Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 03:36:30 Player: Florist Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (340) 1700 Value Destroyed (11205) 11205 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (2518) 2518 TOTAL SCORE: 22563 Bonus ------- High Alert Combat Kills 1114 Follower Combat Kills 368 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -564 Cogmind --------- Core Integrity 0/1150 Matter 172/300 Energy 81/100 System Corruption 32% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Wheel Advanced Cryofiber Web Experimental Heat Sink Improved Weapon Cycler Advanced ECM Suite Improved Phase Shifter Zionite Weapon Casing Hacking Suite Storm Laser Phase Gun Phase Gun Scatter Rocket Array Thunder Hammer CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Zionite Biocell Enhanced Optical Array Improved Signal Interpreter Seismic Detector Improved Target Analyzer Armor Integrity Analyzer Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M Coil Gun Tesla Bomb Launcher > --- INVENTORY -------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Wheel Advanced Cryofiber Web Improved Weapon Cycler Advanced ECM Suite Improved Phase Shifter Zionite Weapon Casing Hacking Suite Storm Laser Coil Gun Coil Gun Magnetic Acceleration Cannon Antimatter Cannon Antimatter Cannon Scatter Rocket Array Thunder Hammer CR-A16's Behemoth Slayer [Rating: 126] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . . . Utility 8 | . . . . 2 . . . . . 2 . . . . 2 . . 2 Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . Parts Attached 181 | 7 5 20 . 20 9 . 2 2 11 15 4 1 . 1 26 1 3 54 Power 23 | 1 1 2 . 2 2 . 1 . 2 1 . . . . 2 . 1 8 Engine 13 | 1 1 2 . 1 1 . 1 . 2 . . . . . 2 . 1 1 Core 6 | . . . . 1 1 . . . . 1 . . . . . . . 3 Reactor 4 | . . . . . . . . . . . . . . . . . . 4 Propulsion 52 | 2 1 7 . 9 . . . . 3 5 2 . . . 7 . . 16 Treads 33 | 2 1 6 . 9 . . . . 3 5 2 . . . 3 . . 2 Leg 10 | . . . . . . . . . . . . . . . . . . 10 Wheel 8 | . . . . . . . . . . . . . . . 4 . . 4 Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . . . . . . . Utility 45 | 2 2 2 . 6 5 . 1 . 2 4 1 . . 1 9 . . 10 Device 14 | 1 . . . 2 1 . . . . 2 1 . . . 3 . . 4 Storage 5 | 1 1 . . 1 . . . . . . . . . . . . . 2 Processor 7 | . 1 1 . 1 . . . . . 1 . . . . 3 . . . Hackware 2 | . . . . . 2 . . . . . . . . . . . . . Protection 17 | . . 1 . 2 2 . 1 . 2 1 . . . 1 3 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 1 9 . 3 2 . . 2 4 5 1 1 . . 8 1 2 20 Energy Gun 8 | . . . . . . . . 1 . . . . . . . . 2 5 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 34 | 2 1 8 . 3 1 . . 1 3 2 1 1 . . 8 1 . 2 Ballistic Cannon 11 | . . . . . . . . . . . . . . . . . . 11 Launcher 5 | . . 1 . . 1 . . . . 2 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . 1 . 1 . 1 . 3 . . . . . . . 9 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 System Corruption 18 | . . . . . . . . . . . . . . . . . . 18 Parts Lost 109 | . 3 4 . 4 1 . . . 2 1 3 2 . 1 27 3 1 57 Power 16 | . 1 1 . 1 1 . . . . . . . . . 2 . . 10 Propulsion 35 | . 1 1 . 1 . . . . 2 . 1 1 . . 10 1 . 17 Utility 24 | . 1 1 . 2 . . . . . 1 1 . . 1 7 . . 10 Weapon 34 | . . 1 . . . . . . . . 1 1 . . 8 2 1 20 Highest Loss Streak 17 | . 1 1 . 2 1 . . . 2 1 2 2 . 1 17 3 1 14 To Critical Strikes 4 | . . . . 1 . . . . . . . . . . 1 . . 2 Average Backups 18 | 1 8 17 19 20 23 24 23 23 21 21 20 21 20 20 16 6 8 14 Power . | . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | 1 2 3 3 4 6 6 5 5 4 5 5 5 5 5 3 . . 2 Utility 8 | . 2 7 11 10 11 13 13 11 11 11 8 8 9 8 6 2 2 5 Weapon 5 | . 3 7 5 4 5 5 5 6 6 4 5 6 6 6 6 3 4 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 36 | . . 11 . 2 4 . 2 3 1 2 . 1 . . . . . 10 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 7 | . . 3 . . . . 2 1 1 . . . . . . . . . Utility 17 | . . 2 . 1 4 . . 2 . 2 . 1 . . . . . 5 Weapon 11 | . . 6 . 1 . . . . . . . . . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 86 93 100 99 99 99 92 99 98 99 98 99 100 99 88 89 93 80 Engine 7 | . 3 7 11 7 5 7 7 14 14 8 6 6 6 6 3 11 11 3 Core 1 | . . . . 1 1 . . . . 3 6 6 6 6 4 . . 1 Treads 23 | . 27 32 33 26 29 29 28 28 27 24 24 24 25 25 17 . . . Wheel 1 | . . . . . . . . . . . . . . . 1 16 16 5 Device 7 | . 