Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.30 @ 21:49:29 Player: GwagWa Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (153) 765 Value Destroyed (6738) 6738 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 12917 Bonus ------- High Alert Combat Kills 214 Cogmind --------- Core Integrity 1153/1300 Matter 300/300 Energy 1050/1050 System Corruption 4% Temperature Cool (93) Movement Treading (650) Ox6 Location -3/Research Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (4) --- Armored Medium Treads Biometal Medium Treads > --- UTILITY (9) ------ Advanced Cryofiber Web Improved Heat Sink Huge Storage Unit Large Battery Experimental Signal Interpreter Improved Transmission Jammer Graphene Brace Advanced Focal Shield Advanced Point Defense System > --- WEAPON (5) ------- Disruptor Cannon Matter Neutralizer > --- INVENTORY (25) --- Quantum Reactor Advanced Target Analyzer Weapon Cycler Advanced ECM Suite Improved Point Defense System System Restoration Module Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Improved Heat Sink Huge Storage Unit Large Battery Advanced Signal Interpreter Improved Transmission Jammer Graphene Brace Improved Point Defense System > --- WEAPON ----------- Gamma Rifle Cooled Plasma Rifle Disruptor Cannon Disruptor Cannon Matter Neutralizer > --- INVENTORY -------- Quantum Reactor Experimental Signal Interpreter Advanced Target Analyzer Weapon Cycler Advanced ECM Suite Advanced Focal Shield Improved Point Defense System System Restoration Module Drone Bay Drone Bay [Rating: 127] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Battery Processor Advanced Visual Processing Unit Weapon Heavy Particle Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Particle Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . 1 . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 7 | . . 2 . 2 . . 2 1 Weapon 3 | . . . 1 . . 1 . 1 Parts Attached 84 | 6 3 7 6 20 7 7 12 16 Power 16 | 1 . 1 3 3 2 1 1 4 Engine 10 | 1 . 1 2 3 2 1 . . Core 1 | . . . 1 . . . . . Reactor 5 | . . . . . . . 1 4 Propulsion 13 | 2 . . . 5 3 . 2 1 Treads 8 | . . . . 2 3 . 2 1 Leg 3 | . . . . 3 . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 1 2 1 5 1 1 5 7 Device 17 | . . 2 1 3 . 1 4 6 Storage 3 | 1 1 . . . 1 . . . Processor 4 | . . . . 2 . . 1 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 4 2 7 1 5 4 4 Energy Gun 18 | 2 1 2 2 3 1 4 2 1 Energy Cannon 12 | . 1 1 . 4 . 1 2 3 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 . 1 . 1 Parts Lost 22 | . . . 1 5 . . 9 7 Power 2 | . . . . . . . 1 1 Propulsion 7 | . . . 1 1 . . 3 2 Utility 4 | . . . . 1 . . 2 1 Weapon 9 | . . . . 3 . . 3 3 Highest Loss Streak 3 | . . . 1 2 . . 3 3 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 6 | 1 3 6 7 7 7 7 5 6 Power . | . 1 1 1 . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 4 5 6 5 6 Weapon 1 | . 1 4 3 1 1 1 . . Tool/Special . | . . . . . . . . . Unused Backups 12 | . . . . 3 . . 4 5 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . . . . . 2 . Utility 8 | . . . . 2 . . 2 4 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 97 96 99 97 98 99 94 86 Engine 10 | . 14 11 9 11 13 16 9 1 Core 1 | . . . 8 3 . . . . Reactor 2 | . . . . . . . 4 10 Treads 13 | . . . . 5 25 23 19 13 Leg 1 | . . . . 6 . . . . Wheel 4 | . 27 22 17 . . . . . Device 19 | . . 18 18 16 20 18 24 27 Storage 13 | . 27 22 18 15 12 10 10 9 Processor 5 | . . . . 13 6 3 4 4 Energy Gun 8 | . 14 10 9 9 5 8 10 4 Energy Cannon 12 | . 13 11 17 12 13 13 7 11 Peak Build Rating 127 | 6 7 16 23 43 57 73 99 127 Average Rating 56 | 4 6 12 21 34 54 65 88 109 On Entrance 32 | . 