weapon 16 | 2 . 3 . 2 . 2 2 2 3 Energy Gun 5 | . . 1 . . . 2 2 . . Energy Cannon 4 | . . . . 1 . . . 2 1 Ballistic Gun 5 | 2 . 1 . 1 . . . . 1 Ballistic Cannon 1 | . . 1 . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . Parts Lost 56 | . . 3 . 4 . 10 . 1 38 Power 7 | . . . . . . 1 . 1 5 Propulsion 16 | . . 1 . 2 . 3 . . 10 Utility 22 | . . . . 1 . 4 . . 17 Weapon 11 | . . 2 . 1 . 2 . . 6 Highest Loss Streak 19 | . . 2 . 2 . 8 . 1 19 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 15 | 1 7 13 19 19 18 17 11 16 12 Power 2 | . 1 2 3 3 2 3 2 2 . Propulsion 2 | . 2 3 2 1 . . . 2 3 Utility 6 | . . 4 8 9 9 9 6 7 4 Weapon 4 | . 1 3 4 5 5 5 2 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 4 6 2 4 4 8 . 1 4 Power 3 | . . . . . 3 . . . . Propulsion 13 | . 4 6 2 1 . . . . . Utility 8 | . . . . . 1 4 . 1 2 Weapon 9 | . . . . 3 . 4 . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 89 99 100 95 96 87 85 92 85 Engine 11 | . 14 11 11 18 15 12 13 11 3 Treads 23 | . 28 32 33 32 23 6 . 12 19 Leg 2 | . . . . . 4 16 13 5 . Device 14 | . 4 11 4 8 22 9 31 29 18 Storage 8 | . 14 12 11 9 7 7 6 5 4 Processor 9 | . . 9 11 9 7 9 6 11 16 Protection 3 | . . . 6 . . 9 . 3 4 Energy Gun 5 | . . 5 11 2 . 7 12 6 . Energy Cannon 2 | . . . . 7 7 2 . 4 6 Ballistic Gun 7 | . 28 12 11 8 7 2 . . . Peak Build Rating 96 | 6 7 15 15 22 35 56 53 87 96 Average Rating 34 | 5 6 11 14 18 30 42 49 72 78 On Entrance 26 | . 6 7 15 15 20 35 29 51 83 Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 14 50 54 56 65 74 91 77 98 88 Greatest Support 108 | 40 40 60 60 82 62 56 38 108 108 Greatest Overweight (x) 4 | . 1 . . 1 1 4 2 2 1 Average Overweight (x) . | . . . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 20 20 20 20 19 Most Carried 20 | 4 9 20 20 20 20 20 14 20 20 Average Carried 15 | 1 7 13 19 19 18 17 10 16 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 9 19 20 20 19 15 14 20 5 Class Distribution -------------------- 46% | Mutant 35% | Skirmisher 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Matter Collected 1545 | 219 103 495 19 112 30 76 . 224 267 Remotely . | . . . . . . . . . . Salvage Created 2090 | . 35 596 . 219 . 63 . 444 733 Parts 98 | . 6 20 . 18 . 7 . 17 30 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 39 | . 3 14 . 5 . 1 . 7 9 Melee 1 | . . . . . . . . . 1 Guns 22 | . 3 12 . 1 . . . 3 3 Cannons 9 | . . 2 . 4 . 1 . . 2 AOE 4 | . . . . . . . . 4 . Classes Destroyed 12 | . 1 4 . 4 . 1 . 1 1 Worker 3 | . . . . . . . . . 3 Builder 1 | . . . . . . . . 1 . Tunneler 2 | . . . . 1 . . . 1 . Recycler 1 | . . 1 . . . . . . . Watcher 2 | . . . . 1 . . . 1 . Swarmer 8 | . 3 4 . 1 . . . . . Grunt 18 | . . 6 . 2 . . . 6 4 Brawler 2 | . . 1 . . . . . . 1 Duelist 2 | . . . . 1 . . . 1 . Sentry 3 | . . 3 . . . . . . . Specialist 1 | . . . . . . 1 . . . Hunter 5 | . . . . 1 . . . . 4 Best Kill Streak 6 | . 2 5 . 5 . 1 . 6 6 Combat Bots Only 5 | . 2 5 . 4 . 1 . 4 4 Max Kills in Single Turn 6 | . 1 1 . 1 . 1 . 6 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Hostile Shots Fired 909 | . 18 111 11 50 2 120 . 33 564 Missed 285 | . 3 36 8 8 . 43 . 9 178 Hits 624 | . 15 75 3 42 2 77 . 24 386 Melee 6 | . . 1 . 3 . . . . 2 Projectile 618 | . 15 74 3 39 2 77 . 24 384 AOE 2 | . . . . . . . . . 2 Critical Strikes 34 | . . 4 . 1 1 3 . . 25 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 12312 | . 142 1043 39 777 30 2018 . 500 7763 Core 1689 | . . 133 . 95 . 262 . . 1199 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 106 | . . . . 106 . . . . . Core Remaining (%) 87 | 100 100 . 66 82 . 62 100 100 . Volleys Fired 124 | . 7 51 3 15 . 5 1 10 32 Largest 2 | . 2 2 2 2 . 