3 . . 8 7 7 7 7 6 11 11 12 12 12 8 11 11 11 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 Processor 10 | . 8 8 . 8 7 7 7 7 7 12 12 12 12 12 19 22 22 20 Protection 5 | . . . 11 8 7 6 7 7 7 6 6 6 6 5 5 5 5 2 Ballistic Gun 24 | . 28 32 33 27 29 29 28 27 27 24 23 24 25 25 20 15 11 3 Peak Build Rating 126 | 7 8 17 18 42 44 44 50 62 58 71 73 72 70 71 80 67 64 126 Average Rating 48 | 5 6 11 17 29 42 43 45 50 53 66 68 71 70 69 71 59 63 80 On Entrance 45 | . 7 8 17 18 35 44 44 50 52 57 69 70 70 70 71 67 59 64 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . . 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 11 47 61 61 104 111 111 116 117 124 127 125 127 124 124 126 125 124 133 Greatest Support 112 | 40 40 60 60 67 88 88 88 88 100 110 106 109 109 109 112 64 48 100 Greatest Overweight (x) 35 | . 1 1 1 1 1 1 1 1 2 1 1 1 1 1 35 2 2 34 Average Overweight (x) . | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 2 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 15 20 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 11 20 20 25 25 25 25 25 25 25 24 25 23 25 25 10 16 25 Average Carried 20 | 1 8 17 19 21 24 25 24 24 24 24 23 24 23 23 20 9 12 18 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 11 20 20 25 25 25 25 25 25 24 22 23 23 25 9 10 15 17 Class Distribution -------------------- 34% | Skirmisher 23% | Scavenger-Gunner 20% | Scavenger-Skirmisher 7% | Mutant 5% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 9015 | 290 227 650 34 998 446 162 98 70 414 923 242 260 . 193 1409 163 261 2175 Remotely 107 | . . . . . . . . . . . . . . . . . . 107 Salvage Created 14029 | 114 532 1683 . 1648 622 166 139 . 495 1368 344 260 . 232 1986 293 227 3920 Parts 750 | 11 47 115 . 99 41 8 9 . 22 58 14 7 . 6 111 24 12 166 Haulers Intercepted 16 | . 2 5 . 5 1 . . . . 1 . . . . . . . 2 Recyclers Shooed 29 | . 2 3 . 4 . . . . . 2 . . . . 8 . . 10 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 108 | . . . . . . 8 8 3 27 . 16 17 . 4 . 19 6 . Prevented 4 | . . . . . . . . . . . . 1 . . . . 3 . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 210 | . 12 28 . 21 11 3 4 . 8 17 5 6 . 3 30 14 4 44 Guns 148 | . 12 20 . 21 11 3 4 . 7 11 4 4 . 3 18 8 4 18 Cannons 15 | . . . . . . . . . . . . . . . . . . 15 AOE 43 | . . 8 . . . . . . . 5 . 2 . . 12 6 . 10 Classes Destroyed 20 | 2 6 2 . 2 1 1 . . 3 . . . . 1 . . . 2 Worker 29 | . 3 2 . 5 . . . . . 1 . . . . 4 . . 14 Builder 26 | . . 1 . 3 . . . . . . . . . . 9 . . 13 Tunneler 6 | 3 . 1 . . . . . . . . . . . . . . . 2 Hauler 16 | . 2 5 . 5 1 . . . . 1 . . . . . . . 2 Recycler 24 | 1 . 4 . 3 . . . . . 3 . . . . 4 . . 9 Minesweeper 3 | . . . . . . . . . 1 . . . . 1 . . 1 . Mechanic 3 | . . . . 1 . . . . . . . . . . . . . 2 Operator 9 | . 3 3 . 2 . . . . . 1 . . . . . . . . Watcher 11 | . 1 5 . . 1 . . . . 1 . . . . 1 . . 2 Swarmer 54 | . 8 7 . 4 . . 3 . 5 . . . . . 7 14 1 5 Grunt 94 | . 4 16 . 10 7 2 . . . 9 4 6 . 2 15 . 2 17 Brawler 2 | . . . . . . 1 . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 22 | . . 5 . 6 1 . 1 . 1 4 . . . 1 1 . 1 1 Hunter 21 | . . . . 1 1 . . . . . . . . . 4 . . 15 Programmer 13 | . . . . . 2 . . . 1 3 . . . . 3 . . 4 Behemoth 3 | . . . . . . . . . 1 1 1 . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . Mutant 2 | . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 16 | 2 6 8 . 14 3 2 3 . 3 6 2 4 . 2 16 5 3 15 Combat Bots Only 8 | . 6 7 . 4 3 2 3 . 3 6 2 4 . 2 8 5 3 7 Max Kills in Single Turn 9 | 1 2 3 . 2 1 1 1 . 1 4 1 2 . 1 6 4 1 9 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . Exploded 5 | . . 3 . . . . . . . 4 . 2 . . 5 3 . 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 1684 | . 69 105 . 102 62 4 31 . 47 105 76 19 7 9 323 29 15 681 Missed 502 | . 18 28 . 20 13 . 11 . 13 29 22 9 2 5 82 8 7 235 Hits 1182 | . 51 77 . 82 49 4 20 . 34 76 54 10 5 4 241 21 8 446 Melee 1 | . . . . . . . . . . . . 1 . . . . . . Projectile 1181 | . 51 77 . 82 49 4 20 . 34 76 54 9 5 4 241 21 8 446 AOE 2 | . . . . . . . . . 1 . . . . . . . . 1 Critical Strikes 43 | . . 2 . 7 5 1 . . 2 1 . . . 1 8 1 . 15 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 Part Disruptions 2 | . . . . . . . . . . . . . 1 . . . . 1 Damage Taken 19085 | . 571 935 . 1232 641 64 186 . 