6 7 16 23 41 57 73 73 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 . Naked Turns . | . . . . . . . . . Heaviest Build 195 | 12 17 25 38 51 124 145 159 195 Greatest Support 119 | 32 32 32 32 56 114 114 114 119 Greatest Overweight (x) 12 | . . . 2 12 1 1 1 3 Average Overweight (x) . | . . . 1 . . 1 1 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 25 Average Capacity 17 | 6 8 8 8 8 21 25 25 25 Most Carried 11 | 4 5 8 8 8 10 10 9 11 Average Carried 6 | 1 3 6 7 7 7 7 5 6 Final Capacity 25 | 8 8 8 8 8 25 25 25 25 Final Carried 10 | 1 4 8 7 8 10 7 6 7 Class Distribution -------------------- 36% | Gunner 24% | Scavenger-Tank 15% | Tank 13% | Mutant 5% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1281 | 243 57 180 95 218 79 50 202 157 Remotely . | . . . . . . . . . Salvage Created 7055 | . 320 616 694 1531 635 370 2387 502 Parts 310 | . 14 43 30 61 19 15 102 26 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 3 | . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 130 | . 8 16 14 27 10 8 41 6 Guns 25 | . 3 . 4 6 2 . 7 3 Cannons 84 | . 5 10 8 17 8 8 26 2 AOE 12 | . . 6 2 . . . 4 . Classes Destroyed 17 | . 3 5 . 5 . . 3 1 Worker 2 | . . 1 . . . . 1 . Builder 2 | . . . . . . . 1 1 Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . 1 . 1 . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . . . . . . 1 . Drone 1 | . . . . . . . . 1 Watcher 14 | . 2 3 3 2 2 1 1 . Swarmer 28 | . 3 4 3 3 . 4 11 . Grunt 67 | . 5 10 10 13 7 4 17 1 Brawler 3 | . . 1 . 1 . . 1 . Duelist 4 | . . . . 2 1 . 1 . Sentry 8 | . . 1 1 2 . . 3 1 Specialist 2 | . . . . 2 . . . . Hunter 4 | . . . . 1 1 . . 2 Programmer 12 | . . . . 2 1 . 7 2 Heavy 2 | . . . . 1 . . 1 . Best Kill Streak 9 | . 3 9 4 4 3 4 7 2 Combat Bots Only 7 | . 3 7 4 4 3 4 7 2 Max Kills in Single Turn 4 | . 2 4 2 1 1 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 2 . . . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 661 | . 33 36 40 153 32 36 213 118 Missed 225 | . 7 8 14 58 18 9 73 38 Hits 436 | . 26 28 26 95 14 27 140 80 Melee 1 | . . . . 1 . . . . Projectile 435 | . 26 28 26 94 14 27 140 80 AOE 1 | . . . . 1 . . . . Critical Strikes 16 | . . . . 6 . 2 7 1 Actively Blocked 7 | . . . . . . . 7 . Part Disruptions 2 | . . . . . . . 1 1 Damage Taken 5576 | . 244 192 198 1401 197 359 1776 1209 Core 1084 | . 68 66 37 499 14 26 227 147 Absorbed by Shields 1067 | . . 30 77 59 . . 901 . Ignored by Resistances 1903 | . 79 71 83 417 55 99 763 336 Regen/Repaired (Parts) 48 | . 10 . . . . 38 . . Core Remaining (%) 81 | 100 72 83 93 28 98 97 80 . Volleys Fired 300 | . 27 27 31 81 28 14 66 26 Largest 5 | . 2 2 3 3 3 4 4 5 Hottest 372 | . 100 113 191 210 210 270 340 372 Shots Fired 866 | . 51 40 80 233 79 55 235 93 Gun 324 | . 24 6 23 91 25 13 116 26 Cannon 532 | . 27 27 54 142 54 42 119 67 Launcher 10 | . . 7 3 . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 677 | . 51 28 68 174 79 55 186 36 Explosive 10 | . . 7 3 . . . . . Electromagnetic 179 | . . 5 9 59 . . 49 57 Robot Hit Streak 36 | . 10 14 9 27 36 20 29 18 Robot Miss Streak 4 | . 4 2 2 3 3 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 621 | . 33 29 57 172 57 33 175 65 Core Hits 276 | . 17 33 30 58 23 13 78 24 Critical Kills 5 | . . . . 1 . . 4 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . . . . 5 2 1 8 1 Burn 11 | . . . . 3 2 1 4 1 Meltdown 5 | . . . . 1 . . 4 . Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16564 | . 522 1026 1273 3754 1417 768 6128 1676 Guns 5412 | . 189 88 286 1145 458 215 2491 540 Cannons 9564 | . 333 347 748 2509 959 553 3063 1052 Explosions 1579 | . . 591 239 100 . . 574 75 Melee . | . . . . . . . . . Ramming 9 | . . . . . . . . 9 Kinetic . | . . . . . . . . . Thermal 13325 | . 