Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.24 @ 23:44:35 Player: Infomantis Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (67) 335 Value Destroyed (2289) 2289 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1367) 1367 TOTAL SCORE: 8271 Bonus ------- High Alert Combat Kills 330 Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 7% Temperature Cool (12) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- Precision Grenade Launcher > --- INVENTORY (8) ---- Microactuators Relay Coupler [Grunt] (31) Relay Coupler [Duelist] (28) Relay Coupler [Sentry] (22) Magnetic Acceleration Cannon Improved Datajack Katana Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Precision Grenade Launcher > --- INVENTORY -------- Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Sentry] Magnetic Acceleration Cannon Improved Datajack Katana Spear [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Precision Grenade Launcher Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . 4 . . . . . . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 3 | . . . 1 . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 77 | 7 2 2 2 23 2 14 6 11 6 1 . 1 Power 13 | 1 . . . 6 . 2 1 1 1 . . 1 Engine 10 | 1 . . . 5 . 1 1 1 . . . 1 Core 3 | . . . . 1 . 1 . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 26 | 2 . 2 1 10 . 5 2 2 1 1 . . Treads 17 | . . . . 10 . 4 2 . 1 . . . Leg 6 | 2 . 2 1 . . . . . . 1 . . Wheel 1 | . . . . . . 1 . . . . . . Hover 2 | . . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . . Utility 14 | 1 2 . 1 3 . 4 . 2 1 . . . Device 4 | . . . . 1 . 2 . 1 . . . . Storage 3 | 1 1 . . 1 . . . . . . . . Processor 4 | . 1 . 1 1 . 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | 3 . . . 4 2 3 3 6 3 . . . Energy Gun 4 | . . . . . 1 2 1 . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 8 | 3 . . . 3 . . 1 1 . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . Launcher 4 | . . . . . . . . 2 2 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . Piercing Weapon 2 | . . . . . . 1 . 1 . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 . . . . Parts Lost 30 | . . . 5 3 . 4 7 6 . . . 5 Power 6 | . . . 1 . . 1 2 1 . . . 1 Propulsion 12 | . . . 2 2 . . 4 2 . . . 2 Utility 2 | . . . . . . 1 . . . . . 1 Weapon 10 | . . . 2 1 . 2 1 3 . . . 1 Highest Loss Streak 6 | . . . 5 1 . 4 6 3 . . . 5 Average Slot Usage (%) 88 | . 98 100 87 95 100 95 87 60 80 84 92 96 Engine 7 | . 14 14 9 9 11 12 6 3 4 . . 7 Core 2 | . . . . 1 . 1 4 . 3 7 7 6 Treads 17 | . . . . 31 33 27 24 8 3 7 7 7 Leg 4 | . 28 28 31 1 . . . . . . 7 7 Hover 3 | . . . . . . . . 1 15 15 15 13 Device 2 | . . . . . . 4 . . 7 7 7 7 Storage 9 | . 14 14 11 11 11 7 7 7 7 7 7 7 Processor 18 | . 12 14 15 21 22 23 23 15 15 15 15 15 Protection 3 | . . . . . . . 7 7 7 7 7 7 Energy Gun 2 | . . . . . 10 6 3 . . . . . Energy Cannon 1 | . . . . . . . . . 5 7 7 6 Ballistic Gun 6 | . 28 28 19 12 . . 2 2 . . . . Ballistic Cannon 3 | . . . . 5 11 4 . . . . . . Launcher 2 | . . . . . . . . 3 7 7 7 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 41 | 13 17 17 17 23 23 36 27 27 41 32 32 41 Greatest Support 112 | 20 20 20 30 60 60 112 112 40 22 22 22 22 Greatest Overweight (x) 4 | 1 . . . . . . . 4 1 1 1 2 Average Overweight (x) . | . . . . . . . . . 1 1 1 1 Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 7 8 8 8 8 8 8 8 8 8 Average Carried 7 | 4 6 7 6 6 7 7 7 7 7 8 8 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 7 8 7 8 8 6 8 6 8 8 8 8 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Matter Collected 1799 | 270 48 89 18 556 12 138 165 72 221 164 . 46 Remotely . | . . . . . . . . . . . . . Salvage Created 2048 | . 48 89 18 920 34 250 209 50 125 181 . 124 Parts 129 | . 4 3 4 53 11 10 14 9 7 9 . 5 Haulers Intercepted 3 | . 1 . . 