2 1 2 2 Hottest 170 | . 40 79 79 131 . 103 80 170 170 Shots Fired 235 | . 14 99 6 30 . 10 1 19 56 Gun 161 | . 14 82 6 15 . 5 1 17 21 Cannon 74 | . . 17 . 15 . 5 . 2 35 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 131 | . 14 74 3 14 . 5 . . 21 Thermal 104 | . . 25 3 16 . 5 1 19 35 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 34 | . 2 10 4 5 . 4 . 15 34 Robot Miss Streak 3 | . 3 3 2 2 . 2 . 2 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . 2 . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . Shots Hit Robots 162 | . 5 66 4 17 . 5 . 13 52 Core Hits 74 | . 3 24 2 8 . 2 . 10 25 Critical Kills 5 | . 1 . . . . . . 1 3 Critical Parts Destroyed 2 | . . . . . . . . 2 . Critical Strikes 14 | . 1 4 1 . . . . 3 5 Burn 3 | . . 2 1 . . . . . . Meltdown 3 | . . . . . . . . . 3 Destroy 4 | . 1 . . . . . . 3 . Blast 2 | . . 2 . . . . . . . Sever 2 | . . . . . . . . . 2 Melee Attacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . . . 6 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4312 | . 63 1024 71 387 . 117 . 1094 1556 Guns 1814 | . 63 769 71 114 . 42 . 312 443 Cannons 1457 | . . 255 . 250 . 75 . . 877 Explosions 782 | . . . . . . . . 782 . Melee 220 | . . . . . . . . . 220 Ramming 39 | . . . . 23 . . . . 16 Kinetic 1398 | . 63 715 38 97 . 42 . . 443 Thermal 2655 | . . 309 33 267 . 75 . 1094 877 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 220 | . . . . . . . . . 220 Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . . . . . . . 30 Average Corruption 17 | . . . . . . . . . 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . . . . . 11 Message Errors 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 219 | . . . . 5 . . . 213 1 Projectiles 6 | . . . . 5 . . . . 1 Explosions 213 | . . . . . . . . 213 . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . . . 66 . Shots 2 | . . . . . . . . 2 . Rammed 4 | . . . . 1 . . . . 3 Targets Rammed 5 | . . . . 2 . . . . 3 Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 273 | . . 132 30 273 . 3 . 207 82 Average Temperature 59 | . . 36 15 106 . 3 . 89 20 Received Heat Transfer 1585 | . . 390 21 108 . 36 . 165 865 Effects 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Melted 20 | . . 5 . 1 . . . 3 11 Heat Transferred 3534 | . . 814 148 407 . 111 . 981 1073 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 100 100 100 61 100 Level 1 5 | . . . . . . . . 38 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 287 | . 66 154 81 103 16 20 15 287 97 Initial 97 | . . . 53 . 16 3 2 . 97 Average 33 | . 34 56 10 37 1 10 . 101 27 Influence Increases 1496 | . 105 377 81 253 5 35 15 377 248 Destroy 0b10 Robot/C 900 | . 60 280 60 160 . 20 . 140 180 Destroy 0b10 Robot/NC 50 | . . 5 . 15 . . . 15 15 Destroy Leader 174 | . 10 70 10 32 . . . 22 30 Allied During Kill 25 | . . . 11 14 . . . . . Successful Hack 27 | . 4 6 . 12 5 . . . . Disable Machine 180 | . . 15 . 15 . . 15 120 15 Destroy Structure 65 | . 1 1 . 5 . . . 50 8 Partial Spotted 15 | . . . . . . . . 15 . Lose Combat Pursuer 60 | . 30 . . . . 15 . 15 . Influence Decreases 1496 | . 105 239 219 215 38 35 20 178 447 Entered New Map 214 | . . . 85 . 22 2 3 . 102 Time Decay 934 | . 105 209 134 115 16 . 17 158 180 Lost Part 258 | . . 30 . 40 . 33 . 10 145 Lost Ally 90 | . . . . 60 . . . 10 20 Squads Dispatched 10 | . . 1 . 2 1 1 . 2 3 Investigation 1 | . . . . 1 . . . . . Extermination 3 | . . . . . 1 . . 1 1 Reinforcement 6 | . . 1 . 1 . 1 . 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Distress Signals 6 | . . 3 . . . . . . 3 Communications Jammed 63 | . . . . . . . . . 63 Distress Signals 63 | . . . . . . . . . 63 Times Spotted 99 | . 