Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.01 @ 00:38:44 Player: timorl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (3186) 3186 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 6995 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/700 Matter 299/400 Energy 796/820 System Corruption 20% Temperature Warm (193) Movement Walking (470) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Cooled Deuterium Engine (fused) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit High-capacity Battery Compact Battery Medium Matter Pod > --- WEAPON (2) ------- Cooled Pulse Rifle Gauss Cannon > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Light Fission Core Medium Matter Pod (100) Structural Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Component Analysis Suite Improved Field Recycling Unit (15) Cooled Pulse Rifle Improved EM Pulse Cannon Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Structural Scanner Advanced Targeting Computer Weapon Shielding > --- WEAPON ----------- Particle Gun Heavy Laser > --- INVENTORY -------- Reinforced Deuterium Engine Light Fission Core Aluminum Leg High-capacity Battery Compact Battery Medium Matter Pod Medium Matter Pod Structural Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Component Analysis Suite Improved Field Recycling Unit Shock Rifle Particle Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Remote Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 . Utility 2 | . . . . . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 110 | 8 2 1 19 . . . 19 61 Power 28 | 2 . . 4 . . . 3 19 Engine 11 | 2 . . . . . . 1 8 Core 17 | . . . 4 . . . 2 11 Reactor . | . . . . . . . . . Propulsion 32 | 3 . . 6 . . . 6 17 Treads . | . . . . . . . . . Leg 32 | 3 . . 6 . . . 6 17 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 1 2 . . . 4 7 Device 9 | . 1 1 1 . . . 4 2 Storage 5 | 1 1 . . . . . . 3 Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . . . 2 Artifact . | . . . . . . . . . Weapon 33 | 2 . . 7 . . . 6 18 Energy Gun 10 | 1 . . 2 . . . 1 6 Energy Cannon 8 | . . . 3 . . . 1 4 Ballistic Gun 8 | 1 . . 1 . . . 4 2 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 5 | . . . 1 . . . . 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . 4 Corrupted Parts 4 | . . . . . . . . 4 System Corruption 14 | . . . . . . . . 14 Parts Lost 63 | . . 2 12 . . . 8 41 Power 14 | . . . 2 . . . 2 10 Propulsion 25 | . . 1 4 . . . 4 16 Utility 6 | . . 1 . . . . . 5 Weapon 18 | . . . 6 . . . 2 10 Highest Loss Streak 6 | . . 2 6 . . . 4 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 98 99 73 88 88 88 82 78 Engine 4 | . 14 14 . . . . 1 6 Core 7 | . . . 10 11 11 11 7 6 Leg 25 | . 28 27 19 33 33 33 30 20 Device 5 | . 12 14 . . . . 9 7 Storage 11 | . 14 14 11 11 11 11 9 11 Processor 7 | . . . 10 11 11 11 9 6 Protection 1 | . . . . . . . . 2 Energy Gun 8 | . 14 14 8 11 11 11 4 5 Energy Cannon 5 | . . . 6 11 11 11 5 4 Ballistic Gun 4 | . 14 14 6 . . . 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 9 96 96 94 93 93 93 105 115 Greatest Support 73 | 20 20 20 33 33 33 33 53 73 Greatest Overweight (x) 37 | . 4 8 31 2 2 2 8 37 Average Overweight (x) 2 | . 1 4 4 2 2 2 1 2 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 16 25 25 25 25 25 25 25 Most Carried 25 | 4 16 19 25 18 21 22 25 25 Average Carried 20 | 1 8 17 20 18 20 21 24 22 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 Final Carried 25 | 4 16 19 18 18 21 22 25 17 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 2430 | 314 8 37 446 . . . 320 1305 Remotely . | . . . . . . . . . Salvage Created 3770 | 62 . 37 773 . . . 519 2379 Parts 189 | 6 . 5 32 . . . 22 124 Haulers Intercepted 2 | . . . . . . . . 2 Recyclers Shooed 5 | . . . . . . . 1 4 Parts Field Recycled 11 | . 8 . . . . . 3 . Retrieved Matter 88 | . 43 . . . . . 45 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 70 | 1 . 