522 347 971 3074 1417 768 5153 1073 Explosive 766 | . . 591 175 . . . . . Electromagnetic 2464 | . . 88 127 680 . . 975 594 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . . 2 1 . 4 4 Average Corruption 1 | . 1 . . 1 1 . 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . 2 . . 18 4 . 8 7 Message Errors 9 | . . . . 7 . . 1 1 Matter Fused 5 | . . . . 2 1 . 2 . Heat Flow Errors 8 | . 1 . . 4 1 . 1 1 Energy Discharges 7 | . 1 . . 2 1 . 2 1 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 7 | . . . . 2 1 . 1 3 Misfires 2 | . . . . . . . 1 1 Overload Shots 15 | . . . . . . . 14 1 Effects 2 | . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . 1 . Heat Surge 1 | . . . . . . . . 1 Overflow Damage 234 | . . . 20 41 27 8 116 22 Projectiles 155 | . . . 20 23 27 8 73 4 Explosions 79 | . . . . 18 . . 43 18 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 187 | . . . 19 33 . . 135 . Shots 5 | . . . 1 1 . . 3 . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 552 | . 310 143 434 316 469 463 . 552 Average Temperature 136 | . 132 44 166 97 118 148 . 218 Received Heat Transfer 1298 | . 132 88 96 381 90 171 283 57 Effects 17 | . . . 4 . 2 3 . 8 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 2 | . . . 2 . . . . . Interference 8 | . . . 1 . . 2 . 5 Short Circuit 2 | . . . 1 . . 1 . . Damage (minor) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Fried 12 | . . . . 3 . . 1 8 Impact Corruptions . | . . . . . . . . . Robots Melted 8 | . . . . 3 . . 5 . Combat Hostiles 7 | . . . . 3 . . 4 . Parts Melted 68 | . 2 . 4 15 13 3 30 1 Heat Transferred 21788 | . 1128 703 1776 5256 2643 1438 7498 1346 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 . . 2 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 3 | . . 1 1 . . . 3 1 Low Security (%) 80 | 100 100 14 83 100 100 100 61 49 Level 1 16 | . . 85 16 . . . 21 50 Level 2 . | . . . . . . . 4 . Level 3 2 | . . . . . . . 12 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 824 | . 86 381 275 132 62 90 824 354 Initial 354 | . . 23 111 103 27 3 . 354 Average 116 | . 29 267 164 59 12 24 232 196 Influence Increases 4068 | . 210 508 434 809 298 202 1434 173 Destroy 0b10 Robot/C 2600 | . 160 320 280 540 200 160 820 120 Destroy 0b10 Robot/NC 115 | . 10 30 15 15 10 5 25 5 Destroy Leader 532 | . 34 58 56 116 54 22 162 30 Successful Hack 68 | . 6 . 4 11 33 . 14 . Disable Machine 117 | . . 27 9 27 . . 54 . Anti-Garrison Action 150 | . . . . . . . 150 . Destroy Structure 186 | . . 28 25 10 1 . 104 18 Lose Combat Pursuer 300 | . . 45 45 90 . 15 105 . Influence Decreases 4061 | . 144 263 480 1007 355 212 655 945 Entered New Map 877 | . . 43 200 162 40 7 . 425 Time Decay 2944 | . 144 220 270 795 315 205 565 430 Lost Part 220 | . . . 10 50 . . 90 70 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 34 | . . 4 1 10 3 2 11 3 Investigation 6 | . . 1 1 . 1 1 1 1 Extermination 9 | . . . . 3 1 . 3 2 Reinforcement 11 | . . 3 . 3 1 1 3 . Assault 2 | . . . . 1 . . 1 . Garrison 6 | . . . . 3 . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 3 | . . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | . 12 26 20 38 14 11 50 12 Peak Tracking Total 8 | . 3 8 4 5 3 4 7 6 Tactical Retreats 16 | . . 2 2 6 . 1 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 8 | . 2 1 1 2 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 14 | . . 3 1 3 . . 7 . Max in Single Turn 4 | . . 2 1 1 . . 4 . Garrison Access 2 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 21 | . 5 . 2 5 4 1 2 2 Terminals 15 | . 3 . 2 3 4 . 2 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 . 1 Recycling Units 3 | . 1 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 10 . 6 10 6 4 4 5 Successful 27 | . 