6 22 3 15 1 4 1 12 35 Peak Tracking Total 13 | . 3 5 3 4 1 3 1 4 13 Tactical Retreats 4 | . 2 . . . . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Traps Triggered 3 | . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Machines Disabled 12 | . . 1 . 1 . . 1 8 1 Max in Single Turn 8 | . . 1 . 1 . . 1 8 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Machines Accessed 12 | . 1 6 . 4 1 . . . . Terminals 11 | . 1 6 . 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 9 12 . 13 1 . . . . Successful 13 | . 6 1 . 5 1 . . . . Failed 22 | . 3 11 . 8 . . . . . Catastrophic 6 | . . 3 . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 1 9 . 10 . . . . . Terminals 32 | . 9 12 . 10 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 5 1 . 1 1 . . . . Open DSF 1 | . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . 2 . . . . . Terminals 3 | . 1 . . 2 . . . . . Track 1 | . 1 . . . . . . . . Assimilate 2 | . . . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 6 . 4 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Total Allies 4 | . . . 3 1 . . . . . Largest Group 4 | . . . 3 4 . . . . . Highest-Rated Group 50 | . . . 40 50 . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . Total Orders 2 | . . . . . . . . 1 1 EXPLORE 2 | . . . . . . . . 1 1 Ally Attacks 43 | . . . 10 33 . . . . . Total Damage 552 | . . . 150 402 . . . . . Kills 8 | . . . 3 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Active Infowar (turns) 3373 | . 80 601 475 334 333 185 345 618 402 Optics 1515 | . . . . . . 150 345 618 402 Sensors 3080 | . 80 601 475 334 333 98 337 477 345 Structural 1065 | . . . . . 331 99 336 299 . Traps 1670 | . . . . . 332 35 340 618 345 Cloaking 612 | . . . . . . . 314 298 . Jamming 387 | . . . . . . . . 42 345 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 7 | . . . . . . . . 2 5 Drone Recoveries 3 | . . . . . . . . 1 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Turns Passed 4385 | 115 254 601 1053 348 337 185 345 618 529 Spaces Moved 1848 | 68 113 241 480 146 133 64 122 257 224 Core 25 | 6 . . . . . . . . 19 Treads 1542 | 62 113 241 480 146 133 2 . 168 197 Legs 281 | . . . . . . 62 122 89 8 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 235 193 195 170 50 Average Speed 182 | 150 179 160 160 173 235 221 258 203 163 Slowest Speed 400 | 160 240 160 160 240 235 400 265 265 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 24 30 75 18 5 88 3 17 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 33 | . . . . 4 . . . 24 5 Melee . | . . . . . . . . . . Projectile 10 | . . . . 4 . . . 1 5 AOE 23 | . . . . . . . . 23 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Total 2623 | 78 152 361 760 209 162 101 150 333 317 Wait 395 | 1 16 25 272 26 3 . 13 24 15 Move 1839 | 67 112 240 479 145 132 63 121 256 224 Hop . | . . . . . . . . . . Pick Up 75 | 4 6 20 3 6 9 9 3 12 3 Fast Attach 33 | 6 2 . . 4 1 4 1 9 6 Attach 47 | . . 7 . 4 4 3 6 3 20 Detach 14 | . 1 2 . 2 1 1 1 3 3 Swap 29 | . 3 7 1 1 3 3 4 5 2 Drop 55 | . 5 9 2 4 9 13 . 11 2 Fire 124 | . 7 51 3 15 . 5 1 10 32 Melee 6 | . . . . . . . . . 6 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 5 | . . . . 2 . . . . 