Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.16 @ 10:39:19 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (386) 386 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2076 Bonus ------- None Cogmind --------- Core Integrity 503/550 Matter 200/300 Energy 38/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System Visual Processing Unit Targeting Computer Utility Shielding > --- WEAPON (2) ------- Arc Projector Rocket Array > --- INVENTORY (5) ---- Light Ion Engine Light Deuterium Engine Arc Projector Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Targeting Computer Utility Shielding > --- WEAPON ----------- Arc Projector Rocket Array > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Arc Projector Improved Light Cannon [Rating: 20] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Backup Propulsion I Hover Unit Backup Propulsion I Utility Targeting Computer Device Advanced Weight Redist. System Processor Targeting Computer Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Launcher Rocket Array Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 13 | 2 1 2 8 Power 3 | . . . 3 Engine 3 | . . . 3 Core . | . . . . Reactor . | . . . . Propulsion 1 | . . 1 . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover 1 | . . 1 . Flight . | . . . . Utility 4 | . 1 1 2 Device 1 | . . . 1 Storage . | . . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 2 . . 3 Energy Gun 4 | 2 . . 2 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 4 | . . 2 2 Power 1 | . . . 1 Propulsion 3 | . . 2 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Backups 2 | . 1 2 3 Power . | . . 1 1 Propulsion . | . . . . Utility . | . . 1 . Weapon . | . . . 1 Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 43 | . 33 44 54 Engine 3 | . . 2 8 Hover 3 | . . 4 7 Processor 12 | . 5 14 18 Energy Gun 21 | . 28 22 13 Peak Build Rating 20 | 2 3 9 20 Average Rating 5 | 1 2 4 12 On Entrance 3 | . 2 3 7 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 13 | 3 3 4 13 Greatest Support 18 | 3 3 18 15 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | . 2 4 5 Average Carried 2 | . 1 2 3 Final Capacity 5 | 5 5 5 5 Final Carried 4 | . 2 2 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 390 | 196 34 10 150 Remotely . | . . . . Salvage Created 254 | . 66 92 96 Parts 16 | . 3 6 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 13 | . 2 2 9 Guns 4 | . 2 2 . AOE 9 | . . . 9 Classes Destroyed 3 | . 1 1 1 Watcher 1 | . . 1 . Swarmer 6 | . . . 6 Grunt 7 | . 2 2 3 Best Kill Streak 7 | . 2 2 7 Combat Bots Only 7 | . 2 2 7 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging . | . . . . Exploded 5 | . . . 5 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 39 | . 3 16 20 Missed 10 | . . 4 6 Hits 29 | . 3 12 14 Projectile 29 | . 3 12 14 Critical Strikes 1 | . . . 1 Damage Taken 383 | . 36 129 218 Core 114 | . 24 43 47 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 90 89 . Volleys Fired 26 | . 6 13 7 Largest 2 | . 2 2 2 Hottest 110 | . 90 90 110 Shots Fired 46 | . 12 25 9 Gun 41 | . 12 25 4 Cannon . | . . . . Launcher 5 | . . . 5 Special . | . . . . Kinetic . | . . . . Thermal 37 | . 12 25 . Explosive 5 | . . . 5 Electromagnetic 4 | . . . 4 Robot Hit Streak 9 | . 6 9 3 Robot Miss Streak 4 | . 2 4 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 25 | . 9 15 1 Core Hits 26 | . 4 5 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 1 . Burn 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1222 | . 107 183 932 Guns 290 | . 107 183 . Cannons . | . . . . Explosions 932 | . . . 932 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 290 | . 107 183 . Explosive 932 | . . . 932 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 65 | . . . 65 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 230 | . 78 230 47 Average Temperature 66 | . 34 96 17 Received Heat Transfer 144 | . 18 72 54 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 904 | . 359 545 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 84 | 100 100 100 48 Level 1 15 | . . . 51 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 306 | . 40 40 306 Initial 16 | . . 14 16 Average 53 | . 10 17 148 Influence Increases 496 | . 69 81 346 Destroy 0b10 Robot/C 260 | . 40 40 180 Destroy 0b10 Robot/NC 5 | . . 5 . Destroy Leader 42 | . 10 12 20 Successful Hack 28 | . 19 9 . Disable Machine 45 | . . . 45 Destroy Structure 101 | . . . 101 Partial Spotted 15 | . . 15 . Influence Decreases 200 | . 33 77 90 Entered New Map 46 | . . 22 24 Time Decay 129 | . 33 50 46 Lost Part 25 | . . 5 20 Squads Dispatched 2 | . 1 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 19 | . 4 3 12 Peak Tracking Total 6 | . 2 2 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 3 5 3 Successful 5 | . 3 2 . Failed 6 | . . 3 3 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 3 | . 2 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Level Access Points 2 | . 1 1 . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 155 | . . 40 115 Optics 155 | . . 40 115 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 380 | 22 129 114 115 Spaces Moved 469 | 37 202 134 96 Core 379 | 37 202 121 19 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover 90 | . . 13 77 Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 55 | 50 50 52 76 Slowest Speed 160 | 50 50 80 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 45 18 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 121 | . . . 121 Melee . | . . . . Projectile . | . . . . AOE 121 | . . . 121 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 530 | 38 216 152 124 Wait 8 | . 6 2 . Move 466 | 36 201 133 96 Hop . | . . . . Pick Up 6 | . 2 2 2 Fast Attach 8 | 2 1 . 5 Attach 6 | . . 2 4 Detach 4 | . . . 4 Swap 2 | . . . 2 Drop 4 | . . . 4 Fire 26 | . 6 13 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 23 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 8) 85 | -10/Materials | Identified exit to Materials 146 | -10/Materials | Identified exit to Mines 152 | -10/Materials | Entered another Materials area 152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 171 | -9/Materials | Identified exit to Materials 266 | -9/Materials | Entered another Materials area 266 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -8/Materials | Found Prototype Launcher 308 | -8/Materials | Identified Rocket Array 348 | -8/Materials | Destroyed 7 combat bots 381 | -8/Materials | Self-destructed Last Messages --------------- 00339_ U-05 Engineer lays Concrete. 00342_ The unstable cave ceiling collapses. 00343_ Acquired Adv. Weight Redist. System. 00346_ The unstable cave ceiling collapses. 00353_ Dropped Backup Power I. 00355_ The unstable cave ceiling collapses. 00355_ Acquired Lgt. Deuterium Engine. 00356_ Acquired 99 matter. 00357_ Acquired 51 matter. 00359_ Triggered Shock Trap. 00359_ The floor emits a surge of raw power. 00359_ System corrupted (+1). 00362_ The unstable cave ceiling collapses. 00363_ Backup Propulsion I destroyed. 00363_ Critical hit (Burn: +37). 00370_ The unstable cave ceiling collapses. 00374_ S-10 Pest destroyed. 00376_ The unstable cave ceiling collapses. 00378_ Lgt. Deuterium Engine destroyed. 00381_ The unstable cave ceiling collapses. 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