789 963 763 251 237 86 3996 327 155 7889 Core 2125 | . 81 131 . 90 31 . 10 . 87 65 58 19 . 20 322 48 . 1163 Absorbed by Shields 62 | . . . . . . . . . . 62 . . . . . . . . Redirected to Shielding 144 | . . . . . . . . . . . . . . . . . . 144 Ignored by Resistances 66 | . . . . . . . . . . 66 . . . . . . . . Regen/Repaired (Parts) 79 | . . . . 19 . . . . . 60 . . . . . . . . Core Remaining (%) 77 | 100 67 . 67 83 . . . . 81 . . . . 80 . . 63 . Volleys Fired 700 | 10 97 104 . 92 30 7 6 . 24 39 11 7 . 11 80 13 16 153 Largest 4 | 2 2 3 . 3 4 4 4 . 4 4 4 4 . 4 4 4 4 4 Hottest 297 | 40 40 70 . 69 92 92 92 . 116 133 103 120 . 100 126 106 200 297 Shots Fired 2124 | 20 191 309 . 276 114 22 24 . 96 148 45 29 1 44 262 44 54 445 Gun 1875 | 20 191 304 . 276 113 20 24 . 96 144 45 28 1 44 254 41 54 220 Cannon 201 | . . . . . . . . . . . . . . . . . . 201 Launcher 48 | . . 5 . . 1 2 . . . 4 . 1 . . 8 3 . 24 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1911 | 20 191 304 . 276 113 20 24 . 96 144 45 28 1 44 254 41 34 276 Thermal 165 | . . . . . . . . . . . . . . . . . 20 145 Explosive 34 | . . 5 . . 1 2 . . . 4 . 1 . . 8 3 . 10 Electromagnetic 14 | . . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 33 | 14 14 33 . 12 14 12 21 . 9 15 20 21 . 16 18 7 5 13 Robot Miss Streak 9 | 1 5 2 . 4 3 1 1 . 9 5 5 4 . 3 4 3 3 8 Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 1 . 1 Secondary Targets 28 | . 2 6 . 1 1 1 1 . . 2 1 1 . 1 4 4 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 . 1 Shots Hit Robots 1269 | 17 117 213 . 178 73 16 17 . 44 103 27 14 . 28 141 21 27 233 Core Hits 732 | 7 49 100 . 65 30 8 8 . 25 71 9 25 . 14 96 17 11 197 Critical Kills 15 | 1 . . . 2 . . . . 1 . 1 . . 1 7 . . 2 Critical Parts Destroyed 16 | . . 1 . 1 . . . . 1 . . . . . 9 . 1 3 Critical Strikes 54 | 1 . 1 . 4 . . . . 3 . 1 . . 1 16 . 1 26 Destroy 32 | 1 . 1 . 4 . . . . 2 . 1 . . 1 16 . 1 5 Blast 21 | . . . . . . . . . . . . . . . . . . 21 Impale 1 | . . . . . . . . . 1 . . . . . . . . . Melee Attacks 12 | . . . . . . . . . 8 1 1 . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . 8 1 1 . . . 2 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 31505 | 142 926 2437 . 2647 1116 251 263 . 975 3067 552 767 . 571 5395 883 563 10950 Guns 19346 | 142 926 1971 . 2647 1116 251 263 . 813 2357 552 327 . 571 2943 479 563 3425 Cannons 3403 | . . . . . . . . . . . . . . . . . . 3403 Explosions 8575 | . . 465 . . . . . . . 693 . 440 . . 2452 404 . 4121 Melee 162 | . . . . . . . . . 162 . . . . . . . . . Ramming 19 | . . 1 . . . . . . . 17 . . . . . . . 1 Kinetic 20165 | 142 926 1971 . 2647 1116 251 263 . 813 2357 552 327 . 571 2943 479 462 4345 Thermal 3008 | . . . . . . . . . . . . . . . . . 101 2907 Explosive 6709 | . . 465 . . . . . . . 693 . 440 . . 2452 404 . 2255 Electromagnetic 1442 | . . . . . . . . . . . . . . . . . . 1442 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 162 | . . . . . . . . . 162 . . . . . . . . . Highest Corruption 32 | . 3 . . . . . . . . 1 1 1 1 1 3 3 3 32 Average Corruption 3 | . 2 . . . . . . . . 1 1 1 1 1 2 3 3 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 138 | . 17 . . . . . . . . 9 7 6 1 5 19 7 7 60 Message Errors 26 | . 4 . . . . . . . . 1 . 1 . 1 3 1 . 15 Matter Fused 27 | . 2 . . . . . . . . 2 4 2 . 2 2 2 1 10 Heat Flow Errors 25 | . 4 . . . . . . . . 1 . . . 1 5 2 2 10 Energy Discharges 14 | . 1 . . . . . . . . 1 . . . 1 2 1 2 6 Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . . . 1 1 2 . . 1 1 2 3 Data Loss (major) 4 | . 3 . . . . . . . . . . . . . 1 . . . Misfires 11 | . 2 . . . . . . . . 2 1 1 1 . . . . 4 Alerts 3 | . . . . . . . . . . 1 1 . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 11 | . 1 . . . . . . . . . . . . . 3 . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 387 | . . . . . . . . . . 5 . 6 . . 100 5 . 271 Projectiles 96 | . . . . . . . . . . . . . . . . . . 96 Explosions 291 | . . . . . . . . . . 5 . 6 . . 100 5 . 175 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 40 | . . . . . . . . . . . . . . . . . . 40 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . . . . . . . . . . . 35 Secondary 5 | . . . . . . . . . . . . . . . . . . 5 Self-Inflicted Damage 419 | . . . . . . . . . . 63 . 