3 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 8) 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 949 | -9/Materials | Discovered new exit (range 7) 958 | -9/Materials | Identified exit to Mines 971 | -9/Materials | Entered Mines 1110 | -9/Mines | Learned 8 Materials zone layouts 1123 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1534 | -9/Mines | Found a hidden stash of uninstalled traps 1733 | -9/Mines | Build established: Scavenger-Mutant 2004 | -9/Mines | Discovered new exit (range 12) 2021 | -9/Mines | Identified exit to Materials 2024 | -9/Mines | Entered Materials 2024 | -8/Materials | Accompanied by 3 allies 2024 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2025 | -8/Materials | Identified exit to Factory 2186 | -8/Materials | Repaired Lgt. Treads 2283 | -8/Materials | Lost 4 allies 2372 | -8/Materials | Entered Factory 2372 | -7/Factory | Evolved 2 slots: Utility x2 2674 | -7/Factory | Build established: Skirmisher 2709 | -7/Factory | Identified exit to DSF 2709 | -7/Factory | Entered DSF 2794 | -7/DSF | Additional patrols routed to DSF 2868 | -7/DSF | Discovered new exit (range 14) 2894 | -7/DSF | Lost 8 parts (1p2n4u1w) 2894 | -7/DSF | Entered Factory 2894 | -6/Factory | Evolved 2 slots: Utility x2 3154 | -6/Factory | Discovered new exit (range 7) 3237 | -6/Factory | Identified exit to Factory 3239 | -6/Factory | Entered another Factory area 3239 | -5/Factory | Evolved 2 slots: Utility x2 3743 | -5/Factory | Discovered new exit (range 51) 3855 | -5/Factory | Identified exit to Factory 3857 | -5/Factory | Entered another Factory area 3857 | -4/Factory | Evolved 2 slots: Utility x2 3939 | -4/Factory | Lost 5 parts (2p2u1w) 4254 | -4/Factory | System corruption reached 10% 4290 | -4/Factory | Lost 15 parts (3p3n5u4w) 4326 | -4/Factory | Core integrity fell below 50% 4374 | -4/Factory | System corruption reached 30% 4379 | -4/Factory | Core integrity fell below 20% 4386 | -4/Factory | Discovered new exit (range 15) 4386 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 04376_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04376_ Myomer Leg destroyed. 04377_ Nuclear Reactor explodes. 04378_ R-10 Processor destroyed. 04378_ R-10 Processor collects Imp. Ion Engine. 04378_ U-05 Engineer lays Concrete. 04378_ R-10 Processor collects VTOL Module. 04378_ Imp. Heat Sink destroyed. 04379_ K-01 Serf collects debris. 04379_ U-05 Engineer lays Concrete. 04379_ K-01 Serf collects debris. 04379_ G-67 Veteran suffers critical hit (Burn). 04379_ K-01 Serf collects debris. 04381_ R-10 Processor collects Lgt. Ion Engine. 04382_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 04386_ System corrupted: Substantial component data lost. 04386_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04386_ EXIT=FOUND 04386_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##+########+# | | ????????????????????????????????????? | | ?????????????????????????????????????# | | ?????????????????????####????????????# | | ????????????????????## ######+###### | | ?????????????????????k | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# ^ | | ?????????????????????# """ """ """ """ | | ???????????????#+##### """ """ """ """ | | ???????????????# """ """ """ """ | | ???????????????# | | ???????????????# % | | ??????????H @ k g | | ?????????????????#####+## g | | ????????????????????????# g = | | ????????????????????????# | | ????????????????????????####################### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# ? | | ??????????????????????????????????????????????# ? | | ??????????????????????????????????????????????# ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 480 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Armor Coverage 675 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 24% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingLargeParser Manual? 0 Play Time 01:07:17 Cumulative 77.1 hours Start 2025.07.14 @ 17:16:46 End 2025.07.14 @ 18:37:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 68 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc3044eb-ef15-4ea4-a7fe-0cb4647cbfaa