6 . 3 7 3 4 3 1 Failed 18 | . 4 . 3 3 3 . 1 4 Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 6 . 6 7 6 . 4 2 Fabricators . | . . . . . . . . . Repair Stations 9 | . 2 . . . . 4 . 3 Recycling Units 5 | . 2 . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 3 . 3 5 3 . 3 1 Record 4 | . . . . . 1 . 3 . Robot Analysis 2 | . . . 2 . . . . . Open DSF 3 | . . . . 2 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . . . 1 . . . 1 Locate Traps 3 | . 1 . 1 1 . . . . Security Status 1 | . 1 . . . . . . . Transport Status 1 | . . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . 4 . . Scan Component 3 | . 1 . . . . 2 . . Repair 3 | . 1 . . . . 2 . . Recycling Unit Hacks 3 | . 1 . . 2 . . . . Report Inventory 2 | . 1 . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 16 | . 3 . 2 3 4 1 1 2 Full Trace Events 4 | . . . . . 1 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 3 | . 1 . . . . 2 . . Time 122 | . 26 . . . . 96 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . . 7 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 1 . . 2 . Machine Destruction 3 | . . . . 1 . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 4829 | . . 443 185 1641 1223 467 . 870 Optics 3331 | . . . . 1641 1223 467 . . Seismic 628 | . . 443 185 . . . . . Jamming 870 | . . . . . . . . 870 Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . . . . 6 Drone Recoveries 3 | . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 7281 | 48 424 443 550 1642 1223 688 1393 870 Spaces Moved 3041 | 40 294 232 367 690 497 218 462 241 Core 14 | 10 . . . 4 . . . . Treads 1743 | . . . . 325 497 218 462 241 Legs 317 | . . . . 317 . . . . Wheels 967 | 30 294 232 367 44 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 100 130 160 240 240 241 Average Speed 188 | 87 100 100 115 188 221 240 241 291 Slowest Speed 650 | 100 100 100 130 650 240 240 246 397 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 62 34 33 25 20 7 13 6 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 135 | . . 32 28 5 . . 61 9 Melee . | . . . . . . . . . Projectile 26 | . . . . . . . 20 6 AOE 109 | . . 32 28 5 . . 41 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 3987 | 52 374 402 429 864 577 359 586 344 Wait 380 | . 42 123 7 19 29 104 19 37 Move 3033 | 39 293 231 366 689 496 217 461 241 Hop . | . . . . . . . . . Pick Up 106 | 7 6 6 9 29 12 6 15 16 Fast Attach . | . . . . . . . . . Attach 71 | 6 4 6 3 15 5 10 8 14 Detach 8 | . 1 4 . . . 2 1 . Swap 28 | . . 5 5 6 2 1 6 3 Drop 55 | . 1 . 8 20 5 5 10 6 Fire 300 | . 27 27 31 81 28 14 66 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 8) 199 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Repaired Com. Wheel 455 | -10/Materials | Discovered new exit (range 3) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Utility x2 558 | -9/Materials | Destroyed 7 combat bots 890 | -9/Materials | Discovered new exit (range 10) 916 | -9/Materials | Entered another Materials area 916 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1226 | -8/Materials | Discovered new exit (range 11) 1252 | -8/Materials | Build established: Tank 1466 | -8/Materials | Entered Factory 1466 | -7/Factory | Evolved 2 slots: Utility x2 2280 | -7/Factory | Garrison activated, responded to threat 2436 | -7/Factory | Build established: Gunner 2621 | -7/Factory | Cargo convoy interrupted 2845 | -7/Factory | Discovered new exit (range 16) 2946 | -7/Factory | Core integrity fell below 50% 3108 | -7/Factory | Entered another Factory area 3108 | -6/Factory | Evolved 2 slots: Propulsion x2 4228 | -6/Factory | Discovered new exit (range 16) 4331 | -6/Factory | Entered another Factory area 4331 