33 . . 102 . . 221 Shots 17 | . . . . . . . . . . 3 . 2 . . 3 . . 9 Rammed 3 | . . 1 . . . . . . . 1 . . . . . . . 1 Targets Rammed 4 | . . 1 . . . . . . . 1 . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 426 | . 283 88 . 75 257 77 60 . 330 271 365 . . 70 212 173 380 426 Average Temperature 74 | . 89 16 . 19 67 35 30 . 90 93 126 . . 28 70 31 153 112 Received Heat Transfer 3723 | . 132 390 . 504 351 54 18 . 126 209 150 81 . 45 978 9 45 631 Effects 11 | . 4 . . . 1 . . . 1 . 2 . . . . . . 3 Shutdowns 4 | . . . . . . . . . 1 . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . Interference 5 | . 4 . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . . . . . . . . . . . . 6 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 2 . . . . . . . . 2 Heat Transferred 4187 | . . . . . . . . . . . . . . . . . 185 4002 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Maximum Alert Level 3 | . . 2 . . . . . . . 2 . . . . 3 . . 3 Low Security (%) 65 | 100 100 38 100 100 100 . . . . 32 . . . . 21 . . 41 Level 1 19 | . . 58 . . . . . . . 34 . . . . 33 . . 23 Level 2 8 | . . 2 . . . . . . . 32 . . . . 8 . . 20 Level 3 5 | . . . . . . . . . . . . . . . 36 . . 13 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 964 | 10 120 428 164 150 95 . . . . 468 . . . . 910 . . 964 Initial 462 | . . . 164 . 65 . . . . 462 . . . . . . . 240 Average 187 | . 27 194 49 85 23 . . . . 294 . . . . 441 . . 343 Influence Increases 8295 | 20 388 893 124 755 369 70 90 . 309 1052 120 130 . 70 1611 315 85 1894 Destroy 0b10 Robot/C 4420 | . 240 560 80 440 220 60 80 . 220 340 100 120 . 60 600 280 80 940 Destroy 0b10 Robot/NC 655 | 20 45 105 . 95 10 . . . 15 35 . . . 10 90 . 5 225 Destroy Leader 944 | . 56 150 20 130 74 10 10 . 30 114 20 10 . . 132 20 . 168 Allied During Kill 75 | . . . 9 2 . . . . 44 . . . . . . . . 20 Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . 10 Successful Hack 64 | . 17 19 . 19 9 . . . . . . . . . . . . . Disable Machine 645 | . . . 15 45 15 . . . . 15 . . . . 465 . . 90 Destroy Structure 702 | . . 29 . 9 11 . . . . 83 . . . . 204 . . 366 Advance Influence 450 | . . . . . . . . . . 450 . . . . . . . . Lose Combat Pursuer 330 | . 30 30 . 15 30 . . . . 15 . . . . 120 15 . 75 Influence Decreases 7385 | 20 388 471 546 609 506 79 90 . 289 684 498 130 10 70 715 576 338 1366 Entered New Map 1104 | . . . 258 . 81 4 . . . 8 145 2 10 . . 332 122 142 Time Decay 5081 | 20 368 431 288 569 415 75 90 . 249 556 343 128 . 70 445 214 206 614 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . . . . . . . Lost Part 1030 | . 20 40 . 40 10 . . . 20 10 10 . . . 270 30 10 570 Lost Ally 70 | . . . . . . . . . 20 10 . . . . . . . 40 Squads Dispatched 44 | . 3 4 . 2 6 . . . . 6 . . . . 10 . . 13 Investigation 8 | . . 2 . 1 4 . . . . 1 . . . . . . . . Extermination 10 | . . . . . 2 . . . . 3 . . . . 1 . . 4 Reinforcement 21 | . 3 2 . 1 . . . . . 2 . . . . 5 . . 8 Assault 1 | . . . . . . . . . . . . . . . 1 . . . Garrison 4 | . . . . . . . . . . . . . . . 3 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Construction Impeded 10 | . . . . . . . . . . . . . . . 4 . . 6 Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 7 | . 2 . . 1 1 . . . . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 305 | . 30 43 1 24 15 3 4 . 12 25 3 8 7 3 38 18 4 67 Peak Tracking Total 8 | . 7 7 2 4 3 3 3 . 3 4 2 4 4 2 7 5 3 8 Tactical Retreats 17 | . 2 2 . 1 2 . . . . 1 . . . . 5 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 9 | . 2 2 . . 1 . . . . 1 . . . . . . . 3 Indirectly 2 | . . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . 1 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . 2 2 Triggered 2 | . . . . . . . . . . . . . . . . . 1 1 Most Traps Carried 5 | . . . . . . . . . . . . . . . . . 5 3 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 44 | . . . 1 3 1 . . . . 1 . . 1 . 31 . . 6 Max in Single Turn 8 | . . . . 1 1 . . . . 1 . . 1 . 8 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 35 | . 3 9 1 10 8 . . . 1 1 . . . . . . . 2 Terminals 23 | . 3 7 . 7 5 . . . 1 . . . . . . . . . Fabricators 3 | . . . . . 2 . . . . . . . . . . . . 1 Repair Stations 2 | . . . . 1 . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 . 