Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 20:02:13 Player: Sen Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1707) 1707 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4847 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Signal Interpreter Hardlight Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Matter Filter Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Heavy Ion Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Heat Sink Hardlight Generator Advanced Assault Cannon [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 88 | 5 3 3 17 17 18 25 Power 12 | 1 . 1 4 2 3 1 Engine 9 | 1 . 1 4 2 . 1 Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 25 | 2 2 . 9 4 4 4 Treads 8 | . . . . . 4 4 Leg 7 | 2 . . 3 2 . . Wheel . | . . . . . . . Hover 2 | . . . 2 . . . Flight 8 | . 2 . 4 2 . . Utility 30 | . 1 1 2 5 9 12 Device 21 | . 1 1 1 5 6 7 Storage 1 | . . . . . . 1 Processor 4 | . . . 1 . 1 2 Hackware . | . . . . . . . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 21 | 2 . 1 2 6 2 8 Energy Gun 5 | . . . 1 2 . 2 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 7 | 2 . 1 1 3 . . Ballistic Cannon 6 | . . . . 1 2 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 Parts Lost 35 | . . . 3 11 3 18 Power 7 | . . . . 4 1 2 Propulsion 7 | . . . 1 3 . 3 Utility 8 | . . . . . 1 7 Weapon 13 | . . . 2 4 1 6 Highest Loss Streak 7 | . . . 2 5 1 7 Average Slot Usage (%) 83 | . 71 93 94 81 85 82 Engine 6 | . 14 14 19 15 . 2 Core 6 | . . . . . 13 7 Treads 12 | . . . . . 16 20 Leg 4 | . 22 . . 19 1 . Flight 5 | . 5 28 19 5 6 . Device 14 | . . 21 21 8 15 15 Storage 1 | . . . . . . 3 Processor 7 | . . . . 11 9 8 Protection 1 | . . . . . 5 1 Energy Gun 2 | . . . . 10 . 1 Energy Cannon 1 | . . . . . . 2 Ballistic Gun 5 | . 28 28 20 9 . . Ballistic Cannon 10 | . . . . 1 17 15 Naked Turns 5 | . . . . . . 5 Heaviest Build 38 | 5 6 7 12 13 25 38 Greatest Support 64 | 20 20 8 26 39 64 64 Greatest Overweight (x) 3 | . . . 1 . 3 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 4 6 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 5 | . 4 4 4 4 4 5 Average Carried 3 | . 1 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 3 2 Class Distribution -------------------- 38% | Scavenger-Mutant 25% | Mutant 14% | Scavenger-Skirmisher 8% | Skirmisher 7% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 1635 | 128 52 50 183 326 262 634 Remotely . | . . . . . . . Salvage Created 1675 | . 52 20 183 509 262 649 Parts 112 | . 10 3 18 33 15 33 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 44 | . 3 1 5 13 8 14 Melee 4 | . . . . . . 4 Guns 22 | . 3 1 5 13 . . Cannons 17 | . . . . . 8 9 Classes Destroyed 9 | . 2 . 1 2 1 3 Builder 4 | . . . . 1 . 3 Recycler 1 | . . . . . . 1 Watcher 3 | . 1 . 1 . . 1 Swarmer 13 | . 3 1 3 5 . 1 Grunt 14 | . . . . 4 4 6 Brawler 2 | . . . . . . 2 Sentry 9 | . . . 2 4 3 . Hunter 2 | . . . . . 1 1 Programmer 4 | . . . . . . 4 Best Kill Streak 5 | . 3 2 3 4 2 5 Combat Bots Only 4 | . 3 1 3 4 2 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 5398 | . 194 34 328 1034 680 3128 Core 1024 | . 54 . 32 174 57 707 Absorbed by Shields 9 | . . . . . . 9 Core Remaining (%) 78 | 100 . 78 . 48 89 . Volleys Fired 180 | . 15 4 30 53 26 52 Largest 3 | . 2 2 2 2 2 3 Hottest 178 | . 40 40 40 79 92 178 Shots Fired 345 | . 30 8 56 85 52 114 Gun 193 | . 30 8 56 85 . 14 Cannon 152 | . . . . . 52 100 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 279 | . 30 8 56 51 52 82 Thermal 57 | . . . . 25 . 32 Explosive . | . . . . . . . Electromagnetic 9 | . . . . 9 . . Robot Hit Streak 11 | . 9 1 8 9 11 11 Robot Miss Streak 7 | . 4 3 3 6 7 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 241 | . 15 2 38 53 44 89 Core Hits 119 | . 