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4675 | -5/Factory | Repaired Broken Plasma Rifle 4704 | -5/Factory | Repaired Lrg. Battery 4924 | -5/Factory | Discovered new exit (range 5) 5019 | -5/Factory | Entered another Factory area 5019 | -4/Factory | Evolved 2 slots: Utility x2 5315 | -4/Factory | Build established: Scavenger-Tank 5980 | -4/Factory | Garrison activated, responded to threat 6236 | -4/Factory | Lost 3 parts (1n1u1w) 6280 | -4/Factory | Destroyed 7 combat bots 6293 | -4/Factory | Discovered new exit (range 6) 6321 | -4/Factory | Discovered new exit (range 14) 6353 | -4/Factory | Identified exit to Research 6412 | -4/Factory | Entered Research 6412 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6454 | -3/Research | Found Prototype Processor 6581 | -3/Research | Build established: Scavenger-Mutant 6981 | -3/Research | Build established: Scavenger-Tank 7027 | -3/Research | Lost 3 parts (1n1u1w) 7067 | -3/Research | Identified Exp. Signal Interpreter 7282 | -3/Research | Self-destructed Last Messages --------------- K-01 Serf collects debris. Power failure averted by Adv. Cryofiber Web. K-01 Serf collects debris. Power failure averted by Adv. Cryofiber Web. Overheating: System interference. Matter Neutralizer temporarily disabled. Adv. Focal Shield temporarily disabled. Power failure averted by Adv. Cryofiber Web. P-80 Master IFF system glitched. P-80 Master resets P-80 Master, system corruption cleaned. Disruptor Cannon destroyed. R-10 Processor collects Lgt. Ion Engine. P-80 Master resets P-80 Master, system corruption cleaned. R-10 Processor collects Wheel. Gamma Rifle destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????????????????????? ???? | | ?????????????????????????? ???? | | ?????????????????????????? ???? | | ?????????????????????????? ???? | | ?????????????????????????? #??? | | ?????????????????????????# #??? | | ?????????????????????????#g#??? | | ??????????? ???#?????????#g#??? | | ??????????# ??# ????????#g#??? | | ??????????# ?? ???????#g#??? | | ??????????+ ##+#####+## #??? | | ??????????# ^ #### | | ??????????# """# | | ??????????# """# | | ??????????# ^ ^ R"# | | ??????????# R """# | | ???????? "%R p "" # | | ??????????#= p #### | | ??????????# """ #??? | | ??????????# """T""" @ #??? | | ?????????????? ########### #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ????????????????????? ???# #??? | | ????????????????????] ???# #??? | | ???????????????????? ???# #??? | | ???????????????????? ???#%#??? | | ???????????????????? ???# #??? | | ???????????????????? ???# #??? | | ???????????????????? ???# ##?? | | ????????????????????#+#??# "#?? | | ????????????????????# #??# ##?? | | ????????????????????# #??#+#### | | ????????????????????# #??# # | | ????????????????????# #??# # | | ????????????????????# #??# # | | ???????????????###### #### # | | ???????????????# + %+ # | | ???????????????# # %# # | | ???????????????# # # # | | ???????????????# [#% # # | | ???????????????# # # # | | ???????????????# #% ###### | | ???????????????# # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 65 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Com. Wheel | 66% | -10/Materials Plasma Rifle | 84% | -5/Factory | Broken Lrg. Battery | 31% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club DIY Cooler Dangerous Findings For Emergencies Only I Laugh At Your Crits Jackpot Overkill Respectable Loadout Tank Troublemaker Challenges ------------ None Game ------ Seed StrikeFlyingDirector Manual? 0 Play Time 01:24:29 Cumulative 8.1 hours Start 2026.10.30 @ 09:31:00 End 2026.10.30 @ 21:49:29 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e8211a28-cb5c-4791-a908-22e5eb3993a7