3 17 . . . 10 39 Guns 37 | 1 . 3 12 . . . 9 12 Cannons 21 | . . . 5 . . . 1 15 AOE 8 | . . . . . . . . 8 Classes Destroyed 12 | 2 . 1 4 . . . . 5 Worker 10 | 1 . . . . . . 2 7 Builder 5 | . . . . . . . . 5 Hauler 2 | . . . . . . . . 2 Recycler 7 | . . . 3 . . . 1 3 Operator 2 | . . . 1 . . . . 1 Watcher 4 | . . . 1 . . . . 3 Swarmer 14 | . . 3 8 . . . 3 . Grunt 37 | 1 . . 8 . . . 7 21 Duelist 1 | . . . . . . . . 1 Sentry 5 | . . . 1 . . . . 4 Hunter 4 | . . . . . . . . 4 Programmer 9 | . . . . . . . . 9 Best Kill Streak 7 | 1 . 3 7 . . . 5 7 Combat Bots Only 6 | 1 . 3 6 . . . 5 3 Max Kills in Single Turn 7 | 1 . 1 1 . . . 1 7 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 6993 | 66 37 260 1499 . . . 1133 3998 Core 1356 | 30 . 55 399 . . . 171 701 Absorbed by Shields 296 | . . . . . . . . 296 Redirected to Shielding 50 | . . . . . . . . 50 Regen/Repaired (Parts) 120 | . . . . . . . 120 . Core Remaining (%) 55 | 88 . 66 . . . . 68 . Volleys Fired 281 | 8 . 4 59 . . . 43 167 Largest 2 | 2 . 2 2 . . . 2 2 Hottest 149 | 70 . 70 113 . . . 113 149 Shots Fired 511 | 16 . 8 95 . . . 67 325 Gun 379 | 16 . 8 75 . . . 63 217 Cannon 125 | . . . 19 . . . 4 102 Launcher 7 | . . . 1 . . . . 6 Special . | . . . . . . . . . Kinetic 210 | 8 . 4 48 . . . 60 90 Thermal 191 | 8 . 4 27 . . . . 152 Explosive 7 | . . . 1 . . . . 6 Electromagnetic 103 | . . . 19 . . . 7 77 Robot Hit Streak 18 | 3 . 4 18 . . . 10 14 Robot Miss Streak 9 | 2 . 2 9 . . . 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 2 . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 347 | 9 . 4 75 . . . 45 214 Core Hits 192 | 4 . 3 53 . . . 23 109 Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | 2 . . 2 . . . . 7 Burn 5 | 1 . . 1 . . . . 3 Destroy 1 | 1 . . . . . . . . Blast 3 | . . . . . . . . 3 Corrupt 2 | . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7894 | 93 . 46 1064 . . . 798 5893 Guns 4229 | 93 . 46 709 . . . 691 2690 Cannons 2200 | . . . 324 . . . 107 1769 Explosions 1465 | . . . 31 . . . . 1434 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2322 | 30 . 8 329 . . . 673 1282 Thermal 2834 | 63 . 38 380 . . . . 2353 Explosive 959 | . . . 31 . . . . 928 Electromagnetic 1779 | . . . 324 . . . 125 1330 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . . . . 20 Average Corruption 14 | . . . . . . . . 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 190 | . . . . . . . . 190 Message Errors 38 | . . . . . . . . 38 Matter Fused 47 | . . . . . . . . 47 Heat Flow Errors 24 | . . . . . . . . 24 Energy Discharges 24 | . . . . . . . . 24 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 2 Data Loss (minor) 20 | . . . . . . . . 20 Data Loss (major) 7 | . . . . . . . . 7 Misfires 18 | . . . . . . . . 18 Alerts 2 | . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . 7 Overload Shots . | . . . . . . . . . Overflow Damage 130 | . . . 3 . . . . 127 Projectiles 36 | . . . 3 . . . . 33 Explosions 94 | . . . . . . . . 94 Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 103 | . . . . . . . . 103 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 596 | 104 . 216 421 . . . 158 596 Average Temperature 129 | 40 . 81 140 . . . 49 135 Received Heat Transfer 2150 | 36 . 63 411 . . . 504 1136 Effects 37 | . . . 4 . . . . 33 Shutdowns 13 | . . . 2 . . . . 11 Energy Bleed 5 | . . . 1 . . . . 4 Interference 11 | . . . 1 . . . . 10 Matter Decay 2 | . . . . . . . . 2 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 13 | . . . 2 . . . 2 9 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 14 | . . 1 . . . . . 13 Heat Transferred 5500 | 259 . 111 698 . . . . 4432 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 706 | 25 31 70 185 14 . . 208 706 Initial 25 | . 16 . . 13 . . . 25 Average 100 | 9 26 51 82 13 . . 65 136 Maximum Alert Level 3 | . . . . . . . 1 3 Low Security (%) 87 | 100 100 100 100 100 . 