8 2 13 23 28 45 Critical Hits 2 | . . . . . 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks 8 | . . . . . . 8 Impact 8 | . . . . . . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3638 | . 106 28 295 723 629 1857 Guns 1320 | . 106 28 295 723 . 168 Cannons 2158 | . . . . . 629 1529 Explosions . | . . . . . . . Melee 116 | . . . . . . 116 Ramming 44 | . . . . . . 44 Kinetic 2706 | . 106 28 295 385 629 1263 Thermal 677 | . . . . 243 . 434 Explosive . | . . . . . . . Electromagnetic 95 | . . . . 95 . . Impact 116 | . . . . . . 116 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . . 1 . 20 Average Corruption 17 | . . . . 1 . 17 Corruption Purged . | . . . . . . . Effects 76 | . . . . . . 76 Message Errors 8 | . . . . . . 8 Matter Fused 12 | . . . . . . 12 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 11 | . . . . . . 11 Data Loss (minor) 8 | . . . . . . 8 Data Loss (major) 3 | . . . . . . 3 Misfires 2 | . . . . . . 2 Misdirections 11 | . . . . . . 11 Targeting Errors 15 | . . . . . . 15 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 60 | . . . . . . 60 Projectiles 50 | . . . . . . 50 Explosions . | . . . . . . . Melee 10 | . . . . . . 10 Knockbacks 37 | . . . . . 13 24 Impact . | . . . . . . . Kinetic 33 | . . . . . 12 21 Secondary 4 | . . . . . 1 3 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 21 | . . . . 1 . 20 Targets Rammed 26 | 1 . . . 1 . 24 Kicked 1 | 1 . . . . . . Crushed 4 | . . . . . . 4 Highest Temperature 761 | . 8 8 47 307 21 761 Average Temperature 127 | . 5 4 22 72 11 238 Received Heat Transfer 1137 | . . . 81 225 198 633 Effects 21 | . . . . 1 . 20 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . 1 . 1 Interference 1 | . . . . . . 1 Matter Decay 5 | . . . . . . 5 Short Circuit 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 2 . 1 Heat Transferred 1484 | . . . . 629 . 855 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 289 | . 107 61 190 289 232 227 Initial 92 | . . 41 23 79 92 . Average 100 | . 28 60 126 172 127 71 Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 89 | 100 100 100 100 67 83 95 Level 1 10 | . . . . 32 16 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . . 4 1 5 Investigation . | . . . . . . . Extermination 4 | . . . . . . 4 Reinforcement 3 | . . . . 1 1 1 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 4 | . . . . 1 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 5 5 7 20 11 31 Peak Tracking Total 8 | . 4 3 3 6 3 8 Tactical Retreats 4 | . . . . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 4 | . . . . 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 7 | . . . . 3 2 2 Terminals 5 | . . . . 2 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 15 | . . . . 6 4 5 Successful 9 | . . . . 3 3 3 Failed 6 | . . . . 3 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 12 | . . . . 5 2 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . . 2 1 3 Record 2 | . . . . . . 2 Prototype ID Bank 2 | . . . . 1 1 . Open Door 1 | . . . . 1 . . Locate Traps 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . . 2 1 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 4 | . . 4 . . . . Total Damage 82 | . . 82 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 4199 | 49 213 161 375 696 805 1900 Spaces Moved 2487 | 38 169 359 175 392 405 949 Core 17 | 6 . . . . 2 9 Treads 1260 | . . . . . 320 940 Legs 522 | 32 112 . 8 287 83 . Wheels . | . . . . . . . Hover 82 | . . . 82 . . . Flight 606 | . 57 359 85 105 . . Fastest Speed 34 | 50 37 37 34 47 120 50 Average Speed 116 | 108 92 37 52 100 155 152 Slowest Speed 200 | 120 120 37 120 120 200 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . 1 2 . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 32 56 15 50 34 29 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 4 | . . 