1 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . 1 Total Hacks 99 | . 18 28 1 27 19 . . . 1 1 . . . . . . . 4 Successful 46 | . 8 16 1 13 5 . . . 1 1 . . . . . . . 1 Failed 53 | . 10 12 . 14 14 . . . . . . . . . . . . 3 Catastrophic 5 | . . . . 1 3 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 95 | . 19 21 . 23 8 . . . . 14 . . . . 6 . . 4 Terminals 74 | . 18 21 . 22 12 . . . 1 . . . . . . . . . Fabricators 6 | . . . . . 4 . . . . . . . . . . . . 2 Repair Stations 2 | . . . . 1 . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . 7 . 2 3 . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . . . . . . . . 2 Terminal Hacks 6 | . 2 . 1 . 2 . . . 1 . . . . . . . . . Record 1 | . . . . . . . . . 1 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 6 . 2 2 . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . Retrieve Study 8 | . . 4 . 2 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 6 10 . 10 1 . . . . 1 . . . . . . . . Terminals 26 | . 6 10 . 9 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . Botnet 12 | . 3 5 . 4 . . . . . . . . . . . . . . Skim 13 | . 3 5 . 5 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . 1 . . . . . . . . Patch 2 | . . . . 1 . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 9 . 8 8 . . . 1 . . . . . . . . 2 Full Trace Events 5 | . . 1 . . 4 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 4 . 2 2 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 13 | . . . 4 . 1 . . 4 . 1 . . . . . . . 3 Largest Group 4 | . . . 3 2 1 . . 4 4 1 . . . . . . . 3 Highest-Rated Group 288 | . . . 40 24 26 . . 150 150 40 . . . . . . . 288 Highest-Rated Ally 96 | . . . 31 16 26 . . 39 39 40 . . . . . . . 96 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 78 | . . . 32 4 . . . . 23 . . . . . . . . 19 Total Damage 1363 | . . . 339 45 . . . . 236 . . . . . . . . 743 Kills 14 | . . . 4 1 . . . . 5 . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Active Infowar (turns) 18021 | 65 311 . . 2064 1475 1162 798 1824 1349 1626 1234 1215 17 741 1239 441 438 2022 Optics 3991 | . . . . . . . . . . . . . . . 1090 441 438 2022 Sensors 14145 | . . . . 2064 1475 1162 798 1824 1349 1626 1234 1215 17 741 640 . . . Seismic 2012 | 65 311 . . . . . . . . . . . . . . . . 1636 Machine Analysis 621 | . . . . . . . . . . . . . . . 621 . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . 1 2 . . . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . 3 . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 21920 | 193 1339 1778 804 2069 1481 1162 798 1824 1487 1638 1234 1215 17 741 1239 441 438 2022 Spaces Moved 9288 | 100 516 841 364 831 654 606 410 971 632 597 485 429 8 300 388 275 162 719 Core 7 | 5 . . . . . . . . . . . . . . 1 . . 1 Treads 8101 | 95 516 841 364 831 654 606 410 971 632 597 485 429 8 300 341 . . 21 Legs 380 | . . . . . . . . . . . . . . . . . . 380 Wheels 800 | . . . . . . . . . . . . . . . 46 275 162 317 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 200 155 185 185 185 185 185 224 228 230 226 226 115 115 130 115 Average Speed 194 | 154 203 163 200 196 185 185 185 185 203 231 229 238 229 228 223 129 130 174 Slowest Speed 1800 | 160 240 200 200 230 185 185 185 185 277 242 243 242 230 230 1800 130 130 1750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 83 76 83 51 20 80 60 88 78 14 72 57 22 49 10 57 24 24 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . 2 . 1 . . . 1 . . . 1 . . . . . . Known Exits Taken 16 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . 1 . . 2 2 4 3 . 3 3 . 2 . . 1 . Spaces Dug 42 | . . 5 . . . 10 . . . 4 . . . . 19 . . 4 Terrain Destroyed 566 | . . 24 . . 11 20 . . 2 127 3 49 . 2 130 27 1 170 Melee 2 | . . . . . . . . . . . . . . . 2 . . . Projectile 82 | . . . . . . . . . 2 . 3 . . 2 13 3 1 58 AOE 481 | . . 24 . . 11 20 . . . 127 . 48 . . 115 24 . 112 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total 11776 | 119 651 1071 442 1059 858 631 437 1002 760 767 580 605 7 333 577 342 365 1170 Wait 1233 | . 23 42 76 91 142 13 13 10 68 65 74 162 . 20 51 49 175 159 Move 9270 | 99 515 840 363 830 653 605 409 970 631 596 484 428 7 299 387 274 161 719 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 149 | 3 9 34 1 9 8 . 3 4 6 9 . 4 . 2 7 1 6 43 Fast Attach 83 | 7 3 4 . 