100 97 79 Level 1 6 | . . . . . . . 2 11 Level 2 3 | . . . . . . . . 6 Level 3 1 | . . . . . . . . 2 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . . 2 . . . 1 19 Investigation 4 | . . . 1 . . . 1 2 Extermination 8 | . . . . . . . . 8 Reinforcement 6 | . . . 1 . . . . 5 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . . . 2 . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | 1 1 5 22 . . . 17 65 Peak Tracking Total 7 | 1 1 3 7 . . . 6 5 Tactical Retreats 5 | . . . . . . . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 11 | . . . . . . . . 11 Max in Single Turn 4 | . . . . . . . . 4 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 12 | . 1 . 2 1 4 . 1 3 Terminals 7 | . 1 . 2 1 . . . 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 1 . 5 3 49 . 5 6 Successful 64 | . 1 . 4 2 49 . 4 4 Failed 5 | . . . 1 1 . . 1 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 2 . . . Terminals 15 | . 1 . 5 3 . . . 6 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . . 5 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 60 | . 1 . 4 2 49 . . 4 Record 54 | . . . 1 2 49 . . 2 Open DSF 1 | . . . . . . . . 1 Alert Level 3 | . 1 . 1 . . . . 1 Dispatch Records 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 2 1 . . . 3 Full Trace Events 2 | . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 64 | . . . . . . . 64 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 7 Programmers 7 | . . . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 10219 | 184 423 475 905 68 2047 485 835 4797 Spaces Moved 3229 | 134 174 114 174 27 787 187 256 1376 Core 36 | 20 . . 5 . . . . 11 Treads . | . . . . . . . . . Legs 3193 | 114 174 114 169 27 787 187 256 1365 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 400 260 260 260 260 190 190 Average Speed 281 | 109 214 407 415 260 260 260 256 299 Slowest Speed 1900 | 120 400 680 1600 260 260 260 680 1900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 7 26 37 16 5 93 51 17 29 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 130 | . . . 8 . . . . 122 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 129 | . . . 8 . . . . 121 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 3871 | 154 226 122 271 26 789 187 362 1734 Wait 160 | . 36 1 5 . . . 29 89 Move 3221 | 133 173 113 173 26 786 186 255 1376 Hop . | . . . . . . . . . Pick Up 76 | 5 13 3 12 . 3 1 11 28 Fast Attach 37 | 3 2 . 4 . . . 8 20 Attach 43 | 3 . . 11 . . . 4 25 Detach . | . . . . . . . . . Swap 30 | 2 . 1 4 . . . 7 16 Drop 23 | . 2 . 3 . . . 5 13 Fire 281 | 8 . 4 59 . . . 43 167 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 109 | -11/Junkyard | Discovered new exit (range 8) 185 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 9) 608 | -10/Materials | Entered Mines 987 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 995 | -10/Mines | Found Prototype Device 1000 | -10/Mines | Identified Exp. Sensor Array 1025 | -10/Mines | Discovered new exit (range 12) 1083 | -10/Mines | Entered Materials 1083 | -9/Materials | Evolved 2 slots: Propulsion x2 1345 | -9/Materials | Lost 5 parts (1p3n1w) 1496 | -9/Materials | Core integrity fell below 50% 1584 | -9/Materials | Core integrity fell below 20% 1646 | -9/Materials | Lost 6 parts (1p1n4w) 1765 | -9/Materials | Discovered new exit (range 10) 1988 | -9/Materials | Entered Mines 2043 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2043 | -9/Mines | Discovered new exit (range 5) 2056 | -9/Mines | Entered Exiles 2136 | -9/Exiles | Met 8R-AWN 2178 | -9/Exiles | Met EX-HEX 2282 | -9/Exiles | Met EX-DEC 2415 | -9/Exiles | Learned location of Zion (-7) 2547 | -9/Exiles | Discovered new exit (range 12) 2725 | -9/Exiles | Visited The Gauntlet 3302 | -9/Exiles | Discovered new exit (range 14) 3497 | -9/Exiles | Met EX-BIN 4103 | -9/Exiles | Entered Mines 4557 | -8/Mines | Discovered new