4 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . . 12 8 Melee . | . . . . . . . Projectile 20 | . . . . . 12 8 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 3464 | 43 201 378 415 614 531 1282 Wait 589 | . 7 12 177 130 61 202 Move 2474 | 38 166 354 174 389 404 949 Hop 4 | . 1 2 . 1 . . Pick Up 34 | . 6 1 3 8 4 12 Fast Attach 45 | 5 1 1 6 6 13 13 Attach 32 | . 2 . 5 11 3 11 Detach 19 | . 1 . 4 6 4 4 Swap 11 | . . 2 6 . 2 1 Drop 38 | . 2 2 10 4 14 6 Fire 180 | . 15 4 30 53 26 52 Melee 8 | . . . . . . 8 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush 24 | . . . . . . 24 Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 8) 263 | -10/Materials | Entered Mines 274 | -10/Mines | Escorted by a lone wolf Derelict 289 | -10/Mines | Learned location of Zion (-6) 300 | -10/Mines | Discovered new exit (range 14) 322 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 331 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 331 | -10/Mines | Found Prototype Device 331 | -10/Mines | Identified Exp. Sensor Array 368 | -10/Mines | Learned location of Storage (-9) 424 | -10/Mines | Entered Materials 424 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 572 | -9/Materials | Build established: Scavenger-Mutant 745 | -9/Materials | Discovered new exit (range 13) 796 | -9/Materials | Identified exit to Storage 799 | -9/Materials | Entered Storage 1112 | -9/Storage | Lost 5 parts (2p2n1w) 1211 | -9/Storage | Garrison activated, responded to threat 1277 | -9/Storage | Lost 3 parts (1p1n1w) 1352 | -9/Storage | Core integrity fell below 50% 1484 | -9/Storage | Discovered new exit (range 16) 1494 | -9/Storage | Identified exit to Materials 1495 | -9/Storage | Entered Materials 1495 | -8/Materials | Evolved 2 slots: Utility x2 2271 | -8/Materials | Discovered new exit (range 15) 2299 | -8/Materials | Identified exit to Factory 2300 | -8/Materials | Entered Factory 2300 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2606 | -7/Factory | Build established: Skirmisher 2935 | -7/Factory | Build established: Scavenger-Skirmisher 3293 | -7/Factory | System corruption reached 10% 3325 | -7/Factory | Lost 7 parts (2p1n3u1w) 3416 | -7/Factory | Lost 3 parts (2n1w) 3897 | -7/Factory | Core integrity fell below 50% 3916 | -7/Factory | Core integrity fell below 20% 3946 | -7/Factory | Lost 5 parts (2u3w) 4181 | -7/Factory | Build established: Mutant 4195 | -7/Factory | Released all parts (9) 4200 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04135_ R-06 Scavenger collects Unknown Wheel. 04135_ Penetrated by Slug. 04139_ O>|XH 04184_ Acquired Prototype Energy Gun. 04184_ Identified Hpw. Electrolaser. 04195_ Released Adv. Assault Cannon. 04195_ Released Adv. Treads. 04195_ Released Sml. Storage Unit. 04195_ Released Broken Arm. Treads. 04195_ Released Deuterium Engine. 04195_ Released Enh. Optical Array. 04195_ Released Imp. Heat Sink. 04195_ Released Hammer. 04195_ Released Hpw. Electrolaser. 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""""""???????????????????????????? | | #?????# """""" """""" #?????????????????????????? | | #?????# """""" """""" #?????????????????????????? | | ##?????# """""" """""" #?????????????????????????? | | ???????# #?????????????????????????? | | ???????? ??????????????????????????? | | ????????? ! ???????????????????????????? | | ?????????? ????????????????????????????? | | ????????????#######??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Com. Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipIonicStorm Manual? 0 Play Time 00:50:41 Cumulative 14.4 hours Start 2021.03.16 @ 19:12:17 End 2021.03.16 @ 20:02:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d8a078f-8d47-4360-844f-c5f22b59c217