2 . . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 3 8 . 6 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 60 | . . 2 . 20 6 7 7 2 8 6 . 2 Melee 8 | . . . . 1 . 2 4 1 . . . . Guns 22 | . . 2 . 10 4 3 3 . . . . . Cannons 14 | . . . . 9 2 1 . . . 1 . 1 AOE 16 | . . . . . . 1 . 1 8 5 . 1 Classes Destroyed 9 | . 1 1 1 3 1 1 . 1 . . . . Hauler 3 | . 1 . . 2 . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . Drone 6 | . . . . . 6 . . . . . . . Watcher 3 | . . . 1 2 . . . . . . . . Swarmer 24 | . . . . 4 . 4 6 . 7 3 . . Grunt 16 | . . 2 . 8 . 1 . . . 3 . 2 Sentry 9 | . . . . 8 . . 1 . . . . . Hunter 3 | . . . . . . 2 . . 1 . . . Programmer 2 | . . . . . . . . 2 . . . . Best Kill Streak 5 | . 1 2 1 5 2 4 3 1 4 3 . 2 Combat Bots Only 5 | . . 2 . 5 2 4 3 1 4 3 . 2 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 1 1 3 3 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . 1 3 3 . 1 Melee 1 | . . . . 1 . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Damage Taken 6010 | . . 225 713 1313 . 947 923 1238 164 64 . 423 Core 1041 | . . 53 188 96 . 151 163 382 . . . 8 Absorbed by Shields 45 | . . . . . . 45 . . . . . . Core Remaining (%) 69 | 100 . 78 . . 29 . . . . . . . Volleys Fired 189 | . 10 9 9 91 32 16 4 5 6 3 . 4 Largest 2 | . 2 2 2 2 2 2 2 1 2 2 . 2 Hottest 126 | . 40 40 40 62 104 94 108 36 126 126 . 126 Shots Fired 309 | . 20 18 18 136 58 22 8 5 12 6 . 6 Gun 193 | . 20 18 18 87 26 16 8 . . . . . Cannon 97 | . . . . 49 32 6 . . 3 3 . 4 Launcher 19 | . . . . . . . . 5 9 3 . 2 Special . | . . . . . . . . . . . . . Kinetic 234 | . 20 18 18 136 32 6 4 . . . . . Thermal 40 | . . . . . 26 . 4 . 3 3 . 4 Explosive 19 | . . . . . . . . 5 9 3 . 2 Electromagnetic 16 | . . . . . . 16 . . . . . . Robot Hit Streak 19 | . 6 7 3 19 5 9 8 4 4 3 . 4 Robot Miss Streak 13 | . 3 1 3 2 13 2 2 1 3 1 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 240 | . 12 16 9 105 37 23 16 10 5 3 . 4 Core Hits 128 | . 3 5 1 44 18 13 13 6 11 9 . 5 Critical Hits 3 | . . . . 1 . . 1 . . . . 1 Critical Kills 3 | . . . . 1 . . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 28 | . . . . . . 6 15 7 . . . . Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . . . 5 . . . . . Piercing 21 | . . . . . . 6 10 5 . . . . Sneak Attacks 3 | . . . . . . 1 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . Damage Inflicted 4904 | . 132 196 117 1493 326 571 339 332 700 437 . 261 Guns 1763 | . 132 196 117 834 151 218 115 . . . . . Cannons 1063 | . . . . 644 173 82 . . 32 32 . 100 Explosions 1449 | . . . . . . 53 . 162 668 405 . 161 Melee 579 | . . . . . . 200 224 155 . . . . Ramming 50 | . . . . 15 2 18 . 15 . . . . Kinetic 2215 | . 132 196 117 1478 173 82 37 . . . . . Thermal 446 | . . . . . 151 53 78 . 32 32 . 100 Explosive 1396 | . . . . . . . . 162 668 405 . 161 Electromagnetic 218 | . . . . . . 218 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 60 | . . . . . . . 60 . . . . . Piercing 519 | . . . . . . 200 164 155 . . . . Highest Corruption 7 | . . . . . . . . 7 7 7 7 7 Average Corruption 5 | . . . . . . . . 2 7 7 7 7 Corruption Purged . | . . . . . . . . . . . . . Effects 42 | . . . . . . . . 3 15 14 4 6 Message Errors 7 | . . . . . . . . 1 2 1 3 . Matter Fused 12 | . . . . . . . . 1 6 3 1 1 Heat Flow Errors 5 | . . . . . . . . . 1 4 . . Energy Discharges 3 | . . . . . . . . . . 2 . 1 Data Loss (minor) 7 | . . . . . . . . . 2 3 . 2 Data Loss (major) 2 | . . . . . . . . 1 . . . 1 Targeting Errors 6 | . . . . . . . . . 4 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 90 | . . . . . . . 7 36 47 . . . Projectiles . | . . . . . . . . . . . . . Explosions 47 | . . . . . . . . . 47 . . . Melee 43 | . . . . . . . 7 36 . . . . Knockbacks 7 | . . . . 4 3 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . 4 3 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 123 | . . . . . . 82 . . 41 . . . Shots 4 | . . . . . . 2 . . 2 . . . Rammed 30 | . . . . 5 1 8 . 16 . . . . Targets Rammed 32 | . . . . 6 1 9 . 16 . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . 1 . 1 . . . . . . Highest Temperature 330 | . . 19 10 37 204 158 27 330 204 231 . 120 Average Temperature 50 | . . 9 4 13 68 58 11 146 54 71 . 54 Received Heat Transfer 1186 | . . 129 351 504 . 49 54 . . 36 . 63 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 615 | . . . . . 190 . 175 . 50 50 . 150 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Peak Influence 1183 | . 22 58 73 501 211 1183 988 548 . . . . Initial 931 | . . 8 22 9 165 931 828 518 . . . . Average 337 | . 6 53 47 186 127 1013 921 443 . . . . Maximum Alert Level 4 | . . . . 2 1 4 3 2 . . . . Low Security (%) 50 | 100 100 100 100 65 81 . . . . . . . Level 1 15 | . . . . 15 18 . . 44 . . . . Level 2 15 | . . . . 19 . . . 55 . . . . Level 3 15 | . . . . . . 71 100 . . . . . Level 4 2 | . . . . . . 28 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . . . 2 . 2 . 3 . . . . Investigation 1 | . . . . 1 . . . . . . . . Extermination 3 | . . . . . . 1 . 2 . . . . Reinforcement 2 | . . . . 1 . 1 . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Distress Signals 2 | . . . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 97 | . 2 2 10 25 21 11 8 3 7 3 . 5 Peak Tracking Total 9 | . 2 2 9 5 3 6 4 2 4 3 . 3 Tactical Retreats 4 | . . . . 2 . 1 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Machines Disabled 8 | . . . . 2 1 3 1 1 . . . . Max in Single Turn 2 | . . . . 1 1 2 1 1 . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Machines Accessed 22 | . 3 . 2 4 4 2 . 2 1 . 4 . Terminals 16 | . 3 . 2 4 4 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 76 | . 11 . 11 7 10 7 . 3 1 . 26 . Successful 52 | . 7 . 5 4 5 3 . 1 1 . 26 . Failed 24 | . 4 . 6 3 5 4 . 2 . . . . Catastrophic 5 | . . . . . 4 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 18 | . 3 . 4 3 3 4 . 1 . . . . Terminals 47 | . 11 . 11 7 10 5 . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 43 | . 4 . 3 4 4 1 . . 1 . 26 . Record 12 | . . . . . 1 . . . . . 11 . Part Schematic 5 | . . . . . . . . . . . 5 . Robot Schematic 7 | . . . . . . . . . . . 7 . Prototype ID Bank 6 | . 2 . . . . 1 . . . . 3 . Open Door 4 | . . . . 3 . . . . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 8 | . 3 . 2 . 1 1 . 1 . . . . Terminals 8 | . 3 . 2 . 1 1 . 1 . . . . Botnet 8 | . 3 . 2 . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 2 2 3 2 . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . . 1 . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . . Non-combat 1 | . . . . . . . . 1 . . . . Combat 1 | . . . . . . . . 1 . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . parse_system 1 | . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . 1 . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . . 94 Total Orders 2 | . . . . 2 . . . . . . . . EXPLORE 2 | . . . . 2 . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . . 12 Total Damage 374 | . . . . . . . . . . . . 374 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches 2 | . . . . 2 . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Turns Passed 4938 | 63 218 203 238 913 694 379 297 715 422 453 116 227 Spaces Moved 2810 | 42 153 142 164 376 369 177 144 382 311 324 80 146 Core 8 | 7 . . . . . . . 1 . . . . Treads 1401 | . . . . 376 369 177 144 335 . . . . Legs 517 | 35 153 142 164 . . . . . . . . 23 Wheels . | . . . . . . . . . . . . . Hover 884 | . . . . . . . . 