4 3 2 1 6 3 8 2 . . . 12 1 2 25 Attach 94 | . 1 6 . 5 4 . . . 5 7 3 2 . 1 21 2 . 37 Detach 11 | . 1 . . 1 . . . . 1 . . . . . 1 2 . 5 Swap 76 | . 1 13 . 13 6 2 1 . 5 12 3 1 . . 12 . 1 6 Drop 128 | . 1 27 2 14 12 1 4 12 9 18 2 1 . . 4 . 2 19 Fire 700 | 10 97 104 . 92 30 7 6 . 24 39 11 7 . 11 80 13 16 153 Melee 12 | . . . . . . . . . 8 1 1 . . . 2 . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . 1 Crush 2 | . . 1 . . . . . . . 1 . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 . . . . . . . . Rewire 10 | . . . . . . 1 . . . 9 . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . 2 2 Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 194 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 1086 | -10/Materials | Discovered new exit (range 11) 1348 | -10/Materials | Discovered new exit (range 7) 1430 | -10/Materials | Discovered new exit (range 7) 1497 | -10/Materials | Discovered new exit (range 15) 1533 | -10/Materials | Entered another Materials area 1533 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1647 | -9/Materials | Discovered new exit (range 15) 1834 | -9/Materials | Build established: Gunner 1894 | -9/Materials | Discovered new exit (range 4) 2206 | -9/Materials | Destroyed 7 combat bots 2213 | -9/Materials | Build established: Scavenger-Gunner 2755 | -9/Materials | Discovered new exit (range 4) 2924 | -9/Materials | Identified exit to Materials 2924 | -9/Materials | Identified exit to Mines 2924 | -9/Materials | Learned location of 1 exit from Materials 3032 | -9/Materials | Learned location of 1 exit from Storage 3068 | -9/Materials | Learned Storage stockpile data 3118 | -9/Materials | Loaded intel: 39 non-interactive machine locations 3134 | -9/Materials | Learned location of 2 exits from Materials 3160 | -9/Materials | Learned location of Zion (-7) 3311 | -9/Materials | Entered Mines 3404 | -9/Mines | Met a Derelict bent on vengeance 3404 | -9/Mines | Learned 8 Materials zone layouts 3409 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3514 | -9/Mines | Build established: Scavenger-Tank 3525 | -9/Mines | Received a Mining Laser from a helpful Derelict 3811 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3813 | -9/Mines | Learned 8 Materials zone layouts 4065 | -9/Mines | Found the Drone Emporium 4075 | -9/Mines | Found Prototype Device 4115 | -9/Mines | Entered Materials 4115 | -8/Materials | Accompanied by 2 allies 4115 | -8/Materials | Evolved 2 slots: Utility x2 4116 | -8/Materials | Identified exit to Factory 4422 | -8/Materials | Build established: Scavenger-Skirmisher 5144 | -8/Materials | Build established: Skirmisher 5771 | -8/Materials | Learned location of 3 exits from Factory 5846 | -8/Materials | Learned Storage emergency access door positions 5913 | -8/Materials | Learned Storage security intel 6068 | -8/Materials | Learned location of Lower Caves (-6) 6130 | -8/Materials | Learned 2 Lower Caves zone layouts 6178 | -8/Materials | Identified Bomb Drone Bay 6184 | -8/Materials | Entered Factory 6184 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6185 | -7/Factory | Identified exit to Lower Caves 6186 | -7/Factory | Identified exit to Factory 6186 | -7/Factory | Identified exit to Storage 7612 | -7/Factory | Allied Derelicts emerged from ambush trap array 7665 | -7/Factory | Entered Lower Caves 7738 | -7/Lower Caves | Encountered a Warlord checkpoint 8679 | -7/Lower Caves | Discovered new exit (range 12) 8698 | -7/Lower Caves | Identified exit to Lower Caves 8716 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8766 | -7/Lower Caves | Found Alien Artifact 8766 | -7/Lower Caves | Identified Core Expander 8766 | -7/Lower Caves | Installed Core Expander, added new Power slot 8827 | -7/Lower Caves | Entered another Lower Caves area 9006 | -7/Lower Caves | Spotted B-75 Beast 9071 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9143 | -7/Lower Caves | Learned location of 1 exit from Factory 9538 | -7/Lower Caves | Learned Factory trap positions 9592 | -7/Lower Caves | Discovered new exit (range 9) 9619 | -7/Lower Caves | Identified exit to Zion 9625 | -7/Lower Caves | Entered Zion 9646 | -7/Zion | Given A8's code to call for help 9782 | -7/Zion | Found CR-A16's Pointy Stick 9809 | -7/Zion | Discovered new exit (range 15) 10526 | -7/Zion | Learned location of Quarantine (-2) 10706 | -7/Zion | Found Prototype Energy Gun 10706 | -7/Zion | Identified Storm Laser 10978 | -7/Zion | Met Imprinter 11006 | -7/Zion | Imprinted 11008 | -7/Zion | Declared Zion's savior 11442 | -7/Zion | Identified exit to Proximity Caves 11449 | -7/Zion | Entered Proximity Caves 11449 | -6/Proximity Caves | Accompanied by 4 allies 11781 | -6/Proximity Caves | Spotter reported a threat 11859 | -6/Proximity Caves | Spotter reported a threat 11947 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12337 | -6/Proximity Caves | Spotter reported a threat 12401 | -6/Proximity Caves | Spotted B-75 Beast 12425 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 12430 | -6/Proximity Caves | Destroyed B-75 Beast 12806 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 12936 | -6/Proximity Caves | Entered Factory 12936 | -6/Factory | Evolved 2 slots: Utility x2 12937 | -6/Factory | Identified exit to Lower Caves 12938 | -6/Factory | Loaded intel: 131 trap records 13244 | -6/Factory | Build established: Scavenger-Gunner 13286 | -6/Factory | Search patrols dispatched 13367 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13722 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 14075 | -6/Factory | Discovered exit to Lower Caves (range 15) 14106 | -6/Factory | Found Prototype Launcher 14106 | -6/Factory | Identified Scatter Rocket Array 14199 | -6/Factory | Retrieved Zion intel report: Emergency Access 14372 | -6/Factory | Spotted B-75 Beast 14412 | -6/Factory | Destroyed B-75 Beast 14460 | -6/Factory | Terminal network hard line cut 14574 | -6/Factory | Entered Lower Caves 15279 | -6/Lower Caves | Learned Factory terminal intel 15306 | -6/Lower Caves | Build established: Scavenger-Skirmisher 15614 | -6/Lower Caves | Spotted B-75 Beast 15719 | -6/Lower Caves | Destroyed B-75 Beast 15791 | -6/Lower Caves | Discovered new exit (range 8) 15806 | -6/Lower Caves | Identified exit to Lower Caves 15808 | -6/Lower Caves | Entered another Lower Caves area 15822 | -6/Lower Caves | Found DCF Scrap (13 items) 15992 | -6/Lower Caves | Encountered a Warlord checkpoint 16051 | -6/Lower Caves | Learned location of Extension (-5) 16996 | -6/Lower Caves | Discovered new exit (range 13) 17021 | -6/Lower Caves | Identified exit to Data Miner 17023 | -6/Lower Caves | Entered Data Miner 17023 | -6/Data Miner | Discovered new exit (range 7) 17029 | -6/Data Miner | Data Conduit disabled 17037 | -6/Data Miner | Identified exit to Proximity Caves 17040 | -6/Data Miner | Entered Proximity Caves 17471 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17670 | -5/Proximity Caves | Learned Factory emergency access door positions 17724 | -5/Proximity Caves | Discovered new exit (range 15) 17757 | -5/Proximity Caves | Identified exit to Factory 17781 | -5/Proximity Caves | Entered Factory 17781 | -5/Factory | Evolved 2 slots: Utility x2 17783 | -5/Factory | Loaded intel: 28 terminal locations 17957 | -5/Factory | Discovered new exit (range 5) 17966 | -5/Factory | Identified exit to Factory 18157 | -5/Factory | Discovered new exit (range 19) 18203 | -5/Factory | Identified exit to Upper Caves 18445 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18512 | -5/Factory | Destroyed 8 combat bots 18523 | -5/Factory | Garrison activated, responded to threat 18679 | -5/Factory | Lost 17 parts (1p6n4u6w) 18797 | -5/Factory | Lost 3 parts (1n1u1w) 18917 | -5/Factory | Lost 3 parts (1p2n) 18981 | -5/Factory | First assault squad dispatched 19002 | -5/Factory | Build established: Scavenger-Gunner 19020 | -5/Factory | Entered Upper Caves 19080 | -5/Upper Caves | Lost 3 parts (1n2w) 19456 | -5/Upper Caves | Discovered new exit (range 5) 19460 | -5/Upper Caves | Identified exit to Upper Caves 19461 | -5/Upper Caves | Entered another Upper Caves area 19766 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19854 | -5/Upper Caves | Discovered exit to Factory (range 11) 19899 | -5/Upper Caves | Entered Factory 19899 | -4/Factory | Evolved 2 slots: Utility x2 20563 | -4/Factory | Lost 9 parts (1p4n2u2w) 20654 | -4/Factory | System corruption reached 10% 20691 | -4/Factory | Lost 14 parts (2p3n2u7w) 