exit (range 13) 4588 | -8/Mines | Entered Materials 4588 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4955 | -8/Materials | Repaired Lgt. Nuclear Core 5102 | -8/Materials | Repaired Aluminum Leg 5207 | -8/Materials | Lost 3 parts (1p1n1w) 5238 | -8/Materials | Discovered new exit (range 16) 5311 | -8/Materials | Lost 4 parts (3n1w) 5423 | -8/Materials | Entered Factory 5423 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5595 | -7/Factory | Build established: Scavenger-Mutant 6217 | -7/Factory | System corruption reached 10% 6384 | -7/Factory | Lost 4 parts (2p2w) 6588 | -7/Factory | Garrison activated, responded to threat 7502 | -7/Factory | Found Prototype Launcher 7951 | -7/Factory | Build established: Mutant 8142 | -7/Factory | Identified Rocket Array 9390 | -7/Factory | Lost 3 parts (2p1w) 9441 | -7/Factory | Core integrity fell below 50% 9490 | -7/Factory | Lost 3 parts (1p1n1w) 9767 | -7/Factory | Lost 3 parts (1p1u1w) 9818 | -7/Factory | Build established: Scavenger-Mutant 9823 | -7/Factory | First assault squad dispatched 9983 | -7/Factory | Core integrity fell below 20% 9987 | -7/Factory | Lost 3 parts (2n1w) 10220 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10154_ R-06 Scavenger collects Wheel. 10157_ R-06 Scavenger collects Mic. Nuclear Core. 10157_ Acquired Lgt. Nuclear Core. 10158_ Acquired 1 matter. 10160_ &O DG/EUXW2HO:9C6LI0LCN 10178_ System corrupted: FCS attempts to trigger Cld. Pulse Rifle. 10178_ System corrupted: Cld. Pulse Rifle misfires. 10204_ C-30 ARC bursts open, deploying its payload. 10204_ B-48 Gladiator unfolds itself. 10204_ G-47 Trooper unfolds itself. 10205_ System corrupted: Cld. Pulse Rifle failed to cycle. 10208_ System corrupted: Heat flow error (+153). 10211_ G-47 Trooper Imp. Heat Sink blasted off. 10211_ G-47 Trooper knocked back. 10216_ K-01 Serf collects debris. 10216_ Critical hit (Burn: +37). 10217_ System corrupted: Cld. Pulse Rifle failed to cycle. 10220_ B-48 Gladiator suffers critical hit (Burn). 10220_ Slug penetrates Door. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????# #####+####### #??? | | ????????????????????# #??? | | ????????????????????+ % #??? | | ????????????????????# """"" """ """ #??? | | ????????????????????# """"" """"" """""???????? | | ??????????????????????# "" F" """" """"" #???? | | ??????????????????????# ! #???? | | ??????????????????????# !% #???? | | ??????????????????????# ########%#########???????? | | ??????????????????????#?########+#####???????????? | | ????????????????????????# % %= #???????????? | | ????????????????????????# !% #???????????? | | ????????????????????????# %=% #???????????? | | ????????????????????????# % % #???????????? | | ????????????????????????# "" #???????????? | | ????????????????????????# ""% "" #???????????? | | ????????????????????????# "" """ #???????????? | | ????????????????????????# """!""" #???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????# [ #???????????? | | ????????????????????????# #???????????? | | ???????????????????#????# #???????????? | | ?????????????????### #??######;;######???????????? | | ?????????????????# ##### % #???????????????? | | ?????????????????# ####????????????? | | ?????????????????+ T @ b ! k ?????? | | ?????????????????# g #########???????? | | ?????????????????# ##### gg%#???????????????? | | ?????????????????#####?????#######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 820 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Hey, That's Mine! It's Just You Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Significant Disruption System Compromised Tourist Challenges ------------ None Game ------ Seed ImprovedDefenseScreen Manual? 0 Play Time 02:34:14 Cumulative 6.3 hours Start 2023.11.30 @ 21:38:43 End 2023.12.01 @ 00:38:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a42951d-c7d8-41c8-ab1b-22aaa0395f2d