46 311 324 80 123 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 56 116 136 146 146 Average Speed 145 | 109 120 120 120 160 160 160 163 163 125 136 146 146 Slowest Speed 250 | 120 120 120 120 160 160 160 170 250 136 146 146 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 28 46 21 48 79 7 47 16 56 63 72 36 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 5 | 1 . . . . . . . 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . 2 . . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 170 | . . . . 1 4 42 . 14 75 18 . 16 Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . 1 4 . . . 2 2 . 1 AOE 160 | . . . . . . 42 . 14 73 16 . 15 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Total 3278 | 55 168 157 187 558 415 239 177 434 329 327 79 153 Wait 70 | 1 . 2 12 35 8 3 4 4 . . . 1 Move 2797 | 41 152 141 163 375 368 176 142 381 310 323 79 146 Hop . | . . . . . . . . . . . . . Pick Up 40 | 6 2 1 1 11 2 6 4 3 3 . . 1 Fast Attach 31 | 6 1 . . 6 . 4 3 7 3 1 . . Attach 21 | . . . 2 5 . 6 3 4 . . . 1 Detach 5 | . . . . . . 1 2 1 1 . . . Swap 25 | 1 1 2 . 12 2 4 . . 3 . . . Drop 41 | . 2 2 . 17 2 8 1 6 3 . . . Fire 189 | . 10 9 9 91 32 16 4 5 6 3 . 4 Melee 27 | . . . . . . 6 14 7 . . . . Ram 11 | . . . . . . . . 11 . . . . Kick . | . . . . . . . . . . . . . Crush 21 | . . . . 6 1 9 . 5 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Entered Mines 291 | -10/Mines | Met a Derelict bent on vengeance 305 | -10/Mines | Build established: Mutant 446 | -10/Mines | Learned location of Storage (-9) 466 | -10/Mines | Discovered new exit (range 15) 483 | -10/Mines | Identified exit to Materials 485 | -10/Mines | Entered Materials 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -9/Materials | Identified exit to Mines 585 | -9/Materials | Identified exit to Storage 723 | -9/Materials | Entered Storage 753 | -9/Storage | Lost 5 parts (1p2n2w) 819 | -9/Storage | Core integrity fell below 50% 1627 | -9/Storage | Used back door to open Recycling access 1627 | -9/Storage | Discovered new exit (range 5) 1635 | -9/Storage | Identified exit to Recycling 1636 | -9/Storage | Entered Recycling 1650 | -9/Recycling | Spotter reported a threat 1659 | -9/Recycling | Spotter reported a threat 1665 | -9/Recycling | Spotter reported a threat 1685 | -9/Recycling | Spotter reported a threat 1690 | -9/Recycling | Spotter reported a threat 1691 | -9/Recycling | Spotter reported a threat 1738 | -9/Recycling | Spotter reported a threat 1799 | -9/Recycling | Spotter reported a threat 1826 | -9/Recycling | Spotter reported a threat 1847 | -9/Recycling | Spotter reported a threat 1879 | -9/Recycling | Spotter reported a threat 1911 | -9/Recycling | Spotter reported a threat 1932 | -9/Recycling | Spotter reported a threat 1965 | -9/Recycling | Spotter reported a threat 1985 | -9/Recycling | Spotter reported a threat 1986 | -9/Recycling | Spotter reported a threat 2018 | -9/Recycling | Spotter reported a threat 2024 | -9/Recycling | Spotter reported a threat 2077 | -9/Recycling | Spotter reported a threat 2115 | -9/Recycling | Spotter reported a threat 2168 | -9/Recycling | Spotter reported a threat 2186 | -9/Recycling | Spotter reported a threat 2216 | -9/Recycling | Spotter reported a threat 2222 | -9/Recycling | Spotter reported a threat 2239 | -9/Recycling | Spotter reported a threat 2266 | -9/Recycling | Spotter reported a threat 2282 | -9/Recycling | Spotter reported a threat 2307 | -9/Recycling | Discovered new exit (range 15) 2328 | -9/Recycling | Identified exit to Factory 2330 | -9/Recycling | Entered Factory 2330 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2626 | -7/Factory | Lost 4 parts (1p1u2w) 2708 | -7/Factory | Identified exit to Garrison 2709 | -7/Factory | Entered Garrison 2717 | -7/Garrison | Installed Relay Interface Framework 2756 | -7/Garrison | Triggered checkpoint 2798 | -7/Garrison | Garrison Relay disabled 2868 | -7/Garrison | Triggered checkpoint 2960 | -7/Garrison | Lost 6 parts (2p4n) 2984 | -7/Garrison | Discovered new exit (range 12) 3001 | -7/Garrison | Identified exit to Factory 3006 | -7/Garrison | Entered Factory 3241 | -7/Factory | Core integrity fell below 50% 3271 | -7/Factory | Lost 3 parts (1p1n1w) 3622 | -7/Factory | Core integrity fell below 20% 3673 | -7/Factory | Lost 3 parts (1n2w) 3690 | -7/Factory | Discovered new exit (range 19) 3708 | -7/Factory | Garrison activated, responded to threat 3721 | -7/Factory | Entered Lower Caves 3946 | -7/Lower Caves | Build established: Scavenger-Mutant 4133 | -7/Lower Caves | Discovered new exit (range 8) 4143 | -7/Lower Caves | Entered another Lower Caves area 4327 | -7/Lower Caves | Spotted B-75 Beast 4576 | -7/Lower Caves | Discovered new exit (range 13) 4596 | -7/Lower Caves | Entered Data Miner 4596 | -7/Data Miner | Discovered new exit (range 6) 4618 | -7/Data Miner | Met Data Miner 4665 | -7/Data Miner | Learned location of Section 7 (-2) 4665 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4677 | -7/Data Miner | Received God Mode back door access code from Data Miner 4712 | -7/Data Miner | Entered Proximity Caves 4811 | -6/Proximity Caves | Escorted by Enhanced Grunt 4896 | -6/Proximity Caves | Spotted B-75 Beast 4939 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Adv. Heat Sink melted. G-67 Veteran destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. G-50 Soldier destroyed. Electrolaser fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. The unstable cave ceiling collapses. Adv. Heat Sink fries itself beyond repair. Hvy. Laser fries itself beyond repair. Acquired 12 matter. Acquired 15 matter. The unstable cave ceiling collapses. System corrupted: Matter fused (-7). Gravmag System destroyed. Lgt. Nuclear Core destroyed. Hvy. Plasma Cannon destroyed. System corrupted: Component data lost. Gravmag System destroyed. Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | #?????##?????????????????????????????????????????? | | #????## ?????????????????????????????????????????? | | ######""##???????????????????????????????????????? | | ## ##??????????????????????????????????????? | | ## ##?????????????????????????????????????? | | ## $ #?????????????????????????????????????? | | #? ##??????#?????????????????????????????? | | ??? #????? ###???????????????????????????? | | ##?? #???? $# ##??????????????????????????? | | ##?# #???? #??????????????????????????? | | ### #??? #??????????????????????????? | | ##?# #???????????????????????????? | | ## #?????????????????????????????? | | ### #?????????????????????????????? | | ##?## ###???????????????????????????? | | ####??## #???????????????????????????? | | ##????## ## #??????????????????????????? | | ???#### ##???# ##??????????????????????????? | | ??## ##??????#???????????????????????????? | | ??# #??????????????????????????????????? | | ??### ## ##?????????????????????????????????? | | ????## #?# ##????????????????????????????????? | | ?????##??## ###################??????????????? | | ??????????# ## ## $ #??????????????? | | ?????????## @ #??????????????? | | ?????????# #### #??????????????? | | ????????# #????? Y #??????????? | | ???????# ##??????? ## #??????????? | | ??????# ### ###?????????? #??????????????? | | ??????# #?####????????????????????????????? | | ??????# #### #?????????????????????????????????? | | ??????###???# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ???????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed TitaniumInertialSuperbattery Manual? 0 Play Time 00:59:24 Cumulative 47.4 hours Start 2021.05.24 @ 21:42:21 End 2021.05.24 @ 23:44:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 37 Adventurer 6 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5597a262-0ee5-449f-b945-f543d2f3c1ed