20966 | -4/Factory | Zion Light squad teleported in 21039 | -4/Factory | Found Prototype Protection 21039 | -4/Factory | Identified Zio. Weapon Casing 21169 | -4/Factory | Found Zio. Weapon Casing 21188 | -4/Factory | Terminal network hard line cut 21220 | -4/Factory | Found Prototype Launcher 21220 | -4/Factory | Identified Tesla Bomb Launcher 21399 | -4/Factory | Build established: Messiah-Gunner 21408 | -4/Factory | Core integrity fell below 50% 21450 | -4/Factory | Lost 3 parts (1p1n1u) 21594 | -4/Factory | Lost 8 parts (2p2n4w) 21699 | -4/Factory | Lost 5 parts (1n2u2w) 21773 | -4/Factory | Spotted B-86 Titan 21836 | -4/Factory | Garrison activated, responded to threat 21846 | -4/Factory | Core integrity fell below 20% 21901 | -4/Factory | Destroyed 7 combat bots 21909 | -4/Factory | System corruption reached 30% 21921 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 21909_ Slammed into P-70 Sage. 21909_ U-05 Engineer lays Concrete. 21911_ P-70 Sage resets P-70 Sage, system corruption cleaned. 21911_ U-05 Engineer lays Concrete. 21911_ Phase Gun destroyed. 21911_ U-05 Engineer lays Concrete. 21912_ Subcomponent Replicator disabled. 21912_ U-05 Engineer lays Concrete. 21912_ K-01 Serf collects debris. 21913_ U-05 Engineer lays Concrete. 21915_ Phase Gun destroyed. 21915_ K-01 Serf collects debris. 21917_ System corrupted: Phase Gun fused. 21917_ U-05 Engineer builds a Wall. 21917_ Phase Gun destroyed. 21919_ U-05 Engineer lays Concrete. 21919_ K-01 Serf collects debris. 21919_ U-05 Engineer lays Concrete. 21920_ U-05 Engineer builds a Wall. 21921_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???###????# #??#" # # #????????????????? | | ???########+##### # ####????????????????? | | ??# # #######???????????????????? | | " """ ??# """ # #?????????????????????????? | | " """ ?# " " " "Y" # #?????????????????????????? | | " """ ?# " " " " " # #?????????????????????????? | | " "" # " " " # #?????????????????????????? | | " "" # " " " # #?????????????????????????? | | + " " " # #?????????????????????????? | | # " " " # #?????????????????????????? | | # " " " # #?????????????????????????? | | ?# " " " # #?????????????????????????? | | ?# " " " # ###???????????????????????? | | " ??# # # #???????????????????????? | | " ??###########+##|# #???????????????????????? | | " ##%# #???????????????????????? | | ???##### ##### ##=# ##??????????????????????? | | ??????????????# ##!# #??????????????????????? | | ###??????????????#!%#!# #??????????????????????? | | ??????????##+#####%##+## ###????????????????????? | | ???????????# = =[ # #????????????????????? | | ???????????# % %! # ##???????????????????? | | ???????????# % #### #######+#+#####/#???? | | ???????????# + uu ?? | | ???????????# # % ?? | | ???????????#### ######@p ?? | | ??????????? + % p ?? | | ???????# # = u ?? | | ???????# """?# ############???? | | ???????? "???# """ " k"" " # #????????????? | | ?????????????# """"" """" # #????????????? | | ?????????????# """ "" u ##????????????? | | ?????????????+ +????????????? | | ?????????????# ###????????????? | | ?????????????# ##########+## #??????????????? | | ?????????????# ?????????? #?##+###??????????????? | | ?????????????+ ?????????? #?????????????????????? | | ?????????????##??????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ??????????????????????????!#?????????????????????? | | ?????????????????????????? #?????????????????????? | | ???????????????H?????????? #?????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 37 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 15 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Minigun | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- About That Survey... Bumper Bots Construction Begets Destruction Fancy Inventory Hydra Look Less Dangerous Next Time Resistances Are Futile Suspicious The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed PiercelightTerrainDisplacer Manual? 0 Play Time 01:56:10 Cumulative 258.1 hours Start 2025.10.24 @ 01:01:46 End 2025.10.24 @ 03:36:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type - Total 14 Types 6/0/6/2/0/0/0/0/0/0 Lore% 80 Gallery% 74 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61ab1fa